Sonic\Sonic Defender Guide


AcceleratorRay

 

Posted

First off I’d like to tell you I’m NOT a Bubbler; I am however a Ringer! This set uses sound wave rings to protect not bubbles. Secondly, I spent almost 300 hours on the test server playing this toon. I wanted to give an honest opinion on the survivability of this AT as a Sonic/Sonic. I soloed about a third of the time with very few problems although I was on heroic for most of the time. When in teams been set at Rugged or Unyielding was plenty of a challenge.

Overall I like this set and has been a rather fun experience so far. It does provide some of the best protection (well argued/complained about by force fielder users) for your allies but be aware it does not give any protect from psionics. I would still like some color added to both Sonic sets. The reason I am suggesting a color change is mostly with the primary set due to it's extremely difficult to see the buffs on yourself or your allies.

The following will list each power name, level available, description, recharge time (if I have it to give), durations of buffs/holds, suggested slotting and my opinion of the power. There are only three powers (Disruption Field, Sonic Repulsion and Sonic Cage) that I never got during my testing. Only Disruption Field I will be taken once I5 goes live.

All times are base times only without enhancing holds or recharges.

This Guide is for a Defender only and the numbers may vary for trollers and blasters.


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Sonic Resonance: With this powerset you have the ability to control sound in several fashions. You can create semi-solid barriers, se up waves which weaken or strengthen a target, as well as creating soothing sounds which act to counteract any negative effects which may exist on your friends.


<ul type="square">[*] Level 1 Sonic Siphon: By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

Short Help Information: Ranged, Foe –Res(All)

Recharge: Slow Approximately 18 second recharge
Duration: Approximately 40 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Accuracy

Suggested slotting: 1 accuracy

I do suggest taking this power as it makes soloing a little easier and can benefit team play also.

[*] Level 1 Sonic Barrier: This shield dramatically reduces the damage an ally takes from smashing, lethal, and toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. It can be used in conjunction with your Sonic Haven. You cannot use this power on yourself.

Short Help Information: Ranged, Ally +Res(Smash, Lethal, Toxic)

Recharge: Very Fast Approximately 3 second recharge
Duration: 5 minutes
Available Enhancements: Enhance Damage Resistance, Reduce Endurance cost, Enhance Range, Enhance Recharge speed

Suggested Slotting: 6 damage resistance

Ring number 1. This is a required power if you plan to play with a team.

[*] Level 2 Sonic Haven: This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy and Negative energy attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. It can be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.

Short Help Information: Ranged, Ally +Res(Fire, Cold, Energy, Negative Energy)

Recharge: Very Fast Approximately 3 second recharge
Duration: 5 minutes
Available Enhancements: Enhance Damage Resistance, Reduce Endurance cost, Enhance Range, Enhance Recharge speed

Suggested Slotting: 6 damage resistance

Ring number 2. This is a required power if you plan to play with a team.

[*] Level 6 Sonic Cage: Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.

Short Help Information: Ranged, Foe Capture (Special)

Recharge: Moderate 61.92 seconds
Hold Time: 30secs
Available Enhancements: Endurance Reduction,Recharge Reduction,Range

Suggested Slotting: Probably 1 accuracy and/or recharge at most

This power can be useful but I don’t see it being a required power by any means. It’s the same as other “time out” powers and would most likely annoy your teammates.

[*] Level 8 Disruption Field: You set up a constant wave of sonic energy around an ally, weakening the damage resistance of all nearby foes.

Short Help Information: TOGGLE: Ranged (Target Ally AoE), Foe -Res

Recharge: Moderate 8.34 seconds
Available Enhancements: Endurance Reduction,Recharge Reduction
This power is a toggle

Suggested Slotting: 1 End reduction

This will be a great power to have when teamed with tanks or scrappers. If you are more of a team player I would have to suggest getting this power as it does provide a 16% debuff to all affected foes around your targeted ally.

[*] Level 12 Clarity: By bouncing a carefully pitched sound wave of an ally’s ear drum, you can free him from any disorient, hold, sleep, confusion, terrorize or immobilize effects and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.

Short Help Information: Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion) +Perception

Recharge: Fast Approximately 8 second recharge
Duration: 90 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge speed

Suggested Slotting: Either 1 recharge or 1 end reduction

This is another great power in a defender sense and is basically the same as clear mind for empathy.

[*] Level 18 Sonic Repulsion: You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.

Short Help Information: TOGGLE: Ranged (Target Ally AoE), Foe Knockback, Self -End/Foe

Recharge: Moderate 8.34
Available Enhancements: Endurance Reduction,Recharge Reduction,Knockback Distance
This power is a toggle

Suggested Slotting: 1 end reduction or more

This can easily be one of the funniest powers to apply to an ally. Yet I don’t suggest this power mostly due to the end cost associated with it. You have two end costs to consider with this power; the base running toggle cost and the per foe cost. Using this power at the wrong times will cost you all your end very quickly.

[*] Level 26 Sonic Dispersion: You create a large field of sonic waves, protecting all allies inside. This Sonic Bubble also protects allies from immobilization, disorient, and hold effects.

Short Help Information: Toggle: PBAoE, Ally +Res(Hold, Immobilize, Disorient, All Damage except Psionic)

Recharge: Slow Approximately 20 second recharge
Available Enhancements: Enhance Damage Resistance, Reduce Endurance cost, Enhance Recharge speed
This power is a toggle

Suggested Slotting: 5 damage resistance and 1 end reduction

This is a most have power and I highly suggest having stamina 4 slotted by the time you get this. This power is the only form of protection you can get for yourself so get it at 26.

[*] Level 32 Liquefy: You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage. Most foes that pass through the location will fall down. The violent shaking also reduces their accuracy and defense.

Short Help Information: Ranged (Location AoE), Minor Damage (Smashing/Energy), For Hold, Knockdown, -Acc, -Def

Recharge: Slow 5:05
Hold Time: 5-7seconds
Duration: 30 seconds
End Cost: 20
Range 60 feet
Available Enhancements: Enhance Hold, Reduce Endurance cost, Enhance Recharge speed, Enhance ToHit DeBuff, Enhance Defense DeBuff, Enhance Damage, Enhance Accuracy
This power is a target location click

Suggested Slotting: 6 Recharges (this works best for my toon)


Great base DeBuff with decent knockdown. This is a great power and is highly useful on large and small teams. Although even with 6 slotted reduce recharge and perma-hasten it will takes 1 minute and 7 seconds to recharge, I have tried enhancing the debuffs and the damage but it's just not that great of an increase to bother with in opinion. [/list]

Sonic Attacks: Sonic Attack lets you use the power of sound waves to damage and weaken your foes.

This set is one of the few great attack sets for a defender. With the damage resistance plus the smashing/energy damage that most of the attacks cause its double damage compared to other attack sets. All the attacks debuff for 7seconds.


<ul type="square">[*] Level 1 Shriek: You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.

Short Help Information: Ranged, Minor Damage(Smash/Energy), Foe –Resist

Damage: Low
End Cost: 5
Recharge: 4.73 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy

Suggested Slotting: 1 accuracy

It’s a nice starting attack although it’s low damage. Slotting this for the earlier might be good but you’ll want to respec out of the slots when you get into the mid 20’s.

[*] Level 2 Scream: Your Scream can cause serious damage to a target, while weakening his resistance to further damage.

Short Help Information: Ranged, Moderate DoT(Smashing/Energy), -Res

Damage: Moderate (DoT)
End Cost 8
Recharge: 8.31 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy

Suggested Slotting: 1 accuracy and 5 damage

This attack has good DoT and is worth six slotting. I would highly recommend getting this as it will be one of you staple attacks.
[*] Level 4 Howl: A short range( it’s a cone attack), but powerful sonic attack.

Short Help Information: Ranged Cone, Medium damage(Smashing/Energy), Foe –Res(All)

Damage: Moderate
End Cost: 7
Recharge: 13.14 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy

Suggested Slotting: 1 accuracy

Good but not great. Best part of this is the cone damage resistance. Even 6 slotted it’s just not worth the aggro for the little damage it does. On even cons it might take them down 1/8 hp or less.
[*] Level 10 Shockwave: You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide code area.

Short Help Information: Ranged (Cone), Minor damage(Smashing/Energy), Foe Knockback

Damage: Minor
End Cost: 14
Recharge: 10.24 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy, Enhance KnockBack

Suggested Slotting: 1 accuracy

This is great for team and solo play. The knockback is truly worth taking this power yet the lack of damage is my reasoning for not slotting it.

[*] Level 16 Shout: You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.

Short Help Information: Ranged, Heavy damage(Smashing/Energy), Foe –Res(All)

Damage: High
End Cost: 15
Recharge: 20 seconds
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy

Suggested Slotting: 1 accuracy &amp; 5 damage

The range of this power is very short but for a defender to do this amount of damage is mind blowing. This power alone will knock half an even con’s hp to half. I have to say that this is truly a required attack that must be 6 slotted Think of this as your finishing move on any single target.

[*] Level 20 Amplify: Greatly increases the Accuracy of your attacks for a few seconds (about 10secs). Slightly increases damage.

Short Help Information: Self +Accy +Dam

End Cost: 7.5
Duration: 10 seconds
Recharge: Approximately 90 sec recharge
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Recharge Speed, Enhance ToHit Buff

Suggested Slotting: 1 recharge

This is a great power for a blaster but as a defender hold off on getting this power until later levels. Yet another power I had but respec’d out of. It just wasn’t useful in the 20’s. Plus you might be better off with Power Buildup since if improves all your powers and lasts about 15secs.

[*] Level 28 Siren’s Song: You send forth a subsonic pulse which causes your foes to fall unconscious (sleepy time) and take some minor damage. You foes will remain unconscious for a good while, but will waken if disturbed.

Short Help Information: Ranged(Cone), Minor damage(energy), Foe Sleep

Damage: Low
End Cost: 18
Hold time: 40 seconds
Recharge: Approximately 23 second recharge
Available Enhancements: Reduce Endurance cost, Enhance Range, Enhance Sleep, Enhance Recharge speed, Enhance Damage, Enhance Accuracy

Suggested Slotting: 1-2 accuracy

Ok this is got to be one of the greatest powers for Sonics. I can sleep a mob kill the one or two I missed sleep the mob again and take a knee if I need to. The hold time on this power is just great for a defender. Although you can not sleep a boss with it, it will take the minions and Lt’s out of the fight

[*] Level 35 Screech: By bursting Forth with this hypersonic Screech, you can disorient (stun) a target.

Short Help Information: Ranged, Minor damage(Smashing/Energy), Foe Disorient, -Res(All)

Damage: Minor
End Cost: 12
Recharge: 22 seconds
Available Enhancements: Reduce Endurance cost, Enhance Disorient, Enhance Recharge speed, Enhance Damage, Enhance Accuracy

Suggested Slotting: 1 accuracy

Although I’m not high enough to get this power I can see plenty of uses for it and would highly recommend it. Even slotting this with some recharges might might to stack the stun effect.

[*] Level 38 Dreadful Wail: Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.

Short Help Information: PBAoE, Extreme damage(Smashing/Energy), Foe Disorient, -Resist, Self –Recovery

Damage: Extreme
End Cost: All - unable to recovery end of
Recharge: Very Long 6minutes
Available Enhancements: Reduce Endurance cost, Enhance Disorient, Enhance Recharge speed, Enhance Damage, Enhance Accuracy

Suggested slotting: 4 Damage and 2 Recharges

Hello Nova! This as all nova’s is the all powerful Oh Crap/Mob Destroyer power. I have done three missions since getting this power and has truly been great addition to me attacks. I can hardly wait until I can get it full slotted. Also Dreadful Wail will hit for a minimal of 2 smashing attacks and 1 energy with the chance of 3 smashing and 1 energy just keep in mind it does say the damage does vary. [/list]
I’d like to thank the following for all their help and patience

Cyco His thoughts on a lvl35 Archery/Energy blaster
Herbals
Mellowchick

I’m sure without them I would not be the level that I am. You guys rock! Thank you so much.


Photos

Liquefy
Liquefy1
Liquefy2
Liquefy3
Liquefy4
Liquefy5
Liquefy6
Liquefy7
Liquefy8

Dreadful Wail
Dreadful Wail1
Dreadful Wail2
Dreadful Wail3


If you use Joe Chott's CoH Planner here is the data you can update it with for the set.

PRIMARY Sonic Resonance

POW_NAME Sonic Siphon
POW_DESC By setting up a constant vibration within the body of your foe, you weaken his Damage Resistance. Affected targets will take more damage from successful attacks.Provides a 22.9% -Res(All)
POW_DETAIL Ranged, Foe -Res(All)
POW_ACC
POW_ACT 2
POW_END 5
POW_DUR 30
POW_RCG 18
POW_RNG 20
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,To Hit DeBuff,Healing,Accuracy
LEVEL 1

POW_NAME Sonic Barrier
POW_DESC This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
POW_DETAIL Ranged, Ally +Res(Smash, Lethal, Toxic)
POW_ACC
POW_ACT 3
POW_END 10
POW_DUR 240
POW_RCG 4.34
POW_RNG 82
POW_BI
POW_DEF
POW_RES Defender(Smashing(21),Lethal(21),Toxic(21))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
LEVEL 1

POW_NAME Sonic Haven
POW_DESC This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
POW_DETAIL Ranged, Ally +Res(Fire, Cold, Energy, Negative Energy)
POW_ACC
POW_ACT 3
POW_END 10
POW_DUR 240
POW_RCG 4.34
POW_RNG 82
POW_BI
POW_DEF
POW_RES Defender(Cold(21),Fire(21),Energy(21),Negative Energy(21))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
LEVEL 2

POW_NAME Sonic Cage
POW_DESC Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
POW_DETAIL Ranged, Foe Capture (Special)
POW_ACC
POW_ACT 2
POW_END 15
POW_DUR 30
POW_RCG 61.92
POW_RNG 20
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range
LEVEL 6

POW_NAME Disruption Field
POW_DESC You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes. Provides 16% -Damage Resistance
POW_DETAIL TOGGLE: Ranged (Target Ally AoE), Foe -Res
POW_ACC
POW_ACT 2
POW_END 0.75/s
POW_DUR
POW_RCG 8.34
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction
LEVEL 8

POW_NAME Clarity
POW_DESC By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Terrorize, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
POW_DETAIL Ally +Res(Disorient, Hold, Sleep, Confusion, Immobilize, Fear), + Perception
POW_ACC
POW_ACT 2
POW_END 5
POW_DUR 90
POW_RCG 4.7
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range
LEVEL 12

POW_NAME Sonic Repulsion
POW_DESC You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
POW_DETAIL TOGGLE: Ranged (Target Ally AoE), Foe Knockback, Self -End/Foe
POW_ACC
POW_ACT 3
POW_END 1.50/s
POW_DUR
POW_RCG 8.34
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Knockback Distance
LEVEL 18

POW_NAME Sonic Dispersion
POW_DESC You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.
POW_DETAIL TOGGLE: PBAoE, Ally +Res(All Damage except Psionic, Hold, Immobilize, Disorient)
POW_ACC
POW_ACT 1
POW_END .75/s
POW_DUR 20
POW_RCG 10
POW_RNG 25
POW_BI
POW_DEF
POW_RES Defender(Lethal(16),Smashing(16),Cold(16),Fire(16) ,Energy(16),Negative Energy(16),Toxic(16))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Recharge Reduction
LEVEL 26

POW_NAME Liquefy
POW_DESC You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
POW_DETAIL Ranged (Location AoE), Minor Damage (Smashing/Energy),Foe Hold, Knockdown, -ACC, -DEF
POW_ACC 100
POW_ACT 3
POW_END 20
POW_DUR 30
POW_RCG 305
POW_RNG 60
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Hold Duration,To Hit DeBuff,Defense DeBuff,Accuracy
LEVEL 32


SECONDARY Sonic Blast

POW_NAME Shriek
POW_DESC You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.
POW_DETAIL Ranged, Minor Damage(Smash/Energy), Foe –Resist
POW_ACC
POW_ACT 3
POW_END 5
POW_DUR
POW_RCG 4.73
POW_RNG 83
POW_BI Smashing(1.3800),Energy(1.3800)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 1

POW_NAME Scream
POW_DESC Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
POW_DETAIL Ranged, Moderate DoT(Smashing/Energy), -Res
POW_ACC
POW_ACT 2
POW_END 10
POW_DUR
POW_RCG 8.31
POW_RNG 83
POW_BI Smashing(.4325),(.5200*4),Energy(.4325),(.5200*4)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 2

POW_NAME Howl
POW_DESC A short range, but powerful sonic attack.
POW_DETAIL Ranged Cone, Medium Damage(Smashing/Energy), Foe –Res(All)
POW_ACC
POW_ACT 2
POW_END 10
POW_DUR
POW_RCG 13.14
POW_RNG 50
POW_BI Smashing(1.3305),Energy(1.3305)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage
LEVEL 4

POW_NAME Shockwave
POW_DESC You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
POW_DETAIL Ranged (Cone), Minor damage(Smashing/Energy), Foe Knockback
POW_ACC
POW_ACT 2
POW_END 14
POW_DUR
POW_RCG 10.24
POW_RNG 55
POW_BI Smashing(.4943),Energy(.4943)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Knockback Distance,Accuracy,Damage
LEVEL 10

POW_NAME Shout
POW_DESC You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.
POW_DETAIL Ranged, Heavy Damage(Smashing/Energy), Foe –Res(All)
POW_ACC
POW_ACT 2
POW_END 15
POW_DUR
POW_RCG 20
POW_RNG 22
POW_BI Smashing(3.4830),Energy(3.4830)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 16

POW_NAME Amplify
POW_DESC Greatly increases the Accuracy of your attacks for a few seconds. Slightly increases damage.
POW_DETAIL Self +Accy +Dam
POW_ACC 25
POW_ACT 6
POW_END 18
POW_DUR 10
POW_RCG 90
POW_RNG
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,To Hit Buff
LEVEL 20

POW_NAME Sirens Song
POW_DESC You send forth a subsonic pulse which causes your foes to fall unconscious and take some damage.
POW_DETAIL Ranged(Cone), Minor Damage(Energy), Foe Sleep
POW_ACC 5
POW_ACT 4
POW_END 20
POW_DUR 40
POW_RCG 22.91
POW_RNG 40
POW_BI Energy(1.6426)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Sleep Duration,Range
LEVEL 28

POW_NAME Screech
POW_DESC By bursting forth with this hypersonic Screech, you can disorient a target.
POW_DETAIL Minor Damage(Smashing/Energy), Foe Disorient, -Res(All)
POW_ACC 5
POW_ACT 3
POW_END 10
POW_DUR 10
POW_RCG 20
POW_RNG 62
POW_BI Smashing(.3274),Energy(.3274)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage,Disorient Duration
LEVEL 35

POW_NAME Dreadful Wail
POW_DESC Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
POW_DETAIL PBAoE, Extreme Damage(Smashing/Energy), Foe Disorient, -Resist, Self –Recovery
POW_ACC 25
POW_ACT 6
POW_END 25
POW_DUR
POW_RCG 360
POW_RNG
POW_BI Smashing(4.9299*2),Energy(4.9299)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Disorient Duration
LEVEL 38


 

Posted

This is a great guide, but the black text is almost unreadable (I had to select the entire post to read it...) Please change this, and I will give you the stars you deserve

THz


 

Posted

[ QUOTE ]
This is a great guide, but the black text is almost unreadable (I had to select the entire post to read it...) Please change this, and I will give you the stars you deserve

THz

[/ QUOTE ]

You do realize that it's too late to edit the post already?!


 

Posted

Is that "POW_ACC 100" under Liquefy a typo? Because that number translates to a starting accuracy of 200% in CoH planner, and that seems just too good to be true.


@Modern Comet

 

Posted

[ QUOTE ]
Is that "POW_ACC 100" under Liquefy a typo? Because that number translates to a starting accuracy of 200% in CoH planner, and that seems just too good to be true.

[/ QUOTE ]

Oops! Good eye! It should be 25 not 100.


 

Posted

Very clear and informative. Although this is my first post I have been a lurker for many months, and this is one of the best guides I've encountered. The only thing I would like to see added is an example of your own build just so we can all see how this wisdom looks when put together.

Five stars for you!


 

Posted

I tried to update my Joe Chott hero planner with the text you have above and it doesn't work anymore.

I get "typo" error messages when starting it up now.


Emerald Sky

@Emerald Sky
@Lava Dome
@Power Chip

 

Posted

Are you sure that Disruption Field only provides a 16% debuff Scarlett? Last time I tested it on my Sonic/Sonic it gave a 30% debuff - but that was before the last patch went up that 'fixed' disruption field so maybe it got changed.

When I tested I noticed that it does vary with mob level - so if you were testing against higher level foes then that might be why it only appeared to be a 16% debuff?


 

Posted

[ QUOTE ]
I tried to update my Joe Chott hero planner with the text you have above and it doesn't work anymore.

I get "typo" error messages when starting it up now.

[/ QUOTE ]

I get the same error messages, any clues as to what i need to change to fix it?


 

Posted

try this for CoH Planner data:
(edited op's data a bit)

PRIMARY Sonic Resonance

POW_NAME Sonic Siphon
POW_DESC By setting up a constant vibration within the body of your foe, you weaken his Damage Resistance. Affected targets will take more damage from successful attacks. Provides a 22.9% -Res(All)
POW_DETAIL Ranged, Foe -Res(All)
POW_ACC
POW_ACT 2
POW_END 5
POW_DUR 30
POW_RCG 18
POW_RNG 20
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,To Hit DeBuff,Healing,Accuracy
LEVEL 1

POW_NAME Sonic Barrier
POW_DESC This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. You cannot stack multiple Sonic Barriers on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
POW_DETAIL Ranged, Ally +Res(Smash, Lethal, Toxic)
POW_ACC
POW_ACT 3
POW_END 10
POW_DUR 240
POW_RCG 4.34
POW_RNG 82
POW_BI
POW_DEF
POW_RES Defender(Smashing(21),Lethal(21),Toxic(21))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
LEVEL 1

POW_NAME Sonic Haven
POW_DESC This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. You cannot stack multiple Sonic Havens on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself.
POW_DETAIL Ranged, Ally +Res(Fire, Cold, Energy, Negative Energy)
POW_ACC
POW_ACT 3
POW_END 10
POW_DUR 240
POW_RCG 4.34
POW_RNG 82
POW_BI
POW_DEF
POW_RES Defender(Cold(21),Fire(21),Energy(21),Negative Energy(21))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Range,Recharge Reduction
LEVEL 2

POW_NAME Sonic Cage
POW_DESC Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked.
POW_DETAIL Ranged, Foe Capture (Special)
POW_ACC
POW_ACT 2
POW_END 15
POW_DUR 30
POW_RCG 61.92
POW_RNG 20
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range
LEVEL 6

POW_NAME Disruption Field
POW_DESC You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes. Provides 16% -Damage Resistance
POW_DETAIL Toggle: Ranged (Target Ally AoE), Foe -Res
POW_ACC
POW_ACT 2
POW_END 0.75/s
POW_DUR
POW_RCG 8.34
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction
LEVEL 8

POW_NAME Clarity
POW_DESC By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Terrorize, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception.
POW_DETAIL Ally +Res(Disorient, Hold, Sleep, Confusion, Immobilize, Fear), + Perception
POW_ACC
POW_ACT 2
POW_END 5
POW_DUR 90
POW_RCG 4.7
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range
LEVEL 12

POW_NAME Sonic Repulsion
POW_DESC You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose endurance for each target repelled.
POW_DETAIL Toggle: Ranged (Target Ally AoE), Foe Knockback, Self -End/Foe
POW_ACC
POW_ACT 3
POW_END 1.50/s
POW_DUR
POW_RCG 8.34
POW_RNG 72
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Knockback Distance
LEVEL 18

POW_NAME Sonic Dispersion
POW_DESC You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.
POW_DETAIL TOGGLE: PBAoE, Ally +Res(All Damage except Psionic, Hold, Immobilize, Disorient)
POW_ACC
POW_ACT 1
POW_END 0.75/s
POW_DUR 20
POW_RCG 10
POW_RNG 25
POW_BI
POW_DEF
POW_RES Defender(Lethal(16),Smashing(16),Cold(16),Fire(16) ,Energy(16),Negative Energy(16),Toxic(16))
POW_MAG
POW_ENH Damage Resistance,Endurance Reduction,Recharge Reduction
LEVEL 26

POW_NAME Liquefy
POW_DESC You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
POW_DETAIL Ranged (Location AoE), Minor Damage (Smashing/Energy),Foe Hold, Knockdown, -ACC, -DEF
POW_ACC 25
POW_ACT 3
POW_END 20
POW_DUR 30
POW_RCG 305
POW_RNG 60
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Hold Duration,To Hit DeBuff,Defense DeBuff,Accuracy
LEVEL 32

SECONDARY Sonic Blast

POW_NAME Shriek
POW_DESC You let forth a quick Shriek, damaging your target and weakening his Damage Resistance.
POW_DETAIL Ranged, Minor Damage(Smash/Energy), Foe -Resist
POW_ACC
POW_ACT 3
POW_END 5
POW_DUR
POW_RCG 4.73
POW_RNG 83
POW_BI Smashing(1.3800),Energy(1.3800)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 1

POW_NAME Scream
POW_DESC Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
POW_DETAIL Ranged, Moderate DoT(Smashing/Energy), Foe -Res
POW_ACC
POW_ACT 2
POW_END 10
POW_DUR
POW_RCG 8.31
POW_RNG 83
POW_BI Smashing(0.4325),(0.5200*4),Energy(0.4325),(0.5200 *4)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 2

POW_NAME Howl
POW_DESC A short range, but powerful sonic attack.
POW_DETAIL Ranged Cone, Medium Damage(Smashing/Energy), Foe -Res(All)
POW_ACC
POW_ACT 2
POW_END 10
POW_DUR
POW_RCG 13.14
POW_RNG 50
POW_BI Smashing(1.3305),Energy(1.3305)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage
LEVEL 4

POW_NAME Shockwave
POW_DESC You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
POW_DETAIL Ranged (Cone), Minor damage(Smashing/Energy), Foe Knockback
POW_ACC
POW_ACT 2
POW_END 14
POW_DUR
POW_RCG 10.24
POW_RNG 55
POW_BI Smashing(0.4943),Energy(0.4943)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Knockback Distance,Accuracy,Damage
LEVEL 10

POW_NAME Shout
POW_DESC You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance.
POW_DETAIL Ranged, Heavy Damage(Smashing/Energy), Foe -Res(All)
POW_ACC
POW_ACT 2
POW_END 15
POW_DUR
POW_RCG 20
POW_RNG 22
POW_BI Smashing(3.4830),Energy(3.4830)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage
LEVEL 16

POW_NAME Amplify
POW_DESC Greatly increases the Accuracy of your attacks for a few seconds. Slightly increases damage.
POW_DETAIL Self +Accy +Dam
POW_ACC 25
POW_ACT 6
POW_END 18
POW_DUR 10
POW_RCG 90
POW_RNG
POW_BI
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,To Hit Buff
LEVEL 20

POW_NAME Sirens Song
POW_DESC You send forth a subsonic pulse which causes your foes to fall unconscious and take some damage.
POW_DETAIL Ranged(Cone), Minor Damage(Energy), Foe Sleep
POW_ACC 5
POW_ACT 4
POW_END 20
POW_DUR 40
POW_RCG 22.91
POW_RNG 40
POW_BI Energy(1.6426)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Sleep Duration,Range
LEVEL 28

POW_NAME Screech
POW_DESC By bursting forth with this hypersonic Screech, you can disorient a target.
POW_DETAIL Minor Damage(Smashing/Energy), Foe Disorient, -Res(All)
POW_ACC 5
POW_ACT 3
POW_END 10
POW_DUR 10
POW_RCG 20
POW_RNG 62
POW_BI Smashing(0.3274),Energy(0.3274)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Range,Accuracy,Damage,Disorient Duration
LEVEL 35

POW_NAME Dreadful Wail
POW_DESC Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
POW_DETAIL PBAoE, Extreme Damage(Smashing/Energy), Foe Disorient, -Resist, Self -Recovery
POW_ACC 25
POW_ACT 6
POW_END 25
POW_DUR
POW_RCG 360
POW_RNG
POW_BI Smashing(4.9299*2),Energy(4.9299)
POW_DEF
POW_RES
POW_MAG
POW_ENH Endurance Reduction,Recharge Reduction,Accuracy,Damage,Disorient Duration
LEVEL 38


Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory

Proud member of Triumphant Defenders

Fight My Brute

 

Posted

[ QUOTE ]
Are you sure that Disruption Field only provides a 16% debuff Scarlett? Last time I tested it on my Sonic/Sonic it gave a 30% debuff - but that was before the last patch went up that 'fixed' disruption field so maybe it got changed.

[/ QUOTE ]

I will Re-Test this Power today to ensure the numbers are correct

All numbers are base numbers only with no enhancements of any kind all tested in the arena against a toon with no resistances. Each attack and debuff was tested with about 1-2mins between to ensure no overlapping data


 

Posted

[ QUOTE ]
I tried to update my Joe Chott hero planner with the text you have above and it doesn't work anymore.

I get "typo" error messages when starting it up now.

[/ QUOTE ]

Another possible problem - if you save the original file to make sure you don't permanently cause damage, move the original file to another folder instead of just renaming. The program will grab both "defender.txt" and "defender_orig.txt", creating all sorts of confusing double listings.

-LE


 

Posted

Hmm - I wonder if it has a different amount of debuff in PvP and PvE? 16% seems very low to me - Enervating Field provides more than that doesn't it? And it also debuffs damage at the same time!

When I did my tests it was in PvE, against even level minions - I'll try and get someone to test with again this evening and see what we get.


 

Posted

With my testing, it was only coming out as 12.5% debuff


 

Posted

Very odd... is that for the controller version or defender?

I just picked up Disruption Field on my new troller but haven't had a chance to test it yet so i'll do so tonight if I can. 12.5% or even 16% just seems so ridiculously low compared to enervating field when that power *also* debuffs damage *and* can be used solo. Of course pet controllers can use Disruption Field solo once they reach 32 - although not all pets will be suitable anchors.

If anyone does do tests can you post exactly what your method was, what attack you used (should be unslotted ideally), what level you were, what level the mobs were, what type they were (in case they are resistant/weak to your attack), and give the different damage amounts you got from the combat window? Just curious as to why we are seeing such radically different numbers here.

I simply don't see any logical reason why Disruption field should be so underpowered compared to enervating field - surely there are pro's and con's to the different anchor type for both powers?


 

Posted

Well just done some testing with the controller version and it's definitely coming out at 22.5% in PvE which would be consistent with a defender level of 30%, which is what I was getting on test.

So either the defender version on live is broken, or something is up with your testing, or maybe the PvP version is different, haven't tested it there yet.

Anyway - I was testing with my level 16 ice/sonic controller against a level 16 outcast minion with brawl (only slotted for accuracy). Basic damage was 5.49. When my anchor moved in and debuffed the target the damage brawl did went up to 6.72. This gives a resistance debuff of (6.72-5.49) / 5.49 = 22.4%.

I then checked to see if it stacked with Sonic Siphon. First I rechecked Siphon's debuff alone (it was identical) and with the anchor debuffing again, brawl damage went up to 7.96, giving a combined debuff of 45%. So the 22.4% is actually 22.5% (rounding error in reported damage). I haven't yet tested how the debuff varies with level difference.

How were you guys doing your tests to get 16% and 12.5%?


 

Posted

I was wondering if anyone have a few suggestions on a Sonic/Dark build?


 

Posted

[ QUOTE ]
Level 1 Sonic Siphon: [/color] [/b]By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

[/ QUOTE ]

Has anyone investigated whether this power is self stacking or not? The duration and recharge seems to allow for stacked castings, with hasten and recharges thrown in. Are the effects allowed to overlap?

It seems like an odd choice for an early game bread and butter power, especially with a GROUP -res debuffer available. But if it's self-stacking, it could be to Sonics what Siphon Power is for Kinetics - kinda cool early, but LOOK what it DOES to *AVs*!!


 

Posted

No, Sonic Siphon cannot stack with itself (at least not from the same hero - I haven't checked whether it will stack with a Siphon from another hero but I would guess that it does). It's still a good power - and you can debuff multiple targets if you want. I think it did stack with itself early on live but I think the devs must have decided it might be a tad overpowering for a tier 1 power.

As you can see from my last post, it does stack with Disruption Field though - so a defender can debuff a target by 60% if they have a suitable anchor - that's still a pretty big debuff.


 

Posted

anoyone have suggestions for an ice/sonics troller build?


 

Posted

Ok to end a rumor that was going around on test before issue 5 went live I pm'd Statesman to get an answer. The rumor was that the Sonic Blast set had a reduced accuracy compared to other power sets and or the base accuracy was less.

[ QUOTE ]
Re: Sonic Help
From: Statesman
Not as far as I know.

[/ QUOTE ]

So just to be clear on this....unless the power Says it has a lower/higher accuracy it's the same as the base accuracy for the Arch-Type.


 

Posted

Thanks for this guide..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Also re: sonic's accuracy. I did some testing in HeroStats a week or two ago, and over a couple hours with even con minions, acc seemed to be pretty close to 75%.

The numbers (Brawl is just for reference):
Shriek: 447 hits, 611 activations (~73.16% acc)
Brawl: 533 hits, 720 activations (~74.03% acc)


 

Posted

One note regarding Sonic Disruption, it is aggro enducing towards you. It is like any of the other debuffs like Enervating Field or Darkest Night. The fact that it is anchored on a friend as opposed to an enemy doesn't matter. So as this debuff does not decrease acc or dmg and you can't buble yourself you can end up dead very quickly if your group has poor aggro control. This is especially true if you combine it with Howl. Just a little tip as on a group with no AOE and a tanker without Taunt, I was consistantly the primary target.