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Time Bomb got changed to Detonator in /Traps for MMs, and it works a lot better than Time Bomb. Time Bomb sucks, really.
I would jump for joy to give Alpha an LRM Rocket, though. Especially if we could get the gods damned freaking rocket launcher weapon model for it! Seriously! I'm sick of firing that thing out of a rifle! Do you not get how wrong that feels?! 5th Column/Council rocket launcher...thats all I ask.
And LRM for MMs
Would suit Alpha so darn much.
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/Begin Rambling.exe
Despite loving DP in beta, I keep finding myself feeling 'bleh' about it now. I love the animations for it, it's just...for all the coolness the damage feels subpar. Statistically, its not. Most of the powers are on par with other sets. So...why it feels meh is beyond me. Maybe it is the animation time. I know my Fire/Fire blaster is a bad comparison, because Fire costs more endurance and does an insane ammount of damage...but even though it has the simple animations, just the sheer ammount of me screaming 'Let the bodies hit the floor!' in my head, followed by it actually happening is...well, unbeatable.
SS/WP at level 36-ish on my Brute as well is....annoying. He was fun, I know that. He should be fun. Yet I find myself getting curbstomped far, far too often, for no visible reason. And whats worse is that my main VG has an SS/WP juggernaught in it, who's name is used as a byword for 'Insanely high casualty figures'.
In contrast to other peoples posts, my VEATs and HEATs all do well. Yes, I hate the lack of mez shield on human Kheldians, and hate the mediocrity of Dwarf forms damage. The fact that it STILL doesnt actually do much for my resistances just adds insult to injury; ALL it is good at is mez protection, which really makes me question the power logic on that one.
But my human-only PB is still fun to hit with and RP. My Warshade is temperamental at times, but when he hits his stride he's an absolute monster who lives up to the name of 'Nightwalker'.
My VEATs are just...sorry, there were mobs in this map? Oh, right, sorry. I though they were cannon fodder
Well, I got that right anyway.
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Quote:Amen and /signed to this and the OPI'd like to add that there should be a map marker of some sort in Port Oakes to the building where the SuperGroup registrar is. I remember the first time I played back during release the only reason anyone ever found the supergroup registrar was because someone happened to have a mission in that building.
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Quote:Possibly because he knows that's a veritable field of pitfalls, landmines and armageddon class booby-traps...considering what happened to my plot.To be fair Pious and/or Pistol do seem to keep missing my posts pointing out Techs Arachnos Attack plot was a wide scale thing done well.
We'd best leave it there. -
Quote:You know, with a Praetorian threat on the horizon, it's likely there will be something to grow naturally out of that, and I'd rather something was grown naturally than forced.Sums it up nicely. Really great stuff always grows. Forcing it never works, especially not in something as organic as RP. All the best plots are ones that evolve naturally and come to fruition when the time is right, not before.Quote:^ I guess you didn't bother reading other people's posts after your one this morning? You know, the ones where several people show that "wide" scale plots actually happen quite regularly, there's at least one going on right now.
Oh, and an awards ceremony? No way. That would turn out to be nothing but an epeen waving contest.
Also, forcing people into RP drains all the fun out of it. It should be something people want to take part in, not something forced on them. -
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Quote:Psi/mental I loved. DP/Mental? Same boat as you Z. I love the character of Inspector Jen Kerringer, but I really, really wish I'd made her DP/Energy. I may yet re-roll her, if I can face all those 32 levels again...After a particularly fun mission of deaths and sheer, unenjoyable pain, I've come to the conclusion that as much as I love my Dual Pistols/Mental Manipulation Blaster, Fear Trigger?
The way she plays really sets my teeth on edge.
I love the costume, I love the concept and the powers behind the concept, but the powers themselves I just hate. I personally find Dual Pistols to be poor in damage and secondary effects, long in animation time and rooting, and Mental Manipulation I've never seemed to get along with. (Same with Psi Blast on a blaster, actually, which is why my Psi/Mental got deleted.)
I don't -want- to delete her. I want to enjoy playing her, but I just seem unable to.
What characters might you happen to have that you love, yet hate?
The same is true for my AR/Pain Corr, Kayla Drake. Pain just...it...bleah. I'm not as effective as an empath, and I'm not as shooty as a blaster. While it fit's her character, it's an utter turn off to play. Fun to RP, horror to play. If she was a Blaster or Defender I think I could live with it...but meh. -
Quote:Oh, so of course it's perfectly fine with men....no issue there at all...People have asked. It has been asked ingame to the devs many many many times. I have seen a few times where they said NO. The point is there is legal issues with having pets female. You can name them whatever you want at a whim, make them do whatever you want them to do. The fact that you have control over a female that isn't supposed to be you is a issue.
It is safe to say Devs know better then to open that can of worms and have stated many times NO. If they ever do it they will do it. Quit beating the zombified horse.
Oh, hang on...
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No, not really.
I count that as melodrama. Over the top, daft statements.Quote:I know I'm mostly a lone voice in decrying the dumbing down of a great game - and commercial imperatives will have their way-
Carry on like this and Ms Bianco will be popping round your house to spoon feed you custard every time you log on and Mr Miller will be giving you a nice foot rub after your show. Lord knows what the Ocho will do!
Oh, wow, Lr2P. Very deep.Quote:I personally never had to rest after every mob. If you did then I'd suggest learn to play and stop attacking other people for having a different opinion to yours.
So, let's see shall we?
Turning off sprint in a fight? Check
Using brawl? Check
Popping blues? Check
Skipping toggles that I wouldnt need until end-game/damage toggles? Check
Kindly educate me as to what super secret special thing you do that the vast majority of other players dont that mean you never get stuffed for endurance pre-20. I'm dying to know.
First off; Taunt is a Primary/Secondary power that is unique only to Tanks/Brutes and an ST version for Scrappers. However, they are still free to skip it. It doesn't stop them playing that AT, although they may find they can't hold aggro as well.Quote:How does it make the game easier? Well it gives at least ONE extra pool or power available to be chosen which means at the very minimum you get an extra something to make life easier. Cuz sure as what my dog does on the lawn smells there's nothing in the power pools that make things harder. The fact that to quote "so many people consider Stamina necessary" doesn't equate to "that is bad." To follow that through by your logic implies that "so many tanks consider Taunt to be necessary" that it should be made an inherent without needing to choose the power for example.
Stamina is a pool power. Pool powers, by definition, are supposed to be optional extras, to add flavour to a character. The Fitness pool was a waste of three power slots that could otherwise be spent on primary/secondary or true optional powers. Having to take 'optional extras' just to function above level 20 without heavy IO investment flies in the face of what the Devs have shown to be their design goals.
So, now players get to pick three powers that, otherwise, they might not normally have considered. Maybe they'll take primary/secondary powers they never used to like, like Hand Clap or Beanbag (as examples, im sure people do take them already. Purely from experience, I dont see them often) Or maybe they'll take Leadership, medicine, etc. Which will fulfill the Devs stated aim that they want people to experiment and get as much use out of powers as possible.
Travel powers are, again, optional. Especially these days, it is a valid strategy to either use temp powers or ninja run, if that so fits your character, because you no longer have to worry about the mission finishing before you get there. And people will always pick from the travel 4 for speed, concept or sheer cool factor.Quote:I was none of these and yes I take Stamina like I do a travel power and like I take a primary attach chain. Just cuz you need it doesn't mean it's broken. But if you can't play with or without it maybe you need to revise your playstyle.
'Cool factor' does not describe being stuck gasping for end because your recovery without stamina at the later levels is abominable. This is a Super Hero game. No, that doesn't rule out non-powered heroes, but even they will be fitter than average by necessity. This is not a game for 'gets out of breath after one rough fight man' or 'not very active girl'.
And while the first part of my post was maybe a little sarcastic, the rest was only intended as a counter arguement. But hey, if you want to get lary about it, by all means, I can deal with that. -
Quote:Amen to that. I was also overjoyed to see that I could keep my Fire/Fire blasters future IO build even with 3 more powers to slot in. True it may leave Health and Stamina with one slot each (I forgot about them while midsing) but I think in an IO build I can excuse that, and simply slap a +recovery in Health and either a standard end mod or +end in Stamina.Not arguing, man. Just found it humorous. I've got as much hate for the no stamina levels as the next guy. Regardless of anything else I think about this change in regards to the post-22 game, I'll be enjoying the hell out of it before 22.
After all, Fire/Fire Blaster. Either they die outright or they die when I use RoTP. Damned if they do, damned if they don't
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Quote:This is true. If it was a post on the Starcraft 2 forums about OP'd units....well. Volcanoes, earthquakes and hurricanes could take notesUnfortunately, such is the way of the Internet. The COH forums are among the most tame, even when you are getting lambasted. So you have that going for you at least.

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Hmn, fact f'today. Maybe that will get smoothed out in a coming issue or later patches?
I still think they did a good job on making Praetoria pretty grey myself. And heck, it's still really well designed
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Damn...
Why is it the Good are the ones who pass on, while the Evil last till ripe old age?
A true hero. Words just don't do him justice. -
Aye, they should add 'Reviewers and interviewers ALWAYS get at least one or two things wrong, if not more' to the list of Running Jokes...
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Quote:*FACEPALM*
In Praetoria, Heroes can now explore their dark side though a series of missions and moral choices and become Rogues, while Villains can discover a sense of principals and become Vigilantes.
Is it a curse? A disease? Misinformationorexia? Seriously *facedesk*
Still, nice to get a mention.
Edit:
I also can't believe that. Hello, Crusader arcs? Seriously...Quote:Melissa Bianco took over the presentation to describe how the new factions system was built around the new game area’s totalitarian government, where villains are aligned with the leadership and are known as loyalists while the heroes make up a resistance force.
Edit 2:
Hmmm, me likeyQuote:Q: A graphical update to the old zones to match the look of the new ones?
A: A plan is in place to refit the old bulidings, and there is a mission map update coming.
Q: Holiday events with the opposing factions teaming up?
A: Yes
Q: Open up the Supergroup feature to all?
A: It’s on the developer’s radar.
Q: Will the old War Walls finally come down
A: Their continued existence Is a bit of a running joke, but its being worked on. -
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Quote:Scarlet....seriously...melodrama much?in one sense I agree with the title to this thread but not the content
To me, Endurance has been one of the few things that actually needed to be managed - and one had to make careful choices about powers and slots based on how you planned to get to 20 - but a freespec was never far away (since I joined the game in I6) and we could always juggle once we'd got to 20 and had Stamina.
Fighting Clockwork and other end drainers is a challenge, and it is a balancing act. I've often thought the burden could be lightened - the pace of the game means as teams blitz the NPCs foes and suck end along the way and so you end up breathless which I think was the whole concept of endurance and to my mind that worked.
I know I'm mostly a lone voice in decrying the dumbing down of a great game - and commercial imperatives will have their way - but where does it end? Carry on like this and Ms Bianco will be popping round your house to spoon feed you custard every time you log on and Mr Miller will be giving you a nice foot rub after your show. Lord knows what the Ocho will do!
The Fitness pool didn't need to be inherent. It could have simply been tweaked: a lighter end cost of critical powers, or Stamina at 14 instead of health or any other. There's an even simpler altenrative: Give every player 500 End points in a full bar. But this way... just makes it seem a bit... blah. It strikes me as the easiest solution, rather than the best.
If you weren't a certain few sets or ATs, you pretty much took Stamina, or sucked up the really bad recovery until you could IO, or you just loved the punishment.
The fact that so many people considered Stamina a necessity is the reason for this change.
Pre-20 wasn't challenging, it was dull. Really. ****ing. Dull. And I don't use censored swearing much on forums, so hopefully that gets across just how mind numbingly dull and pants on head retarded it was. It was Jackanism in its purest, herpderp form.
Give me one, good, solid example of just HOW this makes the game easier? 1-20 won't be such a suck fest. And you'll have the EXACT same recovery post 20 as you would have anyway.
Give me an example of how this is a bad thing. Because no one has been able to come up with a good one yet. -
Ok, thats slightly annoying. As in, as far as I was aware the whole thing was a done and dusted deal, and certainly seems to be over the channels I know and on the forums.
Who's kicking up a fuss in game that's brought it to this? Because whoever it is, that's not just unfair of them it's also...well, I don't even think I know a word for it. -
Quote:So long as they could give us a 'BIG gun' set that 1) looks cool and 2) Does some decent damage, I don't mind what it is. Heavy Barrel style autocannon, Harkonnen F-Off big breach loader, whatever.I actually meant to say "single-shot cannon," if I didn't already. And the reason I say breech-loaded is because at least half of the cool facto of the Harkonen was that *shwing* sound as the barrel levers down and a HUGE cartridge case is ejected out of the back, hunting rifle style. That's kind of why I'm so keen on seeing such a weapon spit huge shell casings when it fires, so you KNOW what's going into each shot.
I am, however, heavily against auto fire or even semi-auto fire. The only way I can stand behind something like this is we're talking about a howitzer-style single-shot cannon. This doesn't have to have a graphic for being manually reloaded after each shot, but by the same token, no power can feature more than a single shot. You don't "double-tap" with a 120mm cannon
Now, I don't want to go out of my way to figure out power stats quite yet, but here are a few things I could see being used, such as:
*Canister Shot - as a cone
*Armour-Piercing Discarding Sabot - as single target, possibly a snipe
*Solid Shot - I mean, why not?
*High Explosive Shell - as AoE
*Incendiary Shell - either as an AoE or as Assault Bot style burn patch spam.
*Cluster Bomb - possibly as a a "nuke." Which reminds me...
*Nuclear Artillery Shell - because it's cool
And while we're at it...
*Depleted Uranium Shell, possibly as a tier 3 Blast, and because at this point, we may as ell.
*Gas Grenade, possibly as AoE control, maybe sleep in the way Siren's Song does it.
*Run-of-the-mill Missile - because you can fire a missile out of a sufficiently large gun barrel.
Wikipedia links added to demonstrate that I'm not making this up, and because some of those are just cool
Just something with some size and weight! -
Still no sign of any info, which is a shame since I now actaully have a concept and character fleshed out XD
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Quote:I'm not shooting ya down, I'm pointing out where your wrongAs someone who did a write-up of a Pulse Rifle set before, I disagree. There are already enough powers in the game to make that happen, between Mastermind attacks, Mace Blasts and the various blasts that Arachnobots posses, plus a copy of Barret's Satellite Beam from FF7

And it's not a case of "more interesting" as it is "more different." Which is my problem with your set. You are advocating another set which consists of automatic machine fire and greandes, which is what Assault Rifle basically is. I know it's not EXACTLY the same, but it's close enough. Legacy sets notwithstanding, the developers haven't really even come close to duplicating old concepts so far. The closest we have is Dual Blades to the other single-blade sets, such as Katana, but even that is still two blades.
That's why I suggested a non-auto cannon, one that doesn't do any auto fire, but instead acts more like a potable howitzer. I feel that would be sufficiently different from Assault Rifle to qualify, as we really don't have a set like this. But you have at least three auto-fire attacks in your set, and I just can't get behind those. I don't know if Resistance Heavy Barrels ever used auto fire, but even if they did, I don't feel it's appropriate if you want such a set to be uniquely different.
I suspect you're thinking something more akin to a 20-30mm autocannon, whereas I'm thinking more akin to a hand-held 120mm. I don't want to bring up Hellsing's Seras, because I know she carried around two autocannons at one point, but I'd sooner see something of the rate of fire and mechanism of her original Harkonen, which was a single-shot breech-loading cannon, though I don't remember what its measurements were. In fact, I would LOVE to see a portable howitzer longer than the character is tall, producing one HUGE shell on each shot. And I'm talking beer can size shell, if not more. In fact, I'd like to introduce a deliberate reload mechanism into such a powerset somehow.
By the way, I don't think the Heavy Barrel cannon is anywhere near 120mm. It's probably around 20, if that.
*edit*
And please don't try to shoot me down, Alpha. You know I'm not trying to shoot your idea down. Cut me some slack here.
I only ever mentioned full-auto in the Tier 9, and even that can be changed. A semi-auto weapon can stull fire reasonably fast, as fast as its firer can pull the trigger. Hence the first attacking being 'double-tap'; pulling the trigger twice and fast. It's quicker, but it would rely more on splash damage than a single aimed shot, hence the lower damage.
Heavy burst is really the only name I could think of. Its what it says in the description; three shells, fired in a 90degree cone. So;
___O___
O_____O
The O's stand for a shells blast center, catching anything in that arc in the blast. Visually, anyhow; mechanically its a cone attack. (Forums screwed up my original attempt)
Shell storm, ok I put full auto. It was late, I was tired. Rapid semi-auto fire would achieve the same effect.
We're on the same page. Hell, I'd love a Harkonnen style rifle, except maybe not breach loaded. I just thing a 'Big Guns' set fits much better than another small weapon. Im just tired of having little pea-shooters when all the enemy groups get giant cannons to lug around.
And don't get me started on the piddly, scaled down pistols female models got... -
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Quote:Uhm....Most sets have a fairly similar structure. And, honestly, I'm sick to death of feeling gimped just because I'm utterlyu sick of flamethrower and ignite.As far as this goes, I love your idea, but I can't help but think this is better served as Assault Rifle customization options... Somehow. I realise it's not what you're after, but what you're suggesting is another big gun when we already have a big gun powerset. I'd rather just see bigger, more cannon-like weapoins in Assault Rifle (since it hasn't gotten any new options past what was originally with weapon customization) as well as animation and effect changes to make it feel more like a heavy cannon. I already went through sound alterations for Full Auto, and we can extrapolate from there.
I'm not against the idea, mind you, but it's just too similar to Assault Rifle. If we ever get another rifle set, I feel it ought to be an extension of the Mastermind Pulse Rifle attacks. And if we get an actual cannon, I'd sooner it were a semi-auto cannon like what Resistance Heavy Barrel tot around. No auto fire, just single-shot heavy shells and lots of big explosions. Considering how many things a decent-sized cannon can fire - from incendiaries to high explosives to solid sabot rounds, I feel there's enough there to make a gun that's a lot NOT like the gun we already have.
That, and the devs have said that stuff like a minigun for Assault rifle 'wouldnt work' for some reason...Meh, I say to that.
And this set was designed after the Resistance Heavy Barrel. I even said that at the start, because they are called autocannons. Trust me, I got shot enough by them in Beta to know that. And I would simply do a set rip from them, if 1) They showed up in AE or 2) someone could be bothered to make a Resistance wiki page for them.
Since niether 1 or 2 applies, I had to improvise.
That, and we have three weapon blast sets. Three. Out of how many non-weapon blast sets? I call lame on that one...
Edit: I mean, hell, how can a Pulse rifle set be more interesting? At least with an Autocannon you can have different shells for different attacks. With a laser rifle, cool though it is, what variety is there? That makes less than no sense XD
