Zenyth

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  1. Nother random idea...demon summoning gets a power that buffs one of their pets and every little bit will summon an imp...

    Why not give Photon Seekers that treatment? Buffs the PB (or perhaps a target of his choosing) and every little bit out pops a photon seeker.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    ...

    You don't see people firing off Barrier and the like constantly in iTrials?

    Really?

    I'm not talking FF. I'm talking the *incarnate buffs.* The ones that provide massive (as in "Hey, look, capped!") buffs, the gaining and slotting of which are rather the *point* of the trials.
    I think those fall under the "PBAoE" category Flux mentioned.
  3. Quote:
    Originally Posted by Dechs Kaison View Post
    Woah. I was unaware that it was that high. I knew both were "prohibitively high" endurance costs. I never took the time to look at the numbers.
    Yeah, it didnt change when they changed Phase's to toggle intangible/tangible every 30 seconds. The end cost was always prohibitively high, and back before they changed phases in general it started at 6 and went up from there the longer you were in it...

    It does need to come down though.
  4. Okay, im gonna assume you went with 3 dps types, 3 defense types, for your stand in "average team" on these numbers...Assuming because I suck at reading spreadsheets and thats what you seem to have gone with.

    I dont really know how changing our inherent will help us get changes faster...because changing our inherent is a fairly big overhaul of a change in and of itself.

    Next up, changing the inherent doesn't make wonky choices like pulsar being stun and Incandescent strike being a hold any less wonky...it doesn't really give us a use out of our inherent solo...and any change to the inherents for khelds just leaves PB's still in the lurch and makes WS's even more godlike since they were capping their resists and damage solo on x8 anyways.

    Dont get me wrong, I think that WS's and PB's capping their resists very easily on teams with barely any thought or effort is a bad thing to begin with, but any change to PB's and WS's are gonna want it too, and any change to WS's will either overpower them or require the touching of their golden calf...and WS's dont like the thought of someone touching their golden calf.

    I just don't see how this is the golden bullet for all of our problems that folks are making it out to be.
  5. Quote:
    Originally Posted by Mr. DJ View Post
    I somehow see Guru haunting Piccolo after he absorbs Nail <.< like Ghost Nappa with Vegeta
    ~Naaaaaail!

    Wha, whose there?

    ~NAAAAAAIIIIL!

    What do you want!

    ~...Im haunting you...

    *Fading away* AAAAAaaaaaaaahhh!!!



    That would make such an awesome running gag...
  6. Just one of those crazy random ideas...

    Photon Seeker summons 1 puffball, it has about the same AoE radius as it does now, same damage. When it goes off, it summons 3 other photon seekers. Their AoE radius is larger, less damage, and when they go off they each have a fairly good chance to summon 2 more Photon seekers...AoE Radius goes up, damage goes down, each one gets a chance (less than the previous batch) to summon more that have a wider AoE and again less damage. Luck can keep the chain going, and the explosions going off. Keep the knockback, lessen it each time. Just wouldn't look right if you didn't see seekers darting about to find their targets.

    I totally blame my friend who plays too much Touhou for this idea...keeps linking me video's of the game with bullets splitting into more bullets splitting into more bullets till the entire screen is filled with little multicolored things that'll kill you if you touch them.
  7. They'd have to bump our maxhp cap up higher, and I'm not sure that's as easy a task as changing one number to a higher number. Pretty much we self cap off essence boost and white dwarf.

    I'm actually okay with PB's self heal staying the way it is...admittedly that's because I've got enough recharge in my build that its cooldown has went from 60 seconds to a respectable 16 seconds. Having a HUGE heal on a 16 second cooldown is very nice...and White Dwarf Sublimation is a HUGE heal. White dwarf itself really feels similar to fire armor only without the damage potential. Its got good resists, and its heal can be shaved down to around 15-20 seconds, and its a good heal, so if the enemy cant take out more HP in 15-20 seconds than it heals you're fine. Resist from our inherent helps widen that safety window.

    I know I've suggested a taunt-aura with a scaling buff/debuff in the past, something to shore up our one missing taunt tool, and provide a little extra defensive oomph. Two birds, one stone. We get another tanking tool, and it should help widen that safety window. Also if its added to the dwarf toggle (which is the logical place to put it) it wouldn't cost us too many slots, and that's always a plus when you're talking Kheld changes.
  8. Quote:
    Originally Posted by Orivon View Post
    I agree with 1, 2, and 3. But with 4 I dont think making the shields defense is the way to go. Humam only builds would be so squishy and to me high defense is only delayed death in higher trials. Because when a strong attack gets through by the streak breaker, it would hit hard having little to no resistence to anything. One thing that makes PB's so survivable is the fact that they have/can have capped hitpoints and capped resistence. With some of the new incarnate powers you can add defense or even make your regen higher (my PB's Drawf regen is around 45hp/s)
    The idea is you get your resistance from Cosmic Balance, 10% per blaster/scrapper/etc while grouped, and while solo you're running defense and still would get some resist from the solo effect of Cosmic Balance. In this way if you're on a team with 7 blaster/scrapper/brute/etc's you aren't wasting a huge amount of your shields because of resist caps, or because you're running lightform/eclipse. In the end we'd still be sturdy, still have capped hitpoints, and could cap our resists via eclipse/lightform, but our shields are actually worth taking for when we group. You get hit a little harder but a lot less often.

    Quote:
    As far as 5, not sure how I feel about that yet. It's a cool idea. Just curious as to which buff or debuff would be needed most. WSs would probably have an aura that steals from
    The enemy (keeping the themes going) i.e. -speed/-recharge, or maybe hp drain/transfer. Pbs would be more of something they do to a target. Haha maybe you could be surrounded with mini photon seekers that do damage or a low ranged AoE attack, that would provide some more damage for the dwarf form and taunting (trying to stay in theme).

    Sorry for any typos, on my iPhone atm.
    Its more that with the proposed changes I suggested prior, that the forms lose some luster. So I figured giving them a more tankish effect of a buff/debuff that grows as they hold the enemies attention would bring some of said luster back. It's an effect that human form couldn't do, and would help them do the thing that they'd be rewarded by it for in holding aggro. It also would scale, so if you're getting overwhelmed, shifting to dwarf is probably a good idea. Dwarf would just need some help if the other changes went through...beyond being large, its not got anything going for it that Human form cant do itself...cept teleport but that's not exactly a reason to take a shapeshifting power is it?

    I cant talk for Warshades, but I imagine they like it for another sunless mire. Less duration, but dropping OUT of a form takes way less time than shifting IN to one.

    Quote:
    Sorry one more thing to add:

    Pb Rage idea...would that include the end crash as well as the -damage? If so then I don't agree with it cause those are reasons I don't play SS toons.
    Id not have it give a debuff if it was me. Id not let it stack either, and id probably keep it slightly lower a buff than actual Rage. Its more that too much of buildup is lost in switching forms, so making buildup last longer is a good idea. Its why Sunless Mire works out so well for Warshades, 30% of it isn't eaten up by switching forms.
  9. Quote:
    Originally Posted by Rial_Vestro View Post
    So is there any chance that Nova and Dwarf have been updated so they can earn new powers or are they still just stuck with the powers they came with and never get any better?

    The restriction has only loosened slightly. The new inherent fitness now works in them, and a handful of temp/veterean powers do (Sometimes sporadically). Incarnate Powers do work in them though.

    Basically we've went from "nothing works in them" to "maybe a few things...when they feel like it".
  10. I think you give up a lot for not much real gain to be honest. You really don't need the Medicine pool, you've got essence boost, and two click self heals that don't require dodging interrupts (With way faster animation times to boot!). Resuscitate may be nice if lots of people are dying but that's what wakies are for. You should carry a couple of those all the time anyways. Stimulant...ehhh, I suppose it depends on who you tend to team with. I team with a lot of brutes/scrappers/widows/corruptors, so its not really that big a boon to me.

    A friend suggested I take super speed, but I decided against it. More a personal preference, I didn't think I really needed it, and it was a power choice that I could better put to use elsewhere. I did take hasten though, so there is that...but who doesn't take hasten these days?

    You six slot a bunch of stuff, which I think you could get away with less in a couple of those, which would make other powers a bit less slot starved, and you could also get some more IO Bonuses going on...

    Here's my build, which I got a lot of help on in the making. Its not "ZOMG PURPLEZ!" level expensive, but its not cheap either. My human form is a fairly strong blapper, my nova's rocking superior range, and my dwarf is tankier than most. I eschew defenderish pursuits, I don't feel glowing touch alone is enough to do more than a bit of spot healing...or babysitting...and Ive never been a fan of babysitting.

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    You're probably gonna ask why I only have the one slot in photon seekers...

    A) They've got a naturally high accuracy out of the gate. So extra accuracy isn't very needed. They're more likely to miss because the other enemy is standing just out of their explosion radius than they are because they just miss...at least from my experience.

    B) Its cooldown is about on par with Dawn Strike at current enhancement/recharge levels. I like to stagger them, first Photon seekers, then a spawn or so later, Dawn Strike. They keep on a nice steady schedule like this.

    C) I ran out of slots elsewhere...


    If I hadn't been eschewing purples for this build, I'd have slapped the Soulbound Alliegance DMG in there instead of the plain jane blood mandate; scratch out just a little more damage boost on it.

    I prioritize my shields versus the enemies we're fighting. Shining shield is always on, thermal and quantum come on depending on if what I'm fighting deals elemental or energy damage. Alternate between conserve energy and Light form to handle my energy needs, which are less than you'd think. If you don't mind losing perma-hasten switch out the spiritual alpha IO for a Cardiac, it should shore up the slight end deficiency. For Interface, Ive got Diamagnetic (Tohit debuff side), Reactive (DoT side), and Paralytic (Dmg debuff side). I run the DoT most of the time, though Diamagnetic's a close second. Lore and Judgement just take whatever floats your boat, I went Ion and Warworks. Ill likely get a PPD Kheld (You know the ones) when/if they ever become available.

    Anyways, that's my build for comparison/inspiration giving. Its fairly flexible, and works for my preferred playstyle. I hop forms as the situation demands, though I've had a recent preference for human form, that may just be because of the incarnate trials I've focused on running though. Having all my tools available there is just a really nice thing.
  11. Quote:
    Originally Posted by New Dawn View Post
    ??????


    If you were to make Kheldian only enhancements you could make 4 KO slots do what 6 IOs do and so you won't need extra slots and so wouldnt give a **** about it.
    Except there is no need for kheld only enhancements.

    If all you want is an enhancement with more damage boost than a normal enhancement then again...Common IO's at 50 give more boost than an SO.

    If you want enhancements that improve more than one aspect of a power, again already in the game...IO's and Hami-O's.

    If you just want Squidlobster Brand Enhancements (Now with 30% more pwn!), well...more power to you, but I really doubt we'll convince the dev's to give us our own designer fashion enhancements. That's a whole heap of work that could be better spent fixing our wonky powers, and adjusting our numbers up slightly to compensate for the lack of slots.

    Also solves the problem of separating us from the rest of the game more through our own little private section of the IO system. We've been separated long enough as is. The standards for other AT's and the standards for khelds are so out of whack with each other its ridiculous that its gone on this long.

    I don't want us to be special snowflakes judged in a vacuum. I want to be judged with everyone else.
  12. Quote:
    Been there, done that. As the link says, it would bring human form damage potential up from 112dps to only 134dps. Given that a Warshade's damage potential - after the extracted essences are taken into account - is 189dps, I don't think it would be enough of a buff on its own.

    But check out the link in that post to the spreadsheet and decide for yourself on that.
    The point is more to make it useful when switching forms. You lose a lot of the bonus when shifting to nova, as a rage it might not be the greatest boost ever, but its more that it would be far less time constrained, and the boost isn't losing so much of its effect waiting on the form change animation.

    Quote:
    On the fence about this one. Seems like everyone wants to take over the tanking role, lately. I can see problems with it. For example give my Peacebringer a taunt aura with even a little +regen and you're asking for some serious balance problems. I don't even need a full team of damage dealers to be at the resistance cap. At the resistance cap with even half of what Willpower's +regen aura gives - combined with health that works in the forms now - and I'd be frickin' unkillable.

    Not that I'd complain. I'm just saying that an kind of taunt aura effect that increases the dwarf's tanking ability REALLY needs to take cosmic balance into effect, so much so that I'd wonder a little if it's even possible, balance-wise. After all, a dwarf kind of needs to be on a team to tank, no?

    ON THE OTHER HAND, I would be frickin' unkillable, so why would I say no to that?
    How about an aura debuff with taunt then?

    Say, -recharge, or -res, or just a DoT of some kind? Like I said, the defense/regen are just the obvious suggestions. All sorts of effects you could put into an aura taunt. Could do like Sonic and we just naturally emit a "Doughnut of Doom" doing -res around us. Call it the dwarf having its own gravitational technobabble or something...

    Quote:
    But what to do with Light Form if that's the case? Make it a clone of Elude? Just don't think they'd let you have that level of layered mitigation.
    Eh, leave em be? I mean we'd already be getting resistance out of our inherent, and Light form comes with its own limitations (locking out of forms, the crash at the end). With IO's and incarnate abilities layering of mitigation is already going on. Paralytic can give -dmg, -dmg is just reverse-resistance as far as I'm concerned. Same with Diamegnetic's -tohit being reverse-defense.

    As for Photon seekers, I like them as pets too, but the explosion on them needs to be bigger, as in "Further than standing right on top of each other", or the recharge needs to go down. They're little suicide pets, and intended to be, but the recharge on them is too long for the small little explosion they actually do....they're also still dumb as a box of rocks, so the best way to use them is as a Nuke. Hug what you want to blow up, then trigger them.

    I'd be okay with the damage buff to allies around them...I'd be okay with a lot of things really. I know one friend suggested once that the seekers should have a chance to summon their own seekers when they blow up, so you get like a chain reaction going on.
  13. Quote:
    Originally Posted by New Dawn View Post
    Kheldian only enhancements which make up for the fact that we only have so many slots so that we can make them do everything they could really well. Or would that lead to a big buff?
    Invention Enhancements.

    But not really, we're still short on slots. The IO's help make it a smaller problem than it used to be.

    Personally, I think they need to just bake some of those improvements into our powers from the start. slightly higher damage than the powers they're copied from, or better recharge, or better accuracy, etc, etc, etc...

    Past that? For PB's at least...

    I want cosmic balance to provide me some bonus while solo. Same thing as Defender's getting a bonus while solo for THEIR inherent. I suggest 30/30/3 dmg/res/mezprot, and have it lose 10/10/1 per teammate added (They still provide their usual bonus so it "shifts" the effect rather than a loss).

    I want dwarf form to get some form of scaling taunt-aura effect. Either defense for enemies around us, or regen...or something else totally neat and useful that none of us have thought of yet. Its the one tool dwarf lacks in its toolset, and with the other changes to human form stuff I'm suggesting would probably keep it as a power worth taking.

    I want Buildup on PB's to become a rage-esque effect so its not mostly lost switching forms. Lesser damage bonus out of it of course, but the longer duration will make up for it, and make it useful in all forms, which most of our clicky-buff powers should be.

    I want Group Energy Flight taken out of my secondary and replaced with something actually worth taking. Some sorta group buff aura or clicky would be kinda nice. Should give us group energy flight at 30, if nothing else you might actually see a group travel power used if its handed out.

    I want our shields changed from resistance to defense. I find I just don't need them on a lot of the teams I'm on thanks to a prevalence of brutes and scrappers. Changing them to defense keeps their usefulness in providing protection while not losing most of the effect thanks to grouping with characters that trigger so much of your resistance bonus inherent that you cap.

    I want Pulsar or Incandescent strike changed to match the others mez type. They just don't have synergy with each other but they should. Pulsar should either become a hold, or Incandescent strike a stun. I don't much care which they go with really.

    I want Photon seeker's to either become an actual "nuke", with the three pets firing off in larger than a 10 foot radius, or I want the cooldown reduced from its nova-esque state. Im open to other suggestions here as well since the seekers themselves have been dumb as dirt from day 1 and still aren't all that much smarter today.

    I also want a pony...no reason really, I just think a pony is the standard thing to ask for in MMO's today...


    That's what id change about PB's...couple of those are easily portable to WS's too, like the taunt aura for dwarf, the shields from resist to defense, the solo effect out of cosmic balance. Hell give em a group teleport version of their teleport at 30 to match the suggestion of giving PB's group energy flight at 30...

    Here's hoping they find time to "get around to us" sooner rather than later though.
  14. Zenyth

    Human form PB

    Quote:
    Originally Posted by Flux_Vector View Post
    Very-rare Destiny buffs are perma. At rare and uncommon they have a 50% to 66% uptime depending on which power you choose.
    Actually one of the rares of Clarion is Perma. The very rare upgrade just increases the area it effects when you trigger it. Its the only one of the destiny buffs like that I've seen.

    Id suggest getting it first, but once you've got said rare one, immediately start working on another one. Rebirth or Barrier, are my suggestions. Ive kinda had a thing for rebirth's regen side myself.

    Clarion's good for soloing, but if you're in a large group (like you will be in the trials) you'll have the team's "natural padding" (IE: More warm bodies to draw enemy fire that aren't yours) to help with the mez's flying about...of which there really aren't that many in the trials. BAF is pure robot, and mostly the seers in Lambda. You shouldnt be charging the seer's head on anyways because some sadistic dev decided to give them drain psyche, which will eat your endurance bar and make all that status prot useless anyways.
  15. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I'm sure no sort of elaboration happened, in terms of what he felt were the issues that deserved most attention and what the priority was?
    No, it was mostly a "Get them to pipe down about it" statement because there were a couple of us there asking about khelds...a bunch...So he mentioned we were on the list to be looked at, time permitting.

    Its better than no acknowledgement at all, but not as good as an actual dialogue, which we desperately need. I don't see it happening anytime soon though.
  16. Quote:
    Originally Posted by White_Warlock View Post
    Someone mentioned Glowing Touch earlier in the thread having a 30ft range (which I recall being correct as well as a PITA at times when it came to providing emergency healing to keep a teammate upright and breathing), but when I was logged in on my PB tonight I noticed it was now listed as having an 80ft base range. I've checked and I cannot see any record of such a change being implemented in the last few sets of patch notes - any idea when this got snuck in?
    *Checks the game*

    ...Well by jimminy it HAS changed...

    No clue when they snuck it in, but snuck in it was. Not exactly HUGE GAMEALTERING CHANGES, but hey...least it wasn't a nerf.
  17. Quote:
    Originally Posted by Microcosm View Post
    Possibly part of a bug, as I noticed on my scrapper last night that Ninja Run did not work on the BAF but did on the Lambda...
    Ninja run doesn't work in dwarf for me at all anymore.
  18. Quote:
    Originally Posted by Von Krieger View Post
    Black Scorpion mentioned in the dev chat tonight that Khelds are on the list of power sets to be looked at as time allows. So yay!
    Its a step up from "We'd like to get around to it" at least. Id still have liked something a bit more concrete than "When we get around to it." though.
  19. Quote:
    Originally Posted by Mercury_Down View Post
    I agree. I don't recall saying anything to the contrary in my post.
    I know, just saying.

    No offense intended.
  20. Quote:
    Originally Posted by Mercury_Down View Post
    Khledians share the same situation as the PVP side of COX in my opinion. That is, there are not enough people playing Khelds/PVP for the devs to spend resources on fixing issues for the AT or that part of the game. So just like the PVP playerbase, providing suggestions (even some of the well though out, fact supported ones in these forums) for kheldians fall on deaf ears.

    That's my perception, and my reality.
    Doesn't make it right. Doesn't make it okay; and doesn't mean we should just give up on it.
  21. Why quibble over what we call it?

    Still problems, bugs or not. Problems that could use some attention, from devs who haven't given us any since I13, which was only token attention from after the 10 issues prior of not getting any attention. Khelds didn't exist for Issues 1 and 2 so I guess they get a pass on them...

    Long story short, Dev's need to set aside time to finally deal with the problems in the Kheldian AT's. We've waited patiently long enough.
  22. Zenyth

    Nerf Rock

    Quote:
    Originally Posted by Winterminal View Post
    Nice, I see whatcha did there.

    This pure awesomeness. A Preatorian killed with a rock. Can we please get this in the game somewhere? Even as a comment from an NPC civilian walking around Nova Praetoria?

    "I hear Colonel Duray was killed by a Primal hero throwing a rock! The Emperor might be in over his head...
    Id do something a bit more subtle. If they ever use him again, which they might considering the after TF text from Sutter.

    Give him a helmet.
  23. Zenyth

    Pick an AoE

    Quote:
    Originally Posted by Dechs Kaison View Post
    Pulsar. Control will save your life.
    Except when it doesn't.

    Stupid chance at mag 3...
  24. Zenyth

    Nerf Rock

    I come to you all today with a story about my friend. They play a dark melee/invuln brute, and have spent billions of influence IOing themselves out to the nines. Hours of work and effort put into this character that's capable of soloing the labs side of the Lambda Trial, multiple AV's at once, and who decided today that he wanted to solo the Sutter TF.

    I play a Peacebringer.



    I was brought along to witness this event and pad the team so he could start. It was slow going in the beginning, that first mission taking a long time as he slowly whittled his way through the Warwalkers. Nothing he couldn't handle though, he's built for this after all: resistant to damage, defensive, plenty of self healing to keep himself going. He didn't have much problem with the first mission, just took him awhile as soloing TF's tend to do.

    I was getting bored, my goldfish-like attention span being what it is and all; and so in the next mission I decided to entertain myself in the tried and true fashion that me and my friend have become accustomed to. I decided to annoy him...So I declared that the second mission was now an escort mission, turned on Walk and proceeded to follow at a close distance for the entire mission, cowering from enemies who noticed me and crying out when I was in danger. My friend, being the patient and understanding soul he is rescued me every time. We hit Harbinger and Riptide, and after taking down the first, I decided to assist with the latter in the only "non-assisting" way I could...



    ...He was soloing this after all.

    The final mission began as you'd expect, Fusion being dealt with in short order, and Jane falling next. He had some trouble with Primal Duray, as that air support can be surprisingly powerful if you aren't careful. I watched and cheered my friend on, he was about to solo an entire TF by himself, just shy of his incarnate abilities, without his level shifts, just his brute at 40 on its own power.

    That is when I ruined my friends day.

    You see, I had come into possession of a power that is far more broken than Ion Judgement. It can be used from levels 1 to 50, and is just as effective through all of them. It's effected by damage buffs, ranged, and so common you probably don't even realize that you likely have it too. I could have used a couple, but only one charge was needed.



    So after four hours and seven minutes of blood, sweat, and tears I single handedly stopped the Praetorian invasion of Skyway City with nothing but a very upset brute, and the most overpowered rock in all of City of Heroes.

    Nerf Rock.