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Posts
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Joined
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A refreshingly brilliant post and Idea.
thousand Kudos', and a big fat /signed -
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Please, try not to post guides on the silly forums, some poor inexperienced player; like yourself, might stumble across it and use it (lets hope that doesnt happen).
A lack of total descriptive infomation, pro's & con's as well as no advice on how to play or partner Illusion Control. Just not good, i hope you dont have one. ^-^
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Lol, ^ This
Another Brilliant Guide IM -
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Resistance cap for tanks has been 90% as long as I've been about (unless I'm losing my memory with old age)
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I have been know to be wrong, though i'm sure i'd seen it on a character planner nvm though it's not that huge a deal.
I think some posters are going off topic though talking about what their scrapper can do with dark armor and divine avalanche. I'm pretty sure tanks don't use the Katana. (not directed at you faultline by the way)
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Dark Armo(u)r is a scrapper and tanker based set (and Brute, and Stalker, for that matter). Showing that you've experience with one on one AT, does carry over somewhat when trying to make a point. But I doubt you bothered to consider that. Washing my hands of this [censored], if you've anything further to say, catch me ingame -
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I'm sorry if you feel picked on but I rarely even post nowadays and certainly don't have a "'to argue with' quota". I simply asked if you thought taking 20% less damage was not worth it? If what you meant was it was not worth it in terms of inf/effort, then that's fine.
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/end techyness
I did mean in terms of effort, considering the backlash of trying to offer an optimum build, spending gazillions on sets offering +Def would be the last thing i'd want to suggest -
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maybe if I paraphrased the OP by saying 'this information is too advanced for me and I can't take it all in' or perhaps 'I know all this already and may apply it in my own time' then you might better understand where I think he was coming from.
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That i'll concede too.
I still remain adamant in that these boards, and most of the people that frequent them, will offer the *best* they can when looking at build critique, and it is up to the poster to digest the information how they want. Just re-read the opening page of this just so I wasn't running from memory. Even from the offset, Spirit_ said, 'that looks fine, what's the % rech on healing flames'.
Shouldn't this thread have ended there? Probably, but Spirit was asking to make sure everything else was intact while we were at it, and not giving a bunch of numbers (which in actuality, are rather pointless in CoX, if you don't have a clear grasp on certain other features in the set).
DB also said: Post a build like that in a public forum, expect people to want to help in tweaking it. It's not the forumite's responsibility, as such, to censor their desire to aid in perfecting a 'build'. If the OP/other posters have an issue with what they are being told, they best be sure to remember that they don't *have* to incorperate anything that's been said here
And as for emotional maturity, leave that for PMs mate. I jumped in here in an attempt to remind people that there were valid points regarding Fire/ tank's survivability here (i.e, it doesn't lie only in hard numbers), but I guess we broke Grice's Maxim of Quantity here and wanted to give *too much infromation* Next time guess we should respond to threads in as short a manner relating to the title as possible, and disregard anything else that will help the OP (Regardless of how poorly it's worded) -
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Def: Don't bother, anything below 20% is hardly noticeable.
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So 10% defense is not worth it, even though you are taking 20% less damage? I seem to notice it on my dark tank.
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*sigh*
On a RESISTANCE BASED SET, it is hardly worth spending the millions in inf/endurance running needless toggles or on set bonuses.
I've only got between 10-20% def on my DA scrapper (unless stacking Melee Defence with Divining Avalanche), and It works a treat. But that's because Cloak of Darkness, Weave and Set bonuses go together nicely, on a Fire/ they do not.
Not wanting to start fights with anyone, but seems everyone wants to with me. Hope you feel satisfied ticking another one off your 'to argue with' quota -
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I seems that the *only* way to invite someone to a supergroup is to target them and invite.
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Type: /sgi playername -
Have you taken the fighting pool for tough & Weave?
Sorry to hear you're not feeling well. Post something up here (or pm) when you're feeling up to it. Little I can really say without finding some kind of ***** in your armour (if there is one) -
Brutes =! tanks
Post a build up (Mids, hand written) and people may be able to offer more direct advice, got nothing to go on here.
Be sure to run the +def mob toggle, have your shields well slotted, and don't play it like a 'tank' unless you're trying for a taunter-brute = my 2 inf -
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To me the OP sounded upset that everyone wasn't listening to his questions
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I'm upset that the OP refuses to listen to people who are in the know. Good advice, ignored on the mere grounds of 'that's not my question'
How about I answer that question:
Res: Capped, on a fire tank, if you're maximising
Def: Don't bother, anything below 20% is hardly noticeable.
Better? Hardly helpful considering the points raised above.
This thread is a joke -
Collectively they all have a valid point however.
The choice of response on a public forum (which, be honest, is used more for perfecting builds than general questions), would either have been
1) a list of numbers
or
2) Informing the OP that he should leave that attitude behind, and concentrate on Healing Flames/Mitigation on a fire tank.
Far more helpful if you ask me, if he would just swallow his pride and look this gift horse in the mouth -
I agree with PRAF here. I'm trying to run AA and Chilling Embrace on my Ice/Ice...with patron shield, fully slotted, that's 0.82 end consumption (ouch)
Planning to slot it 3 end rech for most of the journey to 50, then when some slots go spare, an extra 3 for
1. Glimpse of the abyss: Chance for Psionic Damage
2. Cacaphony: Chance for Energy Damage
3. Malaise: Chance for Psionic Damage
Giving me 20% chance per proc, per target in a 20" radius, to deal 70.91 dmg (if more than one fire...tasty indeed)
I'd be interested to know if the Contagious Confusion proc would work, as afaik, confuse within AA works differently to an applied confuse...i'm unsure as to wheither a 3 second long unslotted confuse is worth it -
I run CoX on my Macbook Pro, using Leopard's Bootcamp (basically a partition which allows a separate windows install...a stand-alone PC using your Macs Hardware, basically)
Runs like a dream, but be sure to specify an Nvidia card...mine came with an ATI card and getting the GFX right so it a) performs and b) doesn't overheat is a balancing act -
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Since I'm not allowed to give a reason:
/unsigned
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Lol! ^This -
Looks like flamebaiting, to me.
that or a *really really* sore loser. -
Both sides: Visionary badge (100 Overseers)
Heroes, any of the Shard task forces
Villans, souvenirs from the 2 arcs w/Rularuu (Naylor and Pither) -
Night on a Scrapper. Srsly? *Rubs eyes*
Congrats mate. -
It's pretty damn fast to re-roll/re-choose powers, and costume options
and there's a name checker...
But i'm not against this, deffo a sensible QoL Improvement -
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Make damage break Crowd Control abilities (mezz, hold, sleep etc). Being able to just CC someone/something constantly while also doing damage to them makes you literally invincible.
This is overpowered and no longer relevant to the games of today.
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Nearly fell off my chair at this.
Team Leader: Okay, Controller_Hero, use your mass hold on this mob, then we'll move in.
Controller_Hero: Okay! *uses mass hold*
Team: Hiyaaa!
Team: *splat*
Controller_Hero: What happened?
Team: Oh, it seems that anything we do renders what you do completely useless *kick*
Literally the stupidest idea i've seen in a while, and there's some utter tripe here at times. I'll refuse this in the same manner you introduced it
Damage negating CC would make all Mez moves and sets Literally useless
/Unsigned -
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you can only encounter him during a Mothership Raid.
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Which is a zone event, so technically he does count. (Next you'll say that the Nerva GM doesn't count because you've got to spawn him)