Feedback Requested - PvE Ele/Ninja


AcceleratorRay

 

Posted

Electric/Ninja, playing solo/level pacted (With Nin/Nin)/SG teams.

Currently level 21, and going reasonably well.
I'm debating swapping in Jacob's Ladder for Charged Brawl.

Any comments/suggestions?

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Subject Mu: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Charged Brawl -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(5), Acc/Dmg/EndRdx(13), Dmg/EndRdx/Rchg(15), Dam%(39)
Level 1: Hide -- DefBuff-I(A), ToHit+(40)
Level 2: Havoc Punch -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(5), Acc/Dmg/EndRdx(11), Dmg/EndRdx/Rchg(15), Dam%(40)
Level 4: Ninja Reflexes -- Def/EndRdx(A), Def/Rchg(17), Def/EndRdx/Rchg(21), Def(25)
Level 6: Assassin's Shock -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/Dmg/EndRdx(9), Dmg/EndRdx/Rchg(9), Dam%(43)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 10: Danger Sense -- Def/EndRdx(A), Def/Rchg(23), Def/EndRdx/Rchg(25), Def(31)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- Travel(A), Travel/EndRdx(31), ResKB(34), ResSlow(45)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Chain Induction -- Acc/Dmg(A), Dmg/EndRdx(19), Dmg/Rchg(19), Dmg/EndRdx/Rchg(21), Acc/Dmg/Rchg(23)
Level 20: Kuji-In Sha -- Heal/Rchg(A), Heal/EndRdx/Rchg(37), Heal/Rchg(37), Heal/EndRdx/Rchg(37), ResDam/Def+(39)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Thunder Strike -- Dmg(A), Acc/Rchg(27), Dmg/Rchg(27), Acc/Dmg/Rchg(29), Acc/Dmg/EndRdx/Rchg(29), %Dam(39)
Level 28: Stamina -- EndMod-I(A), EndMod-I(31)
Level 30: Super Jump -- Travel(A), Travel/EndRdx(45), ResKB(46)
Level 32: Lightning Rod -- Acc/Rchg(A), Dmg/Rchg(33), Acc/Dmg/Rchg(33), Dmg/Rchg(33), Acc/Dmg(34), Dmg/EndRdx/Rchg(34)
Level 35: Blinding Powder -- Acc/ToHitDeb(A), Acc/Rchg(36), ToHitDeb/EndRdx/Rchg(36), Acc/EndRdx/Rchg(36), %Dam(46), ToHitDeb(46)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(40)
Level 41: Dark Blast -- Acc/Dmg(A), Dmg/EndRdx(42), Dmg/Rchg(42), Acc/Dmg/Rchg(42), Acc/Dmg/EndRdx(43), Dmg/EndRdx/Rchg(43)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45)
Level 47: Soul Storm -- Acc/Hold(A), Acc/Rchg(48), EndRdx/Rchg/Hold(48), Acc/EndRdx/Rchg/Hold(48), %Hold(50), Rchg/Hold(50)
Level 49: Caltrops -- Slow-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


Global: @AcceleratorRay
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Villains on Victory

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Posted

I'll add my two cents:

My Ele/Nin Stalker is my highest level character (just shy of 50). I've taken every power in his primary and skipped Caltrops, Smoke Flash and Blinding Powder to do so. I personally get a real kick out of using Jacob's Ladder, but if you're not big on lining up the multi-hit strikes (or not in the middle of large spawns all that often) then between the two I'd almost recommend Charged Brawl. The quick animation and recharge are great for filling in an attack chain and finishing off mobs (and it does a surprising amount of damage if fully slotted). Plus, hey, if you want to load up on procs it's a great power for that too.

Still, in all honestly, I really like having both.


 

Posted

Personally I took Hasten and SS over Caltrops and SJ. That's personal preference though. I tossed together as close to a budget build as I could manage without getting too squeemish. Ranged and melee defense was the first priority, then recharge.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(50)
Level 1: Hide -- Krma-ResKB(A)
Level 2: Ninja Reflexes -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(3), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(37), RedFtn-Def/EndRdx/Rchg(40)
Level 4: Danger Sense -- RedFtn-Def(A), RedFtn-EndRdx(5), RedFtn-Def/EndRdx(5), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(40)
Level 6: Assassin's Shock -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Hurdle -- Empty(A)
Level 12: Placate -- Range-I(A)
Level 14: Health -- Heal-I(A), Heal-I(15)
Level 16: Kuji-In Rin -- EndRdx-I(A)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg(19), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg/Rchg(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Kuji-In Sha -- Dct'dW-Heal(A), Dct'dW-Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), S'fstPrt-ResDam/Def+(31)
Level 24: Combat Jumping -- Zephyr-ResKB(A)
Level 26: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(50)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(50)
Level 35: Blinding Powder -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(36), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-Acc/EndRdx/Rchg(36), SipInsght-ToHitDeb(37)
Level 38: Kuji-In Retsu -- RedFtn-Def(A), RedFtn-EndRdx(40), RedFtn-Def/EndRdx(43), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
Level 41: Mu Bolts -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg(42), Thundr-Acc/Dmg/Rchg(42), EndMod-I(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45), Posi-Dmg/Rchg(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Smoke Flash -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


 

Posted

I took JL because its damage is pure energy so fewer mobs will resist it.


 

Posted

Thanks for the feedback - I need to try a second build, swapping in Jacob's Ladder for Charged Brawl, to see
if the resulting attack chain is acceptable. Possible build
with that is:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Subject Mu: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Havoc Punch -- Acc/Dmg(A), Dmg/EndRdx(3), Dmg/Rchg(5), Acc/Dmg/EndRdx(13), Dmg/EndRdx/Rchg(15), Dam%(39)
Level 1: Hide -- DefBuff-I(A)
Level 2: Jacobs Ladder -- Dmg(A), Acc/Rchg(3), Dmg/Rchg(5), Acc/Dmg/Rchg(11), Acc/Dmg/EndRdx/Rchg(15), %Dam(40)
Level 4: Ninja Reflexes -- Def/EndRdx(A), Def/Rchg(17), Def/EndRdx/Rchg(21), Def(25)
Level 6: Assassin's Shock -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/Dmg/EndRdx(9), Dmg/EndRdx/Rchg(9), Dam%(43)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11)
Level 10: Danger Sense -- Def/EndRdx(A), Def/Rchg(23), Def/EndRdx/Rchg(25), Def(31)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- Travel(A), Travel/EndRdx(31), ResKB(34), ResSlow(50)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Chain Induction -- Acc/Dmg(A), Dmg/EndRdx(19), Dmg/Rchg(19), Dmg/EndRdx/Rchg(21), Acc/Dmg/Rchg(23)
Level 20: Kuji-In Sha -- Heal/Rchg(A), Heal/EndRdx/Rchg(37), Heal/Rchg(37), Heal/EndRdx/Rchg(37), ResDam/Def+(39)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Thunder Strike -- Dmg(A), Acc/Rchg(27), Dmg/Rchg(27), Acc/Dmg/Rchg(29), Acc/Dmg/EndRdx/Rchg(29), %Dam(39)
Level 28: Stamina -- EndMod-I(A), EndMod-I(31)
Level 30: Super Jump -- Travel(A), Travel/EndRdx(45), ResKB(46)
Level 32: Lightning Rod -- Acc/Rchg(A), Dmg/Rchg(33), Acc/Dmg/EndRdx/Rchg(33), Acc/Dmg(33), Dmg/Rchg(34), Dmg/EndRdx(34)
Level 35: Blinding Powder -- Acc/ToHitDeb(A), Acc/Rchg(36), ToHitDeb/EndRdx/Rchg(36), Acc/EndRdx/Rchg(36), %Dam(46), ToHitDeb(46)
Level 38: Kuji-In Retsu -- Def/Rchg(A), Def/Rchg(40), Def/Rchg(40)
Level 41: Dark Blast -- Acc/Dmg(A), Dmg/EndRdx(42), Dmg/Rchg(42), Acc/Dmg/Rchg(42), Acc/Dmg/EndRdx(43), Dmg/EndRdx/Rchg(43)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45)
Level 47: Soul Storm -- Acc/Hold(A), Acc/Rchg(48), Rchg/Hold(48), EndRdx/Rchg/Hold(48), Acc/EndRdx(50)
Level 49: Caltrops -- Empty(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination


Global: @AcceleratorRay
Heroes on Triumph
Villains on Victory

Proud member of Triumphant Defenders

Fight My Brute