Why wasn't Munitions Mastery Proliferated?


BenRGamer

 

Posted

Quick question to see if anyone knows.

MM's got modified Blaster APPs and vice versa, but why didn't MM's get the blasters Munitions Mastery? Especially since it fits so well with Mercs and Bots.


 

Posted

I think because technically a MM can already have 2 weapons with a number of the primaries plus Trick Arrow as a secondary. Munitions brings with it a few weapons as well and I think there was a conflict purely on that basis.

Now we did scream, shout and stomp our feet saying how appropriate a munitions set would be for MM's considering their primary sets. Unfortunately nothing happened. :-(


 

Posted

Well, if that's the case, why can't they make one out of existing Devices and other powers?

Like, Body Armor, Taser, Smoke Grenade, Venom Grenade (copy the animation from the thrown variety), Targetting Drone, and Time Bomb.


 

Posted

Trust me this was suggested, but I don't think Castle had time to do much iteration of them. It was either pretty much full copy/paste job or shelved till later.

I am not disagreeing with you by the way. Mercenaries, Robotics, Thugs, Traps.. all these sets deserve a thematically appropriate APP.

Unfortunately I feel like Munitions for MM's has now been thrown on the pile with all the other APP suggestions they've had over the years. Guess it just isn't a priority for them, which is fair enough I guess, but a big shame nevertheless. :-(


 

Posted

Time Bomb got changed to Detonator in /Traps for MMs, and it works a lot better than Time Bomb. Time Bomb sucks, really.

I would jump for joy to give Alpha an LRM Rocket, though. Especially if we could get the gods damned freaking rocket launcher weapon model for it! Seriously! I'm sick of firing that thing out of a rifle! Do you not get how wrong that feels?! 5th Column/Council rocket launcher...thats all I ask.
And LRM for MMs Would suit Alpha so darn much.


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Posted

Quote:
Originally Posted by Peacemoon View Post
I think because technically a MM can already have 2 weapons with a number of the primaries plus Trick Arrow as a secondary. Munitions brings with it a few weapons as well and I think there was a conflict purely on that basis.
*cough* MACE MASTERY *cough*


 

Posted

I think this debate can't help but lead to the fact that all Villain AT's really deserved unique APP's and not ported over ones. I guess the devs just ran out of time.

MM's for example should have had APP's that fitted the theme of their primaries. The current ones do not do this game justice really..


 

Posted

Quote:
Originally Posted by Seldom View Post
*cough* MACE MASTERY *cough*

Well played sir!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Seldom View Post
*cough* MACE MASTERY *cough*

I could be wrong, but I'm sure the reason was along those lines.


 

Posted

In the meantime you can always switch to Villain, run the Patron Arc, and then get your hands on Mace Mastery.

Looking at what MM's have now I just don't see anything the fits my Merc/TA MM other than access to a 2nd EM PULSE!


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