Softcapping RNG +DEF on a Fire/Fire/Fire
A few of the tricks I use:
6 slot Mako's Bite into Fire Sword
6 slot Thunderstrike into Ring of Fire, Flares, Blaze (also in Fire Blast, but you already have something else there)
6 slot Gaussians into Aim
6 slot Char with Lockdown
2 slot Hover/Fly with BoTZ
I suspect it's the Ragnorak in Fire Blast that's causing you a bit of trouble, since soft capping for range is usually a tight build unless you take either maneuvers or weave. Dipping into leadership for maneuvers might be the way to go.
Since you have the fire epic, you could also slot fire shield (2 slots of Steadfast - Res/Def and the Res/End) and 6 slot Rise of the Phoenix with Stupefy.
It's hard to suggest a build without knowing more about your preferences. Presumably, you want to go light on melee attacks, particularly single-target melee attacks, and I assume you don't want a ground-only power like Hotfeet -- if you're building around the Flying Pool and ranged DEF -- but I don't know a whole lot else.
Maybe what follows will help give you some ideas. I drew it up kind of haphazardly, and my own preferences might have influenced some of the decisions I made regarding power selection.
I also wasn't shy about including expensive IOs like BoTZ -KB, because I imagine that, if you already have two purple sets, you either already have the money to burn, or you're at least willing to go the extra mile to earn it for your Fire Blaster. Endurance management is also potentially an issue, unless you have plenty of fodder for Consume around.
I put the Apocalypse set in Blaze instead of Fire Blast, because Apocalypse offers marginally better recharge enhancement values for five slots than does Thunderstrike for six slots. Really, though, it's debatable, depending on whether you have the proc IO, because the proc is better in a power that recharges and activates faster; I'd actually consider Flares as a good alternate candidate for that purpose. (Flares casts faster than Fire Blast.)
By the same token, you could make a case that Rain of Fire is a better place for the Ragnarok set, but I wasn't sure whether you even wanted Rain of Fire in the first place, and Fireball really is a far more consistently useful power. YMMV. This build is only presented as a for instance:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Flame Mastery
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1393;664;1328;HEX;| |78DAA593DB4E13511486774F969E28504B39435BA0D04AA1F1AC172AA7A881A401E| |3954AC63229939469D31623C60B1FC07BAFF0140FE0ADA7185F433151DF407D8671| |ADF5EF92182E9DB4FFD7597BFF6BADBD3AB37C773EACD4830BCA1599AB188DC6DA2| |C69D3ACFB968DB255527EA554AF0EADAD1876D95CCF2F5A7513DB92AD95D5AD5AAD| |5A6F6269D9B0ADDA56C5685A55BBF38ABD61D64DBB996FFD0815ABD54A7EB162953| |79A61FCB69AB6D96804E566B5669AEB882F9946CDB2CB5D0B35AB440663935373B9| |ED1EEA6A92BE1755EB727C6A8730A8DC8F812702EF53E099A0EDB9E0CE61570F5C1| |9B8327065E1CAC27589D4A55D2EB8827005E10AC31586AB1DAE59520F5C5ECF71B7| |5205D571023829E83A059C160468DE3EA9E2787C71176738F2DD2DF821684B4BDA7| |952BF4EEB7F2BA1817782A1F7C007E0A3C0477B0348AB02C890A250082177288721| |00034088364450C215410FED3F057E5A89EA6CD1ABD2E422DD74EA7E3AA7E42847F| |3C0B4A07B062808DA28434C67883D92A4F7E826AEC71B7F21A1E997C02BE0B5A0B0| |0BEC0916687F022E9540DFDD94BB571FAC1723EC43FB7D68FF3E2DF5CB5FE9F8FA7| |F4968E4B720FB4730B52989A66CA02A9813C5090731F1514C7C1C131FC7C43398F8| |36E9B03ECEF03F454650248922C90A8022974953DA95822B0D571AAE345CA3686D1| |4AE349D784CFF5363784CC671D45D7AF426B0E299F822A1C9AFC03EF04DB047FB72| |FAB1CB256466C78680149014BCA17D793DEEBC43974A50ED195D7B06632EA0F680F| |7E02DA30FEF5D3A14297A0FDE29E59248D2DB7ACD9CFFBA3E855BB5022B41D26B2C| |4596EB2C37586EB2DC6231586EB394589CCF07EEE8196EE82CCB3996F32C0F79933| |F44126209B34458DA59A22C1D2C31966E963E961D16E72FEDD8040A| |-------------------------------------------------------------------|
It's not practical. In order to do it, you will spend unreasonable amounts of slots and power choices chasing set bonuses, crippling the build - and there's the question of why you are trying to build for ranged defense with a secondary that is largely made of weak PBAoE DoT powers. Even getting melee defense is hard, since Obliteration has almost no EndRdx, and /Fire has two end-heavy damage auras.
What is with this craze of softcapping ranged defense on Blasters? My Blaster has little defense outside of a few bonuses and stealth (occasionally hover) and I never have issues surviving in both solo and team settings. Solo you won't be facing enough enemies to warrant such a high defense and in a team setting it won't be ranged attacks that kill you but AoEs and melee. Did I miss something?
yeah you missed that most rgd defdnse soft cappers don't know how to play a blaster properly ^^
or maybe they have a ton of money and they waste it for these silly templates ^^
to the OP :
blasters deel damage, that's it. slot with dmg, acc, rch and recov if you don't want stamina ...
But if you want to softcapp, just do it i don't really mind
I just wanted to warn you
yeah you missed that most rgd defdnse soft cappers don't know how to play a blaster properly ^^
or maybe they have a ton of money and they waste it for these silly templates ^^ to the OP : blasters deel damage, that's it. slot with dmg, acc, rch and recov if you don't want stamina ... But if you want to softcapp, just do it i don't really mind I just wanted to warn you |
Ive been playing this blaster since beta so dont tell me I dont know how to play a blaster. I can solo on him just fine with the maxed Rech/Dmg/Acc/HP but when Issue 16 comes I want to be tackling 8 man spawns like my widow does, and unless I can do that then I wont be happy until I can.
So every trick helps and unfortunatly since this was the very 1st toon I made I didnt know what all would be different back in the day. All I knew was that I wanted a fire based ranged hero, and fire/fire was thematic so thats what I picked.
I dont want to reroll him after 60 some months of playing him, and I dont want a playstyle that I dont like. I dont get into melee ranged now unless its to mop up somthing thats giving me issues at range. So based on my playstyle and based on the fact that EVERY other toon I have is softcapped for some form of DEF, I would say that its a perfectly valid question for me to be asking for a little assistance is adapting a fire/fire to a playstyle that suites me.
ALSO...... we have dual builds now, so whats your problem again?
Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk
It does seem that we have an awful lot of people on this forum who are more interested in patting themselves on the back by way of implying that other people can't play than they are in actually having a rational discussion.
I'd ignore it. The notion that a Blaster should be constrained to play as a max-damage, no-defense, glass cannon is outmoded in the age of IOs. Build possibilities are more diverse than they've ever been.
The objection to the ranged DEF build on the basis that you'd lose effectiveness on Blazing Aura and Hotfeet, of all powers, strikes me as particularly amusing -- as if those slow, low-damage, PBAoE DoTs are an integral part of any Blaster's arsenal. Even Blappers shouldn't, as a general rule, be sitting in melee range for extended periods of time; they should be leaping in and out of melee, which dramatically diminishes the offensive benefit of those DoT powers.
Some of us are willing to accept the idea that we may do a little less damage in peak circumstances, in return for the ability to solo more impressive challenges. It's not like anyone's trying to build an all ranged Scrapper here, or a toggle-less Tanker; there are sound game mechanical reasons to want to go for ranged DEF -- and hell, even if there weren't, even if the OP were asking for purely conceptual reasons, what business is it of anyone else's?
With the advent of dual builds, and with the impending advent of the team-size slider, there's even less reason to object. Now you can have one build with ranged DEF + Hover, and a more Scrapperish one with S/L DEF. The latter is easier to build for, but it's also a little less consistently survivable.
It's not practical. In order to do it, you will spend unreasonable amounts of slots and power choices chasing set bonuses, crippling the build - and there's the question of why you are trying to build for ranged defense with a secondary that is largely made of weak PBAoE DoT powers. Even getting melee defense is hard, since Obliteration has almost no EndRdx, and /Fire has two end-heavy damage auras.
|
How many people with a /Fire blaster actually have and use those powers though? Personally speaking, my Fire/Fire/Electric has only RoF, Consume, Build-Up, and FSC from his secondary.
I agree that it might not be practical to try and soft-cap your ranged defense, but there's no denying that having a decent amount of it makes a noticable difference in survivability if you're trying to play your blaster more from range.
Here's a build I put together for a friend. Should be able to play max level difficulty missions with it, farm with it, and probably solo some AV's. Hasten isn't perma as I didn't build this with purples. If you wanted perma hasten you'd have to invest in purple enhancements as well. If you want a build with it then let me know and i'll throw one together. I tried to keep the costs low.
With 272% regen, aid-self every 7 seconds @500 hp heal, and softcapped ranged defense...you shouldn't be dying anytime soon. The only toggle you will need to have turned on will be Hover.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
bbfire: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(19)
Level 2: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(21), Posi-Dmg/EndRdx(37)
Level 6: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(11)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(17)
Level 10: Swift -- Flight-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(46)
Level 14: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(21)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-EndRdx/Rchg(23), Numna-Heal/Rchg(34), RgnTis-Regen+(45), Mrcl-Rcvry+(46)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(25), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/EndRdx(40), Efficacy-Acc/Rchg(45)
Level 22: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(33), Ragnrk-Knock%(37)
Level 24: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg(36), Thundr-Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(50)
Level 26: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(46), Mantic-Acc/ActRdx/Rng(48)
Level 28: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(48)
Level 30: Aid Other -- Heal-I(A)
Level 32: Group Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(40)
Level 35: Aim -- RechRdx-I(A)
Level 38: Aid Self -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(39), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(42), Numna-Regen/Rcvry+(43)
Level 41: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(45)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
Level 47: Consume -- P'Shift-End%(A)
Level 49: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;685;1370;HEX;| |78DAA5934953135110C7DF8484242421AC610B904020AC919CDCAA5C58626999AA0| |8C849A5121860344E52C9E0561EFC00B89D3CE176D2B35B597C08F5AC5FC3F512BB| |FBFF4295C5D129F8FFDEF4F4BFDFBCEE4CF6D67C50A97B2795119A2BE6ABD5D5595| |2C7ACF8B2DB4EDEB14A7663A1B061554CAF52AA473F5B5DCCDB9BE67A2A4371E4C7| |EB4F96B6CBE552C5C1A36CDEB6CADB4529D37AD6DE322BA6EDA4EA8B40AE542AA63| |2456B73CB09626D39B659AD36C9CD52D934D743B2CC9AEBD69A659B6D0B656B8D1C| |F9EB5C9BF7BBDD4DAF354EFFA755FDAA79D42E21AD5C4F816702F773E085A0F1A5E| |0C64157235C3EB87C7035C1D506D7295243BB0CB806E01A806B00AE185C31B86649| |1BE07237BC9150F0BDA0E583A0E39D20F156E0A7867B64979AE1F9EA92B7F82698A| |7985717F2EA42F034A342F33F653D94EB4721E51F96D010850208B90293128A02D3| |40801242D8C20861F30E6C7E8762613C5161247B29B915D53CAD170C69D44541645| |1105F124C9D20F4ABE973021FB9DAB5AB7D476A47EE0BBA1F09861F08928F05530F| |057394DFA95BDF89B377E3ECBD387B2FCE1EC3D91387C595A19B2EEDEAC250A2985| |41C931AC6141398621A033BC3BF78B85C3D9FD09ECF82435F043749FB74D9BE0DD4| |DB44BD2D41D242FA55E09AA0DFCBC74707FB13181F850675BB07D1E724BABE40B12| |19D3C84760F52F288DE7504ED1E459F47D1E7D165C1386630B12278453FBD31ED1A| |FB2EB5C77F003F0513BF80DF68F71FC16B724DEA179BEC92B9A52382BB144BC9575| |053A9271818BDD88C4E9EC129D23845D4BDFF99D11F5DEAFC8148CEBDFF51294322| |7177FD3BABFDD7F53158DFCBBFD844BACC92233156787589E532DF5EE1559E57059| |635BEADEDEDBBC347F8858EB21C6339CEB2C349DE00498025C81262696609B3B4B0| |B4B344587A5976596A7F01A78C0B76| |-------------------------------------------------------------------|
The craze is because you litterally can solo as effeciently as a scrapper if you do it right. Also I am a firm believer that BLASTERS ARE RANGED DAMAGE SPECIALISTS. If we were meant to be melee then we would have WAY better migitation. The whole blapper thing is stupid, and despite the fact it may work or not, its not the way the AT was designed and the devs will tell you that.
Ive been playing this blaster since beta so dont tell me I dont know how to play a blaster. I can solo on him just fine with the maxed Rech/Dmg/Acc/HP but when Issue 16 comes I want to be tackling 8 man spawns like my widow does, and unless I can do that then I wont be happy until I can. So every trick helps and unfortunatly since this was the very 1st toon I made I didnt know what all would be different back in the day. All I knew was that I wanted a fire based ranged hero, and fire/fire was thematic so thats what I picked. I dont want to reroll him after 60 some months of playing him, and I dont want a playstyle that I dont like. I dont get into melee ranged now unless its to mop up somthing thats giving me issues at range. So based on my playstyle and based on the fact that EVERY other toon I have is softcapped for some form of DEF, I would say that its a perfectly valid question for me to be asking for a little assistance is adapting a fire/fire to a playstyle that suites me. ALSO...... we have dual builds now, so whats your problem again? |
you can also try to use a fork to cut your steak, a gun to knock someone out ... It's gonna work but it's not designed to be used like that. I did not know you were playing this blaster for a long time and usually, you'll notice that people who want rgd def are noob who thinks blasters are too weak
Anyway, have fun
did you read the end of my post ? I don't care, sure you can play the way you want ...
you can also try to use a fork to cut your steak, a gun to knock someone out ... It's gonna work but it's not designed to be used like that. I did not know you were playing this blaster for a long time and usually, you'll notice that people who want rgd def are noob who thinks blasters are too weak Anyway, have fun |
did you read the end of my post ? I don't care, sure you can play the way you want ...
you can also try to use a fork to cut your steak, a gun to knock someone out ... It's gonna work but it's not designed to be used like that. I did not know you were playing this blaster for a long time and usually, you'll notice that people who want rgd def are noob who thinks blasters are too weak Anyway, have fun |
Even if he had asked for the former, it's a good bet he wouldn't find much value in your brand of argument -- for which, thus far, you've provided zero substantiation. "Blasters are fine without ranged DEF," and "only noobs want ranged DEF," are not a good basis for discussion. They're the desperate pleas of a troll for attention.
It isn't as if a character who can toss out Build-Up-and-Aim-powered Fire Breath, Fireball, Rain of Fire, and Blaze is precisely weak offensively. Somewhat weaker, perhaps, than a character who constantly dances in and out of melee range, but then he's also far more survivable.
And with IOs, there's no reason that even a Blapper can't have soft-capped S/L DEF and maintain levels of global +recharge that are commensurate, practically, with those achieved by pure offensive builds. A Fire/Fire Blaster doesn't have any crucial powers with extremely long recharge timers, after all -- and the difference between a Fireball with an 8-second cooldown, and a Fireball with a 6-second cooldown, means virtually squat when you have two or three other AoEs to throw.
The only noobish opinion displayed here, in short, has been yours. There are diminishing returns on +recharge bonuses. Likewise, IO +damage bonuses, while nice, are relatively weak when you consider that they're measured on base damage -- and when you consider that Blasters have a multitude of other damage bonuses from Aim, Build Up, slotting, and Defiance.
There is a place for the total offensive build, most usually on teams with sufficient buff/debuff support. It's not in this thread.
The objection to the ranged DEF build on the basis that you'd lose effectiveness on Blazing Aura and Hotfeet, of all powers, strikes me as particularly amusing -- as if those slow, low-damage, PBAoE DoTs are an integral part of any Blaster's arsenal. Even Blappers shouldn't, as a general rule, be sitting in melee range for extended periods of time; they should be leaping in and out of melee, which dramatically diminishes the offensive benefit of those DoT powers. |
Now that I've actually seen the build you posted, though, I'll concede that it's pretty good and much better than any of my own attempts. I've changed my opinion.
I didn't say that, and I don't think anyone did. If this is a reply to me, then you misread my post. My point was that it's hard to build for melee defense as well, since it's not practical to slot Obliteration in those powers. I only bring this up because speaking about softcapped defense in general, I found it very hard to softcap any sort of defense, ranged or melee, on a Fire/Fire, and the softcapped builds that I've previously seen all paid heavy prices for it (e.g. skipping Fire Breath).
Now that I've actually seen the build you posted, though, I'll concede that it's pretty good and much better than any of my own attempts. I've changed my opinion. |
I also agree that if you can't keep at least your ranged AoE powers, then you're cutting your nose off to spite your face. The trick is to add soft capped DEF without giving up the very reason you'd roll a Blaster in the first place -- namely, great offense. Personally, I like to hold onto at least one PBAoE power for situational use, but sometimes that isn't feasible; in this case, it's probably essential, as there aren't really any better options in */Fire for +ranged IO set bonuses than Fire Sword Circle and Consume.
If you wish to build for general-purpose, Blapper-style DEF, though, the way to go is Smash/Lethal. Something like this, for instance:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Cold Mastery
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;685;1370;HEX;| |78DAA594594F135114C76F37876EB4B550F6A55496162934EEFAA0614B34601A20B| |CB8901126654C336DDA41457DF003F8A0A84105D4EFE016E397F17BB8D473CEFF16| |E2B393F6FF9B9E39E7DEFFBD676E171FCC46947A725979A23365B35E5F9B2675AD9| |A71DD74B76A6659194AA92E1D5C5B329D92B5919FB76B1612D3CD27CB5BD56AA5E6| |E2D1A2E9D8D5ADB2E9DA152771D5D9B46A96E3E69B37A162A552CE2F572D6B232CB| |7F365BBB4E946706FBB8E55AFE3C78265566DA79498ABDAEBF9994A798346E6D9B6| |3BC95496BE5754F36AF8D52E6154855E036F0491B7C09EE0DE517A403DF3285550F| |EE782633BC00B41CB4BE095E03EE57BF4249E22614879978125817F4590BD219826| |F5E974DF292F8FD07A1A3823889F05CE0986688303327CC31B18571C1AFC07B3A48| |6366D7C9450EA93A0F333F045D0FD15C80982541244950AB6CB3AE6E84718216F78| |9F264FAAD10341163385A926AA6BA21909052814833B1543689E34A1D7979890351| |CCF039382B629A0203068842446F02457C548E19A87BBD1424FDAF5CADB7724B9B0| |0B0CCA4C0F493BB4E10E6D780F80E16D7E37F5D674FD94D2CC2FC189DFC01FA0211| |8E1BE14D463CAEF918E36023DA8EA45552FAAFA91DE8FE27E54A5C86D9F76DB870D| |1D6903E282197A34A0F765007D1A4483D268571A7D4AA34F19835F16ECEC505A428| |F4887F57286612C0B2B39F8CBC15F0EC62660AC443A862ADFD83E59E95393EF80F7| |C007814D79E35840601C0B3819025A819860220A44043FE8DF21AF6DE63B64A0BB3| |4D0940E4DA111BDFEC383E5533822299C8D0C4E4A064764E1288F3E74A9A2FFF070| |298F44D2FEE6796BFCD7F52DD29C2BB814225D6129B2ACB2DC64B9C5729BC564B9C| |3B2CED2F87E581D3BCF862EB05C64B9C4F294930C3E4D6196084B94A59525C61267| |49B2A458BA590E581A7F01D6D7F9C2| |-------------------------------------------------------------------|
The upside is that you can more easily fit in +recharge bonuses to go along with S/L DEF, and you're better able to leverage your full (or very nearly) offensive power. In fact, you're probably often safest in melee range with the S/L approach, because most of the non-S/L attacks in the game are not melee, and you can sometimes trick the AI into melee-only mode by closing distance.
Personally, on my Fire/Ment, I have one build for each purpose. The S/L DEF gets trotted out whenever I'm feeling adventurous, or in obvious S/L heavy scenarios (like the ITF or wall farming in Cimerora), or in places where I know that most of the non-melee attacks are AoE.
The ranged DEF approach is better for general purpose soloing. Even when your ranged DEF doesn't protect you, simply by hovering at range you're cutting incoming damage down significantly.
The OP never asked for opinions as to whether it was good to build for ranged DEF. He asked for suggestions as to how to do it.
Even if he had asked for the former, it's a good bet he wouldn't find much value in your brand of argument -- for which, thus far, you've provided zero substantiation. "Blasters are fine without ranged DEF," and "only noobs want ranged DEF," are not a good basis for discussion. They're the desperate pleas of a troll for attention. It isn't as if a character who can toss out Build-Up-and-Aim-powered Fire Breath, Fireball, Rain of Fire, and Blaze is precisely weak offensively. Somewhat weaker, perhaps, than a character who constantly dances in and out of melee range, but then he's also far more survivable. And with IOs, there's no reason that even a Blapper can't have soft-capped S/L DEF and maintain levels of global +recharge that are commensurate, practically, with those achieved by pure offensive builds. A Fire/Fire Blaster doesn't have any crucial powers with extremely long recharge timers, after all -- and the difference between a Fireball with an 8-second cooldown, and a Fireball with a 6-second cooldown, means virtually squat when you have two or three other AoEs to throw. The only noobish opinion displayed here, in short, has been yours. There are diminishing returns on +recharge bonuses. Likewise, IO +damage bonuses, while nice, are relatively weak when you consider that they're measured on base damage -- and when you consider that Blasters have a multitude of other damage bonuses from Aim, Build Up, slotting, and Defiance. There is a place for the total offensive build, most usually on teams with sufficient buff/debuff support. It's not in this thread. |
learn how to quote and come back :P
besides that, OP said :
Id would love some suggestions. |
But I understand you took that wrong, most people here are way too serious and I usually am not
On top of that, you shouldn't blame me for trying to help the OP even if my opinion is different from yours.
good day sir !
I think you got the wrong quote
learn how to quote and come back :P besides that, OP said : Quote:
|
It would have been a waste of time to try to quote everything you've said in this thread, so I just chose one post at random and wrote a reply to them all. Context.
Just as, when the OP asked for suggestions, he was clearly referring to ranged-DEF slotting schemes -- as those are the subject of his post. Context.
and my opinion is definitly not "arguments" |
By the way, an argument is just a process of reasoning. My use of that word doesn't necessitate acrimony; in fact, if anyone can be seen to have encouraged acrimony in this thread, it's you.
On top of that, you shouldn't blame me for trying to help the OP even if my opinion is different from yours. |
Yeah, that's real helpful. Your posts suggest only that you have no clue what you're talking about. If you wish to disprove that natural conclusion -- based on your scatter-brained prose -- then supply a pure-offensive build for a Fire Blaster, and demonstrate how it's light years better than a soft-capped version.
Otherwise, you're just playing that dimwitted game of, "my opinion is just as valid as yours even if I can't explain why I hold it." Your equal right to express your opinion does not carry with it the presumption of equal value. Your attempt here to play the victim, as if I'm some sort of free-speech suppressor, is unintentionally hilarious.
This isn't about my shouting you down. It's about not having rational discussion shouted down by those like you. I'm perfectly happy to discuss differing viewpoints, as long as they're discussable. Saying that everyone who builds for soft-capped DEF is a noob or an incompetent -- and virtually nothing else -- doesn't encourage discourse. Quite the opposite.
Apparently, you don't know how to read for context. No big surprise.
It would have been a waste of time to try to quote everything you've said in this thread, so I just chose one post at random and wrote a reply to them all. Context. Just as, when the OP asked for suggestions, he was clearly referring to ranged-DEF slotting schemes -- as those are the subject of his post. Context. Correct. Your opinion is worthless, because you've supplied no substantiation for it -- except for barely coherent, and vaguely insulting, generalizations. By the way, an argument is just a process of reasoning. My use of that word doesn't necessitate acrimony; in fact, if anyone can be seen to have encouraged acrimony in this thread, it's you. "Only people who don't know how to play their blasters cap ranged DEF. Enhance your attacks for damage, acc and recharge. Play how you want; I'm just warning you that you'd be an idiot to try soft capping." Yeah, that's real helpful. Your posts suggest only that you have no clue what you're talking about. If you wish to disprove that natural conclusion -- based on your scatter-brained prose -- then supply a pure-offensive build for a Fire Blaster, and demonstrate how it's light years better than a soft-capped version. Otherwise, you're just playing that dimwitted game of, "my opinion is just as valid as yours even if I can't explain why I hold it." Your equal right to express your opinion does not carry with it the presumption of equal value. Your attempt here to play the victim, as if I'm some sort of free-speech suppressor, is unintentionally hilarious. This isn't about my shouting you down. It's about not having rational discussion shouted down by those like you. I'm perfectly happy to discuss differing viewpoints, as long as they're discussable. Saying that everyone who builds for soft-capped DEF is a noob or an incompetent -- and virtually nothing else -- doesn't encourage discourse. Quite the opposite. |
I just said something that was stupid if you want but I tried to stay casual with the problem. You're trying to prove you're right so bad that you don't understand it's just a forum thread about a game.
I admit what I said wasn't relevent if you want but I still have the right to say silly things without you trying to undermine me.
At least someone understood the casual tone I tried to give to my posts
I understand you're point of view, very professional (you posted a build that proves you work harder than me on the subject i'm not trying to prove i was right) and we need that too but can I try being sarcastic and impulsive in my posts ?
PS :
"Only people who don't know how to play their blasters cap ranged DEF. Enhance your attacks for damage, acc and recharge. Play how you want; I'm just warning you that you'd be an idiot to try soft capping." |
PPS :
Tell that to the Archevillains I've soloed :P |
PPPS : sorry to kill the thread but I don't share my opinion a lot and i'd like it to be at least ignored not pointed out by Mr. Pretentious
Having some issues squeezing out a maxed Ranged Defence build out of my Fire/Fire/Fire blaster....... I have to have Fly, Stamina, & Hasten.
I usually dont have any trouble but for some reason doing it on my FireX3 is giving me some issues.
I have Appoc slotted in Fire Blaster & Rag in Fire Ball Id like to keep them if possible.
Thanks in advance guys.
Id would love some suggestions.
Psynder LVL 51 Fire/Fire/Scorpion Blaster
KnightWidow LVL 51 NightWidow
Shiver LVL 50 Ice X3 Dominator
Knight'Shade LVL 47 DP/Dark/NRG Corrupter
Currently Marking Out For: Chris Sabin, Player Dos, Daniel Bryan, Portia Perez, CM Punk