Ninja/Pain Build, Kinda need help...


AcceleratorRay

 

Posted

So, I'm not very satisfied with my build, after I got 50 I used the respec I got from patron mish to re-do it, but I think I made some mistakes here and there, since I'm still not satisfied with the damage or the healing...

Anyways, here's what I got for my next respec (If I ever find a party willing to do that darned mission...) I must say that even tho I play this game since forever, I still don't have the slightest clue of what I am doing, so feel free to fix the entire thing if you have to, and thanks in advance for any help.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Yamigarasu: Level 50 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Pain Domination
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), Dsrnt-I(7)
Level 1: Nullify Pain -- Heal-I(A), Heal-I(9), Heal-I(11), Heal-I(11), Heal-I(17), Heal-I(19)
Level 2: Soothe -- Heal-I(A), Heal-I(19), Heal-I(21), Heal-I(43)
Level 4: Share Pain -- Heal-I(A), Heal-I(36), Heal-I(36), Heal-I(43)
Level 6: Train Ninjas -- EndRdx-I(A), EndRdx-I(7), EndRdx-I(9)
Level 8: Maneuvers -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(23), EndRdx-I(23), EndRdx-I(25)
Level 10: Conduit of Pain -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 12: Call Jounin -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), Dmg-I(15), DefDeb-I(17)
Level 14: Assault -- EndRdx-I(A), EndRdx-I(37), EndRdx-I(39)
Level 16: Enforced Morale -- Range-I(A), RechRdx-I(39), RechRdx-I(39)
Level 18: Tactics -- ToHit-I(A)
Level 20: Kick -- Dmg-I(A)
Level 22: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(34), EndRdx-I(34), EndRdx-I(36)
Level 24: Swift -- Run-I(A)
Level 26: Oni -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(29), Immob-I(31)
Level 28: World of Pain -- ResDam-I(A)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), EndRdx-I(33), EndRdx-I(34)
Level 32: Kuji In Zen -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(33)
Level 35: Anguishing Cry -- DefDeb-I(A), DefDeb-I(42), DefDeb-I(43), Acc-I(46)
Level 38: Painbringer -- EndMod-I(A), EndMod-I(40), EndMod-I(40), Heal-I(40), Heal-I(42), Heal-I(42)
Level 41: Health -- Heal-I(A)
Level 44: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(45), EndMod-I(45), EndMod-I(46), EndMod-I(46)
Level 47: Dark Embrace -- ResDam-I(A), ResDam-I(48), ResDam-I(48), EndRdx-I(48)
Level 49: Soul Tentacles -- Immob-I(A), Immob-I(50), Immob-I(50), Immob-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy


 

Posted

I just started getting reaquainted with my Ninja/PD.

I mean no offense whatsoever, but there are some serious issues with that build.

6-slotting Heal in Nullify Pain??? 3 slot it with Heals and use other slots for recharge and/or endurance.
4-slotting Heal in Sooth??? 3 slot for heals with an endurance. Or 2 Heal, 1 end, 1 heal/end.
Anguishing Cry would be better served with 3 recharges and an accuracy or 2. Frankenslot some Accurate Def Debuff sets, they're not expensive. Or go for set bonuses, so just make sure you max out recharge. If you're looking to boost damage, this is your key.
The World of Pain slotting is just stunning. Three recharges, three resist buffs (or equivalent frankenslot)
Painbringer needs 3 recharges, then start thinking about whether you want Heals or End. Or frankenslot or use sets, just make sure you get your 95% recharge. Maxing recharge is another key item to upping the damage.

With Tough and Weave, I assume you're going for a tankermind build. However, there's no Provoke. If you don't take Provoke, those 3 Fighting pool powers are basically worthless. You're not a tankermind without Provoke.
6-slotting end mods in Stamina??? 3 slot, or maybe 4 if the 4th is the proc.
4-slotting immob in Soul Tentacles? Immob IOs are cheap, find a set you like.



Again, no offense, but I get a sense you don't get Enhancement Diversification. More than 3 slots of a given enhancement type get extremely limited. There may be occasions someone would want to do that, but I don't see why you would.


 

Posted

As I said, I truly have no idea or knowhow of the game, this game is bizarre on this point because of that, no matter how screwie is your toon, you can always hit 50 with ease.

And I wasn't aiming at Tankermind, just aiming at surviving long enough to recall lost pets in a fight against an Elite Boss or above, thing that right now I can't.

And BTW, I don't have knowledge on enhancements, you are right about that, I pretty much only know the basic ones, so no offence taken whatsoever.


 

Posted

Here's a quick build using common IOs
(still has some slots to place)

You could try it out using your second build
(don't need to respec - visit a trainer, choose
to change current build). Better yet, copy your
character to the test server, and try a second build
there (or copy multiple times and try various iterations)

If you can drop fighting pool, I'd suggest picking up
Smoke Flash.

Frankenslotting (mixing various set IO enhancements)
can help a lot with World of Pain, Painbringer and, to
some extent, Anguishing Cry.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Pain Domination
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Genin -- Acc-I(A), Acc-I(3), Acc-I(3), Dmg-I(5), Dmg-I(5), Dmg-I(7)
Level 1: Nullify Pain -- Heal-I(A), Heal-I(7), Heal-I(11), RechRdx-I(17), EndRdx-I(21)
Level 2: Soothe -- Heal-I(A), Heal-I(9), Heal-I(9), RechRdx-I(11), EndRdx-I(23)
Level 4: Share Pain -- Heal-I(A)
Level 6: Train Ninjas -- EndRdx-I(A), EndRdx-I(23)
Level 8: Maneuvers -- EndRdx-I(A), DefBuff-I(34), DefBuff-I(34), DefBuff-I(37)
Level 10: Swift -- Run-I(A)
Level 12: Call Jounin -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), Dmg-I(15), Empty(17)
Level 14: Health -- Empty(A)
Level 16: Enforced Morale -- Empty(A)
Level 18: Tactics -- EndRdx-I(A), ToHit-I(19), ToHit-I(19), ToHit-I(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- EndRdx-I(A), ResDam-I(25), ResDam-I(25), ResDam-I(40)
Level 26: Oni -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(29), Dmg-I(29)
Level 28: World of Pain -- ResDam-I(A), ResDam-I(31), RechRdx-I(33), RechRdx-I(33), RechRdx-I(34)
Level 30: Suppress Pain -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 32: Kuji In Zen -- EndRdx-I(A), EndRdx-I(33)
Level 35: Anguishing Cry -- Acc-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36)
Level 38: Painbringer -- Heal-I(A), Heal-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Dark Embrace -- EndRdx-I(A), ResDam-I(42), ResDam-I(42), ResDam-I(42)
Level 44: Soul Tentacles -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), RechRdx-I(46), EndRdx-I(46)
Level 47: Soul Storm -- Acc-I(A), Hold-I(48), Hold-I(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Conduit of Pain -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy


Global: @AcceleratorRay
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Posted

[ QUOTE ]
As I said, I truly have no idea or knowhow of the game, this game is bizarre on this point because of that, no matter how screwie is your toon, you can always hit 50 with ease.

And I wasn't aiming at Tankermind, just aiming at surviving long enough to recall lost pets in a fight against an Elite Boss or above, thing that right now I can't.

And BTW, I don't have knowledge on enhancements, you are right about that, I pretty much only know the basic ones, so no offence taken whatsoever.

[/ QUOTE ]

you dont need to be a math guru since yo have mids. mouse of the power after you put enhances. if the number is red, you're capped.

never put more than 3 of any like so/io into a power. the only exception to this is the doms who need to eek out every half second out of hasten and 6 slot is for recharge.