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Not saying they CANT learn to play....they seem UNINTERESTED in learning to play anything outside of architect farms.
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Odds are they will spend their gaming time there, quickly burn out and move on.
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I'm hopeful that when they burn out on the architect, they will at least try venturing out into the rest of the city. I would be happy to help them learn to play, even if it means some frustrating teams and task forces...it would be worth it if in the end we end up with a larger, more active population. -
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I understand someone missing out on "important" things by not leveling up the normal way. But are you saying none of these players have a brain cell and can't learn how to play?
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Not saying they CANT learn to play....they seem UNINTERESTED in learning to play anything outside of architect farms. -
One of the problems is that the new AE babies seem to be uninterested in anything outside of the architect. I would be happy to help newer players learn the game, just like the vets helped me three years ago when I was just starting. My SG is happy to accept new players, and we are mentoring one at the moment.
However, the second you tell these AE babies that you're not going to PL them, the conversation is over. There are plenty of others that will AE farm them up to 50 that they just move on. I had a lvl 1 player with no vet badges get beligerent with me last night...had no idea why my 50 wouldn't let him tag along to soak up XP....after all, he NEEDED to lvl.
This is just my experience...YMMV. -
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I am rude.
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End of discussion, I guess... -
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City of Heroes is a game. The purpose of a game is to have fun. If you are not having fun change what you are doing.
City of Heroes is about you. Be greedy. Think about yourself first. There is absolutely no one in the world, not the developers, not your best friend, not your siblings and not even your mom, who knows when you are having fun as much as you do. You are best suited to the task of making sure you have fun. You. You you you you you.
I feel absolutely no guilt nor shame when I leave a team with no warning. I honestly feel no anger, hostility nor resentment when someone leaves one of my teams without warning. Please leave my team if you are not having fun. I'm fairly disgusted when others feel otherwise.
I understand no one is perfect and you can't know everything before hand. I understand things will change. But do your best to communicate what you expect from teammates and what you intend to bring to teams. Eliminate as much "un-fun-itude" as possible before it occurs. Stop "un-fun-itude" as soon as possible.
(I should add that when I'm on a Task Force and not having fun I'll ask to leave. If I'm requested to stay because I am considered crucial to the team's success I will stay. Though, if I no longer am crucial I will leave. I have left TFs before they're fully complete after all the "hard parts" were defeated.)
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The core issue that is being sidestepped is merely one of common courtesy. I don't care if you wanna leave halfway through a mission...just say so...that way, the team isnt held up deciding whether to wait for you to come back (maybe he dc'd) or to fill your spot.
TF's tho, I have a different take on, but again, it's a matter of courtesy. If you don't plan of finishing the TF, don't join. Simple. Yes, RL can interfere with TF's....simply say that you are leaving due to circumstances. That's all.
The attitude that other people don't matter if they interfere with your happiness and enjoyment of the game....not gonna psychoanalyze, but it's just plain rude. -
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I did PM Felicia, and while I still doubt the claim of 4 kills in 60 seconds, it does sound like a very efficient AV soloing technique...I have a feeling that the 1 minute was a bit of a boast that has simply been blown out of proportion
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The 1 minute claim is exactly what she's been called on ( More than "a bit" of a boast there ) and what she's getting rabidly defensive over. Her staunch refusal to rescind that claim to something more realistic is what's blowing it out of proportion.
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Came into this discussion late...gotcha! -
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Then I13 introduced merits. Now, story arcs were good for earning merits in addition to regular drops. But only for the mission holder. The rolling PUG running whatever mish was closest has since become a rarity, as most (understandibly) would rather progress towards a reward for themselve rather than others.
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Nice version of revisionist history. The change goes back much farther and has nothing to do with any sort of "loot"
People don't want to travel. They don't like doing regular arcs (particularly hero side) because scanner missions are always in the same zone.
Saying the change is the fault of merits is kind of silly.
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I don't really think it's silly at all. Remember, I am merely posting MY PERSPECTIVE of what I SEE in the game. I have seen a lot of people who are unwilling to run teams if their missions are not the ones being run (how do I know....because people have said "I don't want to run your missions instead of mine")
For the record...*
No, I cannot prove what I say through screenies or chat logs.
Yes, I actually kinda like merits.
No, I am neither a dev lover or basher.
*Sorry if I'm coming off as a bit of a [censored], I just sometimes feel like it's hard to post an opinion without being challenged for any of the above reasons. -
I did PM Felicia, and while I still doubt the claim of 4 kills in 60 seconds, it does sound like a very efficient AV soloing technique...I have a feeling that the 1 minute was a bit of a boast that has simply been blown out of proportion
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I was playing nice earlier. Here's the deal. I don't like teaming. So when I do it is for a specific reason. If I feel the team will not help me accomplish whatever goal I'm going for, then I will quit. I won't give notice or anything. I'll just quit the team. I personally don't care if it is a PuG radio team or a task force. If I don't think the team directly benefits me in the way I want, then I'll just leave.
Do you know why I will do it that way?
Simple, because I see teams as nothing more than fillers to use as I see fit. When they are no longer useful, I leave. That simple. If the leader has a problem and demands an answer, I'll let him/her know. But I won't be nice about it. I will be extremely blunt and critical.
But Munki, why be so mean? Simple, because I play this game so I can have fun. As long as I'm not breaking any rules, I don't give a crap about anybody else. If somebody's day is worse off because they ran across me, I don't care. I see all of yall as nothing more than fillers on the way to accomplish my goals.
edit: The people that feel they deserve some sort of explanation are self obsessed losers. That simple.
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/blink
Wow. -
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Yes, CoX has a more casual nature, but in the past it has been easy to get together a good PUG and do missions for hours with the same players. People used to tend to stick to a good team for longer periods because they didn't just care about getting their own missions done.
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I hate to bring up what many would consider to be a dead subject, but the change in attitute from "Gee, let's get a team together and run whoevers missions" to "If we don't run my missions I quit" that you are describing can largely be blamed (IMHO) on Issue 13. Prior to that issue, it really didn't matter whose missions were being run. Everyone on the team got XP, prestige, inspiration, slavage and recipe drops. Life was good for the PUG.
Then I13 introduced merits. Now, story arcs were good for earning merits in addition to regular drops. But only for the mission holder. The rolling PUG running whatever mish was closest has since become a rarity, as most (understandibly) would rather progress towards a reward for themselve rather than others.
Many people brought this up during I13 beta, and were called doom criers. It looks as if there may have been something to it... -
I feel your pain.
My home phone number is one digit off from the local taxi company. So, not only are we constanly getting wrong numbers calling to argue with us as to why we REFUSE to send them a cab, they tend to call at around 2 am (when the bars close) and drunk...
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Excellent work...this should be e-mailed to all the AE babies out there...
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I appreciate all of the feedback. Last night, my wife and I rolled a pair of fire/kins, and they have been playing great together. We are staggering the powers that we take to help fill in holes in the builds quicker than a single troller can, and so far we are loving it!
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So, not much more info than the titel. My wife and I are planning on pacting together a new duo, and was curious on everyones thought. Would a pair of fire/kins do well with no others? I'd think so, but curious for other opinions...
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Funny...when I play my elec/elec people make me feel like a red-headed stepchild for playing such an underperforming set
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While we're on the subject of the E3 build, I was hoping that y'all could check out this proposed build and critique. My first 50 was an E3, but haven't played her in a while. I know there are a lot of purples in this build, but I don't mind the challenge and I have patience.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Amperrie: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Electric Fence -- Acc-I(A)
Level 2: Lightning Bolt -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Dam%(9), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(31)
Level 4: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(5), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(31), Ragnrk-Knock%(34)
Level 6: Hover -- LkGmblr-Rchg+(A), Zephyr-ResKB(42), Frbd-Stlth(43)
Level 8: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(40), Hectmb-Dam%(40)
Level 10: Swift -- Flight-I(A)
Level 12: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(13), Mantic-Acc/ActRdx/Rng(13), Mantic-Dmg/ActRdx/Rchg(17), Mantic-Dmg/EndRdx/Rchg(29), Mantic-Dam%(40)
Level 14: Fly -- Flight-I(A)
Level 16: Short Circuit -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(36), Efficacy-EndMod/EndRdx(42)
Level 18: Health -- Heal-I(A), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Tesla Cage -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(23), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Dam%(27), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(48)
Level 24: Build Up -- AdjTgt-ToHit/Rchg(A), GSFC-ToHit/Rchg(25)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(27), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-Dmg/EndRdx(48)
Level 28: Lightning Clap -- Rope-Acc/Stun/Rchg(A)
Level 30: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(50)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(45)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Level 38: Shocking Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 41: Hasten -- RechRdx-I(A)
Level 44: Shocking Bolt -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-EndRdx/Rchg/Hold(45), Lock-Rchg/Hold(45)
Level 47: Charged Armor -- Aegis-Psi/Status(A)
Level 49: Static Discharge -- Dmg-I(A)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
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[u]Set Bonus Totals:[u]- [*]18% DamageBuff(Smashing)[*]18% DamageBuff(Lethal)[*]18% DamageBuff(Fire)[*]18% DamageBuff(Cold)[*]18% DamageBuff(Energy)[*]18% DamageBuff(Negative)[*]18% DamageBuff(Toxic)[*]18% DamageBuff(Psionic)[*]4.69% Defense(Energy)[*]4.69% Defense(Negative)[*]5% Defense(Psionic)[*]5.63% Defense(Ranged)[*]92.5% Enhancement(RechargeTime)[*]2.5% Enhancement(Held)[*]83% Enhancement(Accuracy)[*]4% FlySpeed[*]76.8 HP (6.37%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]23.5% (0.39 End/sec) Recovery[*]58% (2.92 HP/sec) Regeneration[*]11.7% Resistance(Fire)[*]11.7% Resistance(Cold)[*]23.1% Resistance(Toxic)[*]4.6% Resistance(Psionic)[*]4% RunSpeed[/list]
edited with correct datalink
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If I want to torture test my Scrapper's attack chain, I go solo a pylon. If I want to test his durability, I go run an RWZ challenge. Both of these tests have been around before the MA and both still work very well. Honestly though, I'm rather surprised the AV soloing crowd hasn't come in here to ask why you're fighting EBs yet.
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My search-fu fails me at this moment. What is a RWZ Challenge? (and before the flame singes me, yes, I at least know RWZ=Rikti War Zone, just don't know the challenge)
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I just recently got my grav/storm troller to 41, and am unsure of an epic power pool that would best compliment it? Any thoughts?
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*Holds very still as to not get bit*
[/ QUOTE ]This is insulting. If you read hostility in my post, that is YOUR fault.
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He must have heard you quaking in your boots... -
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I'm tired of hearing from folks who are leaving the game because the devs are trying to make the game challenging, and fun with limited exploitation. So many people are screaming "No Fair!" because their ability to exploit the game is being curtailed. Other MMO's do pretty much the same thing. They want to reduce the ease at which players exploit the game. Players think it's their right to "play the game the way they want to" even though it hurts others. And, yes, farming excessively does hurt others.... how do you think RMT'ers get their influence/infamy? They exploit the game... getting salvage, recipes, etc.. sell them for lots of influence.. then sell that influence for real money. And there are plenty of players who buy the influence which is against EULA. If there weren't customers for it, they'd soon go out of business. I think those who complain the most should go to another game... and find something to moan about there. So you folks who love to farm... find a game where farming IS the game... and farm to your hearts' content. Or perhaps, stick around here and play the game the way it is intended to play. (What a novel idea.)
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Wow, you didn't even pretend to understand the sentiment of the OP.
/e blindfarmrant FTW -
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Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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Blackadder FTW!!! -
Sorry if this has been posted already, my search-fu is very weak.
I'm playing around with an arc that I'm working on, and the fisrt mish features random Circle of Thorns enemies. It seems to be okay when i solo the arc, but in teams of 3-4, the spawn size just seems ridiculously large, such that 2 teams i've tried to play it on have had to quit. We're playing the arc on challenge lvl 1 (heroic), so thats not the problem. It just feels as if somewhere i checked a box that said "difficult." Can anyone give me some advice on how to tone these missions down? Thanks in advance! -
If you're looking for story, let me throw a shameless plug in for my arc, #77773, titled "The Sixth Origin." Custom mobs, an EB lvl boss with an optional EB ally, lots of story that was intended to play as a mini task force. Hope you enjoy, and I would love to hear any and all feedback and advice!
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What gets me is that evidently most of the people who are really upset by this change have figured out a way to play that most players never even think of or can't afford and also allegedly are so smart in how they play that their pets rarely get slowed due to them having parsed every possible battle configuration. No doubt they feel that the game is being hopelessly dumbed down for the great unwashed masses and I can see their point. Then again they are so smart that they will undoubtedly figure out fun new ways to exploit bugs that the clueless Devs don't even realize exist so I don't know what they are worried about.
In any case they do not represent the vast majority of players but are rather a small and very vocal minority that nevertheless probably have the power to make the Devs pull their hair out in frustration with their apparent expectations of perfection or near perfection from a video game.
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Speaking as someone not in the above mentioned group...
I really didn't know that the effect of slotting +Rech in LS made the storm fire more rapdly, was intending to increase how often I culd pullit out (I want it up for every fight, or as close to as possible). By the time I got LS (lvl 38) I already had a bit of global recharge through set bonuses. These conditions (which I would consider normal game play) have created my expectation of how the power should perform, not some insidius uber gaming on my part. I know there will b shouts that I should have known, or that my perception is irrelavent to the issues, but it IS in that it has set the stage for how I (and no doubt many others) will receive this "fix"....as a major buff to a power that I had no idea I was "exploiting."