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The gold medal badges are the second most frustrating badge I've ever earned or tried to earn in this game. It takes practise, sj/ir, and maybe even speed boost.
I tried it over and over on monday night with IR and sometimes IR/SB but it was frustrating as all get out and I ended up turning off the game in disgust. Yesterday I went back with my zero g pack on and got hit with SB and was still frustrated like nothing else because I kept coming in .5 to 2.7 seconds shy of the 25 second mark. Eventually, after dogged persistance, I managed to get 23 seconds. I then turned around and did it on 4 more toons quite quickly.
The focus of this argument are in two different places for the different parties.
Party A: It's not so hard, just keep at it and you'll get it. It's fun, you'll see.
Party B: It's hard as sin and it's not fun because it's frustrating and makes you want to punch your LCD (bit of ad libbing on my part)
I'm here in the middle of those two.
Yes, it can be done if you keep at it, but for some of us, it is the most frustrating thing we have encountered in this game and our growing disgust with the seeming impossibility of achieving the goal makes us want to break something or cancel the game. This is an immediate feeling that we experience as we are having the problem. Some of us end up cooling off.
Some, however, are not cooling off. They may even feel like the devs/community are acting negatively and they are staying angry because of it. After a while, the feeling ferments; soon, smaller things that would not normally bother them suddenly become maddening because they are already bottling up disgust and discontent. Unhappiness is viral, sometimes, and unhappy people can create other unhappy people by ruining their gameplay.
Isolated incidents are negligable, I suppose, and that is an extreme response there; but... even with the lighter response of just creating many unhappy players who are lagging, dropping frames, lack visual acuity or coordination, or whatever, that... that is something that the people who are responsible for making the game fun should find unacceptable.
Make it easier, for everyone's sake; those who can and those who can't do it. Even knocking 3 seconds off would probably soothe some savagery and offer salve for those who feel they have been hurt.
Christmas is stressful enough in the real world, let's make it happy and easy in the artificial one.
<3 I love you all, be happy and be safe this holiday season. -
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Monstruous head clips through chest during ;afksleep
Drinking with large body types causes the mug/cup to miss the face and go off to the side.
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He has a drinking problem? -
/em covereyes
Where?! -
Hmmm, what would I make Sir England's signature power....?
Animation: It would probably start with a footstomp to do a knockup and follow up immediately with a crowd control animation for a nifty juggle knockback (I'm trying to remember the two animations, my foggy memory is telling me that they could be linked up fairly well ).
Graphics: Cracked ground from footstomp.
Enemy Effect: Knockup, knockback
Player effect: High accuracy, high end cost, long animation, rooted momentarily afterwards
Stats: 2 accuracy checks, one for stomp one for swing. Low damage from the footstomp, high damage from mace swing.
Slow recharge
Sommink like that -
Agreed, it should be EXTERMINATED!
>.>
<.<
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The Insect Wings, at least on the Female model, have a transparency issue, or at least an inconsistency.
When looking through the left wing at the right wing everything looks fine.
When looking through the right wing at the left wing the right wing obscures the left wing, despite being transparent.
Another screenshot of the right wing obscuring the left wing.
Jay is sexy.
(Screenshots taken from the 16.20071128.3T Live version of CoH.)
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I used to know exactly what caused this issue, when I was making wardrobe for IMVU, because my first attempts were always fouled by this. We couldn't layer transparencies because it ended up killing all transparency and making only the top layer visible, everything with a transparency that was behind it would be gone. There was no way around it in IMVU and, seeing the transparency effects in CoH, I thought that it was the same here. (Turning on cloaking device and then looking through yourself, you can see through fog, see past auras, and ignore power effects. You are the top layer of transparency, fog, power effects and auras will all be removed and you'll see the graphics they are obscuring; the exception to that would be seeing an invisible player as the game most likely completely removes their graphic from your sightline and doesn't just use another graphic to obscure them. I hope I'm wrong, though, it's not so neat looking through myself and seeing through peoples' neat graphics or losing the fog in Croatoa. -
[u]Name[u]: World Heroes
[u]Currently Recruiting[u]: Recruiting
[u]RP Level[u]: We do love to RP, but we do have RP friendly / Non RP members
[u]Theme/Concept[u]: The World Heroes has a national personification theme. National personifications, in this instance, are people like Sir England, American Avatar, and any other hero that dons the colors or flag of their country as their uniform/costume. We are internationally themed, but do have quite a few American members and aren't averse to recruiting even more.
[u]Activity[u]: We have quite a few players in the supergroup, but the activity is very low (Which I am desperately trying to change). Our schedules seem to be spread across the clock face, and I haven't been able to get schedules from many of my players. My schedule is post midnight CST during the week, and afternoon until whenever on the weekends.
[u]Requirements for Membership[u]: Must have at least one costume themed around the flag of your character's nation and player creativity and ingenuity is required (no intentionally misspelled names unless there is an RP reason and no unnecessary punctuation)
[u]Leadership[u]: Sir England, American Avatar, Freedom's Archer, The Liberty Bowman, Nana, Celtic Seer, Lady Inverness
[u]In-Game Contact(s)[u]: @Angel Silhouette, @Azreal's Tears, @Dia Bolic, @Xiao Liang, @Siela
[u]Out-of-Game Contact(s)[u]: Contact us in the World Heroes Forums
[u]URL[u]: World Heroes
[u]Coalition(s)[u]: Shinsengumi, Hyperion Force, The Peacekeeper Initiative, International Superheroes League
[u]Other Details[u]: 2 base teleporters, salvage vault, invention table and enhancement storage. Access to all teleporters via PKI base. -
[u]Name[u]: Genyosha
[u]Currently Recruiting[u]: Yes
[u]RP Level[u]: We do RP, but we also drop to OOC chatter/banter occasionally
[u]Theme/Concept[u]: Genyosha is an organized crime syndicate, the villain group is a collection of independant contractors hired by the Genyosha to perform silent/rogue/dirty ops
[u]Activity[u]: Little activity as yet
[u]Requirements for Membership[u]: Though the VG is themed after a Japanese Crime Syndicate, and stealth ops types are wicked cool ( ), it will be a case by case basis on what types will be accepted into the group.
[u]Leadership[u]: @Kadekawa, @Angel Silhouette
[u]In-Game Contact(s)[u]: @Kadekawa, @Angel Silhouette
[u]Out-of-Game Contact(s)[u]: COV forums PM Kadekawa or Angelsilhouette
[u]Coalition(s)[u]: Undisclosed -
Fun With CoX Splasher.
I know cross threading is bad, but I wanted to share this with more than just my server. I'm not quite sure if this is the right forum to post this, but it seemed the most appropriate.
I had previously removed the Lord Recluse statue from Grandville's tower entry hall and had been saying that I was going to go to back and remove another one of the statues from the main hall of Recluse's tower; so I finally got off of my hands and did it.
This is Scirocco's, or is it Ghost Widow's, Mako's or Scorp's statue base. I know which it is, but I'll never tell, see if you can guess. This picture, like all of the rest, is in 1280x768 resolution. If you would like to use it for your own select screen, you will of course need to trim it to your own screen resolution (removing 128 pixels from each side, for example, if you are using a 4x3 aspect ratio) and then deform it to 1024x768 (if necessary). The splasher only accepts 1024x768 images, but if you squash the image, the splasher will stretch it back out to fit your screen resolution.
Now on to the show
Grandville:
Lord Recluse's Platform. - This is the image I showed in the original thread, sans my characters to cloud the image. The image is panned down and to the right a bit because it is better for the characters' feet. If you use the borders as suggested in the splasher, you won't notice at all.
Grandville Archvillain Platform - One of the four platforms that surround the Lord Recluse statue with its statue and footlights removed.
Atlas Park:
In this picture, our intrepid hero has taken on Atlas himself. The titanic Atlas was more than a match for our him, so he had to enlist the help of a mad scientist who invented a giganto-ray. After using the ray upon himself, he stepped up to the mighty Atlas and wrested the giant off of his throne before the City Hall. The Titan of Paragon acknowledged his loss and went off to chat up the Statue of Liberty, leaving our brave hero to take his place on the stage of the honoured.
It looks nice to me, but my eyes are blurred from a lack of sleep, so I'll leave it up to you all to critique. If you like it, feel free to use it as your own select screen.
For those who wonder, I broke no rules, regulations or codes for any of these screens.
Miscellaneous
Elevators:
It was requested of me to post the elevator select screens I made; who am I to say no when I'm already sharing my better works?
Elevator 1
Elevator 2
Elevator 3
Elevator 4
Elevator 5
Gargoyle:
And a building ledge just for fun.
Gargoyle's companion
Final note, I have not tested the elevator select screens. I'm fairly sure they are positioned correctly. If not, they are relatively easy to pan around; the borders will hide quite a bit of space on the sides.
Well, that's all for this episode of "Let's play with CoX and the Splasher instead of sleeping", I'll see you next time. -
Supergroup Name: World Heroes
Website: Too small to warrant one as yet.
Recruiting Officers: @Angel Silhouette, @Dia Bolic, Lady Inverness
OOC Group Description: A RP/RP friendly supergroup for national icons/national personifications, sort of like a heroes version of The League of Nations. We are infinitessimal right now, with only the three members, but we would like to expand and become a full fledged super-group, expand our base, form coalitions, and have no shortage of members looking to group.
To accomplish this, we need not only members, but officers.
We want creative people who can help expand the group, help add design to the base on their own whims, and help other members if they are not already committed to another group/mission/TF.
The only real requirements for membership are creativity (No unnecessary punctuation in your name because the one you wanted was taken), and national representation in name (ie Sir England, The Liberty Bowman, Der Bundes Adler, Lady Inverness, Freedom's Archer, The Swiss Guard, Capitan España) or in costume. RP is not a requirement, but friendliness towards RPers is.
IC group description:
The World Heroes are not a UN sanctioned group, nor are they governed by any single national body. We are merely a collection of national icons who have found ourselves alone in Paragon City, away from our homes and our countrymen. Heroes who have not found or felt at home in other Super Groups and would like to associate and find a home with others who are just like them.
The World Heroes Super Group does not condone unnecessary violence in the apprehension of wrongdoers and is absolutely opposed to the intentional taking of any life, be they hero, villain, or street thug. There are times when the choice of whose life to save must be made and at those times the life of an innocent must come first; if our actions lead to the untimely end of any life, we will always take responsibility.
Even though we are not governed by any of our representative nations, we are still the faces and voices of our countrymen. Members understand that everything we do and say is, to those who see us, representative of our homes. It is in that that we have the necessity to be paragons of justice and uphold the law of this nation as it is written and not judges to decide who is and is not guilty.
Heroes of the world, unite! -
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thats why there is a name change "feature" going in as well
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I refer to the fact that not everyone is going to want to change the name of their character. What if they just want to play their same character without changing the name but on a different server to maintain continuity but with other people?
They will be out of luck.
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That's why there is the name check feature (that is currently live). You can go to the server you want to transfer too and use the name check to see if your name is available. If it isn't, well then you can better decide if you really want to move, knowing that you will have to change your name. If you do want to move, you can use the name check feature to find a name that is suitable for your character that should be free when you do move.
Of course, we never guarantee, even with the name check, that any given name will be available.
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I always just /friend <name> to see if it's taken. If it adds it, or says "You cannot befriend an enemy." then you know it's taken and can move on to the next (after /estranging the person lest you freak them out one day by sending a tell "How did you end up on my friends list?" because you forgot why they were there. ) -
Supergroup Name: World Heroes
Website: N/A
Recruiting Officers: (So Far) @Angel Silhouette @Virus2004 @Azreal's Tears
OOC Group Description: A RP/RP friendly supergroup for national icons/national personifications, sort of like a heroes version of The United Nations or The League of Nations. We are infinitessimal right now, with only the three members, but we would like to expand and become a full fledged super-group with a base, coalitions, and no shortage of members looking to group.
To accomplish this, we need not only members, but officers.
We want creative people who can help expand the group, help design the base on their own whims, and help other members if they are not already committed to another group/mission/TF.
The only real requirements for membership are national representation (ie Sir England, The Liberty Bowman, Der Bundes Adler, Freedom's Archer, The Swiss Guard, Capitan España) and creativity (No unnecessary punctuation in your name, no capital Is replacing lowercase Ls and vice-versa, no intentional misspellings because the name you wanted was taken.) RP is not a requirement, but friendliness towards RPers is.
IC group description: ((None yet, with only three members there seemed very little point. If this group takes off, a description will come soon after))
-edited to add a new recruitment officer to the list- -
The things we fear most in our waking lives are always free to follow us into our dreams, but the things we fear most in our dreams are never capable of following us back to our waking lives. Our nightmares, no matter how frightening, are imprisoned within the cages of our dreams and our Id.
But what if they could escape?
Zack awakened feeling very cold. He lifted his head and stared at the light streaming in through the cell door's window and wondered what time it was. He blinked away the sleep and realized that his blanket had fallen to the floor. As he began to roll over to reach for it, he saw a shape in the darkness crouching on the other bunk.
"Matthews?"
The shape moved its head to look at him.
"The hell are you up to, meat? I swear, if you're doin' somethin weird, I'll shiv you right now!" As he squinted, his eyes began to re-adjust to the low light and the shape crouching on the bunk next to him was very clearly not Matthews.
"Wh- what the hell?" He scrabbled backward on his bunk, trying to push himself through the wall behind him. His eyes completely adjusted to the darkness, he could see the creature quite clearly. It was shiny, like a bug, and it had tiny white beady eyes on a head that looked like a cross between a man, a rabbit and a spider.
Zack held still, praying that it would stop looking at him. Its eyes narrowed and it worked its jaw, there was no mouth that he could see, but he could hear it smacking. There was a loud, meaty pop and it looked as if it dislocated its jaw, then another as it turned its head to look back down at its feet. Zack allowed himself a quick glance to follow the creature's eyes and saw Matthews underneath its huge, clawed feet, struggling to breathe. Snapping his eyes back to the creature, he saw that it was doing nothing else; it just crouched on top of Matthews' chest, staring into his eyes.
Mentally reviewing his options, Zack concluded that: Even though he couldn't stand Matthews, he knew for sure that he didn't like this thing, and if he could get it to let him up it would be two against one. Besides, he thought as he scanned the room for something to throw, Matthews has got to be a better cell-mate than a bug monster.
Finding nothing in sight, he slid his hand between his bunk and the wall, keeping his eyes on the monster across from him. He began feeling around for the shiv he had made out of melted styrofoam when he saw the thing's big rabbit ears twitch. He froze, waiting for a response, but continued groping when none seemed evident. After what seemed like an eternity, he finally found the makeshift weapon as its point tore into the heel of his palm. He inhaled sharply through his teeth and, distracted by the pain, reflexively snatched his hand back to cradle and examine it. The realization crept over him like a lengthening shadow and his eyes grew wide with horror. With as little movement as possible, he turned his head to the other bunk, hoping against hope that the creature had not heard him; though even without seeing it, he could feel its eyes boring holes into him.
The next few moments felt like a lifetime. As Zack's eyes met the creature's, he held his breath and wished that his heart would stop beating so loudly in his chest. He felt as if bugs were crawling all over him, under his clothes and in his mouth, and he fought the urge to scream. He closed his eyes and whispered the Lord's prayer and tears began to trickle down his cheeks. During his second recitation, he opened his eyes hoping that everything was just a hallucination from that fruit mash Murk had fermented in his toilet bowl; as he did, the thing layed its ears down and narrowed its eyes. There was a horrible sound, like the squeal from a boiling lobster, and Zack could feel his dinner welling up into his throat. Then the creature leapt towards him, its clawed fingers reaching for his throat; he shut his eyes tight, put his arms in front of his face and waited for the inevitable.
Zack jerked awake and sat bolt upright, looking frantically around the cell. Nothing; nothing but Matthews asleep in his bunk, writhing and kicking from the nightmare he had just shared with everyone within sixty feet. He sniffed the air and cursed Matthews' very existence, he had both soiled himself and vomited in his sleep again. Cursing under his breath, he stood up and walked to Matthews' bunk, staring down at him with hatred burning in his eyes. He wanted to strangle the homely little [censored], or at least beat him to a pulp, but he knew that it would only result in debilitating pain and paralysis for himself; Matthews was the most powerful mutant psychic the Zig had ever seen.
_________
The next day, crowded off to one side of the enclosed courtyard, several residents of cell block Z congregated behind a support column.
"Look," muttered Zack in a low voice, "we gotta do this soon, I don't think I can take it anymore." He looked at the gathered faces earnestly. A few nodded agreement, whispering vulgar affirmations of the idea, but Murk and Jimmy shook their heads. "Whassamatter with you two? You guys suddenly develop a conscience? Goin' straight?"
"Not like dat at all," Murk's voice was like dragging your head down a gravel path, "I ain't never killed nobody before, an' I don't plan on startin' now; vat's not my M O, mate. I may puts 'em in da 'ospital, but I leaves 'em breavin' at least. I ain't gonna be no part 'o vis bisness, I'm up for good be'avior in free monfs."
Zack clenched his jaw and chewed over Murk's declaration; if he ratted them out, there was really nothing they could do to him. Murk was not only one of the largest inmates in Z block, but he was practically invulnerable. Zack knew the only thing he could do was bluff and hope to God that Murk bought it. "You better not rat us out, Murk!" he hissed, "You cross us and we'll make sure you never get that 'good be'avior' you're lookin' forward to!"
Murk looked down at the finger Zack had shoved in his face, "You like vat fingah?"
Zack pulled his hand back quickly, shooting Murk a dirty look, "What about you, Jimmy, you suddenly findin' yourself a set'a morals? I know for a fact you ain't buckin' for early parole."
"Nothin' like that at all, Zacky, I just ain't gonna mess with no head-case." He shook his head again, "I likes my brains just like they is, now, I ain't riskin' 'em on nothin' as hare-brained as this."
"Whaddya mean 'riskin your brains', Jim?" Tarbones asked.
"He's a psychic, right? If he can put dreams like that into our heads n'stuff when he's asleep, what's he gonna do to us when we try an' jump 'im?"
Suddenly a few members of the gathered inmates had appointments they had to keep and wandered off, muttering excuses.
"Awww jeez, Jimmy! Look what you did!" Zack put his hands over his face and leaned back against the wall.
"I gots an idear." The voice sounded like a 45 rpm record at half speed and seemed to come from all around them. One by one they all jumped nearly out of their skin as they discovered where it came from. Standing right next to them the entire time was the man everyone called Brick, because that's what he looked like; six and a half feet of brick to be precise. He tended to walk around in his undershorts; no one knew why, no one wanted to know why, but it made him easy to overlook because he blended into the walls so easily.
"Mother Mary and Joseph, Brick! You nearly scared the life out of me!" Zack clutched at his chest, "Don'tchu know it ain't polite to go sneakin' around an' eavesdroppin'? Since when did you learn to talk, anyway, stoneface?"
"Been here tha whole time, meatstick, not my fault you an idiot."
"Why you-" Zack stopped short, held back by Murk's giant hand; he looked back at him to see him shake his head 'No' before letting go of his shoulder. Zack made a show of straightening his perpetually disheveled jumpsuit, "So what's this idea of yours, then?" he grumbled.
"Hit 'em wit a rock." Everyone stared at Brick for a moment before a lone snicker was heard, causing a ripple of laughter to spread across the group.
Zack wasn't laughing, "Great plan mungo. A rock, why didn't we think'a that? That's much better than grabbin 'im in tha showers an slicin' 'im open with a shiv, ain't it guys?"
"You forget, sugarplum, I gots tha cell right under yous. I wants him gone as much as yous do."
Zack shuddered visibly at Brick calling him sugarplum, "Where we gonna get a rock, lugnut, we ain't even 'llowed to go outside."
Brick reached down and picked up a two and a half pound weight from the rack, "Folla me."
__________
Matthews frowned as he read Freud's 'The Interpretation of Dreams' for the third time. Sweat beaded and trickled from his forehead as he flipped back and forth between chapters, nearly ripping the pages in his haste. He hadn't noticed that the tables around him had suddenly been vacated, nor did he see the crowd gathering. He did, however, notice a flash of movement off to his left and looked up just in time for the weight to ricochet off of his forehead. His world spun and he couldn't tell if he was falling or flying until the back of his head met the floor. As the world swam back into view, his vision was obscured by the familiar shape of a man with rabbit ears. He reached toward it, "Dead... De-" but the shape was gone; replaced with the shadows of his fellow inmates, silhouetted by the artificial light.
"Izzee dead?"
"Nah. Not yet, anyway."
"Well let's do it before he wakes up and does somfin' wif our heads."
There was a sharp pain in his ribs and he could hear a loud crack as they snapped. 'Why?' he cried out in his mind, 'What did I do to deserve this?' More pain and snapping from the other side, 'Why am I even here, I didn't do anything wrong!' His arrest and subsequent trial flashed before him. He remembered all of the false evidence and testimony, his ineffectual council, and his mother crying as the judge read the verdict. A sharp pain in his right temple snapped him back to reality just long enough to see the faces of his tormentors before his world flashed white and was gone. -
Aleksandr cursed in his native Russian as he hunched over the hip joint of his armored suit.
"*Bloody scientists and their bloody complex designs! Why can they not make things simple?!*" He slammed his fist down on the armor plating to pop it back into place.
Aleksandr had been trained in basic field repair of his armor, but it was impossible to teach him the many intricacies of its workings. He was meant to be a part of an army of armored soldiers who could, if it were necessary once they secured an area, retire to a mobile repair facility. As it was, he had had to make due with what books and technical manuals he could find in the facility he had been abandoned in.
He leaned onto the hip joint to push the actuators back into alignment, it wasn't the most delicate way to do it, but it was the only way he knew how without special equipment. There was a satisfying bang that caused the workbench to shudder as the joint slammed back into place and he grinned to himself. Special tools be damned, a strong back and the will and determination of the proletariat could solve anything.
Wiping the sweat from his brow with the back of his forearm, he stood up and unwittingly dragged an iron mallet off of the bench. He saw it slip off of the work surface and watched it plummet towards the smallest toe on his right foot with bemused interest, only realizing what was coming at the last possible instant.
Aleksandr shouted his discomfort at the top of his lungs and snatched his foot up off of the floor into his hands. He stood for a moment, massaging his injured toe, then lost his equilibrium and hopped backwards into a shelving unit full of tools, parts, and technical manuals. He rocked forward to escape the inevitable avalanche, but neglected to release his right foot in doing so. As he tumbled to the floor, the shelving rocked back towards him and tumbled over with him.
A gentle calm descended over him after he hit the floor and waited for the inexorable pain and possible unconsciousness that followed. He began to wonder what he would make for supper later, and who would be kicked off of Survivor next.
When the dust settled, Aleksandr lay snoring beneath the various flotsom and jetsom that had once packed the shelves, dreaming of irradiating the set of American Idol. -
Nunchuku would have been an interesting scrapper primary to see. That or (gung fu) spear kata.
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*crawls up on top of Heroids head and makes camp*
Go on. Go on.
*peers over at the computer screen to try to see what he's typing.* -
I feel I must reiterate my previous sentiment. ^____^
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.oO_Oo.
Moremoremoremoremoremoremore! ^_____^ -
YAYAYAYAYAYAYAYAY!!!!!! *hugs Heroid*
Hooray for Heroid!!!
*re-reads the story while waiting for the next installment* ^_________^ -
Heh, the still frames are pretty funny, I admit, but it's hard to catch that when it happens.
I was able to pull it off in a large group last night and able to move my damage AOE around. I landed, hit it, realized I was off a bit so moved over into the group and wham, damage to the group I moved into.
So yes, it is a mobile AOE, but each mob only gets one hit.
Additional - I was able to test it with a friend last night. It is mobile and visible to them. -
Komrade Tesla looks over the newspaper, tossing it aside when he remembers that he has trouble understanding written english. Then, to cover for the fact that he has problems reading the paper, he growls, "Bah! Imperialist dogs and their propoganda!"
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Ok, took some screens. Many of them are poo because it happens so fast and things are in the way.
However I did find out how to replicate it fairly regularly
Shot 1
Shot 2
I found that if I am flying, cut off the flight power and hit the whirling mace power just after I hit the ground, I start the spin. I can't do it 100% of the time, but I can do it with a fair regularity. It's not worth trying to do in combat as it's too much trouble and I'd rather fight normally and grab aggro. I don't know if the animation is visible to anyone else but me (I never asked), so I don't even know if it's worth showing off. -
I'm thinking it's a bug or something. If I am flying and hit it, I do the normal animation. It's just occasionally if I am flying up to a higher floor and hit it as I enter the group, Sir England starts that mad spin.
Additionally, when that happens, I am mobile. I can zip around the group while spinning. I don't think I'm doing any damage to any other mobs than the ones initially in the aoe circle, but it sure does look neat. I'll try to catch a screenie of it the next time I see it. -
My mace tanker always juggles unless I'm running while taunting.
The only oddity I've noticed is that if I'm flying into a group while hitting whirling mace, instead of the normal animation, my tank puts his feet together, toes down, head up, arms down at his sides, but wrapped around him a bit and he starts spinning like a tornado with the mace sticking out of the side.