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Quote:Give me a few hours to earn the other billion and it's a deal.Hello,
I have a level 50 Gladiator's Armor 3% Def that's been already crafted,looking for a new home(never before used ).
Selling for 2 billion inf and serious offers only,thanks!
My global is @'Generic Global Name,PM or contact me in game if you are interested.
EDIT: My Gname is @Stygialus -- Virtue server
EDIT: Done, /t sent -
Name: Super Go Force
Currently Recruiting: We're currently recruiting, although Sector One is regularly hitting the member cap, we do have other sectors open.
RP Level: Non-RP in /sg or in mentality. We've got an RP specific channel we've set up, but I'd warn prospective RPers that we're not at all geared towards RP.
PvP Level: We're casual towards PvP. We sometimes organise fun PvP events in which we'll all form up into groups and completely trash a PvP zone, but we're by no means PvP dedicated.
Theme/Concept: We're one of the few dedicated casual, non-RP SGs on Virtue server. If you like having a laugh, teaming and doing content with mates then you'll probably like the SGF. If you don't take yourself too seriously and just want to find a group of fun people to while away the time with then you'll probably like the SGF. If you enjoy regular teams, farms and non-RP oriented content then you'll probably like the SGF.
Activity: We're often hitting member caps on SGFS1 and we usually have 6 or more unique members on at one time at US prime time. We also have quite a few GMT (British) players in the SG too (myself being one of those!), so we get quite varied playtimes.
Requirements for Membership: Must enjoy a joke or two and be able to thrive in non-RP environments, other than that, none.
Leadership: Gamma Sorce -- Madam Shockey -- Aerius V -- Godspawn -- Caelius Starbreaker
In-Game Contact(s): @Ace Auto (Or @Godspawn for GMT players)
Out-of-Game Contact(s): Just send a PM to this forum handle or alternatively go post something in the guest section of our site
URL: http://sgfs1.forumotion.ca/
Other Details: The first few ranks of promotion are based upon (very achievable) prestige levels. All SGF members have the power to invite, so if you see one of us around then just get in touch. -
Supergroup Directory (Heroes) - September 2011 to February 2012
Is your SG looking for members? Do you want to promote your community to the server at large?
This directory is meant to serve SG leaders as a tool to get the word out there!
Use the form below to post your listing. Entries marked with * are mandatory. Feel free to leave out whatever optional information that doesn't apply.
(Template copied/slightly modified from Grae_Knight's layout for Feb. '08 - June '08, copied again from ShadowWings' feb '11 - aug '11 template)
*Name: Your SG Name
*Currently Recruiting: State whether you are / are not accepting new members, not recruiting new members but looking for other players/SGs interested in RP, not looking for anyone new in any way but wanting to let others know you exist, etc.
RP Level: RP-friendly, RP-intensive, RP-lite, nonRP, /sg IC, 100% IC spatial, etc., what degree of immersion do you expect or require?
PvP Level: Casual, hard-core, arena, zone, etc..
*Theme/Concept: Briefly describe your SG's theme and/or concept (Longbow or other NPC-oriented group, Single Origin, Single Archetype, etc.) or general raison d'ĂȘtre
*Activity: How many unique members do you have, what times (of which time zones) are your members active, which days of the week do you see the most log on - when is your "prime time" (so to speak)
Requirements for Membership: Must be at least level #, out-of-game communication on guild forums (please also list URL forums if different from website), no alts in other SGs, no villains on Virtue, daily log-in, etc.
*Leadership: Character name(s) of your SG Leaders
*In-Game Contact(s): Your leader's Global Chat Handles. (Include the @!)
*Out-of-Game Contact(s): CoH's Virtue Forum handle(s) for PMs or email address(es) for those interested to seek more information when not logged in
URL: The group's website, if you have one.
Coalition(s): If you wish to reveal them here, you might also describe the nature of it: alliance, RP adversarial, functional, alt overflow, etc. or whether it is an IC or OOC associate.
Other Details: Feel free to add any other important information like base setup, frequency of TF/SF scheduling, prestige generation expectations / goals, or anything else of general but significant appeal. -
Quote:Oh yeah I totally agree, and I've agreed with everything you've said so far. I got to the point pretty early on in Villains (because I too feel the writers wrote it in an "It's bad to be bad" style) where I just switched off and stopped paying attention to the story at all; I was tired of doing depressing missions in a depressing hellhole of a isle that looks like it's Boomtown 24/7. Shortly after my first villain was made I switched back to Heroes (and I'm glad they've added the long requested alignment missions because I love the Villain ATs). I too play apathetic, psychologically damaged villains because I can find no other way to justify a storyline which has me 'defeat' guys because some other guy doesn't like them, or 'defeat' large numbers of people simply because they were born on the wrong landmass. I mean, how could I glamorise a character who's willing to deliver riot inducing outbreak drugs to Paragon for no reason other than cash? A glamorous character just doesn't fit the scene.Isn't that kind of the point, though? I mean, if you've known many actual real-life evil people, then I'm sure you'll agree that we don't want to sympathise with them and work to help them succeed. The reason I personally vouch for glamorous villains is exactly because that's the only kind of villain I don't instinctively hate. And when I have to play said villain and work to succeed, I want... NEED to be able to like him. If I can't, I lose my motivation to log into said character, and if I leave a character sitting unused for too long because I dread logging him in, I delete him to make room for another one I like more.
I think it comes down to a pretty simple matter of choice. I get to choose what I play every time I type my account name and password. And so long as I have a choice, I will always choose the characters that make me happy over the ones that depress me. Sometimes, that means choosing obviously unrealistic fantasy over grounded reality, but isn't that what games are for?
That's all before we even take into account how disparate the concept of a 'glamorous' villain is with real villains (for those of us who've spent our lives amongst the little bastards). I understand that in comic books we get to create glamorous villains simply because they better carry the story, but I can't find a way to make such a character anything but two dimensional. Once we get to the actual motivations for the villainy, we can't just ignore the fact that most people have altruistic empathy drives which only the psychologically damaged lack. -
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I play disgusting villains, because I'm weird. Villain's who'd kill a man just to watch him die, or set fire to the world just to watch it burn. I've known too many villains (albeit not superpowered ones) in real life to play them any other way.
Glamorous villains just seem disingenuous to me whenever I try to play them. -
Quote:Hard to choose.For me, so far, I would have to say either my bots/dark MM, or my MA/Regen scrapper.
My MM is only level 26 though, and my scrapper is level 9 lol.
I kind of want to see what other people like to play and why! So post up!
I have a positional softcap (minimum 44.5% vs all positions) SS/Fire Brute that I'm currently loving. I also really like Warshades, they take some real skill to play as they should be played (the MFing way), but once learnt they're basically Gods (i.e. can comfortably hold their own on x4/+8 Fire ambush farms in which every other non-fire toon dies within seconds, as well as normal content).
Favourite AT is probably brute. -
Quote:... Challenge accepted:Someone needs to rewrite that for old school players of CoH to impress the Freeps coming in!
Scene opens on four veteran heroes leading a new player through paper mission content, flaunting their Incarnate powers as they go
Veteran 1: Doing well here.
Veteran 2: That we are, going at quite a pace!
Veteran 3: Thank God for these Destiny powers overlapping one another!
Veteran 4: It's a far cry from what it once was!
Veteran 1: Who'da thought, back in issue 1, that we'd be blasting through level 54 content like nothing?
Veteran 2: In them days we'd have been lucky to have even survived level 54s, let alone breeze through them like we are!
Veteran 3: Barely survive.
Veteran 4: With quite a few teamwipes.
Veteran 1: Even whilst using every inspiration in the tray!
Veteran 2: Even at softcap positional defence, too!
Veteran 3: Even at every stat hitting the cap!
Veteran 4: Or even beyond.
Veteran 1: But we were happy in them days, even if level 54 content was too hard.
Veteran 2: Because level 54 content was too hard! Our powers used to mean something back then. I used to say the difficulty taught us things.
Veteran 3: Aye that it did.
Veteran 4: Aye.
Veteran 1: And even them powers was harder back then. Remember defiance didn't used to buff damage?
Veteran 2: Buff damage? You were lucky it didn't decrease damage like Fury once did!
Veteran 3: Decrease it? Pah! Scrappers' critical strikes used to deal the critical strike damage to the scrapper!
Veteran 4: Is that all? Back in them days Defender's inherent Vigilance used to remove 5 endurance per second for each player on the team and increase recharge time and decrease damage for all powers.
Veteran 1: Of course, when I say it didn't increase damage, I mean beyond the -9999% damage buff that was permanently applied to blaster archtypes.
Veteran 2: -9999%? You were lucky back then. We brutes used to have -9999% and lose a power every two levels.
Veteran 3: You were lucky to lose a power! Scrappers used to have their powers replaced at random for self-destruct buttons that dealt damage to the team! Each time a new mission started it'd scramble the power so that it came when least expected!
Veteran 4: You were lucky to be left with some functional powers at all! Defenders used to lose four powers for every level, have -9999% damage, have all their powers turn into self-destruct buttons and every time they self destructed it'd delete their character.
Veteran 1:... Just one character? I'd have killed to have just one character deleted. Each time Blasters moved it deleted every character on their account.
Veteran 2: Sounds like you were one of the lucky ones. Each time a brute even logged on it'd delete their entire account details and ban their IP from ever forming a new one.
Veteran 3: Just ban their IP?! Each time a Scrapper even thought about logging into their account it'd delete all the characters, delete their account, ban their IP and continue billing their account every month.
Veteran 4: But you try telling this to these new free players and they wouldn't believe you.
Veteran 1: Not a chance!
Veteran 2: But we had something back then.
Veteran 3: Aye, that we did. We knew about difficulty.
Veteran 4: And we worked for our rewards. -
Quote:Or alternatively, check out some old skool comedy:*Is Australian* Problem?
On a side note, if your bored and waiting like me check this link, it's a Portal fan-vid.
http://www.youtube.com/watch?v=4druc...eature=feedlik
http://www.youtube.com/watch?v=-eDaS...eature=related -
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NAO I demand it NAO!
Fun set. Made me chuckle anyway. -
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Quote:Very wrong.Guess something went wrong with that update. Pretty inconvenient though.
Anyone for a game of solitaire?
I went to access the AE and found myself in some other person's level 1 villain's mission with longbow and the player set as friends. Better yet, the player couldn't see me or hear my /l channel. -
Quote:Well, being the dislikeable, pretentious snob I am, I tend to take people's opinions far less seriously whenever I spot typos or syntax errors in their typed speech. Common errors like 'your' vs 'you're' or 'their' vs 'there' that are extremely easy to fix irk me to no end because there are literally thousands of sources out there to help one improve one's grammar (hey, guess what! I have dyslexia too, but I took the time to actually learn to write properly to compensate for it). Other common errors that are less simple to fix (because they require a deeper understanding of grammatical concepts) like 'to' vs 'too', 'who' vs 'whom' and 'you' vs 'one' don't irk me because they'd take a bit of time to get right and hey! We're all busy people.Maybe, maybe not. I know that if I am trying to communicate with someone, and I don't understand what they are saying, not because they have a thick accent, but because they can't be bothered to speak in anything but acronyms, I will find my attention span is not up to the task of deciphering what it is they are trying to communicate. But thats just my take on it. I won't shun them, I wont freak out on them, I will just ignore them, even if they actually have something worth communicating. To each their own.
Quote:Deliberately misspelling school or some such will probably not make my eyes glaze over considering I am not grammatically correct enough to be accepted as any sort of grammar nazi.
However, wouldn't it make sense for an immortal to keep up with the language of the times? I don't know how far back his immortality has stretched, but he's not exactly speaking Sumerian, so mightn't he bit a bit moderner with his phonetics? -
Quote:Very true, I'd also like to add that I have no problem with people PLing newbies to 50 as long as they're willing to teach that newbie the basics of the game once they've dinged 50. What I don't particularly like is farmers who just PL newbies and then leave them to get on with it, with no understanding of how to form or join teams, build their characters or play the game.Depends on how you define "considered fine." To me it's a valid play style outside of PLing newbies which end up generating players with level 50s and still ignorant of the basics. I have just about got a level 50 SS/fire and a near level 50 Claws/fire via self PLing them in the AE and to me it has been an interesting experience and I learned from it. I even learned some aspects of using AE that I didn't know about since I hardly use the AE before. I got all of the AE stuff unlocked so at some point I'll start to poke around and see what I can come up with. Without rolling a ticket generator, that doesn't happen.
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I'll probably get suckered into powerlevelling my friends and end up missing out on the whole double xp weekend myself. Still, I guess it's double influence and prestige too!
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Quote:Dechs was what made me want to level mine. I then got bored (too used to ripping through stuff on a highbie to slog out life on a lowbie) until my highbie team tried to do x4/+8 Carnie runs, only to faceplant at every group bar one member. You got it, a Warshade. He just ate through everything. It's was scary to behold.AIB was the reason I made a Warshade over 2years ago. After teaming with him and watching Him wreak devestation on some of the hardest content. I made a WS CMDR Dark Nova. I consider AIB as the Patron War Shade for Protector. We still slice through STfs and Apex like Butter about once a week. Truely awesome Shade !
CMDR OPs Sends ****
Played Tri-Form they can be truly terrifying. -
Yeah, you definitely get street cred for that.
This just makes me want to level my WS even more. I'm loving him right now and he's only a relative lowbie in his 20's. -
I've read it a couple of times now, it's very funny!
I'm not sure I agree with his insinuated preferred playstyle for empathy defenders, but the point was very comedically written and made me laugh nonetheless.
Kudos! -
Yar, but the tohit checks are generated each time a mob uses an attack, right? So -recharge decreases those incoming tohit checks and ergo decreases fury. That's been one of the main arguments against Spines for brutes.
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I've been begging for Spines for Brutes since i7. Obviously the -recharge secondary would need to go because Brutes rely on being hit to generate fury, but with a slight increase in the toxic secondary it could work really nicely. A Spines/Fire brute would be a truly unpleasant thing to behold.
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Thank you for the advice guys, I'll go and read up on rollbacks since I've never needed to perform one.
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Since upgrading to ATI Catalyst 11.6 I've been getting pretty regular crashes upon loading a map (usually Peregrine Island) that don't generate a crash dialogue. The map gets to about two fifths loaded on the loading bar and then just freezes, requiring that the COH.exe be terminated from task manager.
Is anyone else getting this too?
System:
XFI audio
Intel q6600
4gigs 800MHZ RAM
ATI XFX 6870 HD
Windows 7 64-bit