Arilou

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  1. Quote:
    Originally Posted by Twisted Toon View Post
    They did not win against the DE. If they did, there wouldn't be the constant threat of the DE surrounding the, allegedly, only human city left on the Praetorian world. They're just managing to hold their own, despite the Resistance and us pesky Primal Earthers constantly interfering with their plans.

    But, yes. They are tough.
    It's not the only human city left. It is the capital of Earth. It has an airport and a seaport and numerous badges and storyarcs mention stuff coming in from the outside.

    I even seem to recall something about Praetoria being built at the heart of the Devouring Earth Presence (considering it's the place where the Hamidon spawns in Primal Earth, not unexpected) as a kind of "**** you!".
  2. I've made an AE arc.

    I think one guy played through it (And I asked him to do it, just so I could get the badge!)
  3. Quote:
    What WASN'T clever was the fight with a level 54 beefed-up bobcat who could one-shot every player who ever lived if she felt like it.
    You know that only happens if Neuron goes down first, right? Bobcat gets goes berserk once her boyfriend gets beaten. (at least it's not like the twins in Sigmar's Crypts in War, where you have to keep them at the same Health % or they'll start healing each other...)

    I do agree that Tin Mage was far less interesting, encounter-wise, than Apex.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    The Honoree himself isn't difficult, and I didn't find Holtz (the text calls her "he" but she's using a female model) hard to kill, either. I even stepped in and wiped out all the portal, then proceeded to smack down what must have been around 80 Rikti that had spawned by that point.

    What I was trying to say is that every time someone in Beta complained he couldn't fight the portals, he was told "You don't have to! And if you try to and can't, you're stupid!" This would all turn on its head if the mission were changed to where you DO have to fight the portals. Which it just might.
    No, you'd just have to find a different solution. (IE: kill the portals quickly)
  5. Quote:
    Originally Posted by FredrikSvanberg View Post
    Maybe they want Tin Man and Apex to provide some challenge even for characters level-shifted many times over. It's geared towards future Incarnates as well as the present ones. I do agree on one thing though: Praetorians aren't that tough. Malta isn't that tough. Those things makes no sense. But I'll roll with it. I enjoyed playing both TFs even though we didn't even complete them. One time some complete morons quit on us as we were about to fight Meuron/Boobcat and the other we just couldn't damage Battle Maiden fast enough. I still thought the new challenges were fun - not the purple enemies but the tactical stuff. I think it's ridiculous to try to make us believe that the completely incompetent idiots that populate Praetoria are able to build war-machines of such power, in those numbers, however. I'm just going to imagine that they come from another Praetoria where the Praetors aren't all bumbling buffoons.
    Praetorians are fairly though (remember, we've been fighting the police until now, and these are the army) they fought a word-war against the DE and won. They're a pretty advanced society tech-wise and have adopted it to an extensive degree. Praetorians being tougher than primals is completely acceptable.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Um... No, nothing of the sort. Only very few stories actually tell YOUR story. Off the top of my head, those can be narrowed down to the cape mission, the aura mission, Time After Time, Automatic Villainy and the Dean McArthur -> Leonard storyline. I'm probably forgetting some (like the alternate world that the alternate you destroyed) but most of the arcs available out there do not, in fact, have anything to do with out characters other than by the proxy of player. Division: Line, for instance, never really claims to do anything to me, require anything specific to me or change anything about me.

    Furthermore, Task Forces cannot be argued to be "your story" simply because of how they're written. Not only do contacts only ever address the Task Force in general and never people in particular, but none of these Task Forces give you clues explaining what "you" did and what happened to "you." Yes, the Respec trials do have "you" exposed to radiation, but that's a side effect of the story.

    The Incarnate arc is, in quite a few ways, a hero's journey. It's a personal arc revolving around the acquisition of personal power. I'm not against people doing this arc in teams - to each their own. But to each their own, I would rather like to not HAVE to bring other people if I didn't want to.

    ---

    Let me put it like this: Evil Geko has been going around the threads, telling people that they don't have to fight the spawning portals, and can instead pull Holtz and the Honoree out of the room. That as a solution to people who didn't like and couldn't fight huge swaths of endlessly-spawning Rikti. The whole idea was that this was a place where people are supposed to be "smart," not where they'd need a specific build.

    Now imagine if tomorrow the developers decided that they didn't want that to be possible and made neither Holtz nor the Honoree able to leave that room so you HAD to fight them amid the portals? I'm sure at least a few people will slam their dicks on the table and proclaim "YES! FINALLY IT'S HARDER!!!" like always happens no matter the change, but it would indeed render quite a few arguments FOR the arc obsolete.

    I have nothing against the Tin Mage TF or TFs in general, even if I don't really want to do them. I just ask that not every damn thing to do with Incarnates be turned into a Task Force.
    Even Honoree is quite doable, all you have to do is get in there, kill a portal (which should be doable before you die for anyone who picked an attack power at some point) die, go back, and rinse-repeat.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    All this proves to me is you didn't actually read the thread before posting your character assasination on me. Here, let me save you the leg work:



    Trapdoor's difficulty is not and has never been surviving. He's not that tough an EB one on one. The problem is killing him while he's being healed by his bifurcations, which was easy to do when you could pull him away from them. Having to fight him WITH the things healing him, however, creates the problem of how to even kill him at all. He could stand still and not move and that would still be a problem.
    Isn't the point to pull him into the lava?
  8. Malta is just that good, they're power-players on equal levels with everyone else. They're just tech-based.

    Also, Cole is sapping your powers.
  9. Quote:
    Originally Posted by Jetpack View Post
    How about a shard for completing an alignment mission? That would be a guaranteed shard every 2 days. Not sure it makes much sense with the lore, but it would be something.

    Edit - I'm not actually proposing this - I think merits are enough for an alignment mission, but just an idea.

    I would prefer some Incarnate story arcs that provide shards, but that would be a lot of work for mission creators.
    I actually proposed something similar: Either you could get to pick between an A-merit or a shard at mission completion, or you can just hand in an A-merit for a shard at the merit-vendor.
  10. Quote:
    Originally Posted by Jet_Boy View Post
    BP are so underused.
    'strewth!

    BP. They pose an interesting (and occasionally EXTREMELY ANNOYING challenge) what with their weak minions and incredibly strong LT's.

    Malta: Love to hate 'em

    CoT: Huge variety of enemies.

    Arachnos: Ditto, much more fun to fight than Longbow.

    Tsoo: Mine (and many others) first encounter with heavily mezzing enemies. (DAMN YOU YELLOW INK-MEN!)

    Enemies I don't like:

    Sky Raiders: They're annoying (teleporters! Force fields!) but not really challenging.

    Longbow: All their troops feel very samey (except the wardens, and you don't meet them that often solo)
  11. Yeah... When we did Tin Mage for the first time I think we had what, two deaths? Three?

    Admittedly we had a fairly optimized gang and we were on vent, but not really fully optimized.
  12. Huh, interesting how high Cold Domination features on the list. Considering I don't think I've ever seen a cold domination character...
  13. Arilou

    Tip Missions

    I also like the Rogue morality mission for 50's. When the Arachnos liaison is like "Okay, go crash this mecha into an apartment complex." and you're like "No, that's just stupid."

    Also, I kind of have a soft spot for Overdrive
  14. Arilou

    Tip Missions

    I love the 50's her morality mish where you break into Grandville, beat up a bunch of arbiters and rescue a would-be executed Bane Spider.

    Also the tip where you get to talk to the Center is pretty cool. And the one where you rob the spirit-world
  15. Quote:
    Originally Posted by bAss_ackwards View Post
    When City of Villains was announced and they were talking about how Grandville was going to be a "vertical" zone, I think my imagination really went crazy and I thought it was going to be a ridiculously tall city with lots of stuff happening from top to bottom. Turns out it is tall with most of the stuff happening on the ground floor.
    I thought it would be a city built into the wall of a cliff or something.
  16. "t ends with you LEARNING about the invasion as it's being planned."

    The Warden arc ends with you destroying the portal, presumably ending the threat for the foreseeable future (IE: until the 50's)
  17. However, you don't have to STAY a villain to get the Patron pools, just unlock them and you'll be fine.

    That said: The Cake is a Lie.
  18. "that is a change doable in five minutes, yet those are five minutes which have not been spared in SIX YEARS."

    Five minutes to make the change, the push it through QA, make sure it doesen't break something somewhere, check out so it coheres with everything else...

    "
    And I still don't understand why we were surprised that Praetorians wanted to invade us when we knew that at level 20. "

    Because half the praetorian arcs ends with you stopping the invasion.
  19. Okay, I'm thinking about my Axe/Shield brute fresh out of Praetoria. And what exactly to do with him. (so he's around level 20-ish currently)

    1. I have endurance issues. even with fully slotted Stamina. Should I just bite the bullet and slot endredux in my attacks?
    2. Axe seems to do very nice burst damage with some control, but as said, endurance is an issue. Any slotting suggestions? (IO sets etc?) Seems to have relatively few options for slotting in attacks (PBAOE, Melee Attacks and Knock sets seems to be it)
    3. Overall my main issue seems to be endurance (the same as with my SS/Inv brute in fact) just using stamina doesen't seem to cut it.
    4. Any skippable powers (although with Inherent Stamina i'm more likely to run out of slots)
  20. Arilou

    Too much Alpha?

    Or, you know, the Dev's could just look at median time to complete a TF, rather than average.
  21. Quote:
    Originally Posted by bAss_ackwards View Post
    Perhaps I should've expanded. Melee ATs aren't as disadvantaged as others have said them to be if you simply keep Battle Maiden moving. It hasn't been hard for me to do thus far, and I don't even have Confront.
    In our run our main issue was actually that we kept accidentally mezzing BM, which made it really annoying to get her out of the patches.
  22. "Melee ATs aren't at a disadvantage when fighting Battle Maiden."

    This I disagree with. Sure, it's perfectly doable (not even that hard) with an all-melee team, but they're certainly at a disadvantage compared to different team.
  23. Quote:
    Originally Posted by Carnifax_NA View Post
    There is a progress-based path though, things like the Lady Grey TF and the other recent end-game TFs (obviously not the i19 ones).
    I was thinking mostly for soloing. I don't think the incarnate drop rate is unreasonable (in fact I'd lower it slightly) but I do think there should be a way to gain shards consistently (a-merits would seem a decent enough proxy, and I'm surprised it doesen't happen already)
  24. Quote:
    Originally Posted by MajorPrankster View Post
    While I do, I think, understand your viewpoint on wanting the game to not be real life Sam, this statement is just not true.

    I do not think the time and effort involved to attain the highest tier of power in City to be, in any way, 'too much' and I have NOT reached it. I am close on a couple of 50's, but not really there.

    Effort must be expended in an MMO to attain the various tiers of power if it is going to thrive. Doom on God-Mode is fun for an hour or so and then I don't want to play it again.

    I would be out the door and I think there are quite a few that would be in line with me to leave, if this game was nothing more than Gauntlet with a Hero skin. It may well attract other to replace those that leave who enjoy such a play style, but I do not think there are enough to make it thrive as an MMO.

    If the particular effort involved is not pleasant for one as a gamer, then by all means, find something fun. That's why I stay here, even after trying pretty much all the others.

    One of the edge topics this is really hitting on for me is the notion of the game ever being 'work'. Sure there are portions that are tedious now and then. There are certainly portions that are time consuming.

    But Work? Right now, I am an IT Director. For years I was a waiter and many other things. During all of that time, there has never been any game I found to be 'work'. Tedious, time consuming or simply not fun, but 'work' never enters into it for me, personally.

    I think the problem is that some people in general think that just because there is an item in an MMO, no matter if it is a weapon, a badge or an enhancement, that they are entitled to have that item simply because they bought the game. Not even single player games are built with that in mind. Some level of effort must be expended to attain the goodies in a game.
    Well, that depends, I think. I play WAR semi-seriously and when you're guildmates need you to do something you don't really want/need to do (but you do it becuase yuo feel an obligation, and becuase they'll help you with your stuff in return) that CAN feel a bit like work p
  25. Here's some food for thought:

    I loathe randomness. I loathe random drops. I have no issues with grinding for hours (ah, carding T-Rexaurs in the Training Facility in FFVIII...) as long as there's some tangible progress (even if slow)

    Random drops are annoying because they're well, random. I love the new alignment merit syste for that reason, it means you can still get your purples if you feel like it, and you're not reliant on drops.

    I DO think Ahat an option of purchasing INcarnate Shards for A-merits would be nice (doesen't have to be much, a 1-1 ratio would suffice) simply to avoid the randomness issue.

    I have no problem with random drops in ADDITION to progress-based rewards, but there should *always* be a progress-based path as well.

    AS for difficulty... As you reach te end-game, expect it o get harder. This is almost univerally true.