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Quote:And this is why my catchphrase when I played my Rogue was;That's kind of why I thought it was a good thing. I realise it's unrealistic, but I'll trade realism for gameplay any day. It's very rare that I've told myself "Boy, this game sucks, but I guess it makes sense so it's OK." Much more often, I tell myself "This... Makes no sense! But I guess if they did what made sense, the game would really suck, so oh well!"
I always come back to the Succubus demon women from the original Diablo. They'd spam Blood Star from range REALLY quickly, and then run away from you as soon as you approach them. Because they ran as fast as you do, you could never catch them, as they would never stop to shoot as long as you chased them. As soon as you stopped chasing them, they'd stop running and shoot at you. This one single aspect of the ENTIRE game pissed me off so much I still remember it like it was yesterday and I STILL feel like punching things when I think about it. Yes, it made sense for ranged enemies to run away and shoot from range. It's also about the WORST enemy in any game I've ever played.
"Run from THIS, b****!"
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Quote:I'm not saying 'Waah cant do it, make it easier!' not by a long shot. But it also shouldnt jump you with things you were niether expecting nor prepared for to the tune of +2 mobs and multiple Monsters.Trials are supposed to be difficult. I don't think there is right or wrong about what the baseline difficulty of a trial should be. If the dev decides to follow your suggestion, I'm ok. For the current setting, it's definitely a challenge, but I'm also fine with it. I don't think every content in the game should be easily conquered by players.
Because Im unsure; Do you HAVE to Defeat everything on the map? The Objective certainly suggests so. If so, then something needs to be changed, even if its upping the minimum team from 4, because thats what we had. If it says 4+ people on the label, it should be doable with any 4 ATs. -
Quote:Thats really counter productive. Why not simply give the thing the normal TF settings? That way, teams what want it to be difficult can set it all the way up to +4, should they so desire. And teams that want to run it as a general pick up, as we did, dont get mugged by a difficulty we didnt ask for.I would like the Sewer trial to remain difficult. If the +2 level and the minimum team requirement is a problem, then a warning can be put in the description about the level and the difficulty. Actually, the respec trial is a bit too easy now, maybe it needs a sewer trial treatment. Teams are usually ambushing the spawns at the doors rather than the other way round.
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Paragon, Astoria Catacombs
The young hunter had aspirations. He wanted to follow in the footsteps of Heroes he admired, fighting the fight against the Unholy and Demons and the like.
Aspirations and a bit of blind faith, however, were no protection against some of the evils that lurked in the night.
"Get back!" he shouted, small silver crucifix in one hand, a burning torch in the other.
The three figures in front of him laughed, two cracked and haunting the other deep and snarling.
"Foolish little mortal...your trinkets don't phase the likes of us," one Vampire, a creature with elongated teeth, a bald head and stretched, papery skin leered, lunging and lashing out with one incredibly long-taloned hand. The young man was fast enough not to lose his fingers, but the crucifix was sliced in half like paper, the pieces clinking away into the darkness.
"Let me break him...I get the marrow, you get the blood," the hulking werewolf growled, a deep bass rumble showing he was chuckling.
"Yes, why not," the other vampire, a pale but more humanoid figure with unnaturally dark eyes drawled, motioning at the hunter, who had drawn an ornate pistol. "This one isn't going to make much of a h-"
The man shot him, straight between the eyes. The other two glanced around, as the third figure sighed, digging two long nails into his own face with a sickening fleshy sound, before prying the bullet out.
"Not even enscorscled. How pa-schk!"
The other two almost jumped back as the vampire looked down, a surprised expression on his face as he stared at the blade growing from his chest.
"Credit where credits due though, right chaps?" it's wielder, a tall man with black hair, red glasses and a red blazer said, stepping out of the shadows. "Three on one..most unsporting."
The air blurred and stretched, and suddenly the figure was stood behind the young hunter with his back to all of them, arm horizontal across his chest holding the katana blade facing down.
There was a choking sound, before the previously impaled vampire slid in half with a sound like bleeding silk, collapsing into ash even as his body hit the floor. The werewolf snarled while the other vampire brought up its claws.
"You! Who are you?"
Leon smirked, looking over his glasses at them.
"I'm complicated. And you are both discraces to the bloodlines. Begone," he gestured dissmissively at them. The Vampire screeched at him, even as the giant werewolf loped forward. The young hunter shot it twice in the chest, before being shouldered aside, his pistol clattering to the floor.
Leon lunged, the katana blade humming as it blurred through the air. The two passed each other, the werewolf slowing to a stop, looking down at itself, then turning slowly.
Its companions face became a rictus of fear. The man in red hadn't even taken a scratch, while the hulking wolf looked like it had been used as a naughts and crosses board. Leon spun like lightning, ending in a crouch with the blade held out to his right. The wolfs head hit the floor a second later, followed by the body.
Terror and instinct overtook the final vampire as it lunged madly, giant claws scything. Amazingly, its adversary just seemed to stand and take it as the claws raked crosswise across his face, before the creature rammed both pairs of talons through his chest with a triumphant snarl. The hunter, who had by now found his pistol, looked up in horror, only for his eyes to widen in amazement as the man in red simply smiled.
The other two watched as the cuts began to heal rapidly, before the katana sang out again and the vampire shrieked as its hands were severed at the wrist, before the still imbedded talons crumbled to ash.
"You...how...what are you?!" the thing gasped as it tried to backpedal on all fours.
"A right royal pain in the @ss," the man laughed, kicking it visciously in the face, before hacking it clean in half with one clean sweep. With an echoing wail, the thing turned to ash.
"Sir...w-who are you?" the hunter asked, re-lighting his torch.
The man in red turned, looking over his ruby glasses with equally red-pupiled eyes, smiling wide enough to show fangs. The young man took a step back in shock.
"You...you're a vampire?"
"Lord Leon DeFeurard, at your service. Although next time it will probably cost you," Leon chuckled, the katana in his hand vanishing like mist. "Tell your hunters that, so long as they don't decide to take potshots at me, I won't pick sides. Or...we might even be able to do business. Their choice."
And with that, he dissapeared into the darkness. -
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Quote:Yeah, sure.It's also meant to be a trial. Hence the increased difficulty.
It's one of the trials that does not reward 'Run in and smash!' tactics.
There are enough external resources (paragonwiki, for example) to enable teams to plan ahead.
I am therefore against the idea of 'standardising' this trial.
Except that NOWHERE on the damn thing does it say ANYTHING about +2 level with 4+ bosses per mob. If it had, I wouldnt have even attempted it with what we had. And the +2 is only applicable on the timed mission; during the 'Hunt 100 Rikti', the mobs vary in level smoothly, due to it being the Abandoned Sewers.
Nor does it say anything about 'Map Unavailable'. There is, to me at least, NO excuse for disabling the map, in any mission. Its just an added pain that doesnt add to the fun. If anything, it takes away from it. Now, the Sewer mission itself isnt that bad, cos its basically one tall room that you just go up and down. But it doesnt help any either.
Oh, and did I mention the 'All Bosses and Lts' mobs that spawn to repair the Generators? The ones that spawn within about 4 seconds of them going down? (Exaggeration, but it was incredibly fast)
The Trial might have got a makeover with the new Rikti models, and the idea behind it is great; I cant think of another fight like it in the game. But the execution is sloppy and very much what I'd expect from the likes of Jack, not the current Dev team. -
Pretty simple really, right now the Sewer Trial is capped at level 40, right? Simple enough, you'd think. Minimum team is 4. No problem...
The mobs on a level 40 team spawn at level 42.
They are incredibly Boss heavy. Like, 3-4 bosses per mob. And these are Rikti; they hit hard. Really damn hard.
Now, that in itself wouldnt be a problem either. We on a team of four, with a scrapper, blaster, defender and a controller. We'd managed to do fairly well so far. While it wasnt fast, it also wasnt by any means a struggle.
Except the 'Defeat Hydra Head' mission is timed. Oh, and its a defeat all. And did I mention? There are multiple Hatched Krakens in the level, 4 alone in the Hydra Head basin. All monster class, all at +2, all capable of wiping the team in a very short ammount of time. The only reason we were able to defeat them was because my blaster was AR/Ice and the controller was Gravity. We managed to spam enough holds to keep the things locked down solid while we whittled away their health.
So, I'm rambling now. What is the suggestion?
-Get rid of the +2 lock. That in itself makes the trial less fun and much more of a chore.
-Cut down the Krakens to about 2. They dont give Merits or anything, their just a massive roadbump.
If none of that is 'possible', then;
-Increase the time limit.
Or, even;
-Raise the minimum level of people. Because it says 4+ people should be able to do it. And thats simply not true. Certainly not at a +2 setting no one asked for.
tl;dr
Make the Sewer Trial work like every other TF/Trial and obey the level settings or the Team Leader. Stop the Rikti and Hydra being cheating little [Bleep]s -
Quote:I know for fact that I hated SB on my old computer, because it made the game next to unplayable. Sure, the benefits were great, if you could prevent yourself from rocketing into the next mob by accident, and had to move down corridors by bouncing off the walls.I have never understood that, SB is one of the best buffs in the game.
But yeah when are we expecting to see some of these changes go live. Especially the arena observer bot fix, getting really annoying trying to watch matches on an observer bot that moves at walk speed and gets only 1 ft off the ground.
Certain circumstances sometimes just make SB a movement hassle, no matter the good benefits it has. -
The character I posted about in the IC thread? I'd link you to the Handbook...but I dont even know if I did a page for him, come to think of it...
Either way, he was 'bound' by MAGI, until recently, by which point he had got ticked off by all their rules and regulations and flipped them the bird, breaking the bonds and deciding to go his own way. Wether that is Heroside or Villainside remains to be seen, although he's undoutably a shades of grey kinda guy.
(Katana/Regen scrapper, power wise
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*Wonders how best to fit Leon into the whole proceedings*
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Quote:It wasn't, it was aimed at this;hey hey hey you 2. i was being nice.
even though i know(well hope) that wasn't directed at me... 
When in Rome, and all thatQuote:More cases of selective memory. I never once said I was attacked, I said the post was attacked.
But if you must type something to make you feel better by all means.
In the end. I got my answer. And I never said I never use the Search, I said I found it pathetic.
The end.
And the Romans had multiple awesome, rad and bloody sports to partake in
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Handbooks still down. Any intel on why and when it might be up again?
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((Damnit, P, now I just have a mental image of Pious going to take a step forward and slowly falling over backwards due to weight of weaponary
))
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Quote:^ I will subscribe to this idea, though. /SignedI've always felt that if they are going to have costume pieces as rewards then there should be a basic set available for everyone to use while the vet reward is the fancy/unique one.
Take the Samurai Armor for example. They should have given everyone a basic set and called it something like Ronin, and had the vet reward be a fancy set called Shogun or Daimyo version -
Ooo, we've got to the level up stage and nee another one!
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/Signed
A Mids like layout would be a perfect Upgrade to the Respec screen, IMO. Becuase swipe me if the current one isnt clunky as all hell... (Sorry Satan
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Quote:...You know, the whole, "Nazis would exist without Hitler" thing shows how right I a about the difference between knowledge and understanding, because when I said "Without hitler there would be no Nazis" it would be assumed that you all would understand what I meant is not the exact words that I said.
I-
....
*looks at it upside down*
...
*tries translating it into French, German, Sanskrit and Gobgoonish*
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Quote:Except that EU test is down. The reason is:If you want to help speed the patch onto Live, log into Test and help test the patch - the more testing is done, the sooner they'll be sure it's safe to push Live.
Thats it. There is no reason given. Other than 'Something super secret we cant talk about'.
*shrug* -
Quote:This. You don't really have a leg to stand on here.Oh? Not even the mods? From the forum rules (also in the How to Search First sticky up top, which itself should tell you something by dint of it BEING a sticky) :
'I don't have to use the search function'. Mods say otherwise. End of.

