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Posts
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Thanks for the feedback - I need to try a second build, swapping in Jacob's Ladder for Charged Brawl, to see
if the resulting attack chain is acceptable. Possible build
with that is:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Subject Mu: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(5), Acc/Dmg/EndRdx(13), Dmg/EndRdx/Rchg(15), Dam%(39)
Level 1: Hide -- DefBuff-I(A)
Level 2: Jacobs Ladder -- Dmg(A), Acc/Rchg(3), Dmg/Rchg(5), Acc/Dmg/Rchg(11), Acc/Dmg/EndRdx/Rchg(15), %Dam(40)
Level 4: Ninja Reflexes -- Def/EndRdx(A), Def/Rchg(17), Def/EndRdx/Rchg(21), Def(25)
Level 6: Assassin's Shock -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/Dmg/EndRdx(9), Dmg/EndRdx/Rchg(9), Dam%(43)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 10: Danger Sense -- Def/EndRdx(A), Def/Rchg(23), Def/EndRdx/Rchg(25), Def(31)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- Travel(A), Travel/EndRdx(31), ResKB(34), ResSlow(50)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Chain Induction -- Acc/Dmg(A), Dmg/EndRdx(19), Dmg/Rchg(19), Dmg/EndRdx/Rchg(21), Acc/Dmg/Rchg(23)
Level 20: Kuji-In Sha -- Heal/Rchg(A), Heal/EndRdx/Rchg(37), Heal/Rchg(37), Heal/EndRdx/Rchg(37), ResDam/Def+(39)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Thunder Strike -- Dmg(A), Acc/Rchg(27), Dmg/Rchg(27), Acc/Dmg/Rchg(29), Acc/Dmg/EndRdx/Rchg(29), %Dam(39)
Level 28: Stamina -- EndMod-I(A), EndMod-I(31)
Level 30: Super Jump -- Travel(A), Travel/EndRdx(45), ResKB(46)
Level 32: Lightning Rod -- Acc/Rchg(A), Dmg/Rchg(33), Acc/Dmg/EndRdx/Rchg(33), Acc/Dmg(33), Dmg/Rchg(34), Dmg/EndRdx(34)
Level 35: Blinding Powder -- Acc/ToHitDeb(A), Acc/Rchg(36), ToHitDeb/EndRdx/Rchg(36), Acc/EndRdx/Rchg(36), %Dam(46), ToHitDeb(46)
Level 38: Kuji-In Retsu -- Def/Rchg(A), Def/Rchg(40), Def/Rchg(40)
Level 41: Dark Blast -- Acc/Dmg(A), Dmg/EndRdx(42), Dmg/Rchg(42), Acc/Dmg/Rchg(42), Acc/Dmg/EndRdx(43), Dmg/EndRdx/Rchg(43)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45)
Level 47: Soul Storm -- Acc/Hold(A), Acc/Rchg(48), Rchg/Hold(48), EndRdx/Rchg/Hold(48), Acc/EndRdx(50)
Level 49: Caltrops -- Empty(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination -
Electric/Ninja, playing solo/level pacted (With Nin/Nin)/SG teams.
Currently level 21, and going reasonably well.
I'm debating swapping in Jacob's Ladder for Charged Brawl.
Any comments/suggestions?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Subject Mu: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(5), Acc/Dmg/EndRdx(13), Dmg/EndRdx/Rchg(15), Dam%(39)
Level 1: Hide -- DefBuff-I(A), ToHit+(40)
Level 2: Havoc Punch -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(5), Acc/Dmg/EndRdx(11), Dmg/EndRdx/Rchg(15), Dam%(40)
Level 4: Ninja Reflexes -- Def/EndRdx(A), Def/Rchg(17), Def/EndRdx/Rchg(21), Def(25)
Level 6: Assassin's Shock -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/Dmg/EndRdx(9), Dmg/EndRdx/Rchg(9), Dam%(43)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 10: Danger Sense -- Def/EndRdx(A), Def/Rchg(23), Def/EndRdx/Rchg(25), Def(31)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- Travel(A), Travel/EndRdx(31), ResKB(34), ResSlow(45)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Chain Induction -- Acc/Dmg(A), Dmg/EndRdx(19), Dmg/Rchg(19), Dmg/EndRdx/Rchg(21), Acc/Dmg/Rchg(23)
Level 20: Kuji-In Sha -- Heal/Rchg(A), Heal/EndRdx/Rchg(37), Heal/Rchg(37), Heal/EndRdx/Rchg(37), ResDam/Def+(39)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Thunder Strike -- Dmg(A), Acc/Rchg(27), Dmg/Rchg(27), Acc/Dmg/Rchg(29), Acc/Dmg/EndRdx/Rchg(29), %Dam(39)
Level 28: Stamina -- EndMod-I(A), EndMod-I(31)
Level 30: Super Jump -- Travel(A), Travel/EndRdx(45), ResKB(46)
Level 32: Lightning Rod -- Acc/Rchg(A), Dmg/Rchg(33), Acc/Dmg/Rchg(33), Dmg/Rchg(33), Acc/Dmg(34), Dmg/EndRdx/Rchg(34)
Level 35: Blinding Powder -- Acc/ToHitDeb(A), Acc/Rchg(36), ToHitDeb/EndRdx/Rchg(36), Acc/EndRdx/Rchg(36), %Dam(46), ToHitDeb(46)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(40)
Level 41: Dark Blast -- Acc/Dmg(A), Dmg/EndRdx(42), Dmg/Rchg(42), Acc/Dmg/Rchg(42), Acc/Dmg/EndRdx(43), Dmg/EndRdx/Rchg(43)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45)
Level 47: Soul Storm -- Acc/Hold(A), Acc/Rchg(48), EndRdx/Rchg/Hold(48), Acc/EndRdx/Rchg/Hold(48), %Hold(50), Rchg/Hold(50)
Level 49: Caltrops -- Slow-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination -
You also need to create 6 level 15 damage IOs
(level 10 common IO badges are the only ones
requiring single levels of enhancements crafted.
The others require 15/20, 25/30, 35/40, 45/50
enhancements to be crafted)
See
Gaining the Field Crafter Badge -
Once you have sufficient merits, you can purchase
it from any merit vendor -
I'm ok with sticking to single target damage.
Replaced Dimension Shift with Bone Smasher, now
need to fiddle with slotting - too many attacks available
at early levels, and too few slots
Thanks for the feedback. -
How about having global height/body type change available
to all at tailor, leaving the per-costume height/body type
change available as Science Booster Pack power? -
Since I've never tried gravity (controller or dominator side),
I decided to take advantage of I15 dominator changes to
make a new alt. I'll be mostly soloing, with occasional small
to large sg teams. My current wag at a build plan is leaving
me with only one melee attack (total focus) which I'm tempted
to drop. Or I could replace Power Blast with Bone Smasher.
Comments/Suggestions on this build?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Hawking Generator: Level 48 Technology Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Energy Assault
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Lift -- Dmg/EndRdx(A), Dmg/Rchg(3), Acc/Dmg/Rchg(5), Acc/Dmg/EndRdx(11), Dmg/EndRdx/Rchg(15)
Level 1: Power Bolt -- Dmg/EndRdx(A), Dmg/Rchg(3), Acc/Dmg/Rchg(7), Acc/Dmg/EndRdx(11), Dmg/EndRdx/Rchg(17)
Level 2: Gravity Distortion -- Acc/Hold(A), Rchg/Hold(5), EndRdx/Rchg/Hold(7), Acc/EndRdx/Rchg/Hold(13), Dmg/EndRdx(15)
Level 4: Power Push -- Dmg/EndRdx(A), Dmg/Rchg(9), Acc/Dmg/Rchg(9), Acc/Dmg/EndRdx(13), Dmg/EndRdx/Rchg(25)
Level 6: Swift -- Empty(A)
Level 8: Hover -- Empty(A)
Level 10: Crushing Field -- Acc/Rchg(A), Acc/EndRdx(19), Immob/Rng(19), Acc/Immob/Rchg(21), Acc/Immob(37)
Level 12: Power Blast -- Dmg/EndRdx(A), Dmg/Rchg(43), Acc/Dmg/Rchg(45), Acc/Dmg/EndRdx(45), Dmg/EndRdx/Rchg(46)
Level 14: Health -- Empty(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
Level 18: Dimension Shift -- Acc-I(A), Intan-I(40), Intan-I(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Gravity Distortion Field -- Acc/Hold(A), Acc/Rchg(23), Rchg/Hold(23), Acc/EndRdx/Rchg/Hold(25), Acc/Rchg(40)
Level 24: Fly -- Empty(A)
Level 26: Wormhole -- Acc/Rchg(A), EndRdx/Stun(27), Acc/EndRdx(27), Stun/Rng(29), Acc/Stun/Rchg(31), RechRdx-I(37)
Level 28: Total Focus -- Acc/Dmg(A), Dmg/EndRdx(29), Acc/Dmg/Rchg(31), Acc/Dmg/EndRdx(31), Dmg/EndRdx/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(43)
Level 32: Singularity -- Acc/Dmg(A), Dmg/EndRdx(33), Acc/Dmg/Rchg(33), EndRdx/Dmg/Rchg(33), Hold-I(34)
Level 35: Sniper Blast -- Acc/Dmg(A), Dmg/EndRdx(36), Acc/ActRdx/Rng(36), Dmg/ActRdx/Rchg(36), Dmg/EndRdx/Rchg(37)
Level 38: Power Burst -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Power Sink -- EndMod/Rchg(A), EndMod/Rchg(42), EndMod/Rchg(42), EndMod/Rchg(42)
Level 44: Charged Armor -- Empty(A), Empty(45)
Level 47: Summon Guardian -- Acc/Dmg(A), Dmg/EndRdx(48), Acc/Dmg/Rchg(48), EndRdx/Dmg/Rchg(48)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination -
Correct - if it isn't tagged as unique, you can slot
multiple copies of a single enhancement in as many
powers which accept that type of enhancement as
you have. -
Ammune,
the 60 month veteran reward lets you get movement
powers sooner (at level 6 instead of level 14). You
can still get teleport (or fly, superspeed, superjump),
just pick one of the first two powers from the movement
pool at level 6 (or higher), then you can pick the movement
power from the same pool at level 14 (or higher). -
Here's a quick build using common IOs
(still has some slots to place)
You could try it out using your second build
(don't need to respec - visit a trainer, choose
to change current build). Better yet, copy your
character to the test server, and try a second build
there (or copy multiple times and try various iterations)
If you can drop fighting pool, I'd suggest picking up
Smoke Flash.
Frankenslotting (mixing various set IO enhancements)
can help a lot with World of Pain, Painbringer and, to
some extent, Anguishing Cry.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Pain Domination
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Genin -- Acc-I(A), Acc-I(3), Acc-I(3), Dmg-I(5), Dmg-I(5), Dmg-I(7)
Level 1: Nullify Pain -- Heal-I(A), Heal-I(7), Heal-I(11), RechRdx-I(17), EndRdx-I(21)
Level 2: Soothe -- Heal-I(A), Heal-I(9), Heal-I(9), RechRdx-I(11), EndRdx-I(23)
Level 4: Share Pain -- Heal-I(A)
Level 6: Train Ninjas -- EndRdx-I(A), EndRdx-I(23)
Level 8: Maneuvers -- EndRdx-I(A), DefBuff-I(34), DefBuff-I(34), DefBuff-I(37)
Level 10: Swift -- Run-I(A)
Level 12: Call Jounin -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), Dmg-I(15), Empty(17)
Level 14: Health -- Empty(A)
Level 16: Enforced Morale -- Empty(A)
Level 18: Tactics -- EndRdx-I(A), ToHit-I(19), ToHit-I(19), ToHit-I(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- EndRdx-I(A), ResDam-I(25), ResDam-I(25), ResDam-I(40)
Level 26: Oni -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(29)
Level 28: World of Pain -- ResDam-I(A), ResDam-I(31), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34)
Level 30: Suppress Pain -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 32: Kuji In Zen -- EndRdx-I(A), EndRdx-I(33)
Level 35: Anguishing Cry -- Acc-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36)
Level 38: Painbringer -- Heal-I(A), Heal-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Dark Embrace -- EndRdx-I(A), ResDam-I(42), ResDam-I(42), ResDam-I(42)
Level 44: Soul Tentacles -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), RechRdx-I(46), EndRdx-I(46)
Level 47: Soul Storm -- Acc-I(A), Hold-I(48), Hold-I(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Conduit of Pain -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy -
I'm actually using fly (where build lists hover) because
I've been around forever. A viable alternative is to
buy jetpacks in grandville (only cost 10k infamy) Another
alternative would be to replace hover, serum with hasten,
superspeed, which would have the benefit of bringing world
of pain, anguishing cry, painbringer back faster. -
Here's the build I'm using - currently at level 38
I'm almost ready to agree that Serum isn't worth
taking - swapping in hasten in place of it is something
I'm debating.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Pain Jane: Level 50 Magic Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Soldiers -- Acc/Dmg(A), Acc/Dmg(3), Acc/Dmg/EndRdx(3), Acc/Dmg(7), %Dam(7), ResDeb%(9)
Level 1: Nullify Pain -- Heal/EndRdx(A), EndRdx/Rchg(5), Heal/EndRdx/Rchg(9), Heal/Rchg(11), Heal(17)
Level 2: Soothe -- Heal/EndRdx(A), EndRdx/Rchg(5), Heal/Rchg(17), Heal/EndRdx/Rchg(19), Heal(21)
Level 4: Slug -- Acc/Dmg(A), Dmg/EndRdx(33), Dmg/Rchg(34), Acc/EndRdx/Rchg(34), Acc/Dmg/Rchg(34)
Level 6: Equip Mercenary -- EndRdx-I(A), EndRdx-I(43)
Level 8: Swift -- Run-I(A)
Level 10: M30 Grenade -- Acc/Dmg(A), Dmg/EndRdx(11), Dmg/Rchg(25), Acc/Dmg/EndRdx(25), Dam%(33)
Level 12: Spec Ops -- Acc/Dmg(A), Acc/Dmg/EndRdx(13), Dmg(13), Acc/Dmg/EndRdx(15), ResDeb%(15), %Dam(19)
Level 14: Health -- Heal-I(A)
Level 16: Enforced Morale -- EndRdx-I(A)
Level 18: Conduit of Pain -- EndRdx-I(A), RechRdx-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Suppress Pain -- Heal/EndRdx(A), EndRdx/Rchg(23), Heal/Rchg(23), Heal/EndRdx/Rchg(37), Heal(37)
Level 24: Hover -- Empty(A), Empty(46)
Level 26: Commando -- Acc/Dmg(A), Dmg/EndRdx(27), Acc/Dmg/EndRdx(27), Dmg(29), Empty(29)
Level 28: World of Pain -- ResDam/Rchg(A), ResDam/Rchg(31), ResDam/Rchg(31), ToHit/Rchg(31), ToHit-I(37)
Level 30: Serum -- ResDam/Rchg(A), ResDam/Rchg(40), RechRdx-I(42), Empty(43)
Level 32: Tactical Upgrade -- EndRdx-I(A), EndRdx-I(33)
Level 35: Anguishing Cry -- Acc/Rchg(A), Acc/Rchg(36), Acc/EndRdx/Rchg(36), RechRdx-I(36)
Level 38: Painbringer -- Heal/Rchg(A), Heal/Rchg(39), EndMod/Rchg(39), EndMod/Rchg(39), Heal(40)
Level 41: Dark Embrace -- ResDam/EndRdx(A), ResDam/EndRdx/Rchg(42), ResDam(42)
Level 44: Soul Tentacles -- Acc/Dmg(A), Dmg/EndRdx(45), Dmg/Rchg(45), Acc/Dmg/EndRdx(45), Dam%(46)
Level 47: Soul Storm -- Acc/Hold(A), Acc/Rchg(48), Rchg/Hold(48), EndRdx/Rchg/Hold(48), Empty(50)
Level 49: Oppressive Gloom -- Acc-I(A), Dsrnt-I(50), Dsrnt-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy -
try this for CoH Planner data:
(edited op's data a bit)
PRIMARY Sonic Resonance
POW_NAME Sonic Siphon
POW_DESC By setting up a constant vibration within the body of your foe, you weaken his Damage Resistance. Affected targets will take more damage from successful attacks. Provides a 22.9% -Res(All)
POW_DETAIL Ranged, Foe -Res(All)
POW_ACC
POW_ACT 2
POW_END 5
POW_DUR 30
POW_RCG 18
POW_RNG 20
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,To Hit DeBuff,Healing,Accuracy
LEVEL 1
POW_NAME Sonic Barrier
POW_DESC This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
POW_DETAIL Ranged, Ally +Res(Smash, Lethal, Toxic)
POW_ACC
POW_ACT 3
POW_END 10
POW_DUR 240
POW_RCG 4.34
POW_RNG 82
POW_BI
POW_DEF
POW_RES Defender(Smashing(21),Lethal(21),Toxic(21))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
LEVEL 1
POW_NAME Sonic Haven
POW_DESC This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
POW_DETAIL Ranged, Ally +Res(Fire, Cold, Energy, Negative Energy)
POW_ACC
POW_ACT 3
POW_END 10
POW_DUR 240
POW_RCG 4.34
POW_RNG 82
POW_BI
POW_DEF
POW_RES Defender(Cold(21),Fire(21),Energy(21),Negative Energy(21))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
LEVEL 2
POW_NAME Sonic Cage
POW_DESC Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
POW_DETAIL Ranged, Foe Capture (Special)
POW_ACC
POW_ACT 2
POW_END 15
POW_DUR 30
POW_RCG 61.92
POW_RNG 20
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range
LEVEL 6
POW_NAME Disruption Field
POW_DESC You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes. Provides 16% -Damage Resistance
POW_DETAIL Toggle: Ranged (Target Ally AoE), Foe -Res
POW_ACC
POW_ACT 2
POW_END 0.75/s
POW_DUR
POW_RCG 8.34
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction
LEVEL 8
POW_NAME Clarity
POW_DESC By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Terrorize, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
POW_DETAIL Ally +Res(Disorient, Hold, Sleep, Confusion, Immobilize, Fear), + Perception
POW_ACC
POW_ACT 2
POW_END 5
POW_DUR 90
POW_RCG 4.7
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range
LEVEL 12
POW_NAME Sonic Repulsion
POW_DESC You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
POW_DETAIL Toggle: Ranged (Target Ally AoE), Foe Knockback, Self -End/Foe
POW_ACC
POW_ACT 3
POW_END 1.50/s
POW_DUR
POW_RCG 8.34
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Knockback Distance
LEVEL 18
POW_NAME Sonic Dispersion
POW_DESC You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.
POW_DETAIL TOGGLE: PBAoE, Ally +Res(All Damage except Psionic, Hold, Immobilize, Disorient)
POW_ACC
POW_ACT 1
POW_END 0.75/s
POW_DUR 20
POW_RCG 10
POW_RNG 25
POW_BI
POW_DEF
POW_RES Defender(Lethal(16),Smashing(16),Cold(16),Fire(16) ,Energy(16),Negative Energy(16),Toxic(16))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Recharge Reduction
LEVEL 26
POW_NAME Liquefy
POW_DESC You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
POW_DETAIL Ranged (Location AoE), Minor Damage (Smashing/Energy),Foe Hold, Knockdown, -ACC, -DEF
POW_ACC 25
POW_ACT 3
POW_END 20
POW_DUR 30
POW_RCG 305
POW_RNG 60
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Hold Duration,To Hit DeBuff,Defense DeBuff,Accuracy
LEVEL 32
SECONDARY Sonic Blast
POW_NAME Shriek
POW_DESC You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.
POW_DETAIL Ranged, Minor Damage(Smash/Energy), Foe -Resist
POW_ACC
POW_ACT 3
POW_END 5
POW_DUR
POW_RCG 4.73
POW_RNG 83
POW_BI Smashing(1.3800),Energy(1.3800)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 1
POW_NAME Scream
POW_DESC Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
POW_DETAIL Ranged, Moderate DoT(Smashing/Energy), Foe -Res
POW_ACC
POW_ACT 2
POW_END 10
POW_DUR
POW_RCG 8.31
POW_RNG 83
POW_BI Smashing(0.4325),(0.5200*4),Energy(0.4325),(0.5200 *4)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 2
POW_NAME Howl
POW_DESC A short range, but powerful sonic attack.
POW_DETAIL Ranged Cone, Medium Damage(Smashing/Energy), Foe -Res(All)
POW_ACC
POW_ACT 2
POW_END 10
POW_DUR
POW_RCG 13.14
POW_RNG 50
POW_BI Smashing(1.3305),Energy(1.3305)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage
LEVEL 4
POW_NAME Shockwave
POW_DESC You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
POW_DETAIL Ranged (Cone), Minor damage(Smashing/Energy), Foe Knockback
POW_ACC
POW_ACT 2
POW_END 14
POW_DUR
POW_RCG 10.24
POW_RNG 55
POW_BI Smashing(0.4943),Energy(0.4943)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Knockback Distance,Accuracy,Damage
LEVEL 10
POW_NAME Shout
POW_DESC You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.
POW_DETAIL Ranged, Heavy Damage(Smashing/Energy), Foe -Res(All)
POW_ACC
POW_ACT 2
POW_END 15
POW_DUR
POW_RCG 20
POW_RNG 22
POW_BI Smashing(3.4830),Energy(3.4830)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 16
POW_NAME Amplify
POW_DESC Greatly increases the Accuracy of your attacks for a few seconds. Slightly increases damage.
POW_DETAIL Self +Accy +Dam
POW_ACC 25
POW_ACT 6
POW_END 18
POW_DUR 10
POW_RCG 90
POW_RNG
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,To Hit Buff
LEVEL 20
POW_NAME Sirens Song
POW_DESC You send forth a subsonic pulse which causes your foes to fall unconscious and take some damage.
POW_DETAIL Ranged(Cone), Minor Damage(Energy), Foe Sleep
POW_ACC 5
POW_ACT 4
POW_END 20
POW_DUR 40
POW_RCG 22.91
POW_RNG 40
POW_BI Energy(1.6426)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Sleep Duration,Range
LEVEL 28
POW_NAME Screech
POW_DESC By bursting forth with this hypersonic Screech, you can disorient a target.
POW_DETAIL Minor Damage(Smashing/Energy), Foe Disorient, -Res(All)
POW_ACC 5
POW_ACT 3
POW_END 10
POW_DUR 10
POW_RCG 20
POW_RNG 62
POW_BI Smashing(0.3274),Energy(0.3274)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage,Disorient Duration
LEVEL 35
POW_NAME Dreadful Wail
POW_DESC Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
POW_DETAIL PBAoE, Extreme Damage(Smashing/Energy), Foe Disorient, -Resist, Self -Recovery
POW_ACC 25
POW_ACT 6
POW_END 25
POW_DUR
POW_RCG 360
POW_RNG
POW_BI Smashing(4.9299*2),Energy(4.9299)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Disorient Duration
LEVEL 38 -
It is not mandatory - one of your contacts will give you a
mission to talk to Lt. Wincott, but you don't have to accept
missions from him.
I've been in several groups in Hollows with new alts. Never
had too much trouble - even when I was a dark-dark
defender and the only healer on the team.