Antibiotical_EU

Apprentice
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  1. Ok i have 200 mill infamy, I need 200 Mill inflence, if anyones able to trade this can they send a ingame Global tell to @jj or @jj3

    Many thanks
  2. Antibiotical_EU

    Servers merger?

    [ QUOTE ]
    hide from search to avoid them. Which I think is another reason why the numbers seemed to have fallen (not that I have noticed myself)

    [/ QUOTE ]

    Whilst this maybe the case, hidden players in my opinion are not a valid reason behind low numbers showing on Player searches, as for 1 youve always been able to hide from the find team search, and 2 well if there on hide and u cant see/team with them they may as well not be there at all as they cant affect your game play. So for me they may as well be playing a diff game when it comes saying there affecting the pop.
  3. Antibiotical_EU

    Servers merger?

    [ QUOTE ]
    There is NO way they would be able to perform a server merge without REALLY annoying a HUGE percentage of their player base, and quite possibly killing the game in one fell swoop

    [/ QUOTE ]

    Whilst I agree with this, I believe there also losing subscriptions by failing to react to the low numbers, Theyve already in the process of losing 3 x Subs from me due to lack of other players and lack of PVP.

    [ QUOTE ]
    If EU populations ever drop below sustainable levels, they're far more likely to do what they did when they closed the Korean game down. Transfer everyone to the US servers, and issue free name change tokens where needed. That will still annoy people, but it's probably about the only solution they could take.

    [/ QUOTE ]

    I believe this is the only way forward, especially if they actually just add the servers to the US ones, that way for all the sticklers who think there NAME>OTHER PLAYERS can stay on there dead server with name intact. Whislt the rest of us can play on servers with at least some Teams/PVP happening.
  4. ill/ff 50
    mind/rad 50
    ice/rad 50
    2 x fire/kin 50
  5. BS/regen 50
    DM/regen 50
    DM/DA 50
    Spines/da 50
  6. Antibiotical_EU

    Your Tankers...

    Fire/Fire/pyre 50
    Fire/ice/pyre 50
    Fire/energy 50
    Fire/SS/pyre 50
    Stone/ice 50

    and a couple of ice/ens in there 30s
  7. Heres my fire/psi live farm build, its got perma hasten and double dom for nearly 20sec, I think the OP build is about 25 percent of perma Dom. Which is kinda essential on a farming dom, for the mez protection and the extra damage.

    I went stamina as i dont like any down time no matter how brief. It works for me and im able to rip 7 man spawns to shreds solo.

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Fried Brains : Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Char -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(3), Entrpc-Dmg/Rchg:35(3), Entrpc-Dmg/EndRdx/Rchg:35(5), Entrpc-Heal%:35(5)
    Level 1: Psionic Dart -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Acc/Rchg:50(9), Apoc-Dmg/EndRdx:50(9)
    Level 2: Fire Cages -- GravAnch-Immob:50(A), GravAnch-Hold%:50(11), GravAnch-Acc/Immob/Rchg:50(11), GravAnch-Acc/Rchg:50(13), GravAnch-Immob/Rchg:50(13)
    Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(15), KinCrsh-Rchg/KB:50(15), KinCrsh-EndRdx/KB:50(17), KinCrsh-Dmg/EndRdx/KB:50(17), KinCrsh-Acc/EndRdx/KB:50(19)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(21)
    Level 8: Hot Feet -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(21), TmpRdns-Acc/EndRdx:50(23), TmpRdns-EndRdx/Rchg/Slow:50(23), TmpRdns-Acc/Dmg/Slow:50(25), Dmg-I:50(50)
    Level 10: Hurdle -- Jump-I:50(A)
    Level 12: Flashfire -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(25), Amaze-Acc/Stun/Rchg:50(27), Amaze-Acc/Rchg:50(27), Amaze-EndRdx/Stun:50(29)
    Level 14: Super Speed -- HO:Micro(A)
    Level 16: Health -- Numna-Regen/Rcvry+:50(A)
    Level 18: Cinders -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(29), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31)
    Level 20: Stamina -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod:50(46), Efficacy-EndMod/Acc:50(46), Efficacy-EndMod/EndRdx:50(46)
    Level 22: Drain Psyche -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(33), Dct'dW-EndRdx/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal/Rchg:50(34)
    Level 24: Assault -- EndRdx-I:50(A)
    Level 26: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(36), AdjTgt-EndRdx/Rchg:50(50)
    Level 28: Psychic Scream -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(37), Ragnrk-Acc/Dmg/Rchg:50(37), Ragnrk-Acc/Rchg:50(37), Ragnrk-Dmg/EndRdx:50(39)
    Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(39)
    Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(39), HO:Nucle(40)
    Level 35: Psionic Lance -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(40), Mantic-Acc/ActRdx/Rng:50(40), Mantic-Dmg/ActRdx/Rchg:50(42), Mantic-Dmg/EndRdx/Rchg:50(42)
    Level 38: Psychic Shockwave -- Sciroc-Acc/Rchg:50(A), C'ngBlow-Dmg/Rchg:50(42), M'Strk-Dmg/Rchg:50(43), Sciroc-Dmg/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Dam%:50(45)
    Level 41: Charged Armor -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
    Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 47: Summon Mu Guardian -- RechRdx-I:50(A)
    Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+11.5% DamageBuff[*]+0.95% Defense(Energy)[*]+0.95% Defense(Negative)[*]+3.15% Max Endurance[*]+78% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+111.3% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+49.7 (4.13%) HitPoints[*]+Knockback (Mag -7) to Self[*]+MezResist(Confused) (Mag 2.75%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+25.5% Recovery[*]+64% Regeneration[*]+2.5% Resistance(Smashing)[*]+12.9% Resistance(Fire)[*]+12.9% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+3% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Entropic Chaos[u]
    (Char)<ul type="square">[*] +10% Regeneration[*] +MezResist(Confused) (Mag 2.75%)[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
    (Psionic Dart)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
    (Fire Cages)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
    (Telekinetic Thrust)<ul type="square">[*] +3% RunSpeed[*] +2.5% Resistance(Smashing)[*] +Knockback (Mag -3) to Self[*] +6% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
    (Hot Feet)<ul type="square">[*] +1.5% Recovery[*] +1.5% Enhancement(Slow)[*] +0.9% Max Max Endurance[*] +3.75% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
    (Flashfire)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
    (Cinders)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
    (Stamina)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[*] +10% Regeneration[*] +2.5% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
    (Drain Psyche)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
    (Tactics)<ul type="square">[*] +2% DamageBuff[*] +1.26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
    (Psychic Scream)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
    (Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Sting of the Manticore[u]
    (Psionic Lance)<ul type="square">[*] +12% Regeneration[*] +0.945% Def(Energy, Neg)[*] +3% DamageBuff[*] +7.5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
    (Psychic Shockwave)<ul type="square">[*] +10% Regeneration[/list][u]Armageddon[u]
    (Psychic Shockwave)<ul type="square">[*] +4% Recovery[/list][u]Positron's Blast[u]
    (Ball Lightning)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Vengeance)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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    </pre><hr />
  8. There are ways to still PVP with PVE builds quite effectively, however it often requires you to be already lvl 50 before you spec to this. Also doing it often means you will only be really pvpable in certain zones like sirens.

    An example of this would be a fire/ss tank theres no reason why you couldnt take all your ST big hitters 2 shields your heal and still have probably the best pvp build you can make for at sirens lvl, then take your aura etc after this for your pve.
    As i said tho this will make exemping harder in pve to play the role as tank. Also you wont be so effective in pvp in the zones after sirens.
  9. Fair play guys, the initial reason I chose Elec blast was I was under the impression a team arena thermal wouldnt be so offensive anyway hence if im not a scource of damage I could at least screw with a oppenent with drains. Since reading your posts it appears this aint the case.

    I already have a lvl 26 sonic/therm so I guess its either a case of deleting that and re-rolling ice or fire blast or finishing lvling that off.

    Id still appreicate some help using that template tho...

    1. power slotting for thermal, is what ive done look okay? bar these lyso that ill put in MA.

    2. AIM. should i move plasma shield to accomadate this power in warburg?
  10. To Coolio_Wolfus
    [ QUOTE ]
    Erm is [censored] supposed to be in this bit?
    0SRNX;C&gt;[censored]/[SUTZP``



    [/ QUOTE ]

    Not quite sure what your trying to say with this bit tbh, however ill guess you tried to copy it to mids and it didnt work? The reason this might be (not tested myself) is that I used the in-builder config options to port elec blast into the corruptor blasts.

    @ The_Defuser, yes that could be option ty, gives me something to play about with. The reason I want the aim is not for the attacks pre 38 its so Melt Armour and Heat Exhaustion hit its targets.
  11. Hi guys what with i12 sets being announced and still having some time to grind inf in preperation, ive been playing about on Mids (im assuming the elec blast is the blaster version complete and that mids auto's the modifiers for corrs etc).

    Please take a gander and critique, still got plenty of time to nail the build.

    FYI its predominatly for team arena, tho ive tried to get as much as the support powers as soon as possible for team zonal. Why elec? well im hoping that if my team is pwning faces ill have time to make a giggly girl of a oppenent by draining it with heat exaustion/shortcurcuit and my blasts. However the thermal is to be my bread and butter.

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    electhermal: Level 50 Magic Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Lightning Bolt -- Dev'n-Acc/Dmg:30(A), Dev'n-Dmg/Rchg:50(37), Dev'n-Acc/Dmg/EndRdx/Rchg:50(40), Dev'n-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
    Level 1: Warmth -- Mrcl-EndRdx/Rchg:40(A), Mrcl-Heal/Rchg:40(33), Mrcl-Heal/EndRdx/Rchg:40(34), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal/EndRdx:50(34), Numna-Heal/Rchg:50(37)
    Level 2: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/Rchg:50(3), TtmC'tng-ResDam/EndRdx/Rchg:50(27), Range-I:50(31)
    Level 4: Cauterize -- Mrcl-Heal/EndRdx/Rchg:40(A), Mrcl-Heal/Rchg:40(5), Mrcl-EndRdx/Rchg:40(5), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx/Rchg:50(19), Numna-Heal/EndRdx:50(25)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(7), Jump-I:50(7)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
    Level 10: Plasma Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(11), TtmC'tng-ResDam/Rchg:50(11), TtmC'tng-ResDam/EndRdx/Rchg:50(13), Range-I:50(15)
    Level 12: Hurdle -- Jump-I:50(A), Jump-I:50(13)
    Level 14: Super Jump -- HO:Micro(A), HO:Micro(15)
    Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
    Level 18: Stealth -- LkGmblr-Rchg+:50(A), EndRdx-I:50(19)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), EndMod-I:50(21), P'Shift-End%:50(43)
    Level 22: Thaw -- Range-I:50(A), Range-I:50(23), RechRdx-I:50(23), RechRdx-I:50(25)
    Level 24: Acrobatics -- EndRdx-I:50(A)
    Level 26: Grant Invisibility -- LkGmblr-Rchg+:50(A), Range-I:50(27)
    Level 28: Forge -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
    Level 30: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 32: Super Speed -- HO:Micro(A), HO:Micro(33), Clrty-Stlth:50(33)
    Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36), RechRdx-I:50(37), Range-I:50(46)
    Level 38: Melt Armor -- Achilles-ResDeb%:20(A), Acc-I:50(39), Acc-I:50(39), RechRdx-I:50(39), DefDeb-I:50(40), RechRdx-I:50(40)
    Level 41: Charged Armor -- HO:Ribo(A), HO:Ribo(42), HO:Ribo(42)
    Level 44: Short Circuit -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(45), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(45), Armgdn-Dmg/EndRdx:50(46), EndMod-I:50(46)
    Level 47: Charged Bolts -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(48), Apoc-Dmg/EndRdx:50(50)
    Level 49: Aim -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+7% DamageBuff[*]+15% Enhancement(Accuracy)[*]+42.5% Enhancement(RechargeTime)[*]+180.7 (16.9%) HitPoints[*]+MezResist(Sleep) (Mag 4.4%)[*]+MezResist(Stun) (Mag 4.4%)[*]+11% Recovery[*]+52% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[/list]------------
    [u]Set Bonuses:[u]
    [u]Devastation[u]
    (Lightning Bolt)<ul type="square">[*] +12% Regeneration[*] +24.1 (2.25%) HitPoints[*] +3% DamageBuff[/list][u]Thunderstrike[u]
    (Lightning Bolt)<ul type="square">[*] +2% Recovery[/list][u]Miracle[u]
    (Warmth)<ul type="square">[*] +2.5% Recovery[*] +20.1 (1.88%) HitPoints[/list][u]Numina's Convalescence[u]
    (Warmth)<ul type="square">[*] +12% Regeneration[*] +20.1 (1.88%) HitPoints[/list][u]Titanium Coating[u]
    (Fire Shield)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +16.1 (1.5%) HitPoints[*] +MezResist(Stun) (Mag 2.2%)[/list][u]Miracle[u]
    (Cauterize)<ul type="square">[*] +2.5% Recovery[*] +20.1 (1.88%) HitPoints[/list][u]Numina's Convalescence[u]
    (Cauterize)<ul type="square">[*] +12% Regeneration[*] +20.1 (1.88%) HitPoints[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
    (Plasma Shield)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +16.1 (1.5%) HitPoints[*] +MezResist(Stun) (Mag 2.2%)[/list][u]Luck of the Gambler[u]
    (Stealth)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
    (Stamina)<ul type="square">[*] +12 (1.13%) HitPoints[/list][u]Luck of the Gambler[u]
    (Grant Invisibility)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
    (Short Circuit)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
    (Charged Bolts)<ul type="square">[*] +16% Regeneration[*] +32.1 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
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    |-----------------------------------------------------------------------------|
    </pre><hr />

    One thing im really unsure on is how to get aim in for WB and below, ideally id like 2 travels/phase and aim all in WB but something looks like it has to go and so far aim appears to be the one.
  12. [ QUOTE ]


    Quote:
    --------------------------------------------------------------------------------


    Quote:
    --------------------------------------------------------------------------------


    Edit: and that fire/kin I think we shared a team with the other week is a trusted friend who might go as far as telling you that some cases you may as well put your feet up.


    --------------------------------------------------------------------------------



    Ermm... if that was aimed to me, I very much doubt we have ever shared a team btw


    --------------------------------------------------------------------------------





    [/ QUOTE ]

    HMM first quote ive ever had to do so its prolly a right mess, heh.

    However I can confirm that you 2 have both been on the same team
  13. Antibiotical_EU

    Ice/Ice?

    DO NOT SKIP FROZEN AURA, i believe DB has forgotten it was recently changed in a patch and now does damage, infact its very good AoE damage, works kinda like footstomp without the Rage, deffo a non skippable PVE power now imo.
  14. Antibiotical_EU

    BILLION

    Congrats on the influ acheivement, I dont think any of my toons have had quite as much inf sat in there accounts tho im sure overall of them ive had more. Also id imagine quite a few of the old fire tankers must exceed this.

    As for others sat on this amount well only person I can think of who prolly has this amount would be GG even then she may of given it all away to new players.
  15. Antibiotical_EU

    Inf transfer

    Hi guys, after finally getting a villain 50 im happy with, I now need to IO it, however im short of infamy.

    So is anyone intrested swapping some infamy for influence blue side.

    I got 90 mill spare hero side to swap for villain infamy.

    I can swap any sums in this range, please send tell to @jj if your intrested.

    Im on till 1400 hours today and will post here when ive managed to swap total inf req, ttfn

    JJ
  16. Hi all, ty for taking time to look at the build ive prepared. First off i should add its not for me but a ingame friend.

    Ok build is a Noober/Phaser with the idea being that instead of aidself it will have enough rescouces to go intangible when in trouble.

    To achieve this I need high recharge, and im assuming since no aidself as much +regen as possible.

    So those 2 where my mine aims when using IOs (+rech +regen) the other thing I aimed for when these 2 wernt avail was +dam.

    Anyhow heres the build...

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    fireenergy: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(7)
    Level 1: Power Thrust -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(50)
    Level 2: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(7), Ragnrk-Acc/Dmg/Rchg:50(9), Ragnrk-Acc/Rchg:50(9), Ragnrk-Dmg/EndRdx:50(11), Det'tn-Acc/Dmg/EndRdx:50(11)
    Level 4: Build Up -- HO:Membr(A), HO:Membr(13), HO:Membr(13)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(15), Jump-I:50(15), LkGmblr-Def:50(43)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
    Level 10: Bone Smasher -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(19), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(21), Hectmb-Dmg/EndRdx:50(21), Mako-Acc/EndRdx/Rchg:50(23)
    Level 12: Aim -- HO:Membr(A), HO:Membr(23), HO:Membr(25)
    Level 14: Super Jump -- HO:Micro(A), HO:Micro(25)
    Level 16: Hurdle -- Jump-I:50(A), Jump-I:50(27)
    Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(27), RgnTis-Regen+:30(40), Numna-Heal:50(46)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-Acc/Rchg:50(39), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(40)
    Level 22: Blaze -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Apoc-Acc/Rchg:50(31), Apoc-Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx/Rchg:50(33)
    Level 24: Acrobatics -- EndRdx-I:50(A)
    Level 26: Blazing Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/Rchg:50(33), Entrpc-Acc/Dmg:35(34), Entrpc-Dmg/Rchg:35(34), IntRdx-I:50(34), IntRdx-I:50(36)
    Level 28: Stealth -- LkGmblr-Rchg+:50(A), EndRdx-I:50(37)
    Level 30: Super Speed -- HO:Micro(A), HO:Micro(36), Clrty-Stlth:50(36)
    Level 32: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
    Level 35: Grant Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(46)
    Level 38: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
    Level 41: Snow Storm -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(42), TmpRdns-Rng/Slow:50(42), TmpRdns-EndRdx/Rchg/Slow:50(42), TmpRdns-Dmg/Slow:50(43), EndRdx-I:50(43)
    Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), HO:Ribo(45), HO:Ribo(45), HO:Ribo(45), LkGmblr-Def:50(46)
    Level 47: Hibernate -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal:50(48), Dct'dW-Rchg:50(50), EndMod-I:50(50)
    Level 49: Boost Range -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+9.5% DamageBuff[*]+0.9% Max Endurance[*]+30% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+73.8% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+76.8 (6.38%) HitPoints[*]+MezResist(Terrorized) (Mag 2.2%)[*]+13% Recovery[*]+110% Regeneration[*]+6.3% Resistance(Fire)[*]+6.3% Resistance(Cold)[/list]------------
    [u]Set Bonuses:[u]
    [u]Devastation[u]
    (Fire Blast)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[*] +3% DamageBuff[/list][u]Thunderstrike[u]
    (Fire Blast)<ul type="square">[*] +2% Recovery[/list][u]Pounding Slugfest[u]
    (Power Thrust)<ul type="square">[*] +8% Regeneration[/list][u]Ragnarok[u]
    (Fire Ball)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Combat Jumping)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Hecatomb[u]
    (Bone Smasher)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
    (Health)<ul type="square">[*] +12% Regeneration[/list][u]Efficacy Adaptor[u]
    (Stamina)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[*] +10% Regeneration[*] +2.5% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
    (Blaze)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Devastation[u]
    (Blazing Bolt)<ul type="square">[*] +12% Regeneration[/list][u]Entropic Chaos[u]
    (Blazing Bolt)<ul type="square">[*] +10% Regeneration[/list][u]Luck of the Gambler[u]
    (Stealth)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Grant Invisibility)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
    (Snow Storm)<ul type="square">[*] +1.5% Recovery[*] +1.5% Enhancement(Slow)[*] +0.9% Max Max Endurance[*] +3.75% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
    (Frozen Armor)<ul type="square">[*] +10% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
    (Hibernate)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
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    |-----------------------------------------------------------------------------|
    </pre><hr />


    Theres a couple of things im still not 100 percent sure about they are.

    1. Lack of conserve. Reckon ill miss it? I mean what with hibernOObs fast recharge and the fact i wont need to bring so many BFs so can bring more cabs due to the ability to intang quite a bit of match. will i MISS IT?

    2. Total focus, you see on most /energy build i would of deffo tried to fit it in. This time however I cant really fit it in. Id love the damage and the stun potential yet the animation time can be a killer, also i wouldnt know what to drop to achieve it. Maybe the snipe? tho the way thats slotted its almost a normal blast. what you think?


    Anyway cheers for any input.
  17. SM/ELEC goes well and covers what u asked, Power sink will solve all your end problems, and with tremor youll be able to create yourself time to fire off aid self.
  18. i will try and be there, representing Deviant.
  19. Antibiotical_EU

    Warburg and IOs.

    Ty very much for your reply Neo. Can start IOing my machine now. Happy new year and all that jazz
  20. Antibiotical_EU

    Warburg and IOs.

    Right back for a couple of weeks play and have a fire/en tank i want to slot up for warburg fun..however ive forgot a few things.
    Hopefully someone here can remeber and reply for me.

    1. Set IOs for things like Doc wounds. what is the max lvl of these i can slot in WB and still get the bonus'.

    2. Uniques such as numina +recov+regen. These can be any lvl and still work?

    3. the chance for X and luck of gambler 7.5 percent global recharge, can these also be any lvl or do they also cap?

    4. Purple IOs...ive heard the set bonus' are ment to work what ever lvl ur exempt to tho this is not working, is this true?

    Many thanxs guys.
  21. Yeah from what I gather most people slot 3 nucleous Acc/dam HOs and 3 recharge.
  22. Antibiotical_EU

    Aoa CARNAGE!!!!

    whislt your indeed correct about being able to kill a group faster than a fire kin with a blaster falcon, your forgetting one thing, whilst the blaster is waiting for aim bu to rech for next group, im already done with the 2nd, 3rd.....group of mobs with my fire kin.

    Its still one of the more effective ways tho and together not alot can beat them for speed
  23. aye Fire/kins ftw, so glad i used my fire/fire tank to PL one lol
  24. in the old days fire/fire was the most common farmer as the mobs didnt run from burn.