Fire/Psi Farm domi (first timer here)
http://uk.boards.cityofheroes.com/showfl...e=0#Post1062372
There's my build. IMO you don't need stamina due to drain psyche, but it's a nice safety net if you don't slot it right. You should see how i've slotted fire imps for maximum usefulness, but do stick in the +10% resistance aura, that's amazingly useful, just haven't updated that build in a while. Replace my epic with yours and it ought to work fine
Heres my fire/psi live farm build, its got perma hasten and double dom for nearly 20sec, I think the OP build is about 25 percent of perma Dom. Which is kinda essential on a farming dom, for the mez protection and the extra damage.
I went stamina as i dont like any down time no matter how brief. It works for me and im able to rip 7 man spawns to shreds solo.
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Fried Brains : Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(3), Entrpc-Dmg/Rchg:35(3), Entrpc-Dmg/EndRdx/Rchg:35(5), Entrpc-Heal%:35(5)
Level 1: Psionic Dart -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Acc/Rchg:50(9), Apoc-Dmg/EndRdx:50(9)
Level 2: Fire Cages -- GravAnch-Immob:50(A), GravAnch-Hold%:50(11), GravAnch-Acc/Immob/Rchg:50(11), GravAnch-Acc/Rchg:50(13), GravAnch-Immob/Rchg:50(13)
Level 4: Telekinetic Thrust -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(15), KinCrsh-Rchg/KB:50(15), KinCrsh-EndRdx/KB:50(17), KinCrsh-Dmg/EndRdx/KB:50(17), KinCrsh-Acc/EndRdx/KB:50(19)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(21)
Level 8: Hot Feet -- TmpRdns-Acc/Slow:50(A), TmpRdns-Dmg/Slow:50(21), TmpRdns-Acc/EndRdx:50(23), TmpRdns-EndRdx/Rchg/Slow:50(23), TmpRdns-Acc/Dmg/Slow:50(25), Dmg-I:50(50)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Flashfire -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(25), Amaze-Acc/Stun/Rchg:50(27), Amaze-Acc/Rchg:50(27), Amaze-EndRdx/Stun:50(29)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A)
Level 18: Cinders -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(29), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31)
Level 20: Stamina -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod:50(46), Efficacy-EndMod/Acc:50(46), Efficacy-EndMod/EndRdx:50(46)
Level 22: Drain Psyche -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(33), Dct'dW-EndRdx/Rchg:50(34), Dct'dW-Heal/EndRdx/Rchg:50(34), Dct'dW-Heal/Rchg:50(34)
Level 24: Assault -- EndRdx-I:50(A)
Level 26: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(36), AdjTgt-EndRdx/Rchg:50(50)
Level 28: Psychic Scream -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(37), Ragnrk-Acc/Dmg/Rchg:50(37), Ragnrk-Acc/Rchg:50(37), Ragnrk-Dmg/EndRdx:50(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(39)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(39), HO:Nucle(40)
Level 35: Psionic Lance -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(40), Mantic-Acc/ActRdx/Rng:50(40), Mantic-Dmg/ActRdx/Rchg:50(42), Mantic-Dmg/EndRdx/Rchg:50(42)
Level 38: Psychic Shockwave -- Sciroc-Acc/Rchg:50(A), C'ngBlow-Dmg/Rchg:50(42), M'Strk-Dmg/Rchg:50(43), Sciroc-Dmg/Rchg:50(43), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Dam%:50(45)
Level 41: Charged Armor -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 47: Summon Mu Guardian -- RechRdx-I:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+11.5% DamageBuff[*]+0.95% Defense(Energy)[*]+0.95% Defense(Negative)[*]+3.15% Max Endurance[*]+78% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+111.3% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+49.7 (4.13%) HitPoints[*]+Knockback (Mag -7) to Self[*]+MezResist(Confused) (Mag 2.75%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+25.5% Recovery[*]+64% Regeneration[*]+2.5% Resistance(Smashing)[*]+12.9% Resistance(Fire)[*]+12.9% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+3% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Entropic Chaos[u]
(Char)<ul type="square">[*] +10% Regeneration[*] +MezResist(Confused) (Mag 2.75%)[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Psionic Dart)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Kinetic Crash[u]
(Telekinetic Thrust)<ul type="square">[*] +3% RunSpeed[*] +2.5% Resistance(Smashing)[*] +Knockback (Mag -3) to Self[*] +6% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
(Hot Feet)<ul type="square">[*] +1.5% Recovery[*] +1.5% Enhancement(Slow)[*] +0.9% Max Max Endurance[*] +3.75% Enhancement(RechargeTime)[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Unbreakable Constraint[u]
(Cinders)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[*] +10% Regeneration[*] +2.5% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Tactics)<ul type="square">[*] +2% DamageBuff[*] +1.26% Res(Energy, Neg)[*] +9% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Psychic Scream)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Sting of the Manticore[u]
(Psionic Lance)<ul type="square">[*] +12% Regeneration[*] +0.945% Def(Energy, Neg)[*] +3% DamageBuff[*] +7.5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Psychic Shockwave)<ul type="square">[*] +10% Regeneration[/list][u]Armageddon[u]
(Psychic Shockwave)<ul type="square">[*] +4% Recovery[/list][u]Positron's Blast[u]
(Ball Lightning)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Vengeance)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|
</pre><hr />
hey all im a first time dominator and i wanted summint that could farm well i was told to do a fire/psi by a mate but i wasnt sure on my build can sum1 give me a hand all advice would be most apreciated
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Psychotic HeadStrong: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Char <ul type="square">[*] (A) Unbreakable Constraint - Endurance/Hold: Level 50[*] (3) Unbreakable Constraint - Chance for Smashing Damage: Level 50[*] (7) Unbreakable Constraint - Hold: Level 50[*] (15) Unbreakable Constraint - Hold/Recharge: Level 50[*] (31) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50[*] (31) Unbreakable Constraint - Accuracy/Recharge: Level 50[/list]Level 1: Psionic Dart <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage/Endurance: Level 53[/list]Level 2: Mind Probe <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge: Level 53[*] (3) Crushing Impact - Accuracy/Damage/Endurance: Level 53[*] (5) Crushing Impact - Accuracy/Damage: Level 53[*] (29) Crushing Impact - Damage/Endurance: Level 53[*] (36) Crushing Impact - Damage/Recharge: Level 53[*] (36) Crushing Impact - Accuracy/Damage/Recharge: Level 53[/list]Level 4: Fire Cages <ul type="square">[*] (A) Gravitational Anchor - Immobilize/Endurance: Level 50[*] (5) Gravitational Anchor - Chance for Hold: Level 50[*] (7) Gravitational Anchor - Immobilize: Level 50[*] (15) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (29) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (31) Gravitational Anchor - Accuracy/Recharge: Level 50[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 8: Hot Feet <ul type="square">[*] (A) Tempered Readiness - Endurance/Recharge/Slow: Level 53[*] (9) Tempered Readiness - Accuracy/Damage/Slow: Level 53[*] (9) Tempered Readiness - Range/Slow: Level 53[/list]Level 10: Mental Blast <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative): Level 50[*] (11) Apocalypse - Damage/Endurance: Level 50[*] (11) Apocalypse - Accuracy/Recharge: Level 50[*] (37) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (37) Apocalypse - Damage/Recharge: Level 50[*] (37) Apocalypse - Damage: Level 50[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Celerity - +Stealth: Level 53[*] (45) Celerity - RunSpeed: Level 53[*] (46) Celerity - Endurance: Level 53[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 53[*] (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 53[*] (17) Numina's Convalescence - Heal/Endurance: Level 53[/list]Level 18: Flashfire <ul type="square">[*] (A) Absolute Amazement - Accuracy/Stun/Recharge: Level 50[*] (19) Absolute Amazement - Endurance/Stun: Level 50[*] (19) Absolute Amazement - Stun/Recharge: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Accuracy/Recharge: Level 50[*] (21) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (21) Performance Shifter - EndMod/Accuracy: Level 50[*] (23) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Drain Psyche <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance/Recharge: Level 53[*] (23) Doctored Wounds - Heal: Level 53[*] (25) Doctored Wounds - Heal/Endurance: Level 53[*] (25) Doctored Wounds - Heal/Recharge: Level 53[*] (34) Doctored Wounds - Endurance/Recharge: Level 53[*] (36) Performance Shifter - Chance for +End: Level 50[/list]Level 24: Combat Jumping <ul type="square">[*] (A) Karma - Knockback Protection: Level 30[/list]Level 26: Psychic Scream <ul type="square">[*] (A) Positron's Blast - Damage/Range: Level 53[*] (27) Positron's Blast - Chance of Damage(Energy): Level 53[*] (27) Positron's Blast - Accuracy/Damage/Endurance: Level 53[*] (34) Positron's Blast - Accuracy/Damage: Level 53[*] (40) Positron's Blast - Damage/Endurance: Level 53[*] (42) Positron's Blast - Damage/Recharge: Level 53[/list]Level 28: Super Jump <ul type="square">[*] (A) Springfoot - Endurance/Jumping: Level 53[*] (48) Springfoot - Endurance: Level 53[/list]Level 30: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 32: Fire Imps <ul type="square">[*] (A) Sovereign Right - Resistance Bonus: Level 53[*] (33) Sovereign Right - Accuracy/Damage/Endurance: Level 53[*] (33) Sovereign Right - Damage/Endurance: Level 53[*] (33) Sovereign Right - Accuracy/Endurance: Level 53[*] (34) Sovereign Right - Accuracy/Damage: Level 53[/list]Level 35: Cinders <ul type="square">[*] (A) Ghost Widow's Embrace - Hold/Range: Level 53[*] (46) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 53[*] (46) Ghost Widow's Embrace - Endurance/Hold: Level 53[/list]Level 38: Psychic Shockwave <ul type="square">[*] (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 53[*] (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 53[*] (39) Scirocco's Dervish - Accuracy/Recharge: Level 53[*] (39) Scirocco's Dervish - Accuracy/Damage: Level 53[*] (40) Scirocco's Dervish - Damage/Recharge: Level 53[*] (40) Scirocco's Dervish - Damage/Endurance: Level 53[/list]Level 41: Power Sink <ul type="square">[*] (A) Performance Shifter - Accuracy/Recharge: Level 50[*] (42) Performance Shifter - Chance for +End: Level 50[*] (42) Performance Shifter - EndMod/Accuracy: Level 50[*] (43) Performance Shifter - EndMod: Level 50[*] (43) Performance Shifter - EndMod/Recharge: Level 50[*] (43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[/list]Level 44: Charged Armor <ul type="square">[*] (A) Steadfast Protection - Resistance/Endurance: Level 30[*] (45) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (45) Steadfast Protection - Knockback Protection: Level 30[/list]Level 47: Ball Lightning <ul type="square">[*] (A) Adrenal Adjustment - EndMod: Level 20[*] (48) Adrenal Adjustment - EndMod/Recharge: Level 20[*] (48) Adrenal Adjustment - EndMod/Accuracy/Recharge: Level 20[/list]Level 49: Summon Mu Guardian <ul type="square">[*] (A) Adrenal Adjustment - EndMod/Accuracy/Recharge: Level 20[*] (50) Adrenal Adjustment - EndMod: Level 20[*] (50) Adrenal Adjustment - EndMod/Recharge: Level 20[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6.5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+11.1% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+9.25% Defense(AoE)[*]+55% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+46.3% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+10% FlySpeed[*]+203.3 (16.9%) HitPoints[*]+12% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Confused) (Mag 2.75%)[*]+MezResist(Held) (Mag 2.75%)[*]+MezResist(Immobilize) (Mag 4.4%)[*]+MezResist(Sleep) (Mag 2.75%)[*]+MezResist(Stun) (Mag 2.75%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+24.5% Recovery[*]+38% Regeneration[*]+10.4% Resistance(Fire)[*]+10.4% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+13.1% Resistance(Toxic)[*]+2.5% Resistance(Psionic)[*]+15% RunSpeed[*]+PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list]------------
[u]Set Bonuses:[u]
[u]Unbreakable Constraint[u]
(Char)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Crushing Impact[u]
(Mind Probe)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Gravitational Anchor[u]
(Fire Cages)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Tempered Readiness[u]
(Hot Feet)<ul type="square">[*] +1.5% Recovery[*] +1.5% Enhancement(Slow)[/list][u]Apocalypse[u]
(Mental Blast)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[*] +5% Defense(Psionic)[/list][u]Celerity[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[/list][u]Absolute Amazement[u]
(Flashfire)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Doctored Wounds[u]
(Drain Psyche)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Positron's Blast[u]
(Psychic Scream)<ul type="square">[*] +2.5% Recovery[*] +1.575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[*] +6.25% Enhancement(RechargeTime)[*] +3.13% Resistance(Toxic)[/list][u]Springfoot[u]
(Super Jump)<ul type="square">[*] +2% JumpSpeed[/list][u]Sovereign Right[u]
(Fire Imps)<ul type="square">[*] +MezResist(Sleep) (Mag 2.75%)[*] +MezResist(Confused) (Mag 2.75%)[*] +MezResist(Stun) (Mag 2.75%)[*] +MezResist(Held) (Mag 2.75%)[*] +PBAoE (20ft) Pet +Res(All but Psionic) 10%[/list][u]Ghost Widow's Embrace[u]
(Cinders)<ul type="square">[*] +5% RunSpeed[*] +22.6 (1.88%) HitPoints[/list][u]Scirocco's Dervish[u]
(Psychic Shockwave)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3.13% Defense(AoE)[*] +3.13% Defense(Psionic)[/list][u]Performance Shifter[u]
(Power Sink)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[*] +2.5% DamageBuff[*] +3.13% Defense(AoE)[/list][u]Steadfast Protection[u]
(Charged Armor)<ul type="square">[*] +1.5% Recovery[*] +18.1 (1.5%) HitPoints[*] +3% Def(All)[*] +Knockback (Mag -4)[/list][u]Adrenal Adjustment[u]
(Ball Lightning)<ul type="square">[*] +1% Recovery[*] +13.6 (1.13%) HitPoints[/list][u]Adrenal Adjustment[u]
(Summon Mu Guardian)<ul type="square">[*] +1% Recovery[*] +13.6 (1.13%) HitPoints[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />