Zortel

Multimedia Genius 11-07-2011
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  1. Getting lost in Kings Row.

    Hover Sniping enemies and thinking it was great XP.

    The Empty bug on CoH EU Beta. (Your character name would show as 'empty' and your friends list wiped)

    Global Chat being introduced.

    The old Origin icons.

    8 Slots per server with no extras till CoV came along giving us 4 more.

    ED/GDN.

    P-strings.
  2. Zortel

    Twitter campaign

    What about the author Mercedes Lackey? She is, or was a player and did a guest arc or two(?) for the MA system.
  3. The servers are virtualized IIRC. And moving people would mean character name conflicts, space issues, SG base losses and would likely serve to just drive people away.
  4. Zortel

    Thank you.

    Take care of yourself, Hit Streak. You did good work in the community chat... chats.

    With everything happening at Paragon Studios... what's gonna happen to Woofers?
  5. Zortel

    Dear NCSoft...

    Quote:
    Originally Posted by Gangrel_EU View Post
    To be honest, if you are going this far... do it for *all* MMO's... because eventually they will close down for whatever reason.
    It's what I'm considering. Save my money for single-player games, books, dvds and music.
  6. Shall I play this weekend? No. Mein herz brennt, to quote a German band. It burns with anger and sadness, but I have Doctor Who and Castle to watch among other things, and work to do on other stuff.
  7. I'll keep an eye on this, and my purse close to hand. I wish this all the best. I was going to buy a bunch of Paragon Points at Issue 24's launch. I shall earmark the cash for donations if this becomes possible.
  8. When the lights go out on the servers, Zortel will be standing in the Echo of Galaxy City, at the spot she stood on when the Galaxy Girl RP meet first happened in March 2005, dressed in the first outfit she ever had.
  9. Take care of thyself, your costumes are awesome and always an inspiration for creativity.
  10. Outfits separate from power like in so many other MMOs.

    A system that let you team with people of higher or lower level, that when they introduced Super Sidekicking, just made it even better than ever.

    Flashback system to play old missions.

    So many character slots available.

    Developers that listened and would talk with the playerbase about things, even during the work in progress stages.

    A visual style that didn't make people look like plastic caricatures like how I found CO's character models.

    Being first to market on ideas and technologies that latter comers would fail to implement correctly or at all.

    A decent chat system that allowed multiple tabs of communities, excellent roleplaying (with /emote text, whispers, a sensible chat range and none of that stupid x and y can't talk to each other stuff that some games have.)
  11. Take care of yourself, Freitag. Get that Friday feeling! It's been a blast.
  12. Zortel

    To all of you...

    You guys were awesome. Thank you. Community and Devs past and present. You made a great game better.
  13. Folks, post your tales of the character growth the game has given you.

    For me, this game has helped me fight my fears of crippling anxiety and panic. In 2004, I couldn't leave my house without going into a panic spiral. Stepping one foot out of the door sent my stomach into spasms, my breathing rate skyrocketing and forced a quick retreat back inside.

    In 2005, I started playing City of Heroes. With the friends I had made amongst the other RP'ers, and the support those friends gave me, I was able to get back outside, get back to college and start studying again. In November 2005, I travelled the furthest I had in 2 years, to go to Brighton Comic Expo to meet these people in person for the first time.

    I was terrified. But I went, forcing myself to, and when panic threatened to drive me away from a dinner with my friends, I stopped myself. I went back to them because a hero wouldn't give in, they'd struggle and fight and not let a dark and malevolent force drive them away from people they cared about. I ran out of the hotel as fast as I could, hoping to catch up with them. And I did. I got a hug from them, and then we went to eat sushi and compare some of the items of food to something you'd expect to find in a jar at Doctor Vazhilok's place.

    In 2006, I had friends come over to visit me, we went shopping and had a laugh. In May, I went to the Bristol Comic Expo. By myself, on the train. I was shaking by the time I got off it. Ravenswing came to pick me up from the station, took me to the hotel, and soon my friends had put a drink in my hand and we were laughing about things.

    I met people I came to like through the game, and people I came to love as family, as honoured brothers, as uncles, as inspiration and even romantically. I fought panic attacks to attend the wedding of two players as maid of honour. I travelled across the country to spend time with these people at conventions, at pubs, or even at their own homes as a guest.

    In 2008, I was able to attend the Omega Sektor mini-con in Birmingham, talking to devs and community team, other players, and having such fun that the time passed too quickly.

    Through the game I became more creative in my tales, better at writing, and better as a person.

    I'm Zortel, and I levelled up in City of Heroes.
  14. I was getting ready to work on a CoH fiction project involving new and old characters. Now I'll be spending time making up a brand new setting to put them into as well as restarting other work on my blog, With That She Wrote.

    No more MMOs for me. I'm done with them.
  15. Zortel

    Dear NCSoft...

    No idea if this will even get noticed by the corporate suits, but:

    Proceed on this path, dismantle Paragon Studios and close City of Heroes, and you ensure that I and likely many friends of mine will never touch another product of yours.

    I won't be picking up Guild Wars 2, shiny new thing trotted out to mass fanfare.

    I shall not touch the stunted and faltering Aion.

    I will not deem Lineage 2 worthy of my attention.

    I would deny Guild Wars in any of its boxsets my notice or hard drive space.

    I shall shun Blade and Soul despite whatever promises it may make.

    I will not touch Wildstar no matter what it tries to lure me with.

    Any creation of yours shall be verboten to my money, mind or heart.

    And dare to use the City of Heroes IP without the developers that nurtured it to be such an enjoyable game and my contempt for your company shall grow to leviathan proportions.

    Yours sincerely,

    A City of Heroes fan since the EU Beta.
  16. Mind/Trick Arrow also lets you Entangling Arrow for Containment set up.
  17. That's Steel Canyon, isn't it? The stone work on the left is the boot of the statue in Blyde Square, and the building on the right is Cooke's Electronics, the DO Tech store.
  18. A topic on Superhero Fiction, and no mention of a free online story that I've thoroughly enjoyed in the past? This must be amended.

    Interviewing Leather by Eric A Burns is a tale of a reporter asked to do an interview. With a villain. Written in the reporter's perspective, you get an interesting glimpse into a world of super-heroics and villainy.

    And now I have to re-read it. ._.

    (And on starting to re-read it I'm seeing the linking system for these stories is... not great. Urh... here starts off the search results for the archives with the stories in.)
  19. Quote:
    Originally Posted by Lothic View Post
    To be perfectly clear I actually favor the idea that they only do this once or twice a month. I'm simply suggesting that trying to host this Coffee Talk thing once a week is maybe bordering on a bit of over-saturation that dilutes the relevance of it.

    It's an opinion... take it or leave it.
    I think what they mean is that we tend to get a different dev every week dropping by to give information, answer questions or just talk about some of what they do. If the coffee talks were done once a month, we'd have less variety as there'd be a limit of how long these things can go on for and how many people can be seated there.
  20. *Flings 400 Paragon Points at the Red Name*

    Points, take my points! I'm getting some non post-apocalyptic uses for those pieces clearly in mind now. And I think Quickfrost, my Ice^3 blaster, may be growing his hair out a bit.
  21. Zortel

    Anime and CoX

    There already is a non-lame version of Aquaman. Check out the DCAU Justice League story 'The Enemy Below' (Episode 6+7). Also, see The Terror Beyond (Episode 41+42). In Justice League Unlimited, there's Ultimatum (Episode 9) and Wake the Dead (Episode 11.)
  22. A constant trickle of information gets people coming back and saves larger dollops for things like MMO/Gaming news sites Exclusives which can then tempt more people into the game. Also, there are things that Devs can't talk about because they are still in development, and if they change during the course of development there will be people who saw/heard the original ideas, get stuck on them and then huff when they are released differently.

    Also, it gives time for Q&A sessions with various developers from the different departments, Character Design this week, Powers design last week, so on and so forth. Last night I was able to ask about Celestial Shields/Katana/Bows/Claws and new street clothes options, and get a nod from Community and Development that they do acknowledge that people want something.
  23. I have a soft spot for Rikti Traditionalist Psi-Scout Lk'Onik

    "'Nette: Sup?"
    "...: Heh."
    "Character: Excellent."
  24. Quote:
    Originally Posted by Chad Gulzow-Man View Post


    Seriously, that was painful.
    Thank you, thank you! Tip your veal and try the waitress.