Techbot Alpha

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  1. Hmm, food for thought. Thanks anyway guys =]
  2. Steel, why are you not writing more often? This stuff is fantastic. I was trying to think of a few puns to put in here, but I can't even begin to compete
  3. From the realtive shadows of one of the halls pillars, Wolf glared at the stage and the apparently unexpected Shocktrooper mob.
    Maybe they were just fans who wanted to throw a surprise song and dance routine. Maybe they were just slightly over-eager, and had got too much into character.

    And maybe Hro'Dtohz would sit down for tea and cookies with Lady Grey this Sunday...As likely as hell freezing over. Speaking of freezing...
    Wolf flexed his right arm, the large gauntlet humming faintly into life as a coating of frost covered it. His rifle, bereft of ammo, was still slung over his back. But his power armour was still alive and kicking and, if push came to shove, that was just what he was gonna do.
  4. Maybe there doesn't need to be giant statues. Yeah, a thousand+ giant, giant statues would be oh so daft.

    But an archive of City Heroes, maybe? Or, even better; in Founders Falls, a lot of the bridges and suchnot have angel statues on them. Simply replace them with Hero statues? The 'Heroes Bridge' and suchnot.
  5. If only more suggestion threads were like this
    I...Yeah, I really like it. The 'mez bubbles' would be a godsend for my defender.
    Great, great stuff. /Signed
  6. Quote:
    Originally Posted by Prof_Backfire View Post
    Solo is impossible, but I wonder what the minimum number of people to do a mothership raid is...
    Two, IIRC. There was a post a while back, by whom I have no idea and where is the same, but there were indeed screenshots of two people wailing on Ukon' having pulled him off the ship.
    There was no one else on the ship. Just Rikti and two very, very addicted gamers
  7. I've been toying with the idea of trying to re-work my Blaster as close to 'DP/SR' as I could, and here's what I got so far. Any hints people have, or glaring errors that can be pointed out would be majorly appreciated =]

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jen Kerringer: Level 50 Technology Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Pistols
    • (A) HamiO:Nucleolus Exposure
    • (3) HamiO:Nucleolus Exposure
    Level 1: Subdual
    • (A) Accuracy IO
    Level 2: Dual Wield
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Damage/Recharge
    • (7) Thunderstrike - Accuracy/Damage/Recharge
    • (17) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (5) Positron's Blast - Damage/Endurance
    • (5) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    Level 6: Swap Ammo
    • (A) Empty
    Level 8: Bullet Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (13) Positron's Blast - Accuracy/Damage/Endurance
    Level 10: Swift
    • (A) Run Speed IO
    Level 12: Boxing
    • (A) Accuracy IO
    Level 14: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (15) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Concentration
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 18: Executioner's Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Accuracy
    • (21) Performance Shifter - Chance for +End
    Level 22: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (23) Titanium Coating - Resistance/Recharge
    • (23) Titanium Coating - Endurance/Recharge
    • (31) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (43) Titanium Coating - Endurance
    Level 24: Weave
    • (A) Red Fortune - Defense/Endurance
    • (25) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (42) Red Fortune - Endurance
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage
    • (27) Positron's Blast - Damage/Endurance
    • (27) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (29) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 30: Super Jump
    • (A) Jumping IO
    Level 32: Hail of Bullets
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 35: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (36) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense
    • (37) Red Fortune - Endurance
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Body Armor
    • (A) Steadfast Protection - Resistance/Endurance
    • (42) Steadfast Protection - Resistance/+Def 3%
    • (42) Steadfast Protection - Knockback Protection
    Level 44: Surveillance
    • (A) Shield Breaker - Defense Debuff
    • (45) Shield Breaker - Accuracy/Defense Debuff
    • (45) Shield Breaker - Accuracy/Recharge
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 47: LRM Rocket
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Assault
    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Defiance
    Level 0: Ninja Run
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
  8. Quote:
    Originally Posted by Laevateinn View Post
    Come play with me, read my bios and look at my costumes. My global is @Laevateinn and I'm on Virtue server. My various concept builds can solo AVs, solo Pylons, solo Vanguard Sword at +4/x8, farm and ghost missions. None of this second build stuff. The entire functional build/"concept" build idea is based on the false dichotomy that reducing performance magically improves your concept.
    Ok, re-write that as 'RP/Experimental' builds, then.
    I think the arguement is less about the build and wether the player is actually being a help to the team or a hinderance. A question which is much more fair, imo

    And you come play Union EU side I can't do any of that stuff, but I'm happy with my Bots/traps namesake steamrollering x5 missions without issues.
  9. Techbot Alpha

    Swords on backs?

    Quote:
    Originally Posted by Ad Astra View Post
    I think that they would like to do this - it's requested so often.

    But even so, without a whole lot of animations work - the sword or axe or whatever would still be in the scabbard. Currently, that's the way it works with Infernal (never seen Valkyrie in action, but I assume it's the same).

    Someone mentioned upthread that they thought that looked silly in CO.

    If people would be OK with the weapon remaining in its scabbard even while being used, then it's just a matter of reworking the models to have a better back attachment slot.

    But if they want the weapon to actually be drawn from the scabbard and the scabbard to be empty while the weapon is in use - then I would have to say that there are a whole lot more things I would rather BaBs & his minions work on instead.
    Sometimes you get icecream.
    Turning around and saying you wanted three scoops and chocolate sauce as well is kinda...well

    And yeah, thats how they work atm for Infernal and Valk. And the Tsoo and suchnot. If we could get even that, it'd be cool.
  10. Techbot Alpha

    Swords on backs?

    People do realise that Valkyrie and Infernal already do this? And they are both NOT basic male models. I know they are NPC rigs, and thus work slightly differently to our own. Needless to say, I think that if the Devs can get it to work and look right, they will add it in. They're very good like that.
  11. Quote:
    Originally Posted by BloodFairy View Post
    Dual guns that "borrow" gun kata animations yet the purpose to shoot in those ways, is to avoid other trajectories blah blah like it says on gun fu or the equilibrium site, yet the blaster is weak as hell. Those guns should have been mixed with melee pistol attacks and made scrapper, brute and I guess tank. So we could at least stand up to things and pretend we dodged it, without getting 2 shotted each spawn. If not, take it out of the game, do it right and put it back in on the right classes. It has no business in there if it's only half done, fast design. Added with no understanding of what it even should be like or is about.
    Aha...Ahahahahahahahaaaa..
    Oh dear. This can really be summed up in one word;
    /jranger
  12. [Supergroup]Outcast Initiate: Dude, seriously, I think we've been made...
    [Supergroup]Outcast Crusher: Why?
    [Supergroup]Outcast Initiate: Frostfire just got taken down. AGAIN!
    [Supergroup]Outcast Crusher: Daaamn...But who? I mean, it'd need someone to talk to capes, y'know, be in one spot a lot of the time, and be semi-unpopular for not having particularly good powers...
    [Supergroup]Flux: ... How about Larry? I mean, you know what he's like with his little 'patch'...
    [Supergroup]Outcast Match: Mwehehehe, burny things! Buuuurny!
    [Supergroup]Outcast Crusher: Dudes got a point...
    [Supergroup]Outcast Initiate: Yeah, y'know, I never did think of Larry as a team player...

    [Tell]--> Lt Wincott: Heh, easiest gig ever, Dave. I'd be in more danger behind a desk.
  13. Techbot Alpha

    CoH Beta memory

    Quote:
    Originally Posted by Edgewater View Post
    Just curious, but this video was from the alpha stage correct?

    ftp://ftp.coh.com/movies/coh_720x405.wmv

    They had some interesting power choices. And the fog in Steel was pretty cool looking.
    Y'know, three things I spotted there;

    1) Animation for turning.
    2) Shadow when flying. Dynamic shadow, for that matter.
    3) Take off animation.

    Hmmm.
    Still. Good to see the 5th have been around since day one
  14. T'be fair, Im on the side of the OP, here.
    And, for people going 'whaa, ITF easy, stfu', well, yeah. It's *usually* easy...which makes it all the worse when things go backside up because someone you are relying on can't or wont pull their weight.

    Concept builds are fine. But we have dual builds now. Having a concept/RP build and then a functional build would be, while not mandatory, would be expected/polite/nice.
  15. Quote:
    Originally Posted by Moly View Post
    It would be nice if there was a model that looked something like a rocket launcher for those who take the Munitions Mastery pool and LRM and who are not AR. When I leveled my DP to 50 on the test server, she would switch to a rifle to fire the rocket, which was kind of odd.
    Off-topic. But still true.
    Truly wish we got the Council/5th Rocket launcher model for LRM, because the frankenrifle looks horrible, frankly.
  16. Useful to know.
    I personally hate those things. Anything that spews out a full mob of heavy hitters is NOT nice.
  17. Techbot Alpha

    Ultimate respec

    Quote:
    Originally Posted by Samuel_Tow View Post
    Well, it's your call, really, but again, this is not something I'd use even if it were permitted to me. Maybe you spend most of your time playing over your 50s, I don't know, but to me part of the fun is seeing the set evolve with new powers and new slots.
    And the reverse is true when unpleasant changes happen to that character. If theres a change that makes that character no longer feel like the character I got to 50, then I'd love to be able to opt for something that I DO find fun.
    I know that the EM changes were made for balance. But they still feel, for me anyhow, like they gutted the set for Tanks. Mediocre AoE damage, Mediocre ST damage that actually hits before someones killed the target anyway.

    Quote:
    Originally Posted by hedgehog_NA View Post
    You rarely see EM tanks anymore. I wonder why that is??
    Possibly because nearly every other tanker secondary outperforms it? At least without some mass IO investment. (Again, this is purely based on opinion and own observations)
  18. I'd prefer animations that looked like...y'know..an assault rifle?
    Seriously, NO ONE fires a rifle like that. EVER. Flamethrower, yes, maybe. Because it really doesnt matter.

    Rifle itself and the grenade launcher you need to aim. I love the animation for Sniper Rifle, due to it actually looking like an assault rifle when it's fired.
    More animations where the rifle is brought up to the shoulder and fired would be fantastic.
  19. Techbot Alpha

    Are we hated?

    Quote:
    Originally Posted by Liz Bathory View Post
    We should meet IC one day Alpha...
    /e knuckles
    In the words of a wise man;
    "Let's go freaking death hill!"

  20. Techbot Alpha

    Bots Question

    2x Def IO
    Soveriegn +Res bonus slot
    Edict +def bonus slot
    And then either;
    2x Acc slot
    Or
    1x Acc and Damage slot
    Or
    2x Acc/Dam or Acc/Mez HamiOs
  21. Techbot Alpha

    Are we hated?

    Quote:
    Originally Posted by Carnifax View Post
    Oh I know how effective they are. I just don't like how bleeding massive and noisy they are. One of the most common reasons people give for not letting MMs on a team is that they can be a nightmare in tight maps and Bots are probably the worst offenders since they're both big and ranged (so they'll just stand in one spot firing). Can be a pain to get past.

    Removing the collision detection between all pets and players would be a great move IMO.
    In that case I'd volunteer to either sit at the back and provide mass firepower, or charge in first and soak up all that lovely, 5% to hit alpha. But yeah, I realise that badly run MMs can be a nightmare.
  22. Techbot Alpha

    I need to vent!

    Sounds like someone who deserved to be kicked, t'be honest. I understand getting irate on a hard TF (I was going nuts on my first and only LRSF where it seemed Numina had gone buff happy while we all hospitalled. The last mission was then impossible.)
    Don't worry about it.