Very simple suggestion... no really.


AzureSkyCiel

 

Posted

A lot of people say things like 'Oh, this is a really easy suggestion!" and so on, even though in reality it would be nigh impossible and they just don't know it.

But, I am pretty much 99% sure that these suggestions could be implemented with little to no effort. I request one of two options.

1) Add markers on the map for entrances and exits to the behavioral adjustment facility in Praetoria.

Or 2) Remove the invisible wall surrounding the place.

I got lost in there trying to get the exploration badge. First I had to wander around the entire outside of the facility looking for an entrance into the place, then when I got the badge, for some reason I couldn't go back out the way I came. Then I spent the next 20 minutes looking around the inside of the facility for an exit, which I eventually found, hidden away in some dark corner that was nearly impossible to locate.

It's a beginners trap. Imagine a new player wandering in there, then realizing there's no markers on the map for the exits. They have to try and wander around to find this one obscure exit after realizing the door they came in with is locked. While I was lost, I asked in broadcast where the exit was. You want to know what all of the responses were? "Use self-destruct and go to the hospital." Either that or let the enemy mobs kill me. I shouldn't be forced to kill myself just to exit this one section of Imperial City.

So, please, map markers would be very much appreciated. I really don't see how this could be difficult at all. You could remove the invisible wall, but I guess they want it to be a Alcatraz type place where security is really tight. Don't let new players get frustrated because they entered into a small spot in Imperial, then realized they can't get out.


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Got Inf?

 

Posted

I'd like to add that there should be a map marker of some sort in Port Oakes to the building where the SuperGroup registrar is. I remember the first time I played back during release the only reason anyone ever found the supergroup registrar was because someone happened to have a mission in that building.


 

Posted

Quote:
Originally Posted by SenseiBlur View Post
I'd like to add that there should be a map marker of some sort in Port Oakes to the building where the SuperGroup registrar is. I remember the first time I played back during release the only reason anyone ever found the supergroup registrar was because someone happened to have a mission in that building.
Amen and /signed to this and the OP


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Posted

You can get out from the BAF WITHOUT using a D porter or dying?!
I thought the point was that once you went in you could only get out through suicide.


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Posted

I thought the point of the place was WAI in that Mother Mayhem was pressing her will on the place, keeping the inmates subdued... hence why it's such a PITA to get in/out. You're being messed with like a rat in a maze.


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Well done.
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Posted

It's crazy easy to get in... just select the Neighborhood indicator and the map will point you to the entrance door. Now... getting out, does not work like that. Selecting an exterior point is no help. However, when looking at the map from above:



The arrow indicates where you can get out.... IIRC.



 

Posted

On the building just north of the stsr on your map, around the back side, there's a door you can exit out of. I'm not sure if that is in addition to, or instead of, the spot you're pointing out, but it is there. I'd rather, if you select a spot outside the map, it shows a waypoint to the exit.


 

Posted

Still, you have to admit that this would be a horrible experience for a new player who isn't very well adapted to the map or the mechanics. It would be an awful turn-off for me if I was a brand-new player.

"Where's the stupid exit? Do I have to kill myself to get out? That's just retarded!"

Yeah, not fun.


Arc ID: 348998 - Becoming a villain
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Got Inf?

 

Posted

First thing I thought of when I read the OP was "Door to Fort Cerberus" in Mercy, "Freight Elevator D" in Faultline, etc. Yeah, the tech is already there to mark in-zone transition points, so it shouldn't be too hard to add, and it would be a good QoL addition, especially for new players. The only reason I found my way out was because I had heard about the difficulty getting out, and created a waypoint on the map at my feet right after going in.

TL; DR version: /signed


@Roderick

 

Posted

The BAF is a sucker trap, and there's no reason it should be like this. If we were arrested and thrown in there, then fine. I can see that it'd be hard to get out. But I'm powers division. I went there of my own will. It's just irritating that I can't get out. And if getting myself "reclaimed" is an instant ticket out, then that simply negates the feeling of being "trapped."

I'd like to see map markers for entrance and exit. Moreover, I'd like to see more logical entrance and exit points than a random door on the side of a random building. This is about as random as the Pocket D entrances, and those, at least, have a reason to be that way.


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