Sometimes all it takes is a little faith and overwhelming firepower
Good for you!
Well done.
Yay!
I don't really have much more to add other than that.
Eastern Standard Time (Australia)
is 15 hours ahead of
Eastern Standard Time (North America)
which is 5 hours behind
Greenwich Mean Time (GMT)
There are some times in CoH when the application of overwhelming firepower doesn't work.
At those times, the solution is obviously to get more firepower
A group of us once applied this philosophy to an all-blaster Invincible Freakspec. Only three of us were Blaster vets, nobody had a "survival" build, half the team was sidekicked, and there were quite a few mutters of "I don't know if we can do this." As it turned out, the waits between waves at the reactor were longer and more boring than ever.
Overwhelming firepower solves all problems.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Rule 37. There is no 'overkill.' There is only 'open fire' and 'time to reload.'
-The Seven Habits of Highly Effective Pirates Blasters
Unlimited ammo ftw! That leaves us with "open fire."
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
The best defense is a Good offense
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Just remember rule #34: If your leaving scorch marks, you need a bigger gun. Also, if violence wasn't your last resort, you failed to resort to enough of it... www.Schlockmercenary.com
... *points to sig*
And you should keep the names of those people handy, Flechette- that kind of firepower could be fun, especially as you hit the post-nuke levels... :crazy:
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
I was on that team with Trajectile, my Arch/Mental blaster. Was good times.
Murphy's Law of Combat, #27:
"When in doubt, empty the magazine."
Arc ID#1160 : "In the Shadow of Statesman" -Finished
Part Two--Under Construction
Heh...,
- Too true!...my personal favorite in regarding blasters is that when one person expressed to me that blasters, inherently, have very little/no damage mitigation. I simply replied, "Blasters have damage mitigation...see? $target is defeated...damage mitigated. ".
We stared at a fairly large group of Lost bank robbers and I asked everyone if they were ready and when a couple of them responded that they were, I hit build up and charged in throwing out as many cone AoE attacks as possible. That seemed to be all the prompting the team needed because a second later the scrapper jumped in and every other blaster unleashed their AoE attacks. The large mob, including all the bosses, were flattened in seconds.
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If you think about it, this should be easier than soloing. When you solo you're the ratio of mobs is to players is often 3:1. When you're on a team of 8 it's 12:8 or 1.5 to 1. Granted, some of those 12 will be bosses and LTs.
But when the team knows what it's doing, the bosses are immediately held or stunned -- two holds or two stuns will mez most every boss. So if you've got a scrapper with Oppressive Gloom it means any stun power fired at mobs near the scrapper will almost always be mezzed immediately.
It's chaotic, but it can be a lot of fun.
This is why I don't really sweat the team composition for regular missions. If you know what you're doing, you can tackle most any situation with any combination of characters. AV fights are a little trickier without a tanker or something that really debuffs the AVs accuracy (or buffs the players' defense).
This afternoon I saw a lot of people broadcasting for teams in Steel Canyon, but no one wanted to start one. Sort of irritated with that situation, I decided to start my own. I broadcasted "Level 18 team starting up, one sk, holler if you want in."
I got some tells and replies right away and took anyone who responded. I ended up with this team:
Level 18 AR/Mental Blaster (me)
Level 18 Archery Blaster
Level 17 Fire Blaster
Level 16 DB/? Scrapper
Level 16 Archery Blaster
Level 15 Archery/MM Blaster
I got no other replies and the few tells I sent to any other ATs (tanks, controllers, defenders) all either went unanswered or they replied stating they weren't interested in teaming.
I sk'ed the level 15 and told the team that we were going to power through with overwhelming offense. I selected the Skyway safeguard mission and told folks to rush to the bank. They didn't so I Assembled Team and told them to charge the vault.
I think there were more than a few members of that team that was expecting to us to fail. Everyone sort of hung back wondering who'd take the alpha.
We stared at a fairly large group of Lost bank robbers and I asked everyone if they were ready and when a couple of them responded that they were, I hit build up and charged in throwing out as many cone AoE attacks as possible. That seemed to be all the prompting the team needed because a second later the scrapper jumped in and every other blaster unleashed their AoE attacks. The large mob, including all the bosses, were flattened in seconds.
Finally, we got to the vault and the main bank robber, accompanied by a couple of bosses and assorted minions. They were flattened in no time. Mission successful.
Happy with the teamwork and the newfound upbeat attitude, I selected a radio mission. This one, full of mezzing Tsoo, and at difficulty level 3. Some of the team would be facing oppositon 3 or 4 levels higher than them. I went in stating that the team would be doing the exact same strategy: charging in with near suicidal abandon at every mob, charging near simultaneously.
It worked. Group after group of +2/3 Tsoo were decimated in seconds one after another. Sure, occasionally, one of the blasters would face plant or a couple of them would get to red health. But bottom line, the team wasn't struggling and overcoming the opposition through sheer overwhelming fire power. All in all, we successfully completed 2 bank missions and 6 radio missions with each team member gaining an average of 2 levels.
The funny thing is that if more than two or three of the team hesitated more than a couple of seconds per mob, the chances were that the team would wipe was great. However, by simultaneously attacking, mostly with AoEs, the team spread aggro fairly evenly, keeping significant damage to any one team member to a minimum.
Probably one of the things that keeps me playing this game is sometimes being surprised at how teamwork and odd combinations of power sets can still get me excited. I also liked the fact that no one stated "we need a healer", but instead started accepting the mantra of winning through overwhelming offense. A little leadership, a belief in a team strategy and some communication, along with hefty doses of offense can go a long way.