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Posts
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Joined
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My craziness made me re-roll a lot lately, I just hit 50 with my Stj/FA brute and though she is cool and powerful, cant stop thinking about claws, so I dont know if I should re-roll again as Claws/FA or creating new character Claws/ElA.
Any help or comment would be welcome, my altitis is killing me! -
Im sorry but Im not buying the "We so busy we can not make the fixes-add ons bases on player base feedback".
I know you guys work a lot in advance but...
When Steampunk pack came out we made clear our point:
More neutral pieces, no pre-tint, 2 colour choices for everything, etc...
Same feedback was made for Barbarian... We were ignored too. -
Im sorry but Im not buying the "We so busy we can not make the fixes-add ons bases on player base feedback".
I know you guys work a lot in advance but...
When Steampunk pack came out we made clear our point:
More neutral pieces, no pre-tint, 2 colour choices for everything, etc...
Same feedback was made for Barbarian... We were ignored too.
So why the art devs didnt follow our suggestions since then?
I cant get it, sorry. -
I will have a special relation (I hope) with Staff fighting when released.
Waiting for that powerset since my day 1, 5 years ago. -
Cant make my mind...
I re-rolled my main, a MA/FA scrapper into Stj/FA brute, because I loved /FA but its better in brutes and wanted to avoid to things:
Redraw
Another SS/FA brute
So, my questions are:
1. Its going to be a mistake not rolling a Claws/FA brute?
2. Its going to be far better than my current Stj/FA? I havent seen many builds posted at forums so far, looks like a weird combo since SS is so awesome.
3. Can I have any suggestions for Claws secondary, like /ElA? -
May we please have a response from an art dev or any dev about why this costume set went live with all the issues, ignoring almost 30 pages or playerbase feedback about already discussed trends from last costume sets?
Come on, I already bought this but would be nice to know if we can expect any kind of fix in next patches.
Pre-tint
Belt doesnt fit well for jackets
No strip versions of the buttcape belt and corset.
No bow options for buttcape belt.
No spurs option for high boots.
Etc...
Set is nice but way too limiting. Also lacks some holsters and some chaps, hats and jackets for females. -
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I want an effective build. No purples IOs.
I dont farm at AE, much less once I hit 50.
Now I have to do the Incarnate grind with this character. -
I got one and I think /Elec melee works better for stalkers. I mean, its awesome.
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Not sure if taking Spiritual or Agility at the moment.
Will take Pyronic, Ageless and Interface reactive.
Took some time but here is my build:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Kunoichi Suzaku: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(39)
Level 6: Healing Flames -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(19), Numna-EndRdx/Rchg(37), Numna-Heal(37)
Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), Rec'dRet-Pcptn(36)
Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 12: Temperature Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34), Efficacy-EndMod/Rchg(36)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Shin Breaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(50)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(33)
Level 32: Crushing Uppercut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
Level 35: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(50)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Combat Jumping -- Krma-ResKB(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 26.75% Defense(Smashing)
- 26.75% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 27.06% Defense(Melee)
- 4.88% Defense(Ranged)
- 8% Defense(AoE)
- 6% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 28.75% Enhancement(RechargeTime)
- 5% FlySpeed
- 208 HP (13.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 14.3%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 20% Perception
- 8% (0.13 End/sec) Recovery
- 50% (3.12 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 5% Resistance(Negative)
- 5% RunSpeed
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My build:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Kunoichi Suzaku: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(15), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(39)
Level 6: Healing Flames -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(19), Numna-EndRdx/Rchg(37), Numna-Heal(37)
Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), Rec'dRet-Pcptn(36)
Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 12: Temperature Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
Level 14: Boxing -- Empty(A)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34), Efficacy-EndMod/Rchg(36)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Shin Breaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(50)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/EndRdx(33)
Level 32: Crushing Uppercut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
Level 35: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 38: Fiery Embrace -- RechRdx-I(A)
Level 41: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(50)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Combat Jumping -- Krma-ResKB(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 26.75% Defense(Smashing)
- 26.75% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 27.06% Defense(Melee)
- 4.88% Defense(Ranged)
- 8% Defense(AoE)
- 6% Enhancement(Heal)
- 36% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 28.75% Enhancement(RechargeTime)
- 5% FlySpeed
- 208 HP (13.88%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 14.3%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- 20% Perception
- 8% (0.13 End/sec) Recovery
- 50% (3.12 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 5% Resistance(Negative)
- 5% RunSpeed
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Roll a Elec/Nin stalker, Claws/Elec or Claws/WP brute and Kin/EA or Kin/shield scrapper.
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Got my build almost complete.
Im going after recharge and S/L defense.
Not sure if Spiritual or Agility at the moment... -
I had same problem.
Cant not access to some CoT pieces and StJ... Like I never bought them before, then I relogged and everything was normal.
Got no clue. -
Got my own build, of course.
But I think is usual to find other posted, then compare.
I only found it odd... Was not able to find any StJ/FA build for brutes. -
Havent seen any yet!
Thanks in advance. -
Please, havent seen any yet.
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Congrats!
Yep, well deserverd.
Loved the video of the Shadow shard.
I hope they made a revamp to that zone as a Co-Op zone! -
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Hehe asymetries for costume sets (Fire and Ice T9) I will never get.
Cant hear about new costume sets to come. -
When Stateman dies, they will change it.
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Where can I see better pics?
Everything look awesome. Need I22 badly.
Since we only get sexy costume for females, why we not getting those Greek helmets with hair option for females?