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Posts
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IT IS POSSIBLE
I was just in a base on EXALTED yesterday that is full of double doors...and it is a new base on a new server.
So someone has figured out how to do it. -
Quote:No attention.The Base Building Committee is currently running an event to try and rally Base Builders. The thread is on the Base Forum.
The BBC has been told by 'persons close to the Devs that Bases get no luv because atm they attract very little attention relatively speaking. We can make all the lists we want but we have to prove that we're interested enough to put forth effort.
The Base Community needs to show the Devs that we're willing to work for Base improvements...not just make lists of wants and demands. The BBC is planning a series of events to raise Base awareness but we NEED people to put forth the effort...not just gripe.
Easy solution then...base builders should flood the forums, in all sections. Afterall, that's how other people got their changes. Become more widely visible.
@BruTal
Quote:Fine, I quit.
I'll go stack a zillion boxes again bc its still more fun that trying to watch this train wreck of a thread produce anything noteworthy.
People keep coming back because even though they are not stating it in the same manner, they are just as frustrated. Unfortunately, the Devs know you'll quit. They know if they ignore the issue, the complainers will give up.
Go over my history of posts in the Base Section. For years I was one of the big supporters. To this day, the thread I STARTED is one of, if not THE most popular threads.
What you see from me now is the result of years of abuse by the devs. You can only stand it so long before you stand up and say "enough is enough!"
There would be many, many more people complaining...but the larger percentage of Base Builders have quit the game entirely...because of the same reasons.
There was a time, right here on the forums, when the devs listened to everyone and did what they could to address each issue equally. There was a time when a player could post a request or complaint, and see action taken within a short amount of time. There was a time.
And now...the ONLY completely ignored faction in the game...THE ONLY ONE...are the Base Builders. Even the PVPers get attention from time to time.
But we Base Builders...and I'm talking about the people who love it so much they spend more time in a base than out...we pay the same amount, yet do not get treated equally.
So you can sit there on your pretty little keyboard like some noob and say how wrong our words or frustrations are...but I paid my dues...I was an original beta tester for CoH. I have been active in the Base Building community since Bases were introduced. I am one of the ones that has been constantly slapped in the face by the devs neglect.
And until your cheek is red and burning, you simply have not paid your dues. I have. Snow Globe has. Many here have.
Many who have left have.
And although we all express ourselves differently, we all share a common bond. We all share the same frustrations.
Our voices have been taken away. Period.
I commend the Base Commitee, but I also know that in the end, nothing they do will matter. Because they are not the first. The devs are telling them the very same things the other commitees were told.
some of us are just tired of being strung along. -
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I accept donations of agreed upon amounts to do basework. I even have a chart to help me calculte how much time it will take for each room, and make sure it works out to no less than $12.00/Hour.
Others than laber time, time to completion plays a role, as does Prestige budget. -
Quote:I agree 100%. I use the launcher myself...tried it and I have hated it since, but been too lazy to switch back. I was planning on doing so next time I did a reinstall.Actually, the NCsoft Launcher is:
- Slower.
- Still using Internet Explorer as it's basis on the Windows platform. I can actually prove this. The launcher uses IE's registry keys to identify itself.
- Because it is using Internet Explorer, it presents a gaping security hole to your user's computer(s). So much for valuing your client's security.
- It is much slower to launch the game.
- It actually has higher system requirements than the game itself. This boggles the mind.
- It uses the .NET framework.
This SUCKS...no way around it. I do not play any other NC Soft games. I hate the new launcher with a passion.
However, it works so I will use it if I MUST.
What I find the worse thing is the treatment of customers. People that cannot get it to work are simply out of luck?
Customers on Linux are told too bad?
I think, for a game that has recently announced "free-to-play" CoH is pushing their luck.
If any other game went free to play, we would all know the real reason...low subscribers. Regardless of how it gets spun. The last thing CoH should do is alienate players (which honestly they started to do with base builders and PVPers.
I'm planning to stay with the game as a premium member...or at least I am currently planning to. However, the only thing keeping me here is base building, and a certain other game recently added bases and hideouts to their system.
Sort of makes on reconsider his loyalties (since original beta too).
EDIT:
Thank GOD for
"C:\Program Files\City of Heroes\cityofheroes.exe" -project coh -
Quote:Appreciate the suggestion, but I haven't the time to read the entire thread. Besides, bottom line is I know none of this discussion will make a bit of difference.Please read the previous posts, many have suggest great ideas on how to improve them. We just need the Devs to care enough to read them and enact them.
We base builders are a "back of the bus" type of people. -
Perhaps the way to go is the make suggestions as to how to make the bases a more important part of the game?
Personally, I have friends that cannot even zone into bases anymore. No idea why.
I love my base though. -
Quote:Some great points. And sometimes Supergroups plan things and get special badges...I wonder if that would be possible in this instance?I like the idea of base builders getting together. I don't think a protest is the most constructive option available. A regular gathering on a regular basis for base related events would show players and devs alike that there are more players out there who are interested to see some improvement to the base system.
If we, as a community can band together and show that we are a growing minority, and suggest to the developers how improving this system can gain and maintain the player base, we will start to see the improvements we have been so desperately waiting for.
We have some incredibly talented builders who give tours and supergroups who sponsor base building contests. More of this would, in my opinion, be a more positive approach to the issue.
Quote:I think it's silly. It won't make the changes come any faster. As much as I love base editing, the reality is is that it isn't a necessity of the game. It's a nice feature, but you don't need base editing to get from 1 to level 50 - so yes, it's on the back burner, but I don't doubt they aren't working on it when they can.
They are - and I know you'll take umbrage with this, so I'm sorry - working on more important things.
I cannot tell you how many times I stuck around when the only reason was to edit and work on my base.
Even the newest content gets old eventually, but in bases? We can get as creative as we like, and feel proud about what we build.
This is unlike Mission Architect, where it's difficult to even get in the top rankings for your work no matter how good it is. With bases, you can finish your project and show it off. With AE...well, you can post it on the forums, but hardly anyone accesses the mission these days.
So...perhaps base building isn't needed to get from 1-50, but it is needed nevertheless.
Besides, if gettting to 50 was the only point, I would have all the servers on my account filled up with them by now.
Base editing gives staying power to the game. -
Quote:I wish I could help, but there is a waiting list for my services right now.I am on the freedom sever and im looking for some to help design my supergroup base. It is fully functional however its lacking a bit of room detail. So what im looking for is for someone to make the base a more eye catching adding colors and stuff. if your interested in helping me out leave your global name and ill get in touch with you thanks.
Maybe it would help though if you provided a little more information. For example, saying you would like more color could mean several things. I have seen bases with each room as a different color. -
I was jjust thinking...it's no secret after half a decade that the Devs could care less about Base Builders. So what can we do about it?
We have made lists, formed representative groups, posted letters to the devs...you name it. Nothing works.
Today I got to thinking. In the real world, we would just stop buying the product, right?
Not gonna happen here. I don't know about you, but no matter how many times I tell myself I'm done, I always seem to come back to the game. So, frankly, stomping our feet and threatening to quit is an empty threat.
But what else is done in the real world that we could do here? Today, it dawned on me. Now, keep in mind, this is an idea that is minuted old and hasn't been thought through yet...maybe we can work it out together, or toss it in the trash together, lol.
PROTEST 101
What I propose is this...if the base builders can come together and create toons on the same server once a week (each week on a different server) and as a unit stage a protest, complete with picket signs and broadcast chants...for just...say...an hour each week...until the devs take notice, would it make our voices heard?
I know, at first, other players in the zones (say Atlas for example) would laugh and insult us. But if we stick to our guns, would we eventually draw attention to the issue?
Discuss. Is this an idea worth pursuing?
There is another benefit as well...
You know how some families get together for a weekly bar-b-q? Well, this would allow for all the base builders to hook up, get to know each other. We could form a special global channel for non-broadcast chat or something.
What do you guys think? -
You two are so far off base that it's amazing. Putting aside the obvious political correct agenda here for a moment, I did not say NC Soft was wrong for contributing the $5,000,000 to Japan relief. READ IT AGAIN.
For years, we have been told that the budget was too small to allow them to contribute ANY resources to bases.
Yet, when relief is needed elsewhere, however legit it is, money magically appears in the coffers.
The point is not that they helped Japan...the point is that by doing so, they exposed themselves as lying to us. They say they cannot aford to put someone to work on bases...hiring someone special for it might cost well under $100k annually, yet in the span of a month, they came up with $5 million, regardless of the reason.
They have been lying to us.
You know...I want to be open and honest for a minute here.
The devs have put a lot of work into this game. I mean, in the past year or so, we have seen so very many additions to the content. They surely have been busy little beavers.
So, looking back, I can garner some understanding from within myself for them.
But here's the thing: Although I have enjoyed the new content, there is only one overwhelming reason I still play this game. Bases.
I know...some people will see this and think I must enjoy boredom!
Well, to understand me, you should know that I am a full-time novelist. I spend all day, nearly every day, working on books, contacting agents, editors and doing research for my projects. And I cram studying as many books as I can on improving my writing skills (I have over 200 writing books) and I make time to read other authors work to learn from them.
So when I finally get time to relax (and I usually have to force that time on me), I log on and I think...which character do I want to level or play?
And then I think about the repetition involved. Boring. So I think, "Maybe I'll work on getting incarnates for one of my 50s?" But then my brain tells me it doesn't want to focus on figuring thinkgs out there.
So I log on my main and go to work on my base. Why?
Think of a clothes drier. It heats up and spins, does the hard work, and then it has a cool down period.
Base building is my chance to do something creative but non-intensive. It's my cool down period. If I didn't do it, I would likely be up till 4 in the morning working almost every night.
But then we have the way base builders are treated in this game. It's like a coach saying you are one of his best players but never backing it up and putting you in.
That's the way it is between the devs and the base builders. They are quick to compliment our creativity, saying how amazed they are by what we can do, but they never give us the chance to do more. They never put us in the "update" game. We are ignored completely.
After a year, it was fine...there is, after all, a lot going on in this game. After two years, it was concerning, but still, plenty of other things going on. And now, after over half a decade, we are still being ignored.
Now, it's downright insulting. By their lack of action, the devs are telling us we do not matter - do not count amongst the other players of the game.
I have to tell you...I am beyond frustrated. So far beyond the point of anger that I am almost disgusted with the way base builders are treated. Every update is like a slap in the face by the devs because every issue proves once again that we do not matter.
If this were not a game...if people were being treated like this in society...how would you feel then? Would the devs be "polically correct" in the way they treat base builders? Seriously?
Make no mistake. I am not saying we are women demanding the right to vote. I am not saying we are African Americans forced to ride in the back of the bus. I am not saying we are being denied our rights as citizens.
But certainly there are some similarities. In a way, we're not even permitted to get on the bus. We are not represented among the devs. Sure, occasionally a politician (dev) mentions us or says something to give a little hope, but nothing EVER comes of it. And a year or two later, the process repeats.
Paragon Studios works on the game, but NCSoft runs the show. NCSoft provides the resources.
I have it on good authority that Bases come up at nearly all developer meetings...but never as a serious topic. Simply put...we do not matter to them. -
Quote:It's a correct assumption...something we figured out in the early days of bases. People would build for base raids and have a lot of torches because their lighting looked good, but everyone lagged badly. Once the torches were removed? No more lagging.How so? Is it because they use animated FX? I don't think I've ever seen anyone make this assertion before, so I'd like to know the source of your reasoning.
I could say it's likely because of the particle physics involved, but I would be guessing. I haven't any clear idea of why it is the case, but it is.
It's the reason I limit the number of torches used in my base.
But there are other items as well. I saw a base where the floor was made up of nothing but bottles placed closely together. As you can imagine, it was extremely laggy. It did look cool though.
The irony is that if you filled a room with say...50 torches...most people would lag so bad in it they couldn't move. -
Quote:There is. Base zoning slows down when you add the largest control and energy devices, and when you use flame-based light sources.Edit: Is there a way to design a base to minimize these effects? Like may putting the hospital is a private room with not extras?
Doubling up the control and energy devices on a secure plot slows things even more. And if you use anything other than basic building techniques (such as stacking lots of items) the effect is even worse.
If you want a fast loading base, you need to have the smallest plot possible with the minimum of items...only the essentials.
I have a base worth 120 million that is slow loading.
I have a base worth 8 million with the basics...and it loads super fast. -
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I'm sorry, but I think you are all asking too much of the Devs. Simply put...they are not going to dedicate an entire issue to bases and they will not upgrade the editor.
It would take too many resources to do so.
And maybe that's why we see nothing accomplished. Everyone is crying out for an overhaul when if they really want to see things get better, they would simply ask for items to be added to the editor.
- Like a 1/4th tile block of water.
- More floor, wall and ceiling textures.
- Building blocks or various textures and colors.
- Heck...I would love simple concrete blocks that are stackable...how hard would it be to create a stackable block with the gravel texture on it?
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Another Idea...Superbases.
Only people that buy the packs would be able to form Superbases. Regualr bases would not be able to hold the Superbase items, but SB would be backward compatible.
And make leadership non-transferable (although permissions to build would be able to be assigned)...except to characters on the same account.
This would also give the devs the chance to upgrade the base editing system.
** Also, if they lower costs and swith to influence-based Superbases, many people could use this for personal housing. -
Quote:How is this different from the Vet Reward items aside from financially?No, I wouldn't buy one.
It doesn't make sense for me to, and it doesn't make sense for the devs to set something like this up as a pack. Costumes? You know only the account that buys it is going to use it. Bases? You're affecting from 1-150 people per SG (assuming each sg member is one account.) And only one would have to have it.
Unlike costumes, I could buy the pack, then volunteer to join an SG a day and spread it out. If you're looking at the devs making money - this is a money loser. For costumes, I can keep using them, mixing and matching, creating hundreds of alts with up to five costume slots a piece.
From a player perspective, which is what this thread is about, it's a win-win. You are approaching it from the Dev standpoint, which is a valid one, but just not applicable in this thread where the OP asked what WE wanted.
Quote:How many bases exist? How many people make multiple bases, and continually rework them?
My other bases are each worth over 6 million, some way over that.
Quote:Also, I *know* that I can buy a pack, go into the costume creator and use it right away. Nobody's going to tell me I can't, or delete the item. Base items? There's no guarantee I'll have base editing permission, or if I do, that the people in charge of the SG will let the item stay. It'd be like me running out right now and buying high-performance parts for, say, a classic Boss Mustang. I don't have one. I don't know that I ever will. Why would I buy parts I may not ever have a use for?
No, base "packs" don't make sense to me.
SG Bases do not have to be huge. They are not that expensive anymore. At the rate we make influence in the game these days, I could build a 20 million prestige base in less than a month.
But there is also the option of the Devs adding Personal Housing on it's own merits...something that can exist apart from SG Membership.
Or better yet...add a portal inside bases that lead to Personal Housing Quarters. Just as coalition bases come up when you click on a base portal, so too would the housing portals bring up SG Member housing.
(people would be able to enter but not take)
And finally...the devs could add a simple "room assignment" to the room options in bases.
Bill, you are entitled to your opinion certainly...but just because an idea does not seem plausable in it's current form does not mean the idea cannot be tweaked into something that works.
Heck, personally I would be willing to pay a dollar more per month to get more base items. That's only $12 per year. -
Quote:1. Would you buy Base Expansion Packs?QUESTIONS:
1. Would you buy Base Expansion Packs?
2. How much would you pay?
3. What themed Base Expansion Packs would you like to see?
4. How many items should a Base Expansion Pack contain?
In a heartbeat if it had enough items in it to make it worth the money.
2. How much would you pay?
$10-$20...again depending on the amount of items in the pack.
3. What themed Base Expansion Packs would you like to see?
All of them! But...Arachnos, Outdoor and Council would be great...especially that giant Council Robot statue!
4. How many items should a Base Expansion Pack contain?
At least one arcane style and one tech style, so that both preferences are addressed. And each of those should be the full set...not just 10 items each. -
This.
It would be awesome if we could save a room like we save costumes, and then we just pull up the list, click the room and place it.
The only issue I would see with this is the items against walls blocking doorways and making hte rooms unable to place.
Personally, I try to only have hanging items on walls so I can easily replace them as needed. All other items...including floors and such, I build slightly away from the walls so I can easily move the rooms.
Quote:This is why I think they need to let us save some kind of blue print of the items. Have it apply to all non-crafted or non-personal items so you can easily restore the base incase someone screws it up. I am just glad the other person I share the base with has no idea how to use the interface otherwise I would be raging right now too. -
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Quote:lol...sorry, TomWOW, I just went back through my old posts to see if anything has been updated. So far, I've got absolutely 0 (zero) responses in almost 3 months. So much for asking for help.
Honestly, I'm so busy updating Legends base that I can't even think of things to do in another base...and I have five others I'm ignoring (1 on Champion, 2 on Virtue, 2 on Freedom (+ Legends)). -
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QUESTION: Are we going to get free server transfers after this? Temperarily?
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12 hour downtime??????! What kind of JUNK is this??!
Just kidding.
I'll have to create my toon on all the newly added servers tonight. Right now he exists on all US servers. -
I wouldn't get my hopes up on the bases...nothing but empty hopes there.