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Rule 37. There is no 'overkill.' There is only 'open fire' and 'time to reload.'
-The Seven Habits of Highly EffectivePiratesBlasters -
Illusionist Illusionist Illusionist.
Warden and Zookeeper could use a reduction as well but at least they're easier than Illusionist. -
Plus the horrible lag/disconnects probably resulted in some players deciding not to bother.
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Quote:Good to know, I've tagged the article with a Historical tag.Not that it will matter post I16 but your interpretation of how to level another character as quickly as possible and that web-page is incorrect. Using the method from the original poster I did a quick experiment.
I created a team of two level 50s and one level 43. The 43 was the "receive fast XPs" character who would just stand in a corner. The other two characters killed stuff. I went into AE and used that system to create the following scenarios:
Enemies 52
Two 50s on team
One 43 set to 45
You gain 13,499 experience and 16,873 infamy.
Enemies 52
Two 50s on team
One 43 set to 46
You gain 12,361 experience and 15,451 infamy.
Enemies 52
Two 50s on team
One 43 set to 47
You gain 11,862 experience and 14,827 infamy. -
Well the point is that with the 35-39 range you get everything in the 40-45 range plus Kinetic Combat Dam/End/Rech and Entropic Chaos Dam/End/Rech both of which are pretty popular. I consider the 30-34 range is a poor choice since it includes all of the recipes that cap out at 30 which tend to have little value.
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Quote:Well the 20-24 range has more recipes in it than the 35-39 range but without knowing the exact weighting we can't say for certain which is better. Although I think that the 35-39 range has more recipes that you can sell for large amounts.35-39 rolls will get you sets that cap at 35. I don't know if that's better odds than the 20-24. 35-39 gold does include the LoTG Recharge, the Miracle unique and the Numina unique, if that changes anything for you. But rolling 30-34 is about the worst of all possible worlds if you're trying for specifics. You get everything that caps at 30 AND everything that starts at 30.
I believe Bronze rolls are "uncommon pool A with 1/8 of a rare pool A".
Silver rolls, I think, are some combo of pool B with rare pool As, I don't know the odds.
Gold rolls are "rare" (was pool C and pool D, which are now combined into one pool.) -
Quote:As a side note, according to the Wiki article on experience it would actually have gone faster if they'd been SK'd to 47 since NPCs greater than +5 give no more XP than +5s.I'd say it's possible, based on empirical evidence.
I've come very close with the following setup:
+ 2 50 brutes, fairly well IOd but only one purple set between them. BA/Fire and SS/Fire.
+ AE mission, 52 lts, spawned for 6. Would've been much faster with 2 more padders.
+ 1 newbie AESKed to 45, sitting at the door.
My attack rotation was Footstomp, Electric Fences, Footstomp, next pack.
Got the doorsitter from 1 - 42 in 6 hours, and she was pacted to my alt. Repeated the trick the next weekend with her pacted to the other brute's alt, got 1-41 in about the same amount of time. Pretty good tickets, too. If she wasn't pacted, I think we could've gotten her 1-50 in 4 hrs, no worries.
The bit that interested me though is that 45 is not actually the optimal level. As mentioned above you get no additional benefit from being more than 5 levels below the enemies but even against level 50 enemies it's better to be 46 than 45. The loss of XP from fighting +4s instead of +5s is outweighed by the extra XP from being closer to the teams average level. Of course if you've got 2 or more lowbies then level 45 is better. -
I'm not sure if the wiki has a page on it, but heres a link
http://www.cohplanner.com/ -
Well for respeccing I use Mids to design it then either print it out or alt-tab back and forth, either way it's much easier than writing it down .
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Yeah the forum change broke all the links so unless you have the thread name finding old threads is almost impossible.
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Both build have the same experience but you'll have to visit the trainer 48 times and buy a new set of SOs (it's useful to think of them as two different level pacted characters).
I actually think that setting up a second build is a lot more tedium than respeccing (although personally I love respeccing ). -
Quote:I agree, however if I keep assuming that they aren't going to change the pseudo-pets I'll be pleasantly surprised if it turns out that they haveThey really need to do the work here and copy and update the pseudos to Defender levels. Otherwise the set is basically pointless, especially with GR coming as well. I suppose they could dramtically decrease Recharge & End Costs instead but that'd just feel like a cheap and lazy way out to me. I'd be astonished if they went the lazy route with this and didn't create the Defender level pseudos. If that's the case why not just give it to Controllers and give Defenders something easier to Proliferate?
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Really? The only time I've seen it was during a Zombie/Rikti raid. I'll have to try that sometime. Any advice on where in PI to try it?
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35-39. There are a quite a few good recipes that top out at 40 so you definitely want the 40-45 over 46-50. The 35-39 range only adds two recipes over 40-45 but they are both quite popular so I consider it the best option (and I'm pretty sure I'm not the only one).
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Interesting, I did a quick forum search and couldn't find anything. Does anyone else have a link to this?
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Quote:I did some calculations based on Paragon Wiki's XP rules and that says you'd have to kill about 10K level 54 bosses to do it assuming that you SK the character to level 50 and have a team of 8.It probably *is* possible to have someone(s) power-level a character from 1-50 nowadays in such a short period, using an AE farm.
By more conventional methods, though? No.
A two person team fighting level 50 bosses would have to kill 6.6K bosses (assuming the lowbie is SK'd to level 46).
A two person team with the lowbie SK'd to 50 fighting level 54s would need to kill about 5K
Those are kinda the extremes but with varying team size versus boss level to optimize kill time I'm starting to think you could get a high enough kill rate to do it in four hours. -
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AE Farming. It's horribly boring but it can be used to power level characters like there's no tomorrow.
This thread will now turn into a flame war on the merits of AE Farming. Popcorn? -
No, the intent of Hamis is to allow for more efficient slotting by allowing one slot to provide the same benefit as 2 SOs (or in a few rare cases 3). Since Active Defense doesn't allow for Defense enhancements to be slotted normally using HOs is enhancing an aspect of the power that is intended to be un-enhanceable though the use of SOs.
I know at one point there was a bug with HOs (I'm not sure if it got fixed or not) where HOs that provided a debuff could be slotted into a buff power (and visa versa) and still give their effect (the requirement was that the other aspect of the HO had to work in the power). For example a defense Debuff HO could be slotted into a Defense Buff power in which case it would enhance the defense buff by 33.33% rather than the 20% normally provided by defense buff SOs. This was clearly stated by the devs to be an exploit and while I can't say how they feel about the Membranes in AD it does seem to be unintended behavior. -
As far as I know you can never get more than 5 origin contacts at each level even if you turn off XP until you've done them all. Fortunately they tend to offer overlapping sets of missions.
Flashbacking will allow you to get any of the story arc or badge missions that you missed but not any of the non-arc missions.
While you can use the turn off XP method to play though a larger portion of the missions on a single character (there is a person on Virtue LFG channel who does that) I personally think that a better idea is to make multiple different characters and select different contacts for them but in any case to each thier own. -
Quote:While Procs (both regular chance to do X procs and proc120s like the stealth IOs) are unaffected by exemping unless you lose access to the power that it's in the global IOs (like the ever popular LotG +7.5% recharge IO) are affected by exemping in the same manner as set bonuses.Fulmens did a great job of explaining when the set bonuses vanish, and how the enhancement values are weakened when exemping. One thing to remember is that many special IOs have intrinsic powers that are not affected by exemping as long as you still have access to the power they're slotted in. For example, let's say you took Super Speed at level 14. Eventually when you were level 47 you dropped in a level 50 Celerity +Stealth IO. You would be able to exemp all the way down to level 14 and still keep the stealth effect.
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Congrats, now go out and buy shiny things with it .
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I'm actually surprised that the devs haven't fixed this, either by making the defense debuff resistance unenhanceable or just allowing AD to slot defense enhancements normally. HOs behave oddly in a lot of powers but this specific case seems like it would be easy to fix.
In any case it's good to see the actual numbers.