Assault bot slotting?


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Posted

Recently caved in and made me a Bots/FF MM...yes I know, I'm very original

So? most guides I've read always states that the slotting of Assault Bot should be 2 acc, 3 dmg so my question is:
Isn't there any need for the 6th slot in it? I was thinking of Dis Dur myself or isn't it worth slotting for?
I know it may be a mistake in HeroBuilder that it takes it (wouldn't be the first time! )

Help appreciated.


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Posted

It does accept the disoreint enhancers, but the only power that the big guy has that does disorient is his smashing melee attack, and thats hardly worth slotting for IMO. I slotted him 1 extra by accident so gave him an end red, and his blue bar never moves, which is nice, but with the free respec I'll be moving that slot somewhere more useful. Doesn't seem much point really.

Hope that ramble helps


 

Posted

About the only enhance I might add if I oput a 4th slot in would be knockback. Range also might be slotted if someone can giveme once and for all a definitive answer on whether it affects the range he can attack at or just the summoning range.


 

Posted

I don't 'think' you can slot range but I might just be misremembering.

Personally I plan to slot an extra accuracy to compensate for the -acc in group fly, also I had plaaenty of slots going spare it seemed when I planned the build.


 

Posted

It was stated by devs that ALL effects you can slot in the power affect the hench. That's exactly why recharge reductions were removed, to prevent confusion.


 

Posted

I slotted all 3 of my bot summons with 2 Accuracy and 3 Damage. The only thing I wish I'd done differently (which I'll rectify with a slot from 40-50) is put an End Recution SO into the Protector Bots - when you're burning through spawns at a good pace they sometimes run out of End. It's not a massive problem, I just feed them blue insps (I don't need them), but it's something to consider if you have slots to spare.

I've heard of bot MMs sticking a Disorient Duration in their Assault Bot and Prot Bots' 6th slot as well, which might be handy once you get the L32 pet buff, but I don't find the disorient from their AE attacks last long anyway (might last longer if I wasn't on Relentless), so I doubt the SO would add much to be worthwhile.

[ QUOTE ]
Personally I plan to slot an extra accuracy to compensate for the -acc in group fly, also I had plaaenty of slots going spare it seemed when I planned the build.

[/ QUOTE ]
Doesn't Group Fly suppress down to Hover-speed when you attack? If it does (like normal Fly does) then it probably doesn't have an accuracy penalty anymore - that was definitely removed for Fly when they put travel power suppression in. But I've never had Group Fly so I don't know if it's the same.


 

Posted

[ QUOTE ]

Doesn't Group Fly suppress down to Hover-speed when you attack? If it does (like normal Fly does) then it probably doesn't have an accuracy penalty anymore - that was definitely removed for Fly when they put travel power suppression in. But I've never had Group Fly so I don't know if it's the same.

[/ QUOTE ]The description still states it has -acc.


 

Posted

[ QUOTE ]
The description still states it has -acc.

[/ QUOTE ]
We're trusting in-game descriptions now?


 

Posted

Was just stating that, no idea whether or not it has it, haven't seen any red name comments or player testing results.


 

Posted

There isn't a slow effect in group fly so i assume the -acc still applies.