Hospital vs. SG Hospital
When you zone to your base, the base needs to be loaded from scratch. Bigger base with more items means slower loading. The map in the hospital is pretty simple and easy to load. It's unlikely much can be done to fix the issue.
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
Okay, thanks but that means that large SGs will have delay everywhere then. This kind of stinks.
Edit: Is there a way to design a base to minimize these effects? Like may putting the hospital is a private room with not extras?
Yep, agreed. For most cases it's not the most convenient to go to the base since you can only heal a max of like 50% anyways. I only go when I need to drop something into storage or sell recipes or whatever.
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
Yes it does have trade offs.
The inspiration storage at base used to be a big plus before nurses at hospitals.
If I die in mission though, I like to hit the empowerment buff station at base before then returning a bit tougher.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Actually, in many zones the hospital is loaded already with the rest of the zone. If you have a marker for a teammate and he goes to the hospital, you'll actually see the marker is BELOW the building model - the hospital interior map is underground beneath the building.
-k
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Yeah, the fastest loading base will also be the one that's the least fun to be in. A blank base. Nothing in it.
But I'm sure you'd want a base that's functional. I believe this can be done with the starter room and a few small utility rooms for telepads and storage. Though depending on the size of your SG, this may not be an option.
Mind you, your own system can be a bottleneck. When i upgraded my computer a few years back, i noticed that my base loaded MUCH faster (along with everything else)
I'm curious though if the different lighting levels or certain textures make the base longer to load. Will a base using all one wall texture load faster than if each room had a different texture? Hmm...
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Yeah, the fastest loading base will also be the one that's the least fun to be in. A blank base. Nothing in it.
But I'm sure you'd want a base that's functional. I believe this can be done with the starter room and a few small utility rooms for telepads and storage. Though depending on the size of your SG, this may not be an option. Mind you, your own system can be a bottleneck. When i upgraded my computer a few years back, i noticed that my base loaded MUCH faster (along with everything else) I'm curious though if the different lighting levels or certain textures make the base longer to load. Will a base using all one wall texture load faster than if each room had a different texture? Hmm... |
"I'm curious though if the different lighting levels or certain textures make the base longer to load. Will a base using all one wall texture load faster than if each room had a different texture? Hmm..."
I don't think the textures are the problems...its the items in the base that affect loading. Mainly in the landing room.
another question how many of you hang out in your base? My individual bases are functional. I don't hangout to hangout. I don't speed a lot of time doing interior decoration. I use mine mainly to craft, store, tp or heal then I'm gone.
Yes it does have trade offs.
The inspiration storage at base used to be a big plus before nurses at hospitals. If I die in mission though, I like to hit the empowerment buff station at base before then returning a bit tougher. |
Also depending on what your base has in storage while you can resupply your inspirations through a combat nurse in any hospital now they are all tier one levels. In my bases if I head to base after a death i can resupply with tier 3s and even grab some different type of inspirations, purples, oranges, etc that I didn't have previously and now realize I need on THIS mission to defeat the AV or whatever it was sthe killed me to begin with.
I don't use the feature as often as I used to .. Prior to combat nurses the only way to buy inspirations while on a TF was in your base IF it had an Auto Doc or if you had them stored there. Now even on a task force or a trial you can grab fresh one on the way out of the hospital as you head back to the battle. ... heck in the new incarnate trials the hospital and nurse are inside the mission itself! Still access to tier threes when recluse is giving you fits on an STF does come in handy,
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
another question how many of you hang out in your base? My individual bases are functional. I don't hangout to hangout. I don't speed a lot of time doing interior decoration. I use mine mainly to craft, store, tp or heal then I'm gone.
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I have them set to provide as many services as possible and when i finish poof I am off battling good or doing evil depending on the base of course LOL.
I enjoy the benefit of having all the telepads and access to the Pillar of Ice and Flame for time travel missions. Instead of running to Ouroborus I acccess the mission or arc from base and can teleport right to the zone in question. In my workshops I can pull salvage out of MY storage vault and craft without moving more than a few feet and then turn around and store the IO in a bin if I don't need it right this minute.
The need for bases has diminished over the years with improvements outside of them. Teleporters aren't needed as often because I can get to almost any zone using the Ferry and Helecopter systems on COV and the trains on COH...which now all go everywhere. I have access to a number of zones through my Ouro Portal, after level 25, a few hero side using the Midnighters club, and a few more using the RWZ on both sides. Heck as a VET I even have a mission teleporter than drops me at the front door of my next mission at least once every 30 minutes. Still it's nice to have a place to call home .. a liar I can go to and escape for a short while. And of course bigger SGs with coalitions do provide a source of potential team mates. I say let's keep them LOL
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
I wasn't saying get rid of them. On Freedom, all of my bases are individual and I'm productive. On Union, I put all of my characters into other SGs and I'm "learning" new things about SGs.
For example, I now have 7 SGs to memorize. I waste so much time trying to find things. Sometimes, I get lost and have to logout to get out of the base. My "earning" time is greatly reduced on Union. With the Surge, I TPed to the SG hospital base and realized large SGs have "overhead" so now I'm wondering if this was the right decision.
I'm really angry that people spend so much time "padding' their bases with nonsense. Designers/owners seem to be more concerned about looks rather than performance. I can't take 5 minutes to zone. I can't
I have an HP 8740w with 32GB of Ram, a 2GB video and a QuadCore Extreme processor and a 150MB FTTH to the internet from Verizon. I'm not the problem in this equation. I have opened a trouble ticket to see if the CoH upgraded the datacenter circuits when they mergered everyone last week.
"I'm curious though if the different lighting levels or certain textures make the base longer to load. Will a base using all one wall texture load faster than if each room had a different texture? Hmm..." I don't think the textures are the problems...its the items in the base that affect loading. Mainly in the landing room. |
But that's beside the point.
I didn't say the textures were THE problem, but they might be a contributing factor, especially on slower machines. If the CoH server has to tell a computer that it has to paint 20 rooms with different textures, as opposed to 20 rooms with the same texture, the base is going to take longer to load, unless of course the entire texture pallet is loaded when you enter a base. Y'know, theoretically.
Hmmm, I'm half-considering messing up my base to test this out....
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Uh, are you sure you're not talking about the 320 gb of storage space? 32Gs of ram is.... excessive. I've checked around and i don't see any variants of your laptop with more than 16Gs of ram. The default is 2. And if you're only running with 2Gs of ram, that actually WOULD be a bottleneck. (i should note that every review and version for sale had different numbers for memory, both min, max, and what it actually has, so it's hard to tell. I apologize if you're someone who actually knows what they're talking about and have upgraded your machine, but it's hard to tell sometimes. Especially since specs like that should be able to load anything in a few seconds...)
But that's beside the point. I didn't say the textures were THE problem, but they might be a contributing factor, especially on slower machines. If the CoH server has to tell a computer that it has to paint 20 rooms with different textures, as opposed to 20 rooms with the same texture, the base is going to take longer to load, unless of course the entire texture pallet is loaded when you enter a base. Y'know, theoretically. Hmmm, I'm half-considering messing up my base to test this out.... |
Uh, are you sure you're not talking about the 320 gb of storage space? 32Gs of ram is.... excessive. I've checked around and i don't see any variants of your laptop with more than 16Gs of ram. The default is 2. And if you're only running with 2Gs of ram, that actually WOULD be a bottleneck. (i should note that every review and version for sale had different numbers for memory, both min, max, and what it actually has, so it's hard to tell. I apologize if you're someone who actually knows what they're talking about and have upgraded your machine, but it's hard to tell sometimes. Especially since specs like that should be able to load anything in a few seconds...)
But that's beside the point. I didn't say the textures were THE problem, but they might be a contributing factor, especially on slower machines. If the CoH server has to tell a computer that it has to paint 20 rooms with different textures, as opposed to 20 rooms with the same texture, the base is going to take longer to load, unless of course the entire texture pallet is loaded when you enter a base. Y'know, theoretically. Hmmm, I'm half-considering messing up my base to test this out.... |
http://bizsupport1.austin.hp.com/bc/.../c02749041.pdf
see pages 20-25
another question how many of you hang out in your base? My individual bases are functional. I don't hangout to hangout. I don't speed a lot of time doing interior decoration. I use mine mainly to craft, store, tp or heal then I'm gone.
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Edit: Oh, and torches add to the lag in bases, quite a bit actually.
..you had to quote me twice, you couldn't edit the one post?
But okay, Custom deal, cool beans. Sorry my search didn't include the 20th page of a PDF >=( Still, even the most l337 hardware in the world is gonna take a minute to load a super-complex base. CoH HAS been getting quite bloated lately. Dunno what they can do to reduce loading times on these things...
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
..you had to quote me twice, you couldn't edit the one post?
But okay, Custom deal, cool beans. Sorry my search didn't include the 20th page of a PDF >=( Still, even the most l337 hardware in the world is gonna take a minute to load a super-complex base. CoH HAS been getting quite bloated lately. Dunno what they can do to reduce loading times on these things... |
Edit: Is there a way to design a base to minimize these effects? Like may putting the hospital is a private room with not extras?
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Doubling up the control and energy devices on a secure plot slows things even more. And if you use anything other than basic building techniques (such as stacking lots of items) the effect is even worse.
If you want a fast loading base, you need to have the smallest plot possible with the minimum of items...only the essentials.
I have a base worth 120 million that is slow loading.
I have a base worth 8 million with the basics...and it loads super fast.
How so? Is it because they use animated FX? I don't think I've ever seen anyone make this assertion before, so I'd like to know the source of your reasoning.
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I could say it's likely because of the particle physics involved, but I would be guessing. I haven't any clear idea of why it is the case, but it is.
It's the reason I limit the number of torches used in my base.
But there are other items as well. I saw a base where the floor was made up of nothing but bottles placed closely together. As you can imagine, it was extremely laggy. It did look cool though.
The irony is that if you filled a room with say...50 torches...most people would lag so bad in it they couldn't move.
You have got to be kidding me right...? Right...? People are free to do whatever the hell they want. You have a problem with their base? Find another SG.
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You last comment is very, vary valid. I want to work with the SG owner before I do this. If things don't change in the next 30 days, I will go to another SG.
Why is the regular hospital faster than the SG hospital? I started using this today and had to redirect myself to the regular hospital because it took so long for me to zone. When will someone look at the causes of slow zoning. I missing the game because of this issue.