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Posts
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Joined
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/Signed
And simply get rid of the likes of the 'mine-shaft' tunnel/cave maps. Tight spaces are NOT fun, except in some cases solo.
And please tweak Oranbega so the paths are not so obnoxious to find. -
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Quote:Alright, there's her. And one other police woman, who uses the exact same model. She's a hostage in the Hollows in 'Free Police from the Trolls' mission. She also has the most sappy dialogue. 'Oh, Character, I knew you'd come!'Sorry, I should have been more specific with the link:
http://wiki.cohtitan.com/wiki/City_R...zanne_Bernhard
/wilt
This is part of the reason I made my lady a SWAT member. And a sergeant. Any concept of wilting flowers are...well, sort of true. Wilting from the smoke of her cigarettes, maybe
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Quote:Pohsyb is on our side.
Escalation.
Next step.
Devastation.
*chlkk-CHLKK*
Let the hunt begin.
For the Emperor. -
Hrm.
Note: Stock up on incendiary rounds.
Let the hunt begin.
For Praetoria. -
Quote:It's Wally. Not Waldo.Perfect_Pain is Dev Trolling again. Thanks for making your motives so explicit.
Look for a new thread every week. It's like looking for Waldo or Hidden Mickeys.
I mean, of all the daft names the US publishers coulda given him...Sheesh.
Sure it's the actual reverse of Odlaw, but thats a poor reason to have a daft name. I challange anyone to find me a real person with the first name Waldo! -
Films and games, I find, tend to be a bad inspiration for realistic ranks. For the most part, anyway, especially big action Hollywood ones.
The most realistic I've seen is 'We Were Soldiers', where the Lieutenants are all heading platoons. I don't know if the SM (Sergeant Major) rank works like it does there, and that is an example of a Colonel being in a warzone, although that is based off real life event,s irrc. -shrug-
Wikipedia tends to be fairly accurate afaik on military ranks and such, simply because people will take the time to get that sort of stuff right. -
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Quote:I am Techbot Alpha.You're forgetting that an assault set usually has some kind of self buff in it. Build up, Aim, Drain Psyche, Power Boost, etc. If I were suggesting a martial arts set, though, I'd suggest a hybrid concept for it.
Martial Assault:
1. Snap Shot (archery)/ Pistols (dual pistols)
2. Thunder Kick
3. Aimed Shot (archery)/ Dual Wield (dual pistols)
4. Storm Kick
5. Balanced Chi (Conserve power clone)
6. Fist Full of Arrows (archery)/ Empty Clips (dual pistols)
7. Dragon's Tail
8. Crane Kick
9. Eagle's Claw
You'd choose the custom weapon you wanted in the costume section and that would lock you into what concept is available (either martial arts + archery or martial arts + pistols). You can essentially have both by having different costumes. Also, tweak the animations so you can kick with pistols in your hands and if you choose punches, you'll do them with pistols in your hands.
Continuing with other weapon assault set...
Ninja Assault:
1. Shuriken
2. Sting of the Wasp
3. Poison Star (ST ranged lethal dmg + DoT)
4. Soaring Dragon
5. Divine Avalanche
6. Exploding Shuriken
7. Lotus Drop
8. Iron Rain (trap summon, PBAoE lethal dmg, immobilize + slow)
9. Golden Dragonfly
Eh, requires making 2 new powers, one being basically impale the other being trip mine but with a flying blade explosion rather than one of fire. Anyway, give Katana shuriken ranged attacks so that you don't have 2 weapons to customize. The animations for the shuriken can easily be tweaked not to cause redraw from within the set.
Claw Assault:
1. Razor Claw (ST ranged lethal DoT)
2. Swipe
3. Strike
4. Focus
5. Build up
6. Slash
7. Spin
8. Shockwave
9. Eviscerate
Kind of a reach for this one. Focus comes earlier in the set but late for a 2nd ranged attack in an assault set. It's AoEs might have to be redistributed so they don't all come at the end.
I approve of this suggestion. -
Quote:I was going to say...that sounds like the logical thing to do. Even if his bodyguards shot you after that, theres a major flaw in giving you a weapon.Exactly. A famous philosopher (Kant? someone law professors like to talk about) posed the following scenario: A despot hands you a pistol and tells you to shoot the innocent political prisoner standing in front of you. If you don't do it, the despot will shoot you instead, then shoot the prisoner himself. The philosopher, whoever it was, asserted that the only moral option was to allow the despot to shoot you, since you'd be actively wronging the prisoner by shooting him. I've met any number of people in real life and many more in fiction who'd proudly tell the despot to kill them.
I believe those people are wrong. In this scenario, an activist becomes a martyr to self-determination and morality.
A hero shoots the despot instead. -
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Quote:Target marked.I would like to join the Resistance!
Now, you may ask yourself, why would a powerful politician like myself want to join in the Resistance?
Well, it's not to secretly work both sides for my own agenda, that's why!
So like, what are your secret plans and stuff?
Hostile collaboration confirmed.
Begin tracking... -
There is almost certainly some code broken that means all mob dialogue will play when you enter a zone, and that all their behaviour patterns that usually start then you aggro them/they become active will also begin sooner than it should do.
How to fix it? I haven't got the foggiest =S -
Deviant behaviour logged by the Seers.
Moving in for termination.
For the Emperor... -
Resistance is futile.
You can run, but you will tire. And there is nowhere to hide.
For the Emperor. -
Options. Gief options. Options are the stuff that Awesome comes from -nods-
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Quote:((If there is, she's calm, efficient and utterly lethal.Hang on a sec. Before I commit, I need to ask:
There isn't some Loyalist Preatorian version of Fusionette, is there? 'Cause that could send me over to the other side.
If there isn't, she got bumped off for being inefficient. Or she's kept locked up somewhere to keep Temblor in line.
Or she's part of the Resistance, and is just as fail as usual
))
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Quote:You can only run so long.My fellow Loyalists, remember to help stamp out any renegade thoughts of chaos within our pristine city walls. As powerful as our Psychic Friend Network is, the rats know how to hide themselves very well.
Long live Peace and Tranquility!
There is no place to hide.
Reporting for Duty.
In darkness we serve.
((Either gonna have to make a demon summoner, or another Praet themed toon
damnit ))
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Quote:Too many games companies are worried about 'Oh, we're going to get sued if we show evil as an option, let's make it really carp!'. At least thats how it comes across to me.This post sums up everything that is, and always has been, wrong with moral choices in video games. Any time a video game gives you a choice between being good or being evil, it's actually a choice between being good and being a jerkass. The game assumes you're following the "good" storyline, so evil can't be anything more than just a momentary, meaningless deviation. I think Fallout 3 handles it the best. If you're a dick and you murder 3Dog, the game gives you a middle finger and tells you to essentially figure it out yourself, then. Not that that changes anything, since Rivet City is a frikkin' LANDMARK. I would have SO loved it if dear old dad was hole up in a cave somewhere you'd NEVER find unless someone told you, and that you'd be SOL if you kill the only person who could know, but that's just me.
This is the big problem with City of Villains, too. It follows a sort of Dungeon Keeper "You are evil. Go wild!" mentality that still presents being evil as being anything between a mercenary and a jerkass. Smart, creative, charismatic villainy doesn't exist. You're a murderer, a monster, an opportunist with no larger goal than to die another day and maybe some day serve Arachnos. That's about as uninspired as it gets. You can make a hero who just does the right thing all the time and have a convincing plot, but you CANNOT make a villain who does the wrong thing every time and end up with anything other than goody silliness.
In a lot of these games, evil isn't evil at all. It's the opposite of good exactly. Which is often very, very stupid.
Personally, I see Praetoria as the "right" kind of evil. Believable, possibly justifiable, subtle yet very real. It's not just a bunch of people Mu-ha-ha-ing about how evil they are, it's an almost real person really trying to make something decent out of his world. I want to see the Loyalists vs. Resistance confrontation reflect that (and off the forums, but that's besides the point). Both factions can be drawn as completely justifiable, with one trying to fight for freedom from oppression while the other trying to fight for the security, safety and comfort of life under Tyrant. And I hope good and evil is drawn as a little more self-driven and a little less "go there and do that."
I'm trying to think of an example where it's been done well.
But an example of the sort of 'Grey Evil' if you will.
Ceasar is pretty much a smart Troll. He's big, he's built like a brick ****house and he's smart to boot. Now, he could just go 'Yeah, lets be evil'. But he's more of a business man. He grew up in Eastgate, skint broke. He wants to live out his days in comfort and somewhat decadant luxury. So he's going to make a profit.
He's good with people. The Customer deserves the best. He likes talking to people, learning things and having discussions, simply because he can. Yes, he occasionally has to order someone roughed up, and sometimes does it himself, again because he can.
Hardly 'Baby-eating' evil. Theres a lot of characters that aren't ebil-jeebil screaming bonkers Evil.
Dunno how it could be handled though. We've got some good writers at PS, so we just have to trust in them, really. -
Quote:She's a city official.Sure they do... I'm pretty certain there are low level missions that have female officers as contacts... maybe the cape mission.
Yup, cape mission: http://wiki.cohtitan.com/wiki/City_Representative
She's not PPD.
Most female officers seem to be player made. -
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I used to stray into PvP from time to time, often to have my own head handed to me fairly fast, but sometimes to claim a kill or two.
Since I13, less so. Union side btw.
I feel somewhat offended you left out Claws/Ninjitsu on stalkers
Claws is one of the two sets which has ranged attacks in it. And focus is one of the nicer ones, in my opinion anyhow.
Stalkers aren't as easy as they used to be. Reason? Every fool and his dog has some form of + perception these days.
One day, I'll get that stealth IO. Rikti Drones will die, and I might stray back to see if anyone is lurking
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Quote:That's not actually the graphics fault.
Remember the first time you wandered into Oranbega? How freaking cool it was after hour upon hour spent running missions in offices, warehouses & generic caves?
How long did it take for "hey cool!" to turn into "OMG not this nightmare again!"
Graphics are like that. They give an initial hit of enjoyment, but if what you're doing isn't entertaining they can't make entertaining.[/FONT]
Thats the fault of whatever no-good fleshling intern designed the Oranbega maps, and the offices with those 'snuck away in the corner' pathways which are SO FREAKING HORRIBLE TO NAVIGATE, THANK YOU VERY MUCH...
I hate the Circle of Thorns. No, that's not strong enough. I loathe and detest the Circle of Thorns with every micrfiliment. I hate their ghosts and their horrible resistances and debuffs. I despise their mages and their earthquakes and mental mezzing. But, most of all, I utterly detest their horrible, horrible cavern home with all it's damn labirynthine passages and caverns!
Yes, I'm tired. It's late. I fought Circle earlier on a SSK'd Brute with no mez shield, since he wasn't level 16 yet.
It left a few more scars
Seriously. Oranbega level design is shoddy. Really wish they would make it just a BIT less 'Just show me the damn door OUT, let alone forward!' -
Back Details.
Yeah, I can dream.
