_Starbird_

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  1. awesome toon !

    I dont have my build here at work but i think someone posted a build for rad/rad last week, try to find that thread

    I loved it in teams but hated it solo... the anchors cost a lot of end , it was hard ^^
    But I think it might be a good soloer at high levels if you spend some money in good sets.
    I'm poor, only got standard IOs
  2. omg the previous post is so long I thought it was a bug ^^
  3. i say nerf controllers. They're obviously overpowered : better damage than defenders, controls and buff/debuffs that are not the same but just enough for people to say :

    Quote:
    I've heard controllers be told to only buff (and practically screamed at the team to get a defender if they want a buffer)
    I say, nerf the buff/debuff, nerf the damage, boost the controls. that way, controllers won't steal defenders job and everyone is happy (except controllers but who cares XD)

    This is only the main idea and sure it needs to be balanced but I think controllers secondary is too awesome. I mean, blasters have some kind of control and melee in their secondary but nothing compared to controllers or scrappers. tankers have melee but not as powerful as scrappers. defenders have blasts but it sucks compared to blasters ...
  4. fallout+vengeance is a nice combo but the animation time is very long. handy in some situation but i'd like to use it more ^^

    In big teams I tend to play as a 'blasdebuffer', using my blast to debuff instead of losing my time trying to set my anchors ... lingering radiation and then i jump in melee with CC, irradiate and neutron bomb.

    i have to admit, it's certainly not the best way to play a rad defender but you won't get mad at blasters and scrappers that kill your anchors every seconds

    I also took leadership but that's for conceptual reasons, my rad defender is supposed to be the 'team leader' ^^
  5. Quote:
    Originally Posted by BlackSly View Post
    There are some times in CoH when the application of overwhelming firepower doesn't work.

    At those times, the solution is obviously to get more firepower
    that'd make an AWESOME sig ^^
  6. Quote:
    Originally Posted by Obitus View Post
    Apparently, you don't know how to read for context. No big surprise.

    It would have been a waste of time to try to quote everything you've said in this thread, so I just chose one post at random and wrote a reply to them all. Context.

    Just as, when the OP asked for suggestions, he was clearly referring to ranged-DEF slotting schemes -- as those are the subject of his post. Context.

    Correct. Your opinion is worthless, because you've supplied no substantiation for it -- except for barely coherent, and vaguely insulting, generalizations.

    By the way, an argument is just a process of reasoning. My use of that word doesn't necessitate acrimony; in fact, if anyone can be seen to have encouraged acrimony in this thread, it's you.

    "Only people who don't know how to play their blasters cap ranged DEF. Enhance your attacks for damage, acc and recharge. Play how you want; I'm just warning you that you'd be an idiot to try soft capping."

    Yeah, that's real helpful. Your posts suggest only that you have no clue what you're talking about. If you wish to disprove that natural conclusion -- based on your scatter-brained prose -- then supply a pure-offensive build for a Fire Blaster, and demonstrate how it's light years better than a soft-capped version.

    Otherwise, you're just playing that dimwitted game of, "my opinion is just as valid as yours even if I can't explain why I hold it." Your equal right to express your opinion does not carry with it the presumption of equal value. Your attempt here to play the victim, as if I'm some sort of free-speech suppressor, is unintentionally hilarious.

    This isn't about my shouting you down. It's about not having rational discussion shouted down by those like you. I'm perfectly happy to discuss differing viewpoints, as long as they're discussable. Saying that everyone who builds for soft-capped DEF is a noob or an incompetent -- and virtually nothing else -- doesn't encourage discourse. Quite the opposite.
    see you still want to argue. My opinion doesn't need facts for everything, sometimes suspicion is enough (at least for me)

    I just said something that was stupid if you want but I tried to stay casual with the problem. You're trying to prove you're right so bad that you don't understand it's just a forum thread about a game.
    I admit what I said wasn't relevent if you want but I still have the right to say silly things without you trying to undermine me.

    At least someone understood the casual tone I tried to give to my posts

    I understand you're point of view, very professional (you posted a build that proves you work harder than me on the subject i'm not trying to prove i was right) and we need that too but can I try being sarcastic and impulsive in my posts ?

    PS :
    Quote:
    "Only people who don't know how to play their blasters cap ranged DEF. Enhance your attacks for damage, acc and recharge. Play how you want; I'm just warning you that you'd be an idiot to try soft capping."
    never said that like that...

    PPS :
    Quote:
    Tell that to the Archevillains I've soloed :P
    Nice !

    PPPS : sorry to kill the thread but I don't share my opinion a lot and i'd like it to be at least ignored not pointed out by Mr. Pretentious
  7. Quote:
    Originally Posted by Obitus View Post
    The OP never asked for opinions as to whether it was good to build for ranged DEF. He asked for suggestions as to how to do it.

    Even if he had asked for the former, it's a good bet he wouldn't find much value in your brand of argument -- for which, thus far, you've provided zero substantiation. "Blasters are fine without ranged DEF," and "only noobs want ranged DEF," are not a good basis for discussion. They're the desperate pleas of a troll for attention.

    It isn't as if a character who can toss out Build-Up-and-Aim-powered Fire Breath, Fireball, Rain of Fire, and Blaze is precisely weak offensively. Somewhat weaker, perhaps, than a character who constantly dances in and out of melee range, but then he's also far more survivable.

    And with IOs, there's no reason that even a Blapper can't have soft-capped S/L DEF and maintain levels of global +recharge that are commensurate, practically, with those achieved by pure offensive builds. A Fire/Fire Blaster doesn't have any crucial powers with extremely long recharge timers, after all -- and the difference between a Fireball with an 8-second cooldown, and a Fireball with a 6-second cooldown, means virtually squat when you have two or three other AoEs to throw.

    The only noobish opinion displayed here, in short, has been yours. There are diminishing returns on +recharge bonuses. Likewise, IO +damage bonuses, while nice, are relatively weak when you consider that they're measured on base damage -- and when you consider that Blasters have a multitude of other damage bonuses from Aim, Build Up, slotting, and Defiance.

    There is a place for the total offensive build, most usually on teams with sufficient buff/debuff support. It's not in this thread.
    I think you got the wrong quote
    learn how to quote and come back :P

    besides that, OP said :
    Quote:
    Id would love some suggestions.
    and my opinion is definitly not "arguments"

    But I understand you took that wrong, most people here are way too serious and I usually am not

    On top of that, you shouldn't blame me for trying to help the OP even if my opinion is different from yours.

    good day sir !
  8. Quote:
    Originally Posted by Xanatos_NA View Post
    Your metaphor of ranged def being a fork is a good one. A blaster is like a knife, with ranged defense they have a fork also. A knife and a fork are much better at cutting a steak than a knife on its own.

    ok but you have a fork and a butter knife ^^ good luck with that
  9. Quote:
    Originally Posted by Psynder13 View Post
    The craze is because you litterally can solo as effeciently as a scrapper if you do it right. Also I am a firm believer that BLASTERS ARE RANGED DAMAGE SPECIALISTS. If we were meant to be melee then we would have WAY better migitation. The whole blapper thing is stupid, and despite the fact it may work or not, its not the way the AT was designed and the devs will tell you that.

    Ive been playing this blaster since beta so dont tell me I dont know how to play a blaster. I can solo on him just fine with the maxed Rech/Dmg/Acc/HP but when Issue 16 comes I want to be tackling 8 man spawns like my widow does, and unless I can do that then I wont be happy until I can.

    So every trick helps and unfortunatly since this was the very 1st toon I made I didnt know what all would be different back in the day. All I knew was that I wanted a fire based ranged hero, and fire/fire was thematic so thats what I picked.

    I dont want to reroll him after 60 some months of playing him, and I dont want a playstyle that I dont like. I dont get into melee ranged now unless its to mop up somthing thats giving me issues at range. So based on my playstyle and based on the fact that EVERY other toon I have is softcapped for some form of DEF, I would say that its a perfectly valid question for me to be asking for a little assistance is adapting a fire/fire to a playstyle that suites me.

    ALSO...... we have dual builds now, so whats your problem again?
    did you read the end of my post ? I don't care, sure you can play the way you want ...

    you can also try to use a fork to cut your steak, a gun to knock someone out ... It's gonna work but it's not designed to be used like that. I did not know you were playing this blaster for a long time and usually, you'll notice that people who want rgd def are noob who thinks blasters are too weak

    Anyway, have fun
  10. yeah you missed that most rgd defdnse soft cappers don't know how to play a blaster properly ^^

    or maybe they have a ton of money and they waste it for these silly templates ^^


    to the OP :
    blasters deel damage, that's it. slot with dmg, acc, rch and recov if you don't want stamina ...
    But if you want to softcapp, just do it i don't really mind
    I just wanted to warn you
  11. I'm Software tester IRL

    and mostly because I want to ...


    look at me devs ... straight in my eyes ... you want me to test your new issue ... ^^
  12. we really need -kb IOs to change handclap into a weak footstomp
  13. Quote:
    Originally Posted by PhroX View Post
    IMO, if it reduces something, it's a debuff, if it stops something, it's a control
    what's a stun in your world ? ^^
  14. slow is a control and -movement is a debuff
  15. Quote:
    Originally Posted by SheKilla View Post
    It's never fun to run a Positron task force.
    WRONG !

    if you try with a team of 3 or 4 it's a nice task force ... long but nice

    and if you want to do it with a full team, it's like the League of Losers ^^ dying everywhere, running away from CoTs ... LOVE IT
    I admit that it's a better adventure with SGmates or people you know but still, the biggest challenge hero-side
  16. Quote:
    Originally Posted by Orehrepus View Post
    What does YMMV stand for? What is a nuke? I have not heard of these terms yet and I am seeking for answers. What a great forum we have here, eh?
    a nuke is a PBAoE power that deals a LOT of damage : mostly the tier 9 of blaster/corruptor primaries and defender secondaries

    inferno, nova, blackstar are nukes
  17. you should get consume

    nuke, pop a blue consume on the next pack of mob and you're good to go

    I took hasten and tried to get it perma. Now i can almost spam fireball and firebreath all the time with a blaze on bosses sometimes.

    my first char
    my first 50
    fun fun fun all the time, don't spend too much time trying to make the best build

    fire/fire/fire is the best aoe damage dealer of the game (and if it's not, i'll still believe it is ^^)
  18. _Starbird_

    Throwing Set?

    Quote:
    Originally Posted by Haruu View Post
    Really I would rather see "Blapper" get its own AT, Move damage on Defenders up to .8 or 1.0, and have Blaster drop all of its snipes and really long range attacks and just have 30-60 foot range ST attacks on primary except a ranged nuke as the T9, and melee/PBAoE as their secondary with a PBAoE Nuke as the T9, take away 20% of their max hp. Oddly enough that makes defenders the new ranged killers, and blasters become rolling glass nukes, with both AT's now distinctly playing differant, without defenders "having" to play healers.
    that'll never happen ^^

    but i agree that defenders should get better damages because they heal/buff/debuff most of the time so it wouldn't change a lot but it be nice for them.

    blaters are perfect the way they are and changing the range from 80 to 40 wouldn't change anything because range is range no matter the distance.
    if a mob is trying to attack you with his pistol you'll still be ranged and if he wants to slice you he has to go to melee, so no point changing the range distance.

    Do you really think the actual range of weapons is the same in coh ? you think you can fire a bullet as far as someone else can shot an arrow ? It's still a game we'll never get that
  19. _Starbird_

    Gauntlet 2.0

    guys you should get a girl once ^^

    Anyway let's restart the discussion plz someone

    Anyone another idea to make gauntlet evolve in some way ?
  20. Quote:
    Originally Posted by Dibolgia View Post
    An old blaster friend told me this once: NUKE EVERY TIME ITS UP.

    And so I did. And still do. And destroy everything in my path.

    you're friend's a wise man
  21. As a blaster, I only focus on damage and accuracy

    that's why I tried to get hasten as perma as i could (20 secs down now but I have zero purple and only one LOTG )

    I don't know why you want survivability, but i suggest that aid self is the better way to do it, just heal behind a corner or between 2 fights and you'll be fine IMO

    If you're a blapper that's something different and I cannot help because my blapper stinks ^^
  22. Quote:
    Originally Posted by PhroX View Post
    Yep, seen several Bubblers not use their bubbles. Probably the worst was a MM (in RWZ) that would only bubble his pets and refused to bubble the team, despite the fact that the pets were almost never getting attacked due to us having two good tanks keeping aggro between them...

    Same with Empaths and Fort (though they seem to be OK at using the RAs) and Kins and SB. The latter might keep it up on the Stone tank, but the chances of an AE'd kineticist keeping the whole group SB for most of the time is negligable.
    I agree with the bubbler because bubbles are what defines the set but I think SB is not always required on a kin, tranference and fulcrum shift are really 2 big assets of this set and the 2min duration of SB make this power really annoying.

    I'd understand a kin that only boost the stone tank or half the team, i mean this power is always down, as a kin i don't want to spend my time doing this ... especially if i'm a controller (i know i know ... defender forum here but kinetics is a defensive powerset )
  23. heal IOs will be better : better heal and better regen for 30 seconds

    2rch and 1 end will be enough IMO