Arilou

Renowned
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  1. Quote:
    Paragon Studio employess have to sign NDAs upon their termination which keeps them from discussing the closure of the studio.
    Err... The ****? How is that even remotely legal? How can they force you to sign something like that as they are firing you?
  2. Quote:
    Originally Posted by Brillig View Post
    Oh come on. Layoffs almost always happen without warning. Also I'd point out that the Paragon staff that have been posting haven't been raging. It's entirely possible that they knew this could happen.

    I guess Koreans don't know the rule about not laying people off on a Friday though.
    America is a scary place.
  3. I'm pretty sure a pirated server could be set-up, I know there were a few of WOW back in the day.
  4. Thanks to the devs, you've been great, the amount of contact and interaction with the devs has, honestly, been better than anything I've ever seen.

    Hope you guys find new (and preferably better paid and more secure) jobs.
  5. Quote:
    Originally Posted by TheShattered View Post
    This please.
    Thirded.
  6. Quote:
    Originally Posted by rian_frostdrake View Post
    very few places are union anymore. may be going to a job that is soon, but in general, most places are not union.
    Honestly, that's the baffling thing. What's a union workplace? Surely individuals are members of unions, not workplaces?
  7. Quote:
    Originally Posted by EvilGeko View Post
    In a professional shop like a game studio, absolutely. It's only in unionized workplaces and certain industries that there's any notice requirements.
    *blink* You mean there are workplaces when people don't belong to unions? (that aren't y'know, short-term stuff?)

    That's... kind of creepy.
  8. I'm already playing SWTOR. Might start playing more Star Trek Online, and might try out Secret World. But yeah, not trying GW2 after this.
  9. I'm kind of shocked at how quickly this went, can you really fire someone without notice like this in the US?
  10. Awww, too bad they're just one-color... Hard to get the right nuance then.

    Still, YEAH! KIRBY DOTS!
  11. Arilou

    Anime and CoX

    Actually there's at least one marvel super hero with planet-destroying powers who's been hanging around for quite a while. Dosen't have a solo book anymore, but still gets the occasional mini now and then.
  12. I always assumed the Clockwork were nonsentient puppets, but the CWK doesen't know this: He thinks they're alive (and that he is their king)
  13. Quote:
    Originally Posted by Mad Grim View Post
    Pics or it didn't happen.
    There's one spawn somewhere of a Skull (I think) holding a purse and just going "MINE! MINE! MINE!"
  14. Arilou

    Anime and CoX

    Honestly, a lot of people hasn't seen much anime.

    Heck, there's even a genuinely superhero (in the western sense) anime: Tiger & Bunny. (It's good! And surprisingly idealistic for the rather cynical premise)

    Quote:
    Normal people are either ignored, are set dressing, or are an annoyance.
    That really isn't the case in a lot of anime: Even in the kind of "ordinary person gets superpowers" kind of show, there's usually a normal "secret keeper" of some sort.

    Quote:
    Collateral damage (in series where it occurs) is considered part of the Wow Factor of how powerful said person is, without regard to the hundreds or, in some case of shows such as Dragonball Z and Advent Children, millions of casualties.
    Bokurano (where one can argue collateral damage is part of the overall point) Gundam (which in most incarnations has to deal with precisely this) not to mention a lot of the supernatural shows have explicit mechanics to prevent collateral damage. (like the barriers in X, for instance, similar stuff shows up reasonably often.

    Quote:
    The idea of using their powers to save people from a burning building, stopping a mundane bank robbery, or any of the dozens of Western comics scenarios never seem to play out. Further, those scenarios never seem to occur to Anime protagonists.
    It's actually fairly common (enough to be deliberately subverted, called out, lampshaded, etc. etc.) The classic seems to be "save a girl from being attacked" though.
  15. Arilou

    Of TankMages

    Quote:
    Originally Posted by PRAF68_EU View Post
    Personally, I think both role and playstyle should be considered, but there should be enough inbuilt flexibility to allow variation.

    I quite like my "Retaliator" AT idea:

    Primary role: Tank, Secondary role: ranged damage

    Primary powerset: Defence
    Secondary powerset: Assault

    HP: Between Brute and Tanker, def/res values: as tank, but res capped at 85%. Ranged and melee damage mods: 0.75/0.75.

    Inherent: Retaliation. As the Retaliator is attacked, their "retaliation bar" fills. When it is full, they can activate the "Retaliation button". This causes attacks to do double damage (scrapper critical style) and gives a +25% to-hit bonus for 20 seconds.

    Inherent part 2: Assault-voke. All attacks proc a 5' radius taunt. Unlike punch-voke, this is coded in the same way as Interface, rather than hard-coded into attacks. When Retaliation is active, Assault-voke is turned off.
    I'd probably put the values a bit lower. (no AT with defences of a tank should ever outdamage a a blaster, even temporarily) But the general idea seems sound.
  16. Quote:
    Originally Posted by Stone Daemon View Post
    Obviously, it's time for some Protoss action.
    You mean Rikti?
  17. Quote:
    Originally Posted by Doc_Reverend View Post
    Have to agree with Sam here. I'm kind of curious as to what people have in mind here when they think "scythe." Because this is a scythe in action:



    It's a farming tool. It's really on designed to be held one way. The Grim Reaper carries one not because he's such a big badass, but because when the Reaper became a symbol the Black Death was tearing it's way through Europe. The Reaper was carving through humanity like a farmer does wheat. As if humanity itself is being harvested. It's the lack of individuality.

    I don't think there's any history ever of it being used in warfare, beyond the occasional desperate peasant who picked up the closest thing to a weapon he owned (which is also where kama, nunchuku, and similar martial arts weapons come from: they're farming tools). It's wildly impractical as a weapon. Because while anime may show it doing big fast sweeps and stuff, you know what a scythe mainly is? Heavy and slow and easily breakable.

    But this is superhero stuff, so whatever. I can see one maybe as a Titan Weapon, though I notice that Titan Weapons don't really extend out to the left or right very far. Still possible. I don't see one as a Staff, though. In large part, this is due to how staffs animate. With all that flailing around, you'll likely catch yourself on the blade.

    But you should establish what you mean by "scythe": do you mean the real world farmer's harvest tool, or the anime sideways blade on a stick?

    Though I do want spears for staff melee. I want everything from a standard pilum to a boar spear to a magical anime harpoon.
    There's actually such a thing as a war scythe: http://en.wikipedia.org/wiki/War_scythe

    ... But as you can see, the first thing you do when you want to make a scythe into a decent weapon is turn the blade.
  18. Arilou

    Of TankMages

    Quote:
    Your parenthesis is where this stops being a role, that's what I'm saying.
    No it isn't: It's just a different way of fulfilling a role. (eg. Fortunata's in this game can fulfill the roles of "defence", "buff", "damage" and "control" to various degrees)

    Castle was asking you (at least the way you phrased it) "What would this AT do? What would make it worth implementing?"

    Take D&D, for example, there's usually a "utility role" (disarm trap, get locks, etc.) you can get a rogue to do that, or a wizard with the right selection of spells, or even an unconventionally built paladin, but they're all fulfilling the same role: That of the "getting you past obstacles guy"


    Quote:
    As such, I firmly believe that at this stage in the game's development, "doing the same thing as everyone else but in a different way" is role enough. We already have most of the super powers covered. All that's left is to think up new ways to combine them, even if those new combinations aren't necessarily better specialists than the old ones.

    I keep bringing up the Power Armour Gatling Gun Guy not because I want a character who's better than Blasters and Tankers, but just because I want a character with a gun who's also designed to not be squishy. What role would that serve on a team? Kill stuff. Ain't that good enough?
    Here's where we gets back to the thread starter: The definition of a Tank-mage is *a character that can fulfill every role better than the others*. (or at least several of them, it doesen't have to be EVERY role) As mentioned, generalist is a role too: Or even pseudo-generalist. A ranged-tank archetype would be capable of performing (presumably) the roles of ranged damage and defences: Not neccessarily a bad idea, but it would have to be balanced carefully against the rather finicky ranged/melee dynamics the game has. (basically, damage is going to have to be relatively low)

    EDIT: I should note that even "regular" contend can become unwinnable if you don't have sufficient of the right type of role (usually, but not always, damage) I remember running TF's on teams of eight where the characters were underlevelled/badly built/had an unfortunate combination of sets to the degree where we just couldn't put out enough DPS to overcome the AV's regen.
  19. Arilou

    Of TankMages

    Quote:
    You're right, you can say the same for a lot of MMOs, but most aren't designed to work with any mish-mash of characters. WoW raids still don't let you go unless you have people commit to play tank, healer and damage dealer and even ******* Tera tells you to get a tank, someone to heal and someone to deal damage. What's wrong with the Holy Trinity is that it's strict with its roles and if you don't fill those roles, you fail.
    That's no different than COH really, you still need A) Enough damage to kill the stuff you're up against and B) enough survivability to live long enough to deal said damage.

    There are lots of ways to achieve either of these things in this game, but ultimately, that's what it comes down to. (exception: Stealthing missions)

    So yes, everyone needs to fill one of those roles: That or said person is literally not contributing. (except perhaps by his or her stunning social skills and witty banter, a sadly unrewarded MMO ability) Now, the system in COH is fairly flexible: There's a lot of ways to provide mitigation (controls, defensive sets, buffs, tanking...) and also ways to increase damage. But the point is, in order for a new AT to be worth the dev's precious time. (they probably have tons of things planned they'll never get out... I'm sure they'll tell us if they run out of ideas) it has to provide something: It has to do something that another AT isn't doing. (or at least do the same thing in a sufficiently different way to be interesting)

    And yes, "jack of all trades, master of none" is a role in itself. (though rather hard to balance, it tends to become either "Master of All" or "Master of None", although I must say the VEAT's work pretty well)
  20. Arilou

    Of TankMages

    Quote:
    Originally Posted by Samuel_Tow View Post
    I'm with Arcana on this one. I've seen reactions to "more power" suggestions take arguments to an extreme and suggest we're asking for all powers at level 1 and an insta-kill button when that's really not the case. Level progression, increasing in strength and going through the whole experience are a major part of this game. Losing all of this would not just be a mistake, but it would harm the game, as well. I, myself, don't really mind my characters not being godlike at the start, even when they're supposed to be literal gods. Explanations for why their power is being suppressed FOR NOW aren't that hard to come by.

    However, I don't think that extends to class balance. To me, class balance isn't so much "part of the game" as it's a safety net to ensure greater replayability. We have to ensure there's a reason to play every AT, at the very least for the people who enjoy their respective playstyles, and we need to ensure people don't feel stupid for picking an AT they like which is somehow objectively inferior. But what that DOESN'T mean is that we need to stick to the old "rock-paper-scissors" approach of the holy trinity. I think we're well past trying to figure out what "role" each character is supposed to have on a team.

    Once upon a team, I PMed an AT suggestion directly to Castle (on request by posters from the suggestion thread) and his reply was, in part, to ask what role this AT would serve on a team. At the time, his question made sense, this was years ago, but now? I really don't think this is relevant any more, because it kind of sort of assumes a system where characters are defined by what they NEED to do but CAN'T, for which role another on the team is needed. To me, the game as I see it now has only one major role - help kill stuff. Because this can be accomplished in so many different ways by so many different combinations of characters, I really don't think we should keep asking what this character's role is.
    But that's true in every game. Even the most restrictive trinity-style MMO's still is all about killing stuff, and how to do so.
  21. If you want to solo why on earth are you playing Empathy in the first place?

    It doesen't even make any sense conceptually: You can't really empathize much with yourself.
  22. Huh, to me the quality of the writing has more or less steadily risen. (with some dips here and there) the pinnacle of writing in this game being Praetoria. (which was badly mishandled in the post-praetoria itself content, but that's a different matter)
  23. Mortimer Kal and ITF are, as mentioned, really good.

    STF and LRSF are also fun, as are Apex/Tin Mage.

    Lady Grey and the Reichsmann TF's are beneath those: They just feel more tedious.
  24. Arilou

    Of TankMages

    Quote:
    Originally Posted by Johnny_Butane View Post
    Except we already allow, for example, Scrappers or Tankers to get many ranged attacks, of varying degrees of potency, even very early in their lives, and the game didn't crumble to the ground.

    Nemesis Staff, Blackwand, Chaingun, EMP Glove and many many more.
    And you can have all of them at once, for the most part.

    So why then should a Scrapper have to wait until level 41 for Laser Beam Eyes, which is admittedly not that great of an attack? Why should that same Scrapper be allowed Fire Ball, but Bullet Rain is off limits?

    The fact that we let Blasters get Hibernate, Temp Invulnerability or Force of Nature at all but wag a finger at them and tell them "but not until your 40s" doesn't make a lick of sense either.

    The lion's share of powers (that aren't native to their AT) that people want to realize their concepts are already in the game. We just force them to wait until their character is almost 50 to have what usually amounts to a flavour power, or deny them the power they want while allowing them to have mechanically comparable equivalents from other concepts. We let a Brute have 15 different medium damage ranged attack temp/vet powers they can have by level 10, but tell them Dual Wield, Mental Blast or Lightning Bolt that would actually cost them a power pick are off limits.


    Balance is all well and good, but the game already allows for some powers while inconsistently and hypocritically not allowing others of comparable or even less worth. And it dictates when you can have powers, but not in any logical or rational manner, certainly not based on how potent they are.


    .
    So what you want is, essentially, a points-based classless system?

    There's nothing wrong with that.

    It's not this game, however.
  25. Sweet. Now the big question.... What to make, what to make...

    Beast/Nature? Plant/Nature? Water/Nature?