Knockback protection
Forget getting mez protection on squishies against Force Bolt and power thrust.
5x4 = 20
And 12 points from 3 slotting Acro
-32 is maxiumum u get with acro + kb prot IO's
add 5x3 from kinetic crush if u manage squeeze them in gives -47 i think and if i aint calculated something wrong.
In case of PBU'd powers tho tho just forget it lol.
EDIT: Ok some of the numbers you giving are with PBU
It's pretty easy to get enough KB Prot (if you've the cash) to negate 90% of melee KB and range KB (as long as said ranged KB isn't enhanced).
Mitigating all of it? No chance, which, in my opinion, is a good thing.
POWER PUSSHHHHHHHHH
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
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POWER PUSSHHHHHHHHH
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Regulating PvP with Power Push since i3
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EDIT: Ok some of the numbers you giving are with PBU
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Shouldn't be! No form of PB any longer boosts KB. Slotting with KB gives naturally high numbers, and a full set of Kinetic Crash gives around 175% boost on that.
CoD:
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* Stun, Sleep, Confused, Terrorized, Immobilize, Held +98.34% for 12.5s
Effect does not stack from same caster
* RunSpeed, FlySpeed, Heal, ToHit, Endurance +98.34% for 12.5s
Effect does not stack from same caster
* DEF(All Types, Defense, Melee, Ranged, AOE) +98.34% for 12.5s
Effect does not stack from same caster
* ToHit +0.1 for 12.5s
Effect does not stack from same caster
* DMG(All except Toxic) +80% for 12.5s [Ignores Enhancements & Buffs]
Effect does not stack from same caster
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No KB there.
Yer nvm was late and i was messing with mids which still enhances KB mag via PB.
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POWER PUSSHHHHHHHHH
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Regulating PvP with Power Push since i3
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rofl dis^
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
I beleive that KB should have a small % to be irresistable in pvp due to the fact that so many mez protection powers negate it entirely
tbh I think a just reward for playing a relatively low threat non-squishy is immunity for knockback, plus it's a kick in the teeth for people at the kb res cap for squishies (acro + 5 kb io). Not to mention the fact that you can still get around ID with Power Thrust unless it's stacked at least 3 times, and any team with a kin that can keep a team with 3 IDs perma deserves not to get KBed. I like KB the way it is now, and it does play a decent part in PvP I think.
@Rooks
"You should come inside the box... Then you'll know what I mean."
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tbh I think a just reward for playing a relatively low threat non-squishy is immunity for knockback, plus it's a kick in the teeth for people at the kb res cap for squishies (acro + 5 kb io). Not to mention the fact that you can still get around ID with Power Thrust unless it's stacked at least 3 times, and any team with a kin that can keep a team with 3 IDs perma deserves not to get KBed. I like KB the way it is now, and it does play a decent part in PvP I think.
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yeah cos a 5% chance for unresisted KB would really screw up the game wouldnt it.....
giving nrg blasters/defenders a nod to having a fractionally useful secondary effect in pvp is a step towards balance, no other secondary effect can be negated so completely.
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tbh I think a just reward for playing a relatively low threat non-squishy is immunity for knockback, plus it's a kick in the teeth for people at the kb res cap for squishies (acro + 5 kb io). Not to mention the fact that you can still get around ID with Power Thrust unless it's stacked at least 3 times, and any team with a kin that can keep a team with 3 IDs perma deserves not to get KBed. I like KB the way it is now, and it does play a decent part in PvP I think.
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yeah cos a 5% chance for unresisted KB would really screw up the game wouldnt it.....
giving nrg blasters/defenders a nod to having a fractionally useful secondary effect in pvp is a step towards balance, no other secondary effect can be negated so completely.
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Only completely on some things, nigh impossible on others. It's a status effect which only works on certain targets, like mid range slows don't work against an ice tanker, kb doesn't afffect most non-squishies, but against those without mez res toggles... it always works unless they've put a lot of IDs down on them to stop it, so long as the KB power is slotted correctly. tbh a 5% chance for unresistable kb wouldn't 'balance' things as it would be so unreliable, and would never be a viable tactic in proper pvp against those who have enough kb res anyway, as a lot of powerpushes would be wasted when one may as well be doing something more constructive, all it would do is be frustrating. I'd like to avoid that.
@Rooks
"You should come inside the box... Then you'll know what I mean."
how many kb ios do you recomenned to have nowadays?
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how many kb ios do you recomenned to have nowadays?
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As many as you can.
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tbh I think a just reward for playing a relatively low threat non-squishy is immunity for knockback, plus it's a kick in the teeth for people at the kb res cap for squishies (acro + 5 kb io). Not to mention the fact that you can still get around ID with Power Thrust unless it's stacked at least 3 times, and any team with a kin that can keep a team with 3 IDs perma deserves not to get KBed. I like KB the way it is now, and it does play a decent part in PvP I think.
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yeah cos a 5% chance for unresisted KB would really screw up the game wouldnt it.....
giving nrg blasters/defenders a nod to having a fractionally useful secondary effect in pvp is a step towards balance, no other secondary effect can be negated so completely.
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Only completely on some things, nigh impossible on others. It's a status effect which only works on certain targets, like mid range slows don't work against an ice tanker, kb doesn't afffect most non-squishies, but against those without mez res toggles... it always works unless they've put a lot of IDs down on them to stop it, so long as the KB power is slotted correctly. tbh a 5% chance for unresistable kb wouldn't 'balance' things as it would be so unreliable, and would never be a viable tactic in proper pvp against those who have enough kb res anyway, as a lot of powerpushes would be wasted when one may as well be doing something more constructive, all it would do is be frustrating. I'd like to avoid that.
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oh noes, something isnt predictable and able to be defeaten by the simple number crunching PvPers who gravitate to the usual fotms. Your whole language betrays a total dullards approach to a game, I personally would perfer to having to keep guessing, to have unpredictability in my pvp, isnt that why we play against players? because against PvE its just too predictable to be a challange? "Proper" pvpers as you put it would able to adapt around anything be it unpredictable or not.
Unlike people who just want the tired old system to stay the same with their fotms and hero epics so they can run around with their epeens held high I am in favour of having everything viable whether its AR, energy blast or fire blast.
oh and heres a fact for you, slows do stack over ice tankers easily enough, so they resist slows, they are still effected, they dont have slow protection and they certainly dont run around with 10000% resistence ala knockback, as I stated no other secondary effect can be negated as completely as KB, in most other pvp games KB is a highly prized commodity and it should be the same here, not overwhelming, but it should have a use when its a secondary effect just like ices slows, fires dots, -def, -res etc etc
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I personally would perfer to having to keep guessing, to have unpredictability in my pvp, isnt that why we play against players?
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Unpredictability comes from personal playstyle and humain AI and how everyone put their powers to use and not procs.
5% chance for kb certainly wont balance anything.There will always be sets that are favoured in every game that is based on dice rolls rather than twitching.There are better way to align sets if there is such need.
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in most other pvp games KB is a highly prized commodity and it should be the same here
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KB in pvp in other MMO's certainly aint highly prized.Now if you change KB with knockdown its totally different and is mostly used by melee classes usually.
Warhammer,WoW,Tabula Rasa,Guild Wars certainly highly favour knockdown but not KB which is only majorly used in PvE encounters and a few PvP powers.
The main reason is that in no other game you can close distances after knockback as fast as you can in this game.
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Unpredictability comes from personal playstyle and humain AI and how everyone put their powers to use and not procs.
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I'd have to agree with this.
Also players make builds to suit their play style, they don't change their play style to suit their build.
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tbh I think a just reward for playing a relatively low threat non-squishy is immunity for knockback, plus it's a kick in the teeth for people at the kb res cap for squishies (acro + 5 kb io). Not to mention the fact that you can still get around ID with Power Thrust unless it's stacked at least 3 times, and any team with a kin that can keep a team with 3 IDs perma deserves not to get KBed. I like KB the way it is now, and it does play a decent part in PvP I think.
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yeah cos a 5% chance for unresisted KB would really screw up the game wouldnt it.....
giving nrg blasters/defenders a nod to having a fractionally useful secondary effect in pvp is a step towards balance, no other secondary effect can be negated so completely.
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Only completely on some things, nigh impossible on others. It's a status effect which only works on certain targets, like mid range slows don't work against an ice tanker, kb doesn't afffect most non-squishies, but against those without mez res toggles... it always works unless they've put a lot of IDs down on them to stop it, so long as the KB power is slotted correctly. tbh a 5% chance for unresistable kb wouldn't 'balance' things as it would be so unreliable, and would never be a viable tactic in proper pvp against those who have enough kb res anyway, as a lot of powerpushes would be wasted when one may as well be doing something more constructive, all it would do is be frustrating. I'd like to avoid that.
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oh noes, something isnt predictable and able to be defeaten by the simple number crunching PvPers who gravitate to the usual fotms. Your whole language betrays a total dullards approach to a game, I personally would perfer to having to keep guessing, to have unpredictability in my pvp, isnt that why we play against players? because against PvE its just too predictable to be a challange? "Proper" pvpers as you put it would able to adapt around anything be it unpredictable or not.
Unlike people who just want the tired old system to stay the same with their fotms and hero epics so they can run around with their epeens held high I am in favour of having everything viable whether its AR, energy blast or fire blast.
oh and heres a fact for you, slows do stack over ice tankers easily enough, so they resist slows, they are still effected, they dont have slow protection and they certainly dont run around with 10000% resistence ala knockback,
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That's why I said "mid-range" specifically. My ice dom's slows don't really work on an ice tank, but colds can.
Also personal attacks ftl
@Rooks
"You should come inside the box... Then you'll know what I mean."
How much stacking of -KB IOs do you think is 'enough'?
Random stuff slotted with Kinetic Crash:
<ul type="square">[*]Force Bolt 51,2[*]Power Thrust 45,5[*]Hurricane 22,8 (if someone is crazy enough to slot it for that)[*]KOB 21,4 (same as above)[*]Fortunata TK Blast 20,5[/list]