Sonic\Sonic Defender Guide
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One note regarding Sonic Disruption, it is aggro enducing towards you. It is like any of the other debuffs like Enervating Field or Darkest Night. The fact that it is anchored on a friend as opposed to an enemy doesn't matter. So as this debuff does not decrease acc or dmg and you can't buble yourself you can end up dead very quickly if your group has poor aggro control. This is especially true if you combine it with Howl. Just a little tip as on a group with no AOE and a tanker without Taunt, I was consistantly the primary target.
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I've found if stay back just within range you are less likely to get hit.
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The truth about is a case of herding or going group to group. If applied to tank that is fight one group at a time then the chances of getting aggro is low. Now if you give it to a tank that is going to herd a couple of groups....well put simply....you'll be dead so fast you'll remember to turn it of next time.
Can anyone confirm if the -RES from Siphon and Disruption field do in fact stack for one target to the combined -38.9%? Working on my old sonic/sonic def, and I'm going to use my freespec to rearrange slotting for imminent SO action, and I'd hate to waste slots (especially since I don't know the set super well yet).
Was thinking of 2 acc, 1 recharge, 1 end for Sonic Siphon. I already put 3 end reductions into Disruption to account for the huge -end from running that and the big rings from Dispersion (2 end reduction).
Also, anyone know the ballpark numbers for the debuffs from the secondary attacks?
UPDATE SONIC GUIDE PLEASE!!!!
Not sure where or when some of these numbers came from, but when I tested this on my sonic defender, I came up with these for the -resist debuff percentages...
Sonic Siphon- 30%
Disruption Field- 30%
Shriek- 20%
Scream- 20%
And yes, everything here stacks with everything else (the only case of the -res not stacking is when applying multiple sonic siphons. These do not stack with each other).
-- Currently Playing --
Dexter Labrynth (SS/FA Brute)
Former member of Tribute and Victory Reborn
How exactly do damage resistance debuffs stack?
If you use 5 20% debuffs, will you do 100% more damage? And if so, is that 100% base (unenhanced) or final damage?
My understanding is that is enhanced damage, not base. Therefore, a Res Debuff has greater impact than a Damage Buff of equal percentage, dependent on enhancements.
Life - a sexually transmitted terminal condition.
Ok then, it only remains to find out if 2 20% damage resistance debuffs are on something, does it take 40% more damage or 44%?
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Ok then, it only remains to find out if 2 20% damage resistance debuffs are on something, does it take 40% more damage or 44%?
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Not sure what your thinking behind the 44% figure is, but TopDoc is right- it is a 40% increase in damage.
However,
Damage buffs are a % increase in base damage (base damage without enhancement or other buffs).
Res debuffs are a % increase in GROSS damage (base damage with enhancements and buffs)
If you had a power with no enhancements and you had no other buffs, the damage buff and the res debuff would do equal damage.
Once you add enhancements and other damage buffs, Res Debuffs start to outstrip damage buffs.
Life - a sexually transmitted terminal condition.
I noticed you suggest that we 6slot a power(s). With this being an AT given after ED, I don't think 6 slotting with the same enhancement type would really be worth it. This is just my observation.
I Love the guide! It's great information.
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One note regarding Sonic Disruption, it is aggro enducing towards you. It is like any of the other debuffs like Enervating Field or Darkest Night. The fact that it is anchored on a friend as opposed to an enemy doesn't matter. So as this debuff does not decrease acc or dmg and you can't buble yourself you can end up dead very quickly if your group has poor aggro control. This is especially true if you combine it with Howl. Just a little tip as on a group with no AOE and a tanker without Taunt, I was consistantly the primary target.
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So if I was soloing and I had the debuff anchored on any of my pets (as an Ill/Sonic), would I be receiving the aggro?
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I noticed you suggest that we 6slot a power(s). With this being an AT given after ED, I don't think 6 slotting with the same enhancement type would really be worth it. This is just my observation.
I Love the guide! It's great information.
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The person hasn't posted since december 05 and the guide was listed for Issue 5. They might not play anymore. Most of the stuff still applies though, just gotta considerate for ED, which still isn't mentioned clearly ingame what having more than three enh in a power do.
I just built a sonic/sonic and was wondering if there are any son/son 50's checking this thread out. If yes, how did they find soloing with this build?
Thanks.
Justice
Everwood
Triumph
The Trust
Some planners are inaccurate.
The following numbers are solid and courtesy of the mighty Iakona.
-RES durations:
[Sonic Resonance]
Sonic Siphon :: 30 sec
(note: does NOT self-stack, but recharges are worth it for big teams [i.e., multiple bosses in a spawn])
[Sonic Blast]
Shriek :: 5 sec
Scream :: 7 sec
Howl :: 8 sec
Shout :: 10 sec
Screech :: 12 sec
Dreadful Wail :: 20 sec
-RES magnitude
[Sonic Resonance]
Sonic Siphon :: 30%
Disruption Field :: 30%
[Sonic Blast]
All where -RES is applicable :: 20%
Misc
[Sonic Resonance]
Liquefy's base -ACC and -DEF are 35.7%.
Repeat Offenders
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One note regarding Sonic Disruption, it is aggro enducing towards you. It is like any of the other debuffs like Enervating Field or Darkest Night. The fact that it is anchored on a friend as opposed to an enemy doesn't matter. So as this debuff does not decrease acc or dmg and you can't buble yourself you can end up dead very quickly if your group has poor aggro control. This is especially true if you combine it with Howl. Just a little tip as on a group with no AOE and a tanker without Taunt, I was consistantly the primary target.
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So if I was soloing and I had the debuff anchored on any of my pets (as an Ill/Sonic), would I be receiving the aggro?
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Yes.
FWIU, the only factors that will keep the aggro off of the caster are...
1) Your distance from the anchor
2) How much aggro the anchor is able to hold
If the anchor is tanking 5 bosses and never loses aggro then you will be fine.
If a 6th boss materializes and breaks from the anchor for whatever reason then boss #6 will turn his attention toward you.
But hey...you can 'cage' him right?
Repeat Offenders
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I just built a sonic/sonic and was wondering if there are any son/son 50's checking this thread out. If yes, how did they find soloing with this build?
Thanks.
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So hard to find
From looking at the numbers you would think more folks would find it attractive.
Is it the sound?
I actually like it, but it can be edited easily enough.
Repeat Offenders
It seems that the sonic primary is a kind of Bubbler/kinetic debuff hybrid then. Is Liquify really worth the wait? How has teaming been? Have you been able to find work? LOL How has slotting changed post ED? An update of this would be super. The guide was a great help to get my toon running.
Try asking in the Corrupter forum as well, as in the Defender forum.
Some one is sure to pop along and help you out.
As for the soloability of Sonic/Sonic it isnt the best to be honost. /Sonic is really best suited for helping out your team since so few of the powers are useable on yourself.
As for Sonic/ it is a great soloset as well as a great team set.
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Cheer Poul
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One note regarding Sonic Disruption, it is aggro enducing towards you. It is like any of the other debuffs like Enervating Field or Darkest Night. The fact that it is anchored on a friend as opposed to an enemy doesn't matter. So as this debuff does not decrease acc or dmg and you can't buble yourself you can end up dead very quickly if your group has poor aggro control. This is especially true if you combine it with Howl. Just a little tip as on a group with no AOE and a tanker without Taunt, I was consistantly the primary target.
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I've found if stay back just within range you are less likely to get hit.