My Fortunata Build - Suggestions?


Baeleos

 

Posted

Hi Guys, I leveled up to lvl50 a day after xp weekend on my first SoA.

While I cant remember what level I took my powers at, I can remember what they were.

Melee>>>>
Follow Up
Strike

Widow Training>>>>
Widow Training - Defensive
Indomitable Will
Foresight

Fortunata Training>>>>
Mental Blast (Remember that this has 6 slots in it)
Telekinetic Blast
Subdue (Remember that this has 6 slots in it)
Psychic Scream (Remember that this has 6 slots in it)
Dominate
Scramble Thoughts
Psionic Wail (Remember that this has 6 slots in it)

Fortunata TeamWork>>>
Mask Presence - 4 Slots (I think)
Mind Link - 2 Slots :-(
Confuse - 3 Slots
Vengeance (about 4 or 5 slots) (I think)

Power Pools
Fitness>>>
Swift (flight)
Health (2 slots)
Stamina (2 or 3 slots)

Travel Power>>>
Hover
Flight

Patron Powers>>>
Soul Mastery
Soul Tentacles - 3 slots
Dark Obliteration - (Think its either 3 or 4 slots)
Summon Widow - 2 Slots

Ok, basically, What I have planned, and have begun implimenting is filling my lvl50 with as much purple IO's as possible. (Feel free to donate them to me for free Lol.)

I have already got 5 of Apocalypse in Subdue. (It is ranged Damage, I could have put it into Mental Blast, but Mental Blast has a smaller damage potential)
(Bonus so far
Regen - 16%
Health - 3%
Damage - 4%
Recharge Rate - 10%

Need one more IO from this set to get Psi Defense + 5%)

I will then put Hecacomb Melee Purple IO's into Strike.
(recovery +4%, fire+cold resist +2.52%, acc +15%, recharge +10%, and toxic resist +5%)
I can get 3 Coercive Persuasion into Confuse. (4% Recharge, and 4% to confuse durations)
I will put Ragnarok Aoe IO's into Psychic Scream - all 6. (Recovery +4%, fire and cold resist 2.52%, acc +15%, recharge +10%, and toxic resist 5%)

I will be able to get 2 Soul Bound Allegiances into my Summon Widow power, which will give me Regen +16%.

Armageddon into my Psionic Wail - All 6 gives - Recovery 4%, fire cold resist 2.52%, acc +15%, recharge +10%, and toxic resist +5%.


I cant remember if I forgot any of them, oh, suppose I could get 3 Gravitational Anchors into Soul Tentacles, and that would give me another 4% to Recovery, and andother 2.52% to fire and cold resist.


All in all, my total set buff from these purples should be... as far as I know...

Recovery (endurance recovery) - 20%
Fire & Cold Resist - 9.78%
Accuracy - +45%
recharge rate - reduced by 40% (like perma speedboost speedboost gives 50%)
Toxic Resist - 15%
Regen - 16%
Health - 6%
Damage - 8%
Psi Defense - 5%



I think it will take me about 3 months to get all of these, before I do so, does anyone have any suggestions about alternative power choices. I do know that I should have devoted more slots to Mind Link, but I am quite happy with it. After I have all my Purples, I plan on filling in with other set enhancements too.
Has anyone completed such a task, and can they let me know how effective it makes your characters? I have noticed a significant change since I got Apocalypse.

Thanks all.

(Please be gentle)

Just remembered - I can get 3 Purple IO's into Dominate too...
Not sure what the bonuses would be though.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

Whoops - Anyhow.... found out that the 3 set buff for the Purple IO for holds gives.

Recovery +4%
and
Fire & Cold Resist 2.52%

Which brings my Recovery Rate (bonus) upto 24% extra.

24% of my base recovery rate (1.75) = 0.42 endurance per second.

So, add these two together, and we get 2.17 end per second, now we add in stamina. I cant remember the exact figure of Stamina, but it adds at least 0.6 i think to end recovery.

So potentially I get 2.77 end recovery per sec. I need to double check this though.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

1st get mids herobuilder here http://www.fusionforce.us/mids.asp and spend some time getting used to it

heres my build, no subdue as its animation time is clunky and my recharge keeps faster attacks up and running, 2 purple damage procs in dominate is lol but not for the other player

Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Telekinetic Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(33)
Level 1: Combat Training: Defensive -- DefBuff-I:50(A), DefBuff-I:50(3), DefBuff-I:50(3), LkGmblr-Rchg+:50(39)
Level 2: Combat Training: Offensive -- Acc-I:50(A), Acc-I:50(17), Acc-I:50(17)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(5), RedFtn-Def:50(31), RedFtn-EndRdx:50(34), LkGmblr-Rchg+:50(37)
Level 6: Combat Jumping -- Jump-I:50(A), Jump-I:50(19), LkGmblr-Rchg+:30(42)
Level 8: Aim -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 10: Hurdle -- Jump-I:50(A), Jump-I:50(21)
Level 12: Dominate -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(13), Apoc-Acc/Dmg/Rchg:50(13), Apoc-Acc/Rchg:50(15), Apoc-Dam%:50(15), UbrkCons-Dam%:50(27)
Level 14: Indomitable Will -- HO:Ribo(A), HO:Ribo(40), HO:Ribo(40)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(40)
Level 18: Super Jump -- Jump-I:50(A), Jump-I:50(19)
Level 20: Stamina -- P'Shift-End%:50(A), Efficacy-EndMod/Rchg:50(21), P'Shift-EndMod:50(36), Efficacy-EndMod:50(36)
Level 22: Foresight -- DefBuff-I:50(A), DefBuff-I:50(23), DefBuff-I:50(23), S'fstPrt-ResDam/Def+:30(27), ResDam-I:50(33), LkGmblr-Rchg+:50(34)
Level 24: Mind Link -- HO:Membr(A), HO:Membr(25), HO:Membr(25), LkGmblr-Rchg+:50(34)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31)
Level 28: Super Speed -- Clrty-Stlth:50(A), HO:Micro(29), HO:Micro(37)
Level 30: Mask Presence -- HO:Enzym(A), HO:Enzym(31), HO:Enzym(33), Ksmt-ToHit+:30(37)
Level 32: Psychic Wail -- Armgdn-Dmg:50(A), Armgdn-Dmg/EndRdx:50(36), Armgdn-Dmg/Rchg:50(39), Armgdn-Dam%:50(42), Armgdn-Acc/Dmg/Rchg:50(42)
Level 35: Stimulant -- EndRdx-I:50(A)
Level 38: Tactical Training: Leadership -- HO:Cyto(A), HO:Cyto(39), HO:Cyto(43), Rec'dRet-Pcptn:20(43)
Level 41: Aid Self -- Mrcl-Heal/Rchg:40(A), IntRdx-I:50(43), Numna-Heal/Rchg:50(45), Dct'dW-Heal/Rchg:50(46), Mrcl-Heal/EndRdx/Rchg:40(46), IntRdx-I:50(46)
Level 44: Mu Lightning -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(48), Dev'n-Acc/Dmg/EndRdx/Rchg:50(50)
Level 47: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(48), EndRdx-I:50(50)
Level 49: Tactical Training: Vengeance -- HO:Membr(A), HO:Membr(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]4.5% Max End[*]75% Enhancement(RechargeTime)[*]5% Enhancement(RunSpeed)[*]5% Enhancement(JumpHeight)[*]5% Enhancement(JumpSpeed)[*]5% Enhancement(FlySpeed)[*]15% Enhancement(Accuracy)[*]68.3 HP (6.37%) HitPoints[*]MezResist(Immobilize) 7.7%[*]20% Perception[*]6.5% (0.11 End/sec) Recovery[*]16% (0.86 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[/list]


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Posted

The build above looks extremely solid (not to mention extremely expensive). However theres one thing I would change - ditch veng for confuse. By your design it'd appear to be a pvp fort and the new changes to confuse would make that an extremely useful tool to have to hand.


 

Posted

[ QUOTE ]
The build above looks extremely solid (not to mention extremely expensive). However theres one thing I would change - ditch veng for confuse. By your design it'd appear to be a pvp fort and the new changes to confuse would make that an extremely useful tool to have to hand.

[/ QUOTE ]

confuse is too slow an animation, longer even than total focus, and vengence is pure unadulterated joy, I would take it on every character if I didnt have to burn 3 powers and a pool to get it.