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Posts
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the risk v reward in the game is a joke, GMs as zone events are ignored because they are just not worth doing, the hamidon is now univerally ignored because HOs are just not worth it, more easily obtainable on the TFs just like the recipe choice.
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tbh I think a just reward for playing a relatively low threat non-squishy is immunity for knockback, plus it's a kick in the teeth for people at the kb res cap for squishies (acro + 5 kb io). Not to mention the fact that you can still get around ID with Power Thrust unless it's stacked at least 3 times, and any team with a kin that can keep a team with 3 IDs perma deserves not to get KBed. I like KB the way it is now, and it does play a decent part in PvP I think.
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yeah cos a 5% chance for unresisted KB would really screw up the game wouldnt it.....
giving nrg blasters/defenders a nod to having a fractionally useful secondary effect in pvp is a step towards balance, no other secondary effect can be negated so completely.
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Only completely on some things, nigh impossible on others. It's a status effect which only works on certain targets, like mid range slows don't work against an ice tanker, kb doesn't afffect most non-squishies, but against those without mez res toggles... it always works unless they've put a lot of IDs down on them to stop it, so long as the KB power is slotted correctly. tbh a 5% chance for unresistable kb wouldn't 'balance' things as it would be so unreliable, and would never be a viable tactic in proper pvp against those who have enough kb res anyway, as a lot of powerpushes would be wasted when one may as well be doing something more constructive, all it would do is be frustrating. I'd like to avoid that.
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oh noes, something isnt predictable and able to be defeaten by the simple number crunching PvPers who gravitate to the usual fotms. Your whole language betrays a total dullards approach to a game, I personally would perfer to having to keep guessing, to have unpredictability in my pvp, isnt that why we play against players? because against PvE its just too predictable to be a challange? "Proper" pvpers as you put it would able to adapt around anything be it unpredictable or not.
Unlike people who just want the tired old system to stay the same with their fotms and hero epics so they can run around with their epeens held high I am in favour of having everything viable whether its AR, energy blast or fire blast.
oh and heres a fact for you, slows do stack over ice tankers easily enough, so they resist slows, they are still effected, they dont have slow protection and they certainly dont run around with 10000% resistence ala knockback, as I stated no other secondary effect can be negated as completely as KB, in most other pvp games KB is a highly prized commodity and it should be the same here, not overwhelming, but it should have a use when its a secondary effect just like ices slows, fires dots, -def, -res etc etc -
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tbh I think a just reward for playing a relatively low threat non-squishy is immunity for knockback, plus it's a kick in the teeth for people at the kb res cap for squishies (acro + 5 kb io). Not to mention the fact that you can still get around ID with Power Thrust unless it's stacked at least 3 times, and any team with a kin that can keep a team with 3 IDs perma deserves not to get KBed. I like KB the way it is now, and it does play a decent part in PvP I think.
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yeah cos a 5% chance for unresisted KB would really screw up the game wouldnt it.....
giving nrg blasters/defenders a nod to having a fractionally useful secondary effect in pvp is a step towards balance, no other secondary effect can be negated so completely. -
I beleive that KB should have a small % to be irresistable in pvp due to the fact that so many mez protection powers negate it entirely
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Sorry, this post annoyed me quite a bit, so once again I'm stepping into the fray...
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A small buff, maybe, but no rework. They're a hard AT to master, and they could use a little love, but just because the VEAT is out doesn't suddenly make them useless.
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This man has got it right.
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actually they need a SIGNIFICANT rework to make them commercially viable in game which is what the bottom line is.
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This man hasn't.
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You may be happy where they are now but the vast majority of players are not.
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Really? You asked EVERYONE? I commend you!
Seriously, you don't count as the majority. I find, personally, that the balance is prettymuch even. There are those who were expecting oneshotting everything and whine about it, and there are those who went in expecting a complex AT with a good reward at the end who enjoy it.
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The old "not everyone has a lvl 50" is true but the majority of people do but the mahority of people do not play khelds, they are the least played AT in the game, this is fact and verified by the devs.
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As you said, not everyone is 50, and people don't necessarily find kheldians to their tastes. I'd be curious to see where Soldiers are in a month or three with regards to numbers, I sincerely doubt they'll be the single most played AT in the game...
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If people dont play them then they are a waste of code, its lunacy to have a "niche" AT in any MMO, they all need to appeal to a certain amount or they will get changed.
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They do? As far as I can tell most games have "Niche" content somewhere in them, and this game has more than it's share of "niche" content. As for a "waste of code", I think a bigger waste of time would be changing it when most of the people who play them like it as it is.
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A small buff WONT get them being played which is the developers aim, they DONT want a "elitist" AT.
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"Elitist AT"? It merely requires forethought, and, shock horror, intellegent playing to get a HEAT to work. There are a great many powersets that have this "problem", and I don't see you moaning about them.
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The reason they have not been changed so far is a catch 22, not that many people play them so we can work on things for the majority but not that many people play them because of how they are set up, and with the exception of the lunatic -30% res that khelds had solo back in i3 they havent changed while the whole game, and all other ATs, has changed around them.
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Most every AT and set has had "the game change around them". Most enemies had no ranged attacks at the game's inception, now EVERY enemy has at least a moderate ranged attack. Keeping away used to be a decent plan for blasters, hover was a must have. And "no changes"? We've had changes, most notably, Photon Seekers are no longer estupid.
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They herald from the days when unyeilding rooted you and teletanking was considered an exploit, armours being mutually exclusive so you had to chose which on you would use before moving in, elude being a weak form of phase shift and so on. All Ats were "advanced" back then but the game has changed and so are khelds going to....just very late.
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No. Most ATs had needless caps that hindered fun gameplay. Having to pick your armors wasn't "advanced", it was just stupid.
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The investment in time and delvelopment of khelds has been made, time has been allocated to their redevelopment (see here ) and I have no doubt they will be made into a more commecially viable entity (ie a better proportion of people will play them)
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So only dumbing down the AT will make it "commercially viable?" Seriously, if you WANT to play godmode, go in one of the Soldier teams you love so much. We're more than happy having to think over here. Anyway, what in that post said he was redeveloping them? They might just get a normal buff, like every other AT's been getting recently.
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My guess, a reduction in the resistences of the human sheilds,
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Which very few people take, so can't be a problem.
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a small amount of defence added,
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Why?
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mez protection split across the sheilds ala fire armour,
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It's far more likely to go in the inherant, probably as an extension of cosmic balance.
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base damage increase
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Might be useful.
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and cosmic balance altered to reduce self buffs and start to grant team mates some.
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Why? Unlike CoV, we have defenders over here, a whole AT devoted to buffing. This aspect of the rework is totally pointless. If you want team buffs take Leadership.
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Fact is kheld changes are a-coming and Im looking forward to them
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I'm looking forward to the Kheldian buffs. I'm pretty sure we won't be seeing a massive amount of changes.
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(and yes I know people do play them, like them as is and can do a great job but its a waste of an AT if its enjoyed by the few and not the many)
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You're not forced to play a kheldian. There are no men with guns, screaming at you to play them. If you don't like the HEAT, you can play something else. Don't like it's tanking flaws? Play a Tank. Don't like Nova? Play a Blaster. Don't like how you're not "epic"? Go play a damn Soldier. HEATs are fine, all they need is a small amount of buffage to the right areas, and they'll be fine. A "rework" isn't going to help anyway, people who don't like Khelds will still not like Khelds.
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Way to post like a complete jackass, Im sorry my post annoyed you but just because my opinion differs from yours doesnt mean you should "lose it" and go into your tedious nit picking pyramid mode.
You read my post but you infered your own judgement on what was intended and for the most part you are wrong, Im looking at things objectively from my time as quite an analytical person.
Im not going to be an [censored] and pick your whole post apart which is quite easy when you separate specific quotes from their context but heres a couple
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Really? You asked EVERYONE? I commend you!
Seriously, you don't count as the majority. I find, personally, that the balance is prettymuch even. There are those who were expecting oneshotting everything and whine about it, and there are those who went in expecting a complex AT with a good reward at the end who enjoy it.
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The VAST majority of players are CASUAL, not hardcore, not "dedicated", my mum plays this game and I base my opinions around her needs as she is MUCH closer to the average player than I am. A dedicated AT built to my specifications would suit me and no one else and I dont want that in the game, I want balance, I want equality, its why I put in an extensive amount of work into the closed betas, so much so I had 4 lvl 50 veats on test and took a LONG time before I played one on live because I had burned myself out testing. Seeing that the VAST majority are more casual players and COHs wonderful pick up and play interactivity a supremely complex AT is NOT a commercially viable thing and is NOT desired in playNCs current model. they WANT the AT to be enjoyed by the majority and that is not happening in their current state, thats a fact, confirmed by the US devs.
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So only dumbing down the AT will make it "commercially viable?" Seriously, if you WANT to play godmode, go in one of the Soldier teams you love so much. We're more than happy having to think over here. Anyway, what in that post said he was redeveloping them? They might just get a normal buff, like every other AT's been getting recently.
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sorry? when did i say i loved soldier teams? I would strongly advise you to get your facts straight before talking [censored].
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You're not forced to play a kheldian. There are no men with guns, screaming at you to play them. If you don't like the HEAT, you can play something else. Don't like it's tanking flaws? Play a Tank. Don't like Nova? Play a Blaster. Don't like how you're not "epic"? Go play a damn Soldier. HEATs are fine, all they need is a small amount of buffage to the right areas, and they'll be fine. A "rework" isn't going to help anyway, people who don't like Khelds will still not like Khelds.
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Wow, so narrow minded, so selfish, you may as well just say "I like them as they are WAHHH WAHH WAHHH, i dont want to discuss things, if anyone says something I dont agree with I will lie about them and spread misinformation based on nothing but my own BS"
Reporting your post to mods -
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Solo crab = mass bundle to melee range = frantic manouvering/rapid defeat
What really sets crabs apart from keldians is the lack of a panic button power.
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Its funny, but I cant help feeling the serum used to be a panic button/god mode, from the gfx and name i just feel it was more of a mini unstoppable (like the MM power of the same name) before it reached closed beta -
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If we're talking popularity then do dominators and stalkers also need revamps because they're not as popular as brutes, scrappers, etc?
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uhhhh yes? did you miss the constant buffing of doms since i6 to the permadom gods they can be today? or the plethora of changes to stalkers? See how thats working? They make the unpopular more attractive.
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I guess I deserved that for not being specific - I meant from now onwards, seeing as the revamps to both ATs don't seem to have swung the popularity balance that much (I still see few doms and stalkers around compared to brutes/corrs/MMs). And no I certainly didn't miss the buffs - it's why I'm playing my highest level stalker and dom as my main characters again and have both near 50 at last (since abandoning both in I7/8 in the L30s).
I wouldn't get too attached to perma-dom though, not going by what Castle has said recently on the US forums (though I'd be glad if his ideas for putting the dom damage onto dominators outside of domination goes through - perma-dom isn't something that most people can reach before the high/top levels anyway).
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perma dom will remain viable as it wont be a nerf per se, it will be a significant buff to non domination damage if castles current train of thought is followed through. More damage in normal mode and mez protection and double mag mez in domination sounds like a great idea and trade off to me and I have perma doms.
As for the ATs you see roaming around the empty EU servers, well they are not exactly indicative of the playing populace at all (hell grandville in the US is stuffed with powerleveling /psi dominators, they are certainly amongst the top high lvl ATs) there are huge numbers of dominators and stalkers on the US servers these days because they are worth it, the changes made to these ATs have reinvigorated badly designed ATs (deliberately weak as didnt want to run the constant nerf batage heroes suffered)
You cant judge AT popularity on your own opinions, I dont like MMs, I dont have a lvl 50 MM but have over 30 lvl 50s from the other ATs but I appreciate its a very popular AT to play.
Funny thing about "popular" ATs, since I started my human form PB again, in perhaps forlorn hope of human mez protection, for pvp PB and finding tanks has been a bit of a rarity in the mid 20s, more often than not Im having to do the alpha. -
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Increase dwarf damage
Increase nova resistence/HPs
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Tank mage. You have just rendered blasters and tankers obsolete by creating an AT that can dish out high levels of damage in almost total safety (since PBs can already dish out medium damage with a good degree of saftey it wouldn't take mch buffing to reach this level).
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Exactly. And increasing Nova resistance helps PBs more than WSs (maybe that's necessary, I couldn't say), because a WS can cap resistance at 85% to everything with Eclipse off 5 mobs anyway, and that's not exactly tough to get perma or close to it. Decent ranged def is easy to get too with IOs (my WS nova has 20% to ranged without even trying and floating up high he doesn't need melee/area def much).
Tbh an eclipsed Warshade nova is already a tankmage (and a flying tankmage at that!) - but then so is a Crab Spider in some ways.
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Nope
values were not discused, the damage to dwarf mode would merely serve not to malign the beast with mez protection filtering down to human mode, the increase in nova res/HPs needs not be game breaking, look at blaster HPs as a prime example, they have huge HPs and yet are still quite firmly glass cannons.
A WS with eclipse is a tankmage only with inspirations, ie break fress, and if they need bfs to reach tank mage status then blasters can just pop purples to do the same. -
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If we're talking popularity then do dominators and stalkers also need revamps because they're not as popular as brutes, scrappers, etc?
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uhhhh yes? did you miss the constant buffing of doms since i6 to the permadom gods they can be today? or the plethora of changes to stalkers? See how thats working? They make the unpopular more attractive. -
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As far as Positron is concerned EATs are not commercially viable. Full stop. He isn't going to alocate time for a major rework. And there is no major rework that would make keldians significantly more popular anyway, unless you throw out the Jack of all Trades master of none concept completly, and have them specialise in something: I.e. delete them and replace with a completly different HEAT.
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Time IS being spent on them, go trawl the dev digest, theres been a few nice little snippets over the last few months. In the link I provided castle says he cant talk about it but its still on shedule.
mez protection in human form would be a massive boon for most
being less dependant on the inherant would also be a good thing, they grossly overestimated its effectiveness which is why in i3 khelds came with a inherant -30% res to all when unteamed. They know the game isnt all teaming now and forced teaming to get the most out of your character is not a good approach.
Increase dwarf damage
Increase nova resistence/HPs
and then you have a massively atrractive character in all 3 forms, one that is hampered only by lack of slots which is its achilles heel as you will not be able to effectively take advantage of all the good stuff at their disposal. So you can specialise or be the jack of all trades. Nothing TOO major but significant enough changes not to malign any mode. -
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Fact is kheld changes are a-coming and Im looking forward to them
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Link, plx!
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link is in my post above, there are others on the US boards by the red names -
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A small buff, maybe, but no rework. They're a hard AT to master, and they could use a little love, but just because the VEAT is out doesn't suddenly make them useless.
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actually they need a SIGNIFICANT rework to make them commercially viable in game which is what the bottom line is. You may be happy where they are now but the vast majority of players are not. The old "not everyone has a lvl 50" is true but the majority of people do but the mahority of people do not play khelds, they are the least played AT in the game, this is fact and verified by the devs. If people dont play them then they are a waste of code, its lunacy to have a "niche" AT in any MMO, they all need to appeal to a certain amount or they will get changed. A small buff WONT get them being played which is the developers aim, they DONT want a "elitist" AT.
The reason they have not been changed so far is a catch 22, not that many people play them so we can work on things for the majority but not that many people play them because of how they are set up, and with the exception of the lunatic -30% res that khelds had solo back in i3 they havent changed while the whole game, and all other ATs, has changed around them. They herald from the days when unyeilding rooted you and teletanking was considered an exploit, armours being mutually exclusive so you had to chose which on you would use before moving in, elude being a weak form of phase shift and so on. All Ats were "advanced" back then but the game has changed and so are khelds going to....just very late.
The investment in time and delvelopment of khelds has been made, time has been allocated to their redevelopment (see here http://boards.cityofheroes.com/showflat....ue#Post11315481 ) and I have no doubt they will be made into a more commecially viable entity (ie a better proportion of people will play them) My guess, a reduction in the resistences of the human sheilds, a small amount of defence added, mez protection split across the sheilds ala fire armour, base damage increase and cosmic balance altered to reduce self buffs and start to grant team mates some.
Fact is kheld changes are a-coming and Im looking forward to them
(and yes I know people do play them, like them as is and can do a great job but its a waste of an AT if its enjoyed by the few and not the many) -
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The build above looks extremely solid (not to mention extremely expensive). However theres one thing I would change - ditch veng for confuse. By your design it'd appear to be a pvp fort and the new changes to confuse would make that an extremely useful tool to have to hand.
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confuse is too slow an animation, longer even than total focus, and vengence is pure unadulterated joy, I would take it on every character if I didnt have to burn 3 powers and a pool to get it. -
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Do not flame the decision of the organisers
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Noone flamed.We simply disagree with the setup and discuss it since obviously GR opened this thread for this.And considering we got as much experience as the organisers in PvP allowing us to comment,dont see why not
a)make a poll
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b)use previous S4 setup which will give chance to both sides to participate since like i mention level 24 or 32 will work nicely for those wanting to particpate and have laughs and can level easily toons needed like in previous S4 and level 50 the more dedicated PvPers.
Noone is answering my question why not use scheme b which worked perfect for previous event.
Considering this is a mixed event pure Villain pentad teams are not saved by APP/PPP removal and declaring TK and focused accuracy as invalid tactics.
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a) the populist option is rarely the right one, lets look at some governments....
b) S4 is an archaic irrelevance now as the game isnt remotely the same, the formula would only be fair if red and blue side were kept apart something the EU reds are clearly trying to avoid. It worked perfectly for S4 because that was just heroes and everyone had access to the same sets, ATs and choices.
If you can honestly tell me that you feel Patrons are balanced to hero Epic pools then you can make the real argument for the level you want. Access to these sets benefits heroes over villains by a massive margin. -
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As it's meant to be for fun I'm not entirely certain why it has to be level 50 and be an issue. I see a team effort where 5 members have to work together and should be able to overcome anything that's thrown at them with tactics and strategy and that's where the skill comes into it.
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Its still has a competitive element and everyone like to win, the level 50 issue is an issue due to "pentad" being totally unbalanced across COH to COV, if it was hero pentad only, lvl 50 wouldnt be a problem, if it was villain pentads only lvl 50 wouldnt be a problem but cross faction lvl 50 pentad PvP isnt even remotely close to being balanced and the developers are well aware of the huge shortcomings of Patrons in the wake of hero epics, lets look at it, PFF, powerboost (on the same timer as villains have in a SECONDARY) force of nature, clicky mez protection, TK, TF, FA etc etc etc, all are gold, all allow for customising characters in a very unique way that fits your playstyle. Red side has laclustre formulaic dross, corrs for example, immob, hold, sheild and [censored] pet, wow....... The design premise wasnt the same, heroes got something that was missing from their primary/secondaries, vills got stuff they already mostly has access too. Its poor design and even worse cross faction balance which is why this tournament is a headache for the EU reds, they are trying damn hard to make it fair and dont want to restrict it to one faction only pentads (which is the only real way to balance things out for lvl 50 pvp) as some dont play red and blue side pvp. -
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Would like to see a poll attached to this thread to see what the majority want, it seems the only real way of deciding 40 or 50.
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I guess the problem with that would be that it's the hardcore pvp:ers are the ones who know for a fact they're going to want to participate.
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If that's that the majority want, then how's that a problem? They wouldn't do this in the house of commons, most votes = win, simple.
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then it becomes unfair to the villain pentads (which already suffer due to team synamics) as there are significantly fewer of them. The reason there are fewer of them is that heroes work better and with epic pool powers then that factor is magnified.
The majority dont want it fair, the majority want it the way "they" want it, I dont doubt the EU red names are working hard to make it as fair and as fun as possible but they are massively hampered due to the poor patron designs (anyone remember "villain epic wont be respecable as they will be stronger than heroes")
This is not to say pre epics will be any more beneficial to villains, as was mentioned vills teeny tiny hit points will fall even faster without their epic sheilds.
Personally I think the fairest level range for reds and blue is lvl 32
Oh and discounting the epic ATs is unfair IMO due to them being the closest thing to an almost equaliser than red side has.
Oh and to globey, I dont think you should use the houses of parliment as an ideal to back up your opinion, it only serves to make it weaker -
1st get mids herobuilder here http://www.fusionforce.us/mids.asp and spend some time getting used to it
heres my build, no subdue as its animation time is clunky and my recharge keeps faster attacks up and running, 2 purple damage procs in dominate is lol but not for the other player
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Telekinetic Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(33)
Level 1: Combat Training: Defensive -- DefBuff-I:50(A), DefBuff-I:50(3), DefBuff-I:50(3), LkGmblr-Rchg+:50(39)
Level 2: Combat Training: Offensive -- Acc-I:50(A), Acc-I:50(17), Acc-I:50(17)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(5), RedFtn-Def:50(31), RedFtn-EndRdx:50(34), LkGmblr-Rchg+:50(37)
Level 6: Combat Jumping -- Jump-I:50(A), Jump-I:50(19), LkGmblr-Rchg+:30(42)
Level 8: Aim -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 10: Hurdle -- Jump-I:50(A), Jump-I:50(21)
Level 12: Dominate -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(13), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(15), Apoc-Dam%:50(15), UbrkCons-Dam%:50(27)
Level 14: Indomitable Will -- HO:Ribo(A), HO:Ribo(40), HO:Ribo(40)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(40)
Level 18: Super Jump -- Jump-I:50(A), Jump-I:50(19)
Level 20: Stamina -- P'Shift-End%:50(A), Efficacy-EndMod/Rchg:50(21), P'Shift-EndMod:50(36), Efficacy-EndMod:50(36)
Level 22: Foresight -- DefBuff-I:50(A), DefBuff-I:50(23), DefBuff-I:50(23), S'fstPrt-ResDam/Def+:30(27), ResDam-I:50(33), LkGmblr-Rchg+:50(34)
Level 24: Mind Link -- HO:Membr(A), HO:Membr(25), HO:Membr(25), LkGmblr-Rchg+:50(34)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31)
Level 28: Super Speed -- Clrty-Stlth:50(A), HO:Micro(29), HO:Micro(37)
Level 30: Mask Presence -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(33), Ksmt-ToHit+:30(37)
Level 32: Psychic Wail -- Armgdn-Dmg:50(A), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dmg/Rchg:50(39), Armgdn-Dam%:50(42), Armgdn-Acc/Dmg/Rchg:50(42)
Level 35: Stimulant -- EndRdx-I:50(A)
Level 38: Tactical Training: Leadership -- HO:Cyto(A), HO:Cyto(39), HO:Cyto(43), Rec'dRet-Pcptn:20(43)
Level 41: Aid Self -- Mrcl-Heal/Rchg:40(A), IntRdx-I:50(43), Numna-Heal/Rchg:50(45), Dct'dW-Heal/Rchg:50(46), Mrcl-Heal/EndRdx/Rchg:40(46), IntRdx-I:50(46)
Level 44: Mu Lightning -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(48), Dev'n-Acc/Dmg/EndRdx/Rchg:50(50)
Level 47: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(48), EndRdx-I:50(50)
Level 49: Tactical Training: Vengeance -- HO:Membr(A), HO:Membr(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]4.5% Max End[*]75% Enhancement(RechargeTime)[*]5% Enhancement(RunSpeed)[*]5% Enhancement(JumpHeight)[*]5% Enhancement(JumpSpeed)[*]5% Enhancement(FlySpeed)[*]15% Enhancement(Accuracy)[*]68.3 HP (6.37%) HitPoints[*]MezResist(Immobilize) 7.7%[*]20% Perception[*]6.5% (0.11 End/sec) Recovery[*]16% (0.86 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[/list]
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Really level 40? Can I ask why?
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Yeah this, please don't get me wrong im not criticising your efforts but I'm just intruiged to why it's based at lvl 40.
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cmon, everyone knows why its based around 40, hero epics >>>>>>>>>>>>&g t;>>>>>>>>>>>> >>>>>>> patron power poopsits not even debateable
Castles stated they (PPP) dont perform and are homogeneous to the point of choice being almost irrelevant -
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Back to the OP, I play and PvP on the US servers, you get better latency and connection to the US servers than you do to the EU ones, go freedom if you want there to be always a decent amount of PvP in SC and RV, dont listen to the doomsayers, most are probably upset that the long time coming EM nerf arrived.
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Well I've just taken the plunge and sorted out a US account.
I Have great fun every time I play my Grav/TA troller in the PvP zones, if only there were more Villains about to fire glue arrow at
So I though I'd give it a go over there. If you see Ant Man Bee on Freedom , come say hello
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whats your global there -
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Hello all,
I just started this game 2-3 months ago, and I must say I like it much. I have leveled a bunch of toons, several past 40s. My only issue is the (relative) inactivity on villain side (making it hard to team sometime), and especially the inactivity in pvp zones. Coming from a game where I used to pvp hardcore 24/7, I just feel like I miss a part of the game.
That's why I'm considering moving to US servers. I just opened a trial account there to test the ping and see how it goes. I can see that my attack chain is a bit less fluid than what i'm used to on euro side, but i dont think it would be a huge issue for pve.
I just wanted to ask if there are any people pvping (or playing) on US servers from europe. How is the ping for you ? Is it a real issue, or nothing big ?
Thanks for the answers
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If you enjoy PvP then your in for a big disappointment in this game. The PvP is so broken it needs to be remade from the ground up as the game was designed as a pure PvE game and PvP was added as an after thought. And it seems every time to tey to fix it just make it worse and worse.
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.
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as Extremus pointed out PvP was always intended right from the design phase and was advertised as such during previews, it just wasnt anywhere near ready and when it did come out it wasnt anywhere near remotely balanced. I beleive tankers were gods which is why all the unresistables came into play which they now regret implimenting and are seemingly phasing out.
The changes to the game in recent times has been balancing PvP which was a total abomination after the moronic design and implimentation of the Patron powers for villains. Since the advent of storm corrs and the veats the disparity between heroes and villains has been shrinking and with i13 bringing respecable patrons (no longer locked in) and castle admiting they underperform and are homogenius to the point of choice being irrelevant, they are likely to change further.
The outlook is pretty good, certainly US side there is a lot of to-ing and fro-ing in all zones these days as opposed to old base camping nubs, the game needs a lot of work to make the PvP perfect but hell, there isnt any game with remotely perfect PvP in existence.
Back to the OP, I play and PvP on the US servers, you get better latency and connection to the US servers than you do to the EU ones, go freedom if you want there to be always a decent amount of PvP in SC and RV, dont listen to the doomsayers, most are probably upset that the long time coming EM nerf arrived. -
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I thought Follow Up and Build Up couldn't both be picked in the one build?
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Abslolutely correct.
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which is a crying shame -
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Willpower has complete mez protection, +perception, perma +hp, uninteruptable self heal which for me anyway is all I really want on a stalker . . maybe "by a long way" wasnt a smart thing to say
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By calling the mez protection good but not that good i was refering to WP as a whole and the complete mez doesnt mitigate the downside of WP which IMO is more considerable than ninj. Stalkers get such little benefits from res sets and operate on about 54% effeciency as a brute will, as WP is a mix of res and def (no real regen in stalkers WP) they are hampered by the defence being so low it is totally useless pvp so we are down to just the res as mitigation and its not great.
Of course you can just smack and run, my ea stalkers didnt take anything but hide and entropy from the secondary and did just fine with that -
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That's some good trial and error, but still has ANYONE found a solid playstyle that lets banes absolutely mow down a bunch of mobs whilst still standing/with a degree of safety?
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sure team with a night widow running perma mind link -
solo - em stalker
teamed up - corrupters
Most dangerous - permadoms (can also be weakest) -
same HPs as a corr 1071 with max of 1600 and change