-
Posts
1016 -
Joined
-
[ QUOTE ]
Are you changing the plan at all for the AV buffs at all? Or are Mitos different?
[/ QUOTE ]
The Mitos aren't classed as AVs anymore so afaik the recent changes haven't affected them (still have the same number hps as before) -
Will be there with the PA droppers as always
-
Just thought I'd post my own fire/kin build which I use with great succes.
About Acrobatics.
I definately think you should go for it. Inertial Reduction is a really nice power and better than Super Jump IMO because of the unsurpressed movement but if you're going for acrobatics you might aswell take SJ and skip IR.
You will be standing in the middle of each mob and it's very annoying to be knocked back, missing a heal, fulcrum etc.
About Cinders.
It's not needed because of the flashfire + fire cages combo but it's very very nice to have...i'd say take it.
---------------------------------------------
Name: Arch Jackson
Level: 50
Archetype: Controller
Primary: Fire Control
Secondary: Kinetics
---------------------------------------------
01) --> Char==> Acc(1) Acc(3) Rechg(5) Rechg(5) Hold(7) Hold(9)
01) --> Transfusion==> Acc(1) Acc(3) Rechg(7) Heal(9) Heal(11) Heal(50)
02) --> Siphon Power==> Acc(2) Acc(17)
04) --> Fire Cages==> Acc(4) Acc(29) EndRdx(40)
06) --> Combat Jumping==> Jump(6)
08) --> Hurdle==> Jump(8) Jump(46)
10) --> Siphon Speed==> Acc(10) Acc(11) Rechg(37) Rechg(40) Rechg(43)
12) --> Flashfire==> Acc(12) Acc(13) Rechg(13) Rechg(15) DisDur(15) DisDur(17)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)
18) --> Cinders==> Acc(18) Acc(19) Rechg(19) Rechg(21) Hold(21) Hold(25)
20) --> Speed Boost==> EndMod(20) EndMod(31) EndMod(34)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Hot Feet==> Dmg(24) Dmg(25) Dmg(27) EndRdx(27) EndRdx(31) EndRdx(46)
26) --> Acrobatics==> EndRdx(26) EndRdx(29)
28) --> Hasten==> Rechg(28) Rechg(34) Rechg(34)
30) --> Super Speed==> Run(30) EndRdx(31)
32) --> Fire Imps==> Acc(32) Dmg(33) Dmg(33) Dmg(33)
35) --> Transference==> Acc(35) Acc(36) Rechg(36) Rechg(36) EndMod(37) EndMod(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Fire Ball==> Acc(41) Acc(42) Rechg(42) Dmg(42) Dmg(43) Dmg(43)
44) --> Fire Shield==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45) DmgRes(46)
47) --> Fire Blast==> Acc(47) Acc(48) Rechg(48) Dmg(48) Dmg(50) Dmg(50)
49) --> Recall Friend==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Rechg(2)
--------------------------------------------- -
I entered as a sub because I got asked to not to permanently take over someones place.
I didn't enter the tournament from the start since I didn't know if I was gonna be able to make the fights so please remove me from the roster again Captain Morgan.
Oh...I'm Arch Sector btw -
erm Kin?? What are you on about??
First off...we're not farming it (guess it can viewed as such since we've been succesful each time since Xanthus took over leadership of the raids).
As WarEngine said we've been doing raids once a month and have now begun fortnightly raids, as we believe it's fun and a big social thing on Defiant.
As I can read from your posts you don't feel it's fair if people has more earned Hami Os than you and thus feel the need to actually cheat by copying over the same Hami Os over and over again?
If you feel the need to do this then please do but I personnally disapprove of cheating and as a Defiant PvPer I can safely say we've never done this and never intend to do so. -
Imaginary told me to post this:
Blind has a 60% sleep component (which has a very small AoE) -
Recently caved in and made me a Bots/FF MM...yes I know, I'm very original
So? most guides I've read always states that the slotting of Assault Bot should be 2 acc, 3 dmg so my question is:
Isn't there any need for the 6th slot in it? I was thinking of Dis Dur myself or isn't it worth slotting for?
I know it may be a mistake in HeroBuilder that it takes it (wouldn't be the first time! )
Help appreciated. -
Smoke is autohit in PvE but needs accuracies in PvP (unless they changed it again?)
Cinders is not a must for PvE as you said yourself but it's really nice to have...pretty much useless in PvP
Hotfeet is absolutely awesome in PvE and I would recommend slotting it 3 end reds, 3 dmg, doesnt need accuracies in PvE. For pre i7 PvP it interupts AS because of the slow debuff (and the damage if it hits) but only the damagepart and not the debuff will interupt AS after i7 so if you take it put a accuracy in it.
As Nightbringer said you should always be moving and Hotfeet uses a massive amount of end so it's a matter of playstyle/priorities really.
Hover? Why would you want a power that makes you a sitting duck? Get something else.
Bonfire is fine if you plan do stand still all the time in it....don't get it! -
Used the build below in the RV testserver event with great succes (apart from the post lvl 40 powers/slots of course)
---------------------------------------------
Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Empathy
---------------------------------------------
01) --> Blind==> Acc(1) Acc(3) Rechg(3) Rechg(5) Hold(5) Hold(43)
01) --> Healing Aura==> Heal(1) Heal(7) Heal(7) Rechg(9) Rechg(9) Rechg(11)
02) --> Heal Other==> Heal(2) Heal(11) Heal(13) Rechg(13) Rechg(15) Range(15)
04) --> Absorb Pain==> Heal(4) Heal(17) Heal(17) Rechg(19) Rechg(19) Range(21)
06) --> Hasten==> Rechg(6) Rechg(21) Rechg(23)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(23) EndRdx(25)
10) --> Hurdle==> Jump(10) Jump(40) Jump(50)
12) --> Combat Jumping==> Jump(12) Jump(46)
14) --> Super Speed==> Run(14)
16) --> Clear Mind==> Range(16) Range(46)
18) --> Swift==> Run(18)
20) --> Stamina==> EndMod(20) EndMod(25) EndMod(27)
22) --> Fortitude==> Rechg(22) Rechg(27) Rechg(29) DefBuf(29) DefBuf(31) DefBuf(31)
24) --> Super Jump==> Jump(24) EndRdx(50)
26) --> Spectral Terror==> Acc(26) Fear(48) Range(50)
28) --> Recovery Aura==> Rechg(28) Rechg(31) Rechg(33)
30) --> Acrobatics==> EndRdx(30) EndRdx(33)
32) --> Phantom Army==> Rechg(32) Rechg(33) Rechg(34) Dmg(34) Dmg(34) Dmg(37)
35) --> Regeneration Aura==> Rechg(35) Rechg(36) Rechg(36) Heal(36) Heal(37) Heal(37)
38) --> Adrenalin Boost==> Rechg(38) Rechg(39) Rechg(39) Heal(39) Heal(40) EndMod(40)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45) DmgRes(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Resurrect==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Very good surviability and I believe youve overslotted with end reds in your build. The build above will never run out of endurance but if you should get close to 0 end.....theres alwats Recovery Aura
Resurrect at lvl 50...well...had to get something. -
Storm has the best synergy with Grav
-
[ QUOTE ]
[ QUOTE ]
Another handy aspect is the toggledrop aspect of FB. Now it has a 33% (iirc) chance of doing a toggledrop, not sure how big this number will be in issue 7.
[/ QUOTE ]Propably 5%, since that's what brawl is dropping to.
[/ QUOTE ]
Numbers aren't important regarding toggledropping anymore as it will be practically non existant after i7 (+ toggledropping with FB now is fairly rare anyway) -
Most things have already been said so I'll reply to the slotting
[ QUOTE ]
---------------------------------------------
Name:
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Storm Summoning
---------------------------------------------
01) --> Crush==> Acc(1) Acc(3) Immob(37) Dmg(37)
Basically only take this if you want some lowlvl dmg. Skip the immob dur, since the baseduration is pretty long. Put some more dmg in here if you want to have this power.
01) --> Gale==> Acc(1)
Well, you got to take this power, if you have a spare slot put 1 more acc in it...so it hits when you use it 1 of the 5 times from lvl 1 - 50
02) --> Lift==> Acc(2) Acc(3) Dmg(36) Dmg(36) Dmg(43)
Looks good, could put a recharge in it if you have the extra slot.
04) --> Gravity Distortion==> Acc(4) Acc(5) Acc(5) Hold(9) Hold(15) Hold(17)
Get this power at lvl 2. It's your bread and butter power and it will be the one you use the most from lvl 1 - 50. Slot this 2 acc, 2 rech, 2 hold
06) --> Propel==> Acc(6) Acc(7) Acc(7) Dmg(11) Dmg(11) Dmg(15)
Swap one of the acc to a rech
08) --> Crushing Field==> Acc(8) Acc(9)
It uses a lot of endurance, this should be 2 acc, 1 end red.
10) --> Snow Storm==> Slow(10) Slow(17) Slow(40)
Get some end reds in this...its very endheavy. Slot it 2 end red, 1 slow and maybe 1 rech
12) --> Hover==> Fly(12) Fly(13) Fly(13)
14) --> Fly==> Fly(14) Fly(43)
Fly is the slowest travelpower so try and get 1 more fly in here, maybe some end reds?
16) --> Swift==> Run(16)
18) --> Gravity Distortion Field==> Acc(18) Acc(19) Acc(19) Hold(21) Hold(21) Hold(34)
Same as with the single hold, 2 acc, 2 rech, 2 hold dur
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Hasten==> Rechg(24) Rechg(25) Rechg(25)
26) --> Wormhole==> Acc(26) Acc(27) Acc(27) DisDur(31) DisDur(31) DisDur(31)
Swap 1 acc and 1 disdur with 2 recharge...believe me you will love this power (and yes, its AoE)
28) --> Freezing Rain==> Acc(28) Acc(29) Slow(29) Slow(37) Slow(43)
No acc needed. I know the power takes it but it's autohit. Slot 2 or 3 recharge and 1 end red. No slows needed really.
Use freezing rain + snowstorm and crushing field to set up containment.
30) --> Thunder Clap==> Acc(30) Acc(36) DisDur(42) DisDur(46)
Hmm, personally think this power is pants since it has a very long animation (cool looking though), is PbAoE and only stuns minions. Steamy Mist would be a much better choice which should be slotted 2 end reds, 3 dmg res if you take it.
32) --> Singularity==> Acc(32) Acc(33) Acc(33) Dmg(33) Dmg(34) Dmg(34)
Pets have a very high base acc so 1 acc is really all thats needed. Could use 2 if you want to be absolutely certain it hits. Maybe use the slots elsewhere or swap 1 or 2 acc for hold durs.
35) --> Tornado==> DisDur(35)
Hmm, personally love this power but it's at it's best with sets that has -knockback/down in their AoE immob but gravs hasnt. Your holds have tho but aren't up as much. It has pretty good dmg and has avery nice def debuff. Exellent on AVs. Hard to tell on slotting really as it depends on how you use it. Personally have it slotted 3 dmg, 2 rech, 1 end red on my ice/storm troller.
38) --> Lightning Storm==> Acc(39) Acc(39) Dmg(39) Dmg(40) Dmg(40)
Again it has a very high base accuracy so keep it at 1 acc. Think this should be 1 acc, 3 dmg, 1 rech, 1 end red
41) --> Hibernate==> Rechg(41) Rechg(42) Rechg(42)
44) --> Ice Blast==> Acc(44) Acc(45) Acc(45) Dmg(45) Dmg(46) Dmg(46)
Swap 1 acc for a rech
47) --> Ice Storm==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Frozen Armor==> DefBuf(49) DefBuf(50) DefBuf(50)
The Ice armor is pretty pants, since it only has res to cold and defense to S/L. Get 1 or 2 end reds in this.
Personally I would go for the fire epic, lots of dmg, good shield and a end recovery power in consume. Storm uses a lot of end.
Hope this helps.
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Containment==> Empty(1)
02) --> Rest==> IntRdx(2)
---------------------------------------------
[/ QUOTE ] -
[ QUOTE ]
4. Tornado isnt what you use for damage. It does ticks of 1 damage. Sadly i do not know how many.
[/ QUOTE ]
If slotted with 3 dmg it does much much more. Hard to come with exact numbers but just used it and it did ticks of 10 dmg to 2+ lieuts. It will deal up to 30 ticks of dmg. -
If you get the chance pls add:
Arch Jackson Fire Control / Kinetics / Fire controller
Bad Sector Kinetics / Dark Blast / Psychic Mastery defender -
[ QUOTE ]
This may well be the first Hami Raid of I7, and if it isn't that raid will happen at some point, so with that in mind...the AV changes will make mito clearing much tougher - while I don't doubt that 50 people all attacking the same target will bring it down no matter what, might it be an idea to have some -regen debuffers on standby so that, if it does become tough going, they can spring into action?
[/ QUOTE ]
Hamidon and the Mitos will still have the same number of hps in i7 as he/they have now...so don't think they have been affected by the monster/AV changes. -
I love it on my Ice/Storm troller....but as Carnifax said it can be a bit of a pain if you aren't Fire/Ice/Earth which has the AoE immobs which prevent knockback for 10 secs at a time.
It does a massive defense debuff so it's very nice for AVs -
[ QUOTE ]
Storm defenders? I'm afraid Hurricane still needs a nerf. Before everyone screams and throws a fit, I'm happy with the Hurricane power itself and the unrooting but it's the -ACC that makes this so unfair. As a ranged fighter, I expect to be thrown around and pinned to walls if a stormy get's close. What I don't expect is to hit build up and still miss 3 or 4 shots in a row as the stormy closes.
[/ QUOTE ]
The unrooting part was in whirlwind from the speed pool. Build Up or Aim is with the recent nerf to hurricane now enough to hit through the debuff and they removed the repel effect in PvP
[ QUOTE ]
Is total focus not the EM move where they jump up in the air in slow motion and hit you with an axe handle?
[/ QUOTE ]
Yes, but total focus is a lvl 38 power and thus can't be used in Siren's
You're probably thinking of Thunder Strike from the elec set -
[ QUOTE ]
Work permitting... and 3vP, hope there's no 3vp fight at time hami raid is expected
[/ QUOTE ]
Seeing that the Defiant referee for 3vP and the raidleader is the same person this shouldn't be a problem...as for Union I don't know -
Not to sound like a grumpy old git but please read some of the older posts before making new ones... THIS for one
-
Snow Storm works differently for corrs than for defs/trollers. I dont know if this is a bug or WAI but the -fly only works if you're reasonably close to the target.
-
I dont know exactly what you're after but the build below will be very good in both PvE and PvP.
It's mainly aimed at support. I know you said you didnt like the leaping pool all to much but combat jumping and acrobatics are just too good to leave out....especially in PvP.
Fly is a nice travelpower for these sets in PvE but I would really suggest not taking it for PvP. It's too slow, uses too much endurance and the suppression is a killer.
NOTE: You could swap Spectral Wounds for Absorb Pain if you wish to go even more support.
Name: Proposed Ill/Emp
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Empathy
---------------------------------------------
01) --> Blind==> Acc(1) Acc(3) Rechg(3) Rechg(5) Hold(5) Hold(7)
01) --> Healing Aura==> Heal(1) Heal(7) Heal(9) Rechg(9) Rechg(11) Rechg(46)
02) --> Spectral Wounds==> Acc(2) Acc(11) Dmg(13) Dmg(13) Dmg(15) Rechg(46)
04) --> Heal Other==> Heal(4) Heal(15) Heal(17) Rechg(17) Rechg(19) Range(37)
06) --> Hurdle==> Jump(6) Jump(46)
08) --> Combat Jumping==> Jump(8) Jump(48)
10) --> Hasten==> Rechg(10) Rechg(19) Rechg(21)
12) --> Group Invisibility==> Rechg(12) Rechg(21) Rechg(23)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Phantom Army==> Dmg(18) Dmg(23) Dmg(25) Rechg(25) Rechg(27) Rechg(27)
20) --> Stamina==> EndMod(20) EndMod(29) EndMod(29)
22) --> Fortitude==> Rechg(22) Rechg(31) Rechg(31) DefBuf(31) DefBuf(33) DefBuf(50)
24) --> Clear Mind==> Range(24)
26) --> Acrobatics==> EndRdx(26) EndRdx(33)
28) --> Recovery Aura==> Rechg(28) Rechg(33) Rechg(34) EndMod(43)
30) --> Super Speed==> Run(30) EndRdx(34)
32) --> Spectral Terror==> Acc(32) Fear(34) Range(36)
35) --> Regeneration Aura==> Rechg(35) Rechg(36) Rechg(36) Heal(37) Heal(37) Heal(40)
38) --> Adrenalin Boost==> Rechg(38) Rechg(39) Rechg(39) Heal(39) Heal(40) EndMod(40)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Temp Invulnerability==> EndRdx(44) DmgRes(45) DmgRes(45) DmgRes(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------