SM/? to equal SS/INV
SM/ELEC goes well and covers what u asked, Power sink will solve all your end problems, and with tremor youll be able to create yourself time to fire off aid self.
Equally SM/Fire covers what you want, with consume and a super fast self heal in the pool, lacking a bit on the tier 9 though, it's useful, but not as good as some of the others. Whatever your choice GL
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I played a SS/INV to death and loved it but now i wanna try a SM/?
i'm looking for something to go with SM to compliment it ie: give me back the end i'll be using a lot of with SM and maybe a self heal as well.
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SM/WP is all the rage at the moment US and EU side matey. Give it a try it works well together and makes it very hard to die due to 2 crowd controls in the form of Fault and Tremor which chained keep mobs on their backs whilst you are packing 1020% regen
Oh and Did I mention Stamina + quick recovery SOLVES SM's end hogging
I would certainly say SM/WP is a total beast. With the disorient and kd from fault you get plenty of time to regenerate health. Tremor later on lets you have yet another AoE knockdown power to stack with it, and then your mallets can also do knockup and down. Then finally you have seismic smash for hard hitting with chance to stun a boss in one hit.
With tough and weave you can jump into LGTF spawns and just start smashing those rikti. Only problems are things like sappers (fault or seismic smash em) or mass mu or other end drainers or massive amounts of slows. (Jumping into a double TSOO spawn can get depressing how much -rch you end up at and even with cj and hopping I could barely move).
Really SM/WP was one of the easiest chars I have levelled to 50 and the others included a fire/tank at release (so absurdly strong burn patch and 90% s/l/f res) and ill/rad controller. But more importantly it was one of the most fun chars I took to 50.
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Then finally you have seismic smash for hard hitting with chance to stun a boss in one hit.
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not chance to stun, guaranteed hold.. iirc its a mag 4 hold
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
Maybe it was just the bosses I was killing at end game (cot, carnies and malta - mainly for fact they gave nicer salvage) but if the hold is guaranteed then it doesnt last long as they would start hitting back pretty quickly usually. Although they dont live long except master illusionists (stupid phasing).
Sorry got confused between stun/hold both stop em attacking and if you rapidly smacking things with the mallets they dont get much of a chance to go walkies anyway.
Can heartily recommend SM / Fire. Have been playing one as my main toon since double xp weekend, and it's the most fun I've had on this game in yonks. Sure, it has it's weaknesses, but a quick self heal, two build ups and the two AoE stuns it really can be a damage dealing monster.
@SteelRat; @SteelRat2
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I played a SS/INV to death and loved it but now i wanna try a SM/?
i'm looking for something to go with SM to compliment it ie: give me back the end i'll be using a lot of with SM and maybe a self heal as well.