Techbot Alpha

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    I want to prove someone right. I got this negative rep yesterday:



    Of all the responses I could thing to give to that, one above all seems to fit the best: No! Really?
    B*tching is the right of all sentient beings!
    What? It is!

    If no one complains, nothing would ever get fixed, tweaked or improved.
    If no one had said 'Y'know, this stone castle with all its drafts really sucks!' we'd still be living with no computers.
    Now ain't that a grim thought?
  2. Quote:
    Originally Posted by Gaia View Post
    Hint. - GW was caught! - you have fought her before I presume so have some idea how hard that can be so why would you not expect something tough to guard her - I expected an AV the first time I ran it and was presently surprised to find only a Ballista.

    I remember the first time I did this and couldn't believe how easy it was running on top difficulty. GW just tore through the mobs but that was on my Dark/Dark corrupter so DN on the Ballista probably made a huge difference.
    That bears up on later runs - my Widow which should have been able to handle it easily was two shotted by the Ballista - Hosp and reset before it failed. The repeat attempt downed the Ballista but on low health and GW down to about half then she got hit by the Wardens.
    The heroside version otoh can be very nasty - I couldn't take her on my tank as it went - hit her once - HELD, click BF, DEAD. A trayload of purples allowed me to get her down to about 1/2 health before she got the lucky hits in - then quickly dead with her on full health.

    Ballistas are very definitely soloable without having to rely on temp pets and there are plenty of arcs where you come across them. The hardest I had was with my Fire/Fire Brute before he had any KB protection where he couldn't get the self heals off so died very quickly but my Corrupter, various Doms and even my petless MM have taken them down solo with varying degrees of difficulty.
    Indeed there are many other EBs that are much harder to solo - mostly the downgraded AVs/Heroes.

    Rikti Magi also spawn in some RWZ mishes so not just on the ship and they are also soloable - bring BFs if you're playing a squishy.
    I assume the Heroside version spawns her correctly as an AV/EB, though? Redside she has Boss level attacks and HP; not even standing a chance against an OP thing like a Ballista.
  3. The HO comparison isn't quite the same though.
    I'd be all for more things to buy with VG Merits, but why make the costume pieces so hard to unlock?

    Even IC, I see no logical reason for this, especially since nowadays the zone is open from level one but the merits only start at 35.
    In fact, IC there is even less reason for the armour to take so long to get, let alone in general terms.

    Maybe I'm just being picky. But the cost of all the costume parts is rather excessive.
  4. At least in some regards.

    First off, the drop rate of Merits on standard missions is rediculously low. Even in the RWZ, it's incredibly hard to get merits just by missioning. Your more likely to get 100 merits from the 2 merit end of mission reward you can get from logging off in the Vanguard Compound than by killing Rikti.

    Now, yes you can get great levels of VG Merits by doing ship raids...IF you can get a raid. They seem to have pretty much died off on Union (Where I lurk) where once they were an every Friday occurence, like clockwork.

    So, the 'main way of getting them' is now gone, if not forever then at least for the forseeable future. And yet, why should you have to do ship raids to get merits?
    In fact, why do the VG costume parts cost so much? Or why are they seperated into so many pieces?

    Why not lump all of them together (weapons included or not) and make it a 200 merit package? Or something? For such a great costume set, it's imensely frustrating to not be able to get the parts without grinding for hours and hours on Rikti missions where you aren't even guarenteed to get any reasonalbe drop rate.
    I remember outfitting my Vanguard Colonel with a good chunk of kit just from Rikti Missions. Part of this was he was a Sword/Shiled scrapper, part of it was sheer determination. It was a grind. A boring, boring, horrible grind.

    And then I got on a few decent ship raids and he was fully kitted...so, why the massive difference?
    Some people will probably disagree. But the Devs seem to be cracking down on 'Unrealistic to achieve' stuff, and right now this seems to be straying into that camp.
  5. /Signed
    /Signed
    /Signed
    /Signed
    /Signed
    /Signed

    Yup, that about covers it.
    Oh, and my personal gripe; For the LOVE of PETE can we get some more tech items please! Arcane has about twice as many as tech does, and all of them look better! >=[
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    If we DO get a new bashing weapon set, I'd like it to be a two-handed giant hammer, wielded sort of like how the Carnival Strongmen wield theirs.
    Hell, I'd love 'Two-Handed- to be an alternate animation option for the mace set. I made a guy with a hammer, once, and deleted him immediately because of how horrible it looked. I can't even stomach making a riot officer with baton and shield because the baton still has the mace fx, e.g the ripping sound and the flying sparks. Which looks...daft?

    Wielding a hammer and a shovel one handed like it does in Mace is a personal irritant of mine. That and on the Bane Spider power branch. All the powers are one handed, when we get to see the Wolf Spiders and Tac Ops at lower levels using maces two handed which, I feel at least, looks much better.

    More options are good. Lay out the tributes, and pray to BaBs, the Almighty
  7. Yup. I can't belive anyone would ask for old sk system back. Simply because that and the MM crippling were so very un-fun.
  8. Quote:
    Originally Posted by Zombie Man View Post
    Oh, cruel irony.

    That's the old wiki. The one abandoned because they would allow ads for Real Money Traders (the gold farmers who spam our in-game email) and is now maintained by the puppets of those RMTers.

    Please use: http://paragonwiki.com
    -uses flame thrower on favourites menu, before adding the correct wiki-

    Phew, that was lucky
  9. Ok, the targets in the shooting range are now not targetable at all.
    I know that maybe it's better, but...
    Can't we ranged types have stuff to blast at too?
  10. My main regret is not being so build savvy for the past...majority of the time I've been playing.

    My two mains and a couple of main alts have been respecced SO many times it's actually not funny.
    Build wise...Hmm. I don't think so. Not anything that I didn't actually re-roll.

    My one huge regret...deleting my Lvl 32 Psi/Psi Blaster to re-make her martial arts side...only to Delete THAT to go back to Psi/Psi! God that still smarts...
  11. So many mission memories that made my lab clang from the ringing of the facepalm...thanks, you damn fleshies!

    Yeah, I'll remember to avoid that one.

    Ho boy, where to start? The most recent one was the one from Sister Airla, with the bugged level 40 spawn in a lvl 37 mission, with a Ballista no less. God, that hurt. I wouldnt have minded if a) Ghost Widow had been just a normal escort who couldn't be defeated or b) She had AV level stats rather than Boss ones, which resulted in the Ballista pasting her.

    The Fur Bolg mission...owch. Managed to duo that with a scrapper friend and my emp/psi defender and ONLY because I had psi scream. Thank you gods for cone and aggro...Never have so many pumpkins caused so much stress.

    And yes, the stupid, stupid escorts and their stupid, stupid AI. I think it will get to the point where even non-players will know about Fusionette and Faultline and their 'Oh NO, not you two!'-ness. And the Rikti diplomant and the General who don't leave the map, that's another fun one. I tend to run to the exit door anyway, after making sure its clear...then LEGGING it so fast they lose me, and then clean out everything else, before fetching them again.

    The Lady Jane mission is actually easier Solo, as the spawns are smaller. Then you realise that, actually, shes not a bad fighter, especially when she starts bouncing CoT bosses off the walls with her pistols. They do some good damage, but are mostly single target. On teams, with larger spawns, she does die a lot, yes.

    Ugh...A.I. is a cruel thing at times.
    I know I can be
  12. Favourite Mission Arc Redside that I tend to outlevel the most:
    Billy Heck and the Family arc he runs.

    Sure, it's not world shaking at all. But eegads its fun

    T'be honest, I still think a ton of the high level Blueside stuff needs re-writing, simply because somebody had their rear-end engaged in hunt-office-hunt combo mode when they wrote most of it.

    Hunts should be occasional, not every other freaking mission, mkay?!
    /rant
  13. Quote:
    Originally Posted by Neo Shadowdream View Post
    Jerk!

    For those wondering.... write down the underlined letters
    Did it...
    ...
    Ok, I'll bite, what's it meant to say?
  14. I wondered if it was just my HuD messing up. Like the SG/Mission Map switch that sometimes happens in the SG Window.
    Seems not.

    /bug and hope?
  15. Quote:
    Originally Posted by Archon099 View Post
    I would have to agree with Memphis Bill on this one. Even if you don't tier the travel powers and make them all available at 6, if you do your first and second Mayhem/Safeguard missions, you'll have Fly and SJ powers that will last you for quite a while. My characters rarely pick up a travel power at 14 anymore and sometimes put it off until their 20s just because I had those temporary ones still working. Just gotta use them conservatively. And I'd end up getting them around lvl 6 anyway.

    The main problem I have with this is that generally they have tried to make the pools pretty balanced already and have done so rather well. By having different powers that do different things split into themed pools like this (instead of putting all the attacks in one pool and all the defensive moves in another), they have allowed us to not need to take quite as many pools. If I want my controller to be capable of close combat, I can get Air Superiority with my Fly travel power and not have to get two different pools (Travel and Offense). I can also get Boxing/Kick and Tough and not need to get an Offense set and a Defense set to push my total pools up to three. It's risking the chance to break what we already have working fine and potentially screw up a lot of heroes/villains powers. Good intentions, to be sure, but I just feel it wouldn't accomplish as much positive as negative in the end.

    --------------------

    That being said, I have an idea for the pools.

    Add more options in the pools.

    Pools have 4 options each. Patron/Epic Pools have been increased to provide more functionality, but not the normal pools.

    For example:

    Teleport:
    1. Recall Friend (Lvl 6)
    2. Teleport Foe (Lvl 6)
    3. Warp Strike (Lvl 6)
    4. Teleport (Lvl 14)
    5. Team Teleport (Lvl 20)
    6. Rift Jumping (Lvl 20)

    Since the other travel pools have an attack move, I thought TP could too. I pictured this move working kind of like a short ranged blast attack, but using melee damage multipliers. You click when within a range of maybe the short ranged blast moves like Cosmic Burst, and your character warps in really fast, attacks, and warps back to their previous position. The secondary effect could be an accuracy improvement over the other pool attacks since you are catching them off-guard.

    I also thought adding a final move with some defensive capabilities would be interesting too, since some of the other travel sets have them. Rift Jumping could be a way to avoid an attack by teleporting. Make it a click buff like Build Up, short duration but nice effect. Make it so when activated, your character will disappear when struck, causing the attack to miss, and you will be invisible and phased. After a few seconds or when you next attack, you will reappear in your current location. How it could play out is that the enemy is charging you and you click Rift Jumping. They swing and you disappear. You run a few yards away (travel powers should be suppressed for it to keep it from being overpowered) and shoot back, causing you to reappear. As far as they are concerned, you vanished and appeared behind them, never got hit, and shot back. Some would say this one-time avoidance thing would be dumb, but used right this could make you rather slippery. Not sure what the recharge and all would be on a move like this, but I don't see a minute or 1.5 minutes being unreasonable. Even a melee class would get the benefit of fully avoiding a move, if not also the potential to either run or get a stun in next.

    Other pools could do this too. The Flight pool could have a move like "Favorable Wind" that helps team endurance recovery for a short time. Leaping could have a move like "Into the Fray" that will be like Shield Charge, but with a knockdown effect only and no damage. Make the character's movement an arc instead of a straight line and you'd have an effective "dive into the fight" style move. The Speed pool could have a "Counterattack" move. It could be a temporary click buff that causes you to strike the opponent with half damage whenever you are hit, for a short time. There could be a streaky animation of your character, like with Shield Charge, that zooms over and back whenever you are attacked, and the person gets hurt. I figure it could last for a short time like Build Up. Ok, so half damage might be a bit much, considering you could have ten NPCs attacking the tank; for him to activate such a move, that would be crazy powerful, so perhaps just a base damage upon being hit would be better, but I digress. I mainly mean to point out possible additions to the thematic pools that exist.

    I'm by no means saying this should be done 100% as I suggested, but merely that having more diverse options in our pools would be great. I'm sure my ideas for new moves would need some balancing, but the general concept I think not only fits the pool, but can be used by most classes just fine while still providing a thematically relevant but new twist on the power set.
    /Signed. More options is always good.
  16. Techbot Alpha

    Defender Inherit

    Give them an inherent Stamina.
    /end of problems

    What? A guy can wish, right?
  17. Techbot Alpha

    Rent A NPC

    Quote:
    Originally Posted by Crim_the_Cold View Post
    Kind of like getting Faultline or Fusionette to team with you.
    I actually screamed at that.

    @Je Saist

    Quote:
    and don't forget Vanguard HVAS that can be bought with Rikti Merits.
    I hate it when people mention that. Raids seem to have gone from being a Friday regularity, like clockwork, to none existent Union side. I kid you not. It's depressing, seeing as I want VG armour on my defender...and the mission merit drop rate is so borked.
  18. Quote:
    Originally Posted by King_Moloch View Post

    Thing is, I believe they are designed this way on purpose. There is really no AT that can benefit from as many different IO set bonus combinations and use them to shine as drastically as a PB, WS or any character with the Energy Defense/Armor set.

    I think they were designed to be utter crap until you have the eight or nine billion infamy to pump into them to make them shine.
    That doesn't hold up to examination when IO's actually came after HEATs were in the game.
  19. Quote:
    Originally Posted by Fleeting Whisper View Post
    Because lethal (and smashing) are easy to justify critters having resistance to; they're simple physical trauma, and just about any sort of armoring will afford some protection from that.

    You could always go farm Carnies
    Or CoT. I love letting rip on those poncing mages with some S/L destruction, especially on teams Once you get past the damnable Ghost maps, where EVERYTHING is S/L resistant...
  20. Quote:
    Originally Posted by Raithnor_Mal View Post
    Doesn't that seem like an excessive use of slots though? Flying, Jumping, and Super-speed need at most 2-3 slots to be really workable as a Travel power. I find two good speed IOs fast enough to the point where I can barely control it.

    Teleport need close to four slot just to be usable to go from one end of the Zone to the other an not run out of slots.

    I've used all four modes of travel, even using super-speed in grandville and never really run into issues with NPCs I don't want to fight. Of the four, teleport is the most END intensive though.
    This and the slight clunkiness of TP tends to put me off it.
    I do love it in certain cases. But, right now, I know I find the end cost restrictive for more general use.
  21. Potted version:
    The new diff settings are good.
    However: The Boss spawning rules on lower xY and +Y diffs seem to be wonky.
    Is this WAI?

    /Potted

    And I agree.
  22. Quote:
    Originally Posted by Scientist_16 View Post

    Related aside: My Katana Scrapper has a macro'd taunt that quotes Sigfried from Soul Calibur upon victory. "I avoided your vitals. You'll live."
    Much win ^^
  23. Techbot Alpha

    Get rid of rep

    Quote:
    Originally Posted by Crazy_Dragon View Post
    ***********************est
    ....
    -turns his head sideways-
    -turns it the other way-
    -turns it back to front-
    -then upside down-

    Ok, I'll bite, what's it meant to be?
  24. Quote:
    Originally Posted by EvilGeko View Post
    So germane to this post, I'm running my Peacebringer through one of these terrible arcs that Memphis Bill tells me is supposed to be better than the VEAT arcs and here is the flimsy justification Sunstorm gives me for having to clear yet another map of Council:

    "If the Council knows what we're looking for, they're likely to alter or destroy the decryption key. So you had better arrest every villain in the place, to keep them guessing about our true intent."

    /drop mission
    /logoff - Since that mission was pure filler and he now wants me to go after a defector, probably on another damn Council map!

    All this in service to letting the heroes know that "Nictus are bad". Umm... dude, the heroes and villains whip Nictus behind 20 times a day in Cim. We get it. Darn, these Kheldians arc suck!
    I will say this for most of the older Heroside story stuff:
    It's dull. Jawachingly, toothnumbingly, nosebendingly dull.
    Defeat all. Defeat all. Hunt. Hostage. Deafeat all. Defeat all. DefeeaAAAAAAAHRAGRARHARGAR -flails madly, foaming at the mouth-

    If they went back and re-did the Missions (not the story, just the missions) and then gave the VEATs a DECENT story, or at least an alternative (traitor/loyalist?) then, well, win win?