Ice and Why?
I've had an Ice/Axe tank for a while and he's one of the more fun tanks i have.. He's very Theme build (he's a viking and i made him before the SD/ Influx of them) and i love not having to worry about endurance thanks to having a full set of Performance Shifter in Energy Absorbsion... 3 baddies and i'm full again...
I can imagine a lot of people not playing Ice because
A) they don't like the look of the ice armor
or
B) Defense based tanks take a while to get going and you need to understand how Defense works to get the most out of them..
besides let everyone ignore the set... i like having a non-FOTM character
Server -=Victory=-
There are several reasons to take Ice Armor:
a) It has the best taunt aura of any tank primary -- if you want to skip Taunt, this armor set can do it more easily than any other. Plus, Chilling Embrace adds Slow and -Damage, too!
b) Some people like the concept of Ice Armor. And some people want a Defense-based armor that is typed instead of positional and isn't Stone.
c) Endurance -- wonderful endurance recovery makes it a good pairing for a high endurance-using secondary.
d) A nice AoE damage aura -- and the other armors with a damage aura are Resistance based, except Stone, which is ugly.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I've had an Ice/Axe tank for a while and he's one of the more fun tanks i have.. He's very Theme build (he's a viking and i made him before the SD/ Influx of them) and i love not having to worry about endurance thanks to having a full set of Performance Shifter in Energy Absorbsion... 3 baddies and i'm full again...
I can imagine a lot of people not playing Ice because A) they don't like the look of the ice armor or B) Defense based tanks take a while to get going and you need to understand how Defense works to get the most out of them.. besides let everyone ignore the set... i like having a non-FOTM character |
In my opinion the primary reason to roll Ice though is it's aggro management... nothing can grab aggro faster or hold it better than an Ice tank.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Ok Making this simple.......Why Take Ice Armor......Now my main is a Ice/SS so i'm not hating on ice i'm just asking all the Ice Armors out there why Take Ice over any other Primary? I'm also asking this cause i feel like the only Ice tanker on any server anywhere some times.
|
I went through a ice/ice tanker, ice/fire tanker, ice/dm tanker, and finally settled with ice/electric tanker. She now sits at lvl 45 right at this moment.
Energy absorbtion is a nice power, not only as a def/rec power, but slotted with 2 SO end mods it will take -48% of up to 10 baddies endurance. so with hasten or enough rech, you can double stack it for 20% defense, and completely sap the spawn. a spawn that can't act is a spawn that sealed their fate.
Also from a real tanker stand point, Ice with permafrost has a 90% resistance to rech debuffs and slows, which makes it easy for yu to manipulate spawn placement, and have powers up like "taunt" to pull off of squshies. Also with the exzemption of DA I think Ice is still the agro king.
Chilling embrace has one of the highest agro modifiers, and icicles (dmg aura) will aid to. not only does CE have the slows but it has 15% dmg debuff to up to 10 baddies. so 15% +24% tough (if you take it) gives you 39% smashing and lethal damage resistance.
Hoarfrost is great max HP+heal. and hibernate with just two heal SO' will take you from 1 hp to your max in 10 seconds or so. I have heard on the forums that people whine bout newb icers being called "hybernoobs." well those people are idiots. what is taunt duration on a even con at lvl 50, 42 seconds? Even if you don't run your agro aura's if you use a AE attak, gauntlet will hold he duration of your hibernate.
A key weakness to ice is of course fire, but mor important, defense debuffs. Mine isn't soft capped yet (45% def) so quite a few enemys can best her. but with a decent team and smart play with hibrnate, energy absorbtion, lightning rod, Hoar frost, I have been able to do quite a bit, even with out fighting pool.
My ice/electric/pyre is by far one of my fave tankers. Ice is one of those defenses that don't need alot of mitigation from the secondary to survive either. and with your rage crashes energy absorbtion will make that a moot problem. My wife has a ice/ss. She is a beast pve/pvp. She has no slotting save you SO's, but she can hold her own in the PvP zones, and on most situations on PvE.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
edit: It seems I type too slow.
Possible 100% slow resistance. An ice tank can walk right over caltrops or a quicksand patch and not notice them.
Endurance: With the exception of electric armor, ice armor provides so much endurance through energy absorption and hibernate that even if recovery is floored the ice tank can still continue with only minor adjustments to endurance management.
Taunt: Chilling embrace is arguably the best and most useful taunt aura available to tankers. First, it activates every half a second, faster than any other tanker aura, making it quite easy to quickly run around a room and taunt everything; this is in contrast to slower auras like blazing aura and mud pots where something can walk right by the tanker without ever being taunted.
As well, chilling embrace adds a visual indicator of what it's hit. While the duration of the taunt and the duration of the visual effects will not be the same, it is as close to an indicator that any tank will ever have of what is or is not taunted. This is all in addition to the fact that it is the earliest available taunt aura and adds survivability that is superior to most early toggles (by itself).
Defense sets such as ice armor are cheaper and easier to gain significant gains through invention set bonuses by reaching the defense softcap. The available powers lend themselves very well towards high amounts of recharge, if however expensive, without sacrificing survivability... and unlike some powersets large amounts of recharge do not present a problem with endurance management that has to solved with additional expensive IOs.
When someone sees an ice tank, they know they're looking at an ice tank without having to click on the character. $$
I think folks tend to avoid it for three reasons.
1.They don't realize the EA is a a great way to alpha a spawn and is more important as a +def power than it is as late in the fight recovery power.
2.They don't quite know how to effectively use Hibernate, which is a great tier 9 if you slot a bit for taunt duration and time it properly.
3.Perhaps most important, it totally obscures any costume you might have.
Taking It On the Chin I-16 Tanker Guide
Repeat Offenders
Chilling embrace has one of the highest agro modifiers, and icicles (dmg aura) will aid to. not only does CE have the slows but it has 15% dmg debuff to up to 10 baddies. so 15% +24% tough (if you take it) gives you 39% smashing and lethal damage resistance.
|
-dmg != +resist
I think folks tend to avoid it for three reasons.
1.They don't realize the EA is a a great way to alpha a spawn and is more important as a +def power than it is as late in the fight recovery power. 2.They don't quite know how to effectively use Hibernate, which is a great tier 9 if you slot a bit for taunt duration and time it properly. 3.Perhaps most important, it totally obscures any costume you might have. |
Second concept she is a never melthing ice with a internal flame. with the exception of glacial armor, that concept is pulled off too.
I made note of the costume problem, and turned that into my strength, a matalic siver female humannoid, that shines as bright as a star and uses conflicting worldly elements to inflict justice apon those who taint her lands.
Course that is me... meh.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
-dmg effects do not stack with resists in that fashion. I've been seeing this a lot lately and it's never been true. -dmg works the same way as damage enhancements, which is calculated separately from resists. Otherwise we would bypass 95% resistance of an enemy when we enhance our powers with 95% damage.
-dmg != +resist |
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
From a numbers standpoint, anyone can get pretty amazing defense through IO sets now. If you use a resistance-based set and slot for defense, then you get significantly tougher. With Ice, you'll never be able to get your S/L/E/N resists even to half the level of your resistance-based peers and 1/3 is likely out of reach for all of them. You'll be able to softcap defenses, but so will those resistance-based sets (they just have to spend more). The debuffs are nice, but don't match the combo of high resists and high defense for survivability.
And, of course, the set just looks terrible. The armors desperately need a more form-fitting look.
now i've talked to alot of people on champion about why they don't take ice over any other set and it comes down to mostly that ice "Looks Crap"
i can understand in 2006 that is all they could do to make ice look better but in 2010 with GR coming out and the change to the graphics engine why can't they do something to make Ice armor look more fitting
If Iceman looked like a ice tanker he would of got killed off of the X-men comics the issue he got put in
Dev's its time to redo the look of Ice Armor
You guys tell me what you think?
I did have a Ice/Stone tanker for a while that I got to quite a high lvl (44 I think) but at the time I didn't want to invest the time/Inf to soft cap him as other projects came along and after running an ITF and several missions involving the original Rad blasting Clockwork and having cascading defence failure every single mob I deleted him.
I retconned the character into a Willpower/Ice tank but I do miss my Ice Armour tank because of the sheer agro pulling power he had. I am thinking of rolling a new one with a different secondary and try it again.
I would love a tighter fitting Ice Armour look to but thankfully because of power customisation you can make the bulky armour less obvious now.
now i've talked to alot of people on champion about why they don't take ice over any other set and it comes down to mostly that ice "Looks Crap"
i can understand in 2006 that is all they could do to make ice look better but in 2010 with GR coming out and the change to the graphics engine why can't they do something to make Ice armor look more fitting If Iceman looked like a ice tanker he would of got killed off of the X-men comics the issue he got put in Dev's its time to redo the look of Ice Armor You guys tell me what you think? |
For example my Ice/Ice I've had for years and before power customisation had light blue armour/costume pieces and a glowing white aura, she went from hero to ice-cube before charging into combat.
One of her costumes though is black and white, and with black or white Ice powers its almost completely clear, so her costume is visable.
My Ice/KM however I fear is going to be obscured when I get glacial armour, I would like/enjoy a redesign of Ice/'s appearance, but I would want/beg it to be an option, instead of a decision, I'd like my Ice/Ice to keep the "spikey ice-cube." appearance, but I would want a "low key" on my Ice/KM.
However, I don't see much you could do, a tighter/closer to the body version would actually obscure the costumes even more, as with the large cubes on each bodypart they are rather translucent, the only viable option I could see would completely conflict with costume auras (Aka keep CE the way it is, maybe have icicles thinner and "shoot out" or remain constant and break/regrow like spines. And with FA/EA/Glacial have a smaller bulk and have pieces of ice fall off much like the stones?/rumble? costume aura.)
One thing I do love about being Ice/ is that you can be seen a mile off, in raid such as MSR/CoP where everyones grouped up on one target its pretty easy to spot Ice tankers and Stone tankers, but Ice even more because of how much glow the armour has.
1. I made an Ice/Electric Tanker to combine endurance drains. This can be done on an elec/elec, but Ice/ is defensive based and has a max hit point power.
2. Theme! Ice/Kinetic Tanker for a praetorian-robot police theme (I colored the kinetics and ice shields to look like force fields).
3. I like having defensive-based toons prior to IOs so I don't have to go billionare crazy to softcap.
4. The new tanker hit point cap means you get more out of Frostwork.
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
4. The new tanker hit point cap means you get more out of Frostwork. |
Edit: You're actually correct anyway, since Frostwork increases max HP, tankers DO get more benefit out of it now. I was just pointing out that the power in Ice Armor is called Hoarfrost.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Ok Making this simple.......Why Take Ice Armor......Now my main is a Ice/SS so i'm not hating on ice i'm just asking all the Ice Armors out there why Take Ice over any other Primary? I'm also asking this cause i feel like the only Ice tanker on any server anywhere some times.
|
An Ice Tanker operates on the "flypaper principle" in which you draw hostiles in close and grind them into loess wholesale, rather than retail. Once an enemy gets "stuck on you" the only way for them to escape your influence is either knockback or faceplanting. Ice Tankers make for some of the absolute best herding Tankers.
Virtue Server Forever !
Pure White Lightning - Level 50 Electric Brute
Purple Drop - work in progress Axe/Shield brute
Blue Icefall - Level 50 Ice Tank
@Blue Lava
now i've talked to alot of people on champion about why they don't take ice over any other set and it comes down to mostly that ice "Looks Crap"
i can understand in 2006 that is all they could do to make ice look better but in 2010 with GR coming out and the change to the graphics engine why can't they do something to make Ice armor look more fitting If Iceman looked like a ice tanker he would of got killed off of the X-men comics the issue he got put in Dev's its time to redo the look of Ice Armor You guys tell me what you think? |
Bottom right corner, the one that looks like a giant snow cone.
http://en.wikipedia.org/wiki/File:Magnetodebut.png
Dirges
I gave an Ice/EM tank in the upper 20's. I initially built him for PvP but as my altism took over, i left him behind. I think that /Ice coud use a graphics overhaul but other than that, I say it's fine. All of the power sets have there strengths and weaknesses, it's up to the player to make best out of them to match their gaming style
Though I agree having more armor choices would be nice, Iceman is a bad example.
Bottom right corner, the one that looks like a giant snow cone. http://en.wikipedia.org/wiki/File:Magnetodebut.png |
It wasn't until later that he learned to create more solid ice, and eventually turn into ice himself.
I have an Ice tank that has stalled in the mid 40s. I haven't had a chance to get him to 50 yet.
If you want to know the problem with Ice tanks, take one into the Imperious Task Force. Every single enemy there has a defense debuff. The Cimerorans will hack you to pieces in no time, even if you have capped defenses, unless you have team support to keep you alive.
Defense debuffs have been made very frequent in this game, possibly as a response to IO-ed out defenses. Every enemy with a gun, claw, blade or radioactive blood breaks defenses. This means the defense-only sets are beginning to suffer.
When fighting enemies that have few defense debuffs, Ice is a terrific set. It's combination of extreme slows, taunts, and saps create a tanking experience like nothing else. But it has a vulnerability that's too common right now. Still, it's viable with a good balanced team.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
If you want to know the problem with Ice tanks, take one into the Imperious Task Force. Every single enemy there has a defense debuff. The Cimerorans will hack you to pieces in no time, even if you have capped defenses, unless you have team support to keep you alive.
|
I'm not saying I never die, but I generally find Ice Armor to be pretty sturdy, and fun.
I'm not saying this is not a problem, but I havent had quite that bad an experience on my Ice Tank. Yes, the Cimmies can hack into your Defense with their debuffs, but I generally find that Energy Absorption and Hoarfrost gives me enough of a cushion to hold out pretty well. I also have Hibernate and while I know some hardcore Tanks may see it as a cop-out, I say if you have a useful tool, use it.
I'm not saying I never die, but I generally find Ice Armor to be pretty sturdy, and fun. |
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
If you want to know the problem with Ice tanks, take one into the Imperious Task Force. Every single enemy there has a defense debuff.
|
Now my EA brute at 54% defense against smash and lethal also with a 51.9% resistance to defense debuffs has been the primary aggro catcher on a dozen or so ITFs, and has actually faired as well if not better than all other tank/brute types other than those using granite.
Ice armor akin to EA, but is capable of even more mitigation via the -damage/-recharge in Chilling Embrace, the massive heal in Hoarfrost, and the get out of jail free card in Hibernate.
Another thing worth mentioning is the fact that Ice Armor has the most persistant taunt aura in the game which allows a tank to be quite mobile without losing aggro. Simply put, if you're standing in one place letting people whack on you repeatedly with swords you're doing it wrong. Ice armor does better when you move like a butterfly and sting like a bee.
Ok Making this simple.......Why Take Ice Armor......Now my main is a Ice/SS so i'm not hating on ice i'm just asking all the Ice Armors out there why Take Ice over any other Primary? I'm also asking this cause i feel like the only Ice tanker on any server anywhere some times.