ELEC/THERMAL i12 PVP
Erm is [censored] supposed to be in this bit?
0SRNX;C>[censored]/[SUTZP``
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One thing im really unsure on is how to get aim in for WB and below, ideally id like 2 travels/phase and aim all in WB but something looks like it has to go and so far aim appears to be the one.
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The only option I see is the plasma shield, swapp positions with aim and then u have it... Although if u only have 1 attack power at lvl38 maybe Aim isnt much usefull, but that is up to u.
To Coolio_Wolfus
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Erm is [censored] supposed to be in this bit?
0SRNX;C>[censored]/[SUTZP``
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Not quite sure what your trying to say with this bit tbh, however ill guess you tried to copy it to mids and it didnt work? The reason this might be (not tested myself) is that I used the in-builder config options to port elec blast into the corruptor blasts.
@ The_Defuser, yes that could be option ty, gives me something to play about with. The reason I want the aim is not for the attacks pre 38 its so Melt Armour and Heat Exhaustion hit its targets.
thermal is good for its - recovery which alone cancels out anyone buffed with sb ahving stamina etc. Elec is good for -recovery it doesn't drain end as much as transfusion. Don't see how it's going to be uber at endraining. You're better of chosing another primary with fast attacks and slotting those c hance to end drain in them imop.
For a drainer you are better off with a elec/kin which also gives you better mitigation tools, transference can by up ready to hit again in 10 seconds while HE about 45 in a best case scenario. If you want a drainer its elec/kin all the way, trying to fudge therm into a drainer is shoring up weaknesses as opposed to playing on strengths.
If you really want a therm then you should go for ice or fire primary as you can swap between damage and buffing far easier (elec blast with corr mods is not going to be a heavy hitter as it lacks a 3rd st blast) Oh and slot lysosomes in Melt Armour.
Thought you were gonna say reroll ta/elec defender
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Fair play guys, the initial reason I chose Elec blast was I was under the impression a team arena thermal wouldnt be so offensive anyway hence if im not a scource of damage I could at least screw with a oppenent with drains. Since reading your posts it appears this aint the case.
I already have a lvl 26 sonic/therm so I guess its either a case of deleting that and re-rolling ice or fire blast or finishing lvling that off.
Id still appreicate some help using that template tho...
1. power slotting for thermal, is what ive done look okay? bar these lyso that ill put in MA.
2. AIM. should i move plasma shield to accomadate this power in warburg?
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Thought you were gonna say reroll ta/elec defender
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LMFAO
Well, IMHO, a roughly 20% resist elements shield wouldnt save the beacon of anyone, which will do it is your heals/debuffs/forge (shields are secondary IMO)...
Again, I dont like much to buff peeps, I preefer being the fresh meat farm-able toon
btw, Doc, a sonic/thermal has lot of synergies, since sonic can stack -res with melt armour, and u will boost dmg from ur friends... I wouldnt reroll it.
And also, sonic/ can make u only get a few a powers, letting u centering in ur secondary (as you would like, it seems).
Overall, enjoy it
I'll post my build for Exhaustion on Vindicate forums dude, I best not post here or there will be a few more clones.
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I'll post my build for Exhaustion on Vindicate forums dude, I best not post here or there will be a few more clones.
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Not like anyone else can afford to copy your build
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
^
oh as food for thought you can abuse the game engine and slot 2xcentrioles in your sheilds to get 3 SOs worth of resistence slotting and 2 SOs of range in there
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I'll post my build for Exhaustion on Vindicate forums dude, I best not post here or there will be a few more clones.
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Not like anyone else can afford to copy your build
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Its not hard to make money, playing the AH is very profitable, at current market prices my spines/da probably has a 2 billion build, I dont think I have had much more than 100mill in inf on any given toon at any given time, buy 2 purple recipes, make them, sell one off to cover the costs of both, rinse and repeat.
Hi guys what with i12 sets being announced and still having some time to grind inf in preperation, ive been playing about on Mids (im assuming the elec blast is the blaster version complete and that mids auto's the modifiers for corrs etc).
Please take a gander and critique, still got plenty of time to nail the build.
FYI its predominatly for team arena, tho ive tried to get as much as the support powers as soon as possible for team zonal. Why elec? well im hoping that if my team is pwning faces ill have time to make a giggly girl of a oppenent by draining it with heat exaustion/shortcurcuit and my blasts. However the thermal is to be my bread and butter.
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
electhermal: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Lightning Bolt -- Dev'n-Acc/Dmg:30(A), Dev'n-Dmg/Rchg:50(37), Dev'n-Acc/Dmg/EndRdx/Rchg:50(40), Dev'n-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 1: Warmth -- Mrcl-EndRdx/Rchg:40(A), Mrcl-Heal/Rchg:40(33), Mrcl-Heal/EndRdx/Rchg:40(34), Numna-Heal/EndRdx/Rchg:50(34), Numna-Heal/EndRdx:50(34), Numna-Heal/Rchg:50(37)
Level 2: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/Rchg:50(3), TtmC'tng-ResDam/EndRdx/Rchg:50(27), Range-I:50(31)
Level 4: Cauterize -- Mrcl-Heal/EndRdx/Rchg:40(A), Mrcl-Heal/Rchg:40(5), Mrcl-EndRdx/Rchg:40(5), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx/Rchg:50(19), Numna-Heal/EndRdx:50(25)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(7), Jump-I:50(7)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Plasma Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(11), TtmC'tng-ResDam/Rchg:50(11), TtmC'tng-ResDam/EndRdx/Rchg:50(13), Range-I:50(15)
Level 12: Hurdle -- Jump-I:50(A), Jump-I:50(13)
Level 14: Super Jump -- HO:Micro(A), HO:Micro(15)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
Level 18: Stealth -- LkGmblr-Rchg+:50(A), EndRdx-I:50(19)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), EndMod-I:50(21), P'Shift-End%:50(43)
Level 22: Thaw -- Range-I:50(A), Range-I:50(23), RechRdx-I:50(23), RechRdx-I:50(25)
Level 24: Acrobatics -- EndRdx-I:50(A)
Level 26: Grant Invisibility -- LkGmblr-Rchg+:50(A), Range-I:50(27)
Level 28: Forge -- HO:Membr(A), HO:Membr(29), HO:Membr(29)
Level 30: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 32: Super Speed -- HO:Micro(A), HO:Micro(33), Clrty-Stlth:50(33)
Level 35: Heat Exhaustion -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36), RechRdx-I:50(37), Range-I:50(46)
Level 38: Melt Armor -- Achilles-ResDeb%:20(A), Acc-I:50(39), Acc-I:50(39), RechRdx-I:50(39), DefDeb-I:50(40), RechRdx-I:50(40)
Level 41: Charged Armor -- HO:Ribo(A), HO:Ribo(42), HO:Ribo(42)
Level 44: Short Circuit -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(45), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(45), Armgdn-Dmg/EndRdx:50(46), EndMod-I:50(46)
Level 47: Charged Bolts -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(48), Apoc-Dmg/EndRdx:50(50)
Level 49: Aim -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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[u]Set Bonus Totals:[u]<ul type="square">[*]+7% DamageBuff[*]+15% Enhancement(Accuracy)[*]+42.5% Enhancement(RechargeTime)[*]+180.7 (16.9%) HitPoints[*]+MezResist(Sleep) (Mag 4.4%)[*]+MezResist(Stun) (Mag 4.4%)[*]+11% Recovery[*]+52% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[/list]------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Lightning Bolt)<ul type="square">[*] +12% Regeneration[*] +24.1 (2.25%) HitPoints[*] +3% DamageBuff[/list][u]Thunderstrike[u]
(Lightning Bolt)<ul type="square">[*] +2% Recovery[/list][u]Miracle[u]
(Warmth)<ul type="square">[*] +2.5% Recovery[*] +20.1 (1.88%) HitPoints[/list][u]Numina's Convalescence[u]
(Warmth)<ul type="square">[*] +12% Regeneration[*] +20.1 (1.88%) HitPoints[/list][u]Titanium Coating[u]
(Fire Shield)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +16.1 (1.5%) HitPoints[*] +MezResist(Stun) (Mag 2.2%)[/list][u]Miracle[u]
(Cauterize)<ul type="square">[*] +2.5% Recovery[*] +20.1 (1.88%) HitPoints[/list][u]Numina's Convalescence[u]
(Cauterize)<ul type="square">[*] +12% Regeneration[*] +20.1 (1.88%) HitPoints[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Plasma Shield)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +16.1 (1.5%) HitPoints[*] +MezResist(Stun) (Mag 2.2%)[/list][u]Luck of the Gambler[u]
(Stealth)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] +12 (1.13%) HitPoints[/list][u]Luck of the Gambler[u]
(Grant Invisibility)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Armageddon[u]
(Short Circuit)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Charged Bolts)<ul type="square">[*] +16% Regeneration[*] +32.1 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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One thing im really unsure on is how to get aim in for WB and below, ideally id like 2 travels/phase and aim all in WB but something looks like it has to go and so far aim appears to be the one.