Fire/Rad damage-oriented build?


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Posted

A while ago I played with a troller called Maloth or something like that, and I found his Fire/Rad build inspiring at the time. Now I've gotten round to rolling a Fire/Rad, but I can't exactly remember his build - I know it was based round damage, using Flashfire and Hot Feet and some other things. Maloth if you or anyone else with a similar build is around, can you please advise? TIA


 

Posted

My Fire/Rad is still my favourite character, and the most damaging. What would you like the build for? PvE or PvP?


 

Posted

PvE mainly - I still haven't really been able to get into PvP unfortunately (or fortunately - CoH already takes up more of my time than is healthy ).


 

Posted

Not to sound like a grumpy old git but please read some of the older posts before making new ones... THIS for one


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

[ QUOTE ]
A while ago I played with a troller called Maloth or something like that, and I found his Fire/Rad build inspiring at the time. Now I've gotten round to rolling a Fire/Rad, but I can't exactly remember his build - I know it was based round damage, using Flashfire and Hot Feet and some other things. Maloth if you or anyone else with a similar build is around, can you please advise? TIA

[/ QUOTE ]
w00t. I inspired someone. In a good way too for once
Haven't seen Big Bertha around in a while, although I've just restarted playing, So I should be still in the same level range if shes looking for a teammate.

I went with (off the top of my head, the order might be a little screwy)
Cinders, Rad heal thingy, Firecages, RI, Hotfeet, Air Sup, AM, Flashfire (at 12), Fly before the run up to Stamina at 22, taking the AOE hold at 18 too, but that could be skipped until the 20s if its too tight.

Opening combat was Hotfeet on, RI one lieut, Flashflash, Fire Cage and then run in and Air Sup / Cinder Hold non-anchor lieuts while Hotfeet does its work on the minions. Hotfeet is the pivot of my build to be honest. Until you get the fire imps Fires damage is pretty low without it. Rad lets you control the aggro it generates pretty well. Enervating Field is a great power but I couldn't fit it in until 24.

Probably the earliest developing character I've played. By level 14 they are AOE monsters. Can't wait for my fire monkeys.


 

Posted

Here is a fire/rad guide which someone from our SG put together and you might find useful.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

I love my Fire/Rad. The build I put together has unreal damage output.

Take a look here and enjoy.


@Byrne

Debtmeister General of The Plastic Army & Empire

 

Posted

I recommend setting a macro something like /macro "release_pets"

Great for that moment when one of the imps gets bored and goes for another group you really don't want to aggro yet.


 

Posted

Thanks Maloth, and thanks all for the pointers. I did do a search but for some reason I couldn't come up with anything. (This has happened before, I think the search facility sometimes plays up here.)