_Laxx_

Super-Powered
  • Posts

    312
  • Joined

  1. [ QUOTE ]
    In the 6 months I've been playing, Freedom is the only server that's ever been marked as full. Only Freedom and Virtue ever reach 2 dots, and they do so daily. I have 2 active toons on Victory, and it's almost always a ghost town. I could easily see Freedom's non-AE population exceeding Victory's total.

    NCsoft Really needs to look into merging a few servers, IMO.

    [/ QUOTE ]

    No.
  2. [ QUOTE ]
    BTW, as a Champion inhabitant, I figure I'll pass this tidbit along. Felecia (AV Killer?) brags about how she destroys Rom constantly.

    She actually has to bring a different friend with her to complete any TFs though. She's said before that TFs are almost impossible without the perfect team. Regular TFs.

    Ya'll are welcome to argue with her, but to put it in perspective, after reading 5 of her posts a few weeks ago, I now read her posts with the Southpark Mormon theme song playing in the background (dum dum dum dum dum dum dum dum dum dum dum dum dum).

    [/ QUOTE ]

    I'm from Champion as well and I'm also extremely stubborn and love to argue. It's not a good thing in this case, however, because she refuses to back up anything she says after repeated requests to do so. Instead, we get the "you all just have no idea" and "send me a PM and I *might* give you the secret!" BS.
  3. [ QUOTE ]
    [ QUOTE ]
    How, if you're so good at the game, could you possibly confuse the Cape and Aura missions? As a followup to that, how can you suggest that either are hard to solo at the earliest level possible?

    [/ QUOTE ]

    A curious twist to the cape mission is that when it first came out, a lot of people *thought* it was hard, and so tended to invite more and more people to "help" with it. Ironically, the more people you added, the harder it got to save the time capsule before it was destroyed, which caused people to add even more people to try to make it easier. I didn't know it was supposed to be hard and soloed it with all of my alts at the time without any difficulty.

    Today, though, although the cape mission isn't necessarily trivial for neophytes, experienced players should have no difficulty soloing it with most archetypes. It is still actually more difficult to do it with "help" than it is solo, unless you're running a completely offense-less defender or something.

    [/ QUOTE ]

    I'm from the days when it was bugged, so I know how difficult it used to be. I still prefer it the old way, personally, but I know why it was changed. That doesn't change the fact that she's mistaken and won't own up to it.
  4. [ QUOTE ]
    I do not like to keep repeating myself, such as i answered Tyger and Laxx in about my second post, and i do not answer to insults (AGAIN i am repeating myself).


    [/ QUOTE ]

    For kicks, I went back and skimmed your posts and none of them answered my question. I hate repeating myself also, but in this case, I'll make an exception because hopefully you'll read it this time.

    Here is the question:

    How, if you're so good at the game, could you possibly confuse the Cape and Aura missions? As a followup to that, how can you suggest that either are hard to solo at the earliest level possible?

    ^That was the question^

    It's clear that you're confusing them because you say that you have to go to Crey's to do the Cape mission. Crey's is level-locked at level 30 minimum and the Cape mission is a level 20 mission. You say the mobs you have to kill for the Cape mission are hard to kill for a 20, but you're talking about the Aura mission. You then go on to say that you *stand by what you said* which means you're actively endorsing your false information rather than defending it and realizing your error. This is what I truly have an issue with.

    Both missions are trivially easy, and the fact that I can do both of them without any enhancements is a testament to their simplicity.

    I'm not insulting you, but I am questioning your ability to recall events. Clearly you're awesomeness has gotten you all mixed up in the head.
  5. [ QUOTE ]
    [ QUOTE ]
    2. If it can somehow be made blatantly obvious that phase shifted characters in PVE are phased. Can they float, glow, or become completely untargetable? Again for PVE only. I think Phase Shift works fine in PVP and should be left alone for those purposes.

    [/ QUOTE ]

    This. Just give us an "Invalid Selection" like what we get when Fake Nemesis mobs use their PFF.

    [/ QUOTE ]

    In all my time fighting Nemesis, I have not once seen this "invalid selection" business you're referring to. Every time I've attacked a Fake Nemesis who's put up his PFF, I get the "Unaffected!" message floating over his head.
  6. [ QUOTE ]
    [ QUOTE ]
    "Nothing to do at 50" is a mindset. Not everyone shares that mindset, and I'd wager that the majority of CoX's playerbase is of the opinion that there's plenty to do at 50.

    [/ QUOTE ]

    Interestingly, I think this may not have been true much before issues 6-9. The exception would have been people who were well-invested in the social scene, which essentially gave them something to do with the game aside from playing it for combat and reward acquisition.

    Once upon time, TFs didn't auto-exemplar team members, and you could not run them if you passed their level range. Newspaper and PvP missions naturally didn't appear until CoV was released, and it was a couple of issues after that when heroes gained police scanner missions.

    Before these things there were only two common sources of "repeatable" content - running level 50 contact content with other people (the Praetorian arcs were a common favorite) or visiting the place that had repeatable contacts that had been in the game since Issue 2: the Shadow Shard. Of course, the Shard is considered out of the way, often viewed as difficult to traverse (it used to not have the extra gates and wormholes it does now) and its foes are some of the more challenging around. That combination didn't make those repeatable contacts wildly popular.

    It would be a huge omission to fail to mention that level capped characters gained something new to strive for in I9 with Inventions.

    So I think that, once upon a time, there was far less reason to play a 50. Multiple things have changed that make it more reasonable now, and possibly actively attractive. I know that I rarely played my 50s before issue 9, and now I play my 50s more than my lower-level alts.

    [/ QUOTE ]

    I started in Oct 04, so I was here since Issue 2. TFs, while they didn't auto-exemplar, could still be done by high levels if you had willing exemplars on the team already. It was risky, because if either of you dc, the one being exemplared ends up getting screwed. However, it was still possible to run those TFs with 50s if desired.

    I'm not claiming that there was more to do at 50 then there is now because that would be a stupid claim. What I'm saying is that now, in this thread and specifically against his argument (which is for level 50 play NOW), there is plenty to do at 50.
  7. QR

    If it makes anyone feel better, if I find myself on a particularly bad team with particularly bad players, I always remind them of how bad they are before I quit the team.

    Good teams get a simple "Thanks for the team. It was fun. " and we part ways.
  8. [ QUOTE ]
    [ QUOTE ]
    Again you guys have said nothing insightful,

    [/ QUOTE ]

    Neither have you.

    [ QUOTE ]
    go back and reread my past posts carefully.

    I said Rommy can be done in 60 seconds, since he rezzes you have to defeat him 4 times.....so divide 60 by 4 you get 15 seconds to kill him the first time (not all 4 times).

    [/ QUOTE ]

    No one is saying you were claiming he could be killed 4 times in 15 seconds. They're saying you claimed he could be killed 4 times in a minute, which is 15 seconds per kill. Which is complete and utter bull pucky.Sure you can solo him, I can believe that. Sure, on a defender. No, not 4 times in 60 seconds.

    And, by the way, tacking on a paragraph that's parroting advice several other posters gave to the OP way back on the first page of this thread does not make your posts any less unhelpful than those from the ones arguing with your fanciful claims of uberness.

    'course, yet again, you're not going to even acknowledge me. Curious, if what you claim is possible, why is it all of the long-time powergaming theorycrafters claim it isn't? Why is it that no one, **NO ONE** has come in to back up your claim? Do you seriously expect us to believe there's some super secret that you and only you have discovered?

    [/ QUOTE ]

    She won't acknowledge me, either. I don't care about this AV soloing business... I just want to know how she could confuse the Cape and Aura missions, while simultaneously claiming that they're impossible to solo at the earliest level possible, if she's so good at the game.
  9. [ QUOTE ]
    [ QUOTE ]
    "Progression raiding" is actually a fairly logical continuation of the leveling process. Instead of giving you increased power through new levels (and better stats and new powers that come with it), progression raiding increases your power through giving you better gear. The advantage is that gear improvements can be handed out in smaller increments than level improvements, so the process can be spread out longer.

    [/ QUOTE ]

    Yes. it also means that for people who enjoy trying things for the lore or for the fun of seeing new things, that theyre FORCED to grind the living hell out of an instance or three they might not enjoy just to get the carrots needed to see the new shiny.

    [/ QUOTE ]

    An unfortunate side effect of this is that the lower level instances' stories are completely skipped. There are some interesting story bits at low levels that become lost or ignored because the game, as they say, "starts at the level cap" when you use gear as a means to give your players power.

    The constant "gear race" is something that turns many people off of the MMO genre, and the fact that our game doesn't require such measures to be effective is likely the major reason it's stuck around so long. We're "the MMO for those who don't like MMOs", so to speak. Players aren't in a gear race if they don't want to be in one, and not being part of the race doesn't rule you out for the prizes at the end. You can play what you want, when you want, for whatever reason you want and (usually) you'll contribute to the team without realizing it.

    "Nothing to do at 50" is a mindset. Not everyone shares that mindset, and I'd wager that the majority of CoX's playerbase is of the opinion that there's plenty to do at 50.
  10. [ QUOTE ]
    I was specifically thinking about detention field and not dimension shift - although I was thinking about foe intangibles in general - and the suggestion was basically to apply -regen/-recovery to the target

    [/ QUOTE ]

    This is actually something I've thought about that would be nice for the foe capture/intangible powers to have. It turns these powers into a real "pause button", and I like that honestly.

    By the same token, I was hoping that I could add this "functionality" to Phase Shift with the AE so I could do some story things with it (foe activates Phase, but is basically at 0 regen/recovery during its duration), but changing powers isn't possible.
  11. [ QUOTE ]
    Having knowledge of the game makes it easier. the OP does not suck, he just needs time to learn the game and what is possible.
    As for the rest of what was recently posted, it was very negative and pointless.

    [/ QUOTE ]

    So I take it you're not going to address your confusion between the Cape mission and the Aura mission, or your misrepresentation of their difficulty?

    Okay then.
  12. [ QUOTE ]
    Ok, you people are way out of line! Whether it was meant as a joke or not, i said what i did so new people cruising the forums can see and get some HELPFUL advice!

    And i do not have to prove anything to any of you

    If you want to know the secrets of AV killing STOP BEING LAZY (or insulting)! I am not going to hand you the secrets. If you use Search and my name you will find a post with the secret or the easiest way is to get on one of my teams, i run a few everyday. The easiest way of all? Just send me a pleasant e-mail and say Hi Felecia hope you are having fun, I WANT THE SECRETS NOW!

    BTW there are many people new to the game who will probably be asking the same question as the OP anyways so it does not matter if this is a joke thread or not, as a member of the community and leader of the community sg ALL-OUT-WAR it is my job to help as many new people enjoy CoH.

    ACTIONS speak louder than words....let's team and have FUN FUN FUN!

    CHAMPION THE COMMUNITY SERVER

    Thx Tyger, i almost missed that post while scanning.

    I AM DIVINE

    Decafe is the root of all evil

    BTW Dark Defenders are well known for taking out AV's because we have a good mix of lockdown, heal, debuff, and damage. I am not special, i just took the time to figure out how to do things.

    [/ QUOTE ]

    I'm still waiting for you to comment on how you managed to confuse the Cape mission with the Aura mission and suggested that both are actually hard to solo at the earliest level possible. Someone so knowledgeable about the game wouldn't make that mistake, or, if they do make that mistake, are more than willing to realize their error rather than trying to casually brush it under the rug without comment.

    Soloing an AV isn't some major secret, either. Whether or not you can do it on a Dark/Dark doesn't matter to me at all. Thinking you're some kind of awesome gamer because of it, however, does annoy me. Of course, it only annoys me because I don't see much of anything in video games anymore as "hard". Most of what I see anymore are simple timing issues and pattern recognition. I've been playing games for so long, these hurdles are barely bumps in my gaming experience.

    I do agree with one thing you did say, though. You're not special. So if you don't mind, stop acting like your AV Soloing is somehow special and you're guarding some kind of close, dire secret.
  13. _Laxx_

    Pew Pew Pew?

    The Rad Snipe is one of the reasons I have a Rad Blast defender at all. I love the sound, I love the animation, and the rest of Rad Blast isn't too shabby either.
  14. Most people "hate Dimension Shift" for the same reason they "hate" any power: it's not a power you spam on every mob/every time it's up. It's a power that requires forethought and creativity to leverage, and the vast majority of the playerbase doesn't want to deal with powers like these.

    Thus, DS falls to the wayside.
  15. [ QUOTE ]
    You know, just because I like pointing out stuff. Super Speed is not on the list of color changeable powers.

    [/ QUOTE ]

    No Pool Powers are, for that matter.
  16. [ QUOTE ]
    AE is a place where we can build our missions. But, as you can imagine, when we factor the human being, it is open to abuse.

    Some of the people in the forum, mostly old veterans, cant accept a change in the game. At least not a change that they dont personally aprove. Its a paradigm shift.
    There is new people on the game, and they have different views than some of the veterans. And, saddly, the veterans are reacting like every human civilization did when confronted with change. They are throwing a tantrum and saying that its not fair, and that the game was broke.

    This is my personal opinnion on this. You can get yours.
    After all, according to current veterans, as I like the AE, I am not "Quality People" and I am "polluting the game".

    Now excuse me... i am going to pollute the shadow shard.

    [/ QUOTE ]

    Your opinion seems to be founded on imaginary details that only you're privy to.

    From what I've witnessed, vets that have a problem with PLing don't have a problem with AE; they have a problem with using the AE to exploit the system, turning PLing from "the thing you do in PI" to "the thing everyone does because that's the entire game, apparently". The ones crying DOOM about the AE are part of the new crowd, or only been around for a year or two and trying to claim they're long-time players. Long-time players know that farming/PLing have been going on since the dawn of the game and aren't disillusioned into thinking the AE is some kind of PL Harbinger.

    My suggestion to you is to form an opinion based on facts rather than imagination. Doing the latter only makes you look like you have no idea what you're talking about.
  17. [ QUOTE ]
    [ QUOTE ]
    ...
    Defender - Poison
    ...

    [/ QUOTE ]

    Since obviously the ability to poison people is so heroic, not to mention a very good way to "defend" other people!

    You Rogue, you!

    [/ QUOTE ]

    Small minds, etc.
  18. [ QUOTE ]
    Yes, please.

    Being able to change Hasten, for example, into the same color as my powers would make it more tolerable -- but I'd much rather just turn off the aura or make it as opaque as possible.

    [/ QUOTE ]

    I'm going to assume you meant "as transparent as possible" rather than "as opaque as possible" since the rest of your post suggest that you don't want to see Hasten's effects at all. Opaque things are "dark" or "obscuring".
  19. [ QUOTE ]
    In regards to Laxx, if you want to get the mission done fast, everything you need is in Crey's Folley, well above lvl 20 range so having help is a good thing. Yes you can solo it at level 20 without enhancements but that way is a real pain. For someone new and not aware of what villians are in what zones i still stand by what i said!
    In regards to Kingsbury, yes anyone can do what i do, but most people do not think about how it can be done and say it is impossible. I solo a lvl 54 Rommy with my lvl 50 dark defender and yes i could do it unenhanced (i just happen to know how).
    I think it would be a good idea to actually help the OP instead of insulting other ppl.

    [/ QUOTE ]

    You're clearly confused. You're combining the Cape Mission (level 20) and the Aura Mission (level 30). Neither of these are hard to solo, but that's not the point. You have zero need to go to Creys for your Cape, and if you're trying to do that then I don't know what to say.
  20. [ QUOTE ]
    [ QUOTE ]

    IOs are not the metric we should be using to balance/compare what defines an "underperforming set". This is the problem that everyone needs to get over: realizing that an average set with IOs is still an average set.

    [/ QUOTE ]

    OK, but I find Super Reflexes, SOs only, to be an average set. Arcanaville's comparison of scrapper secondaries pre-IOs found it to be average at best, at the time it was one of the worst.

    With IOs, SR is borderline overpowered. Some sets (electric armor, for example) benefit dramatically less from IOs.

    Dispari, I agree that early levels SR is weaker than most. Weaker than regen or WP in particular, comparable IMO to dark and electric as a scrapper/brute secondary. With SOs it becomes good, very good paired with BS/Kat/DM. With IOs it becomes ridiculous.

    If you didn't like leveling a lowbie SR, I expect you'd hate leveling a lowbie Blood Widow. Less defense and fewer hit points until you're about ready to branch.

    [/ QUOTE ]

    Except this is a thread about underperforming powersets, and "average" is, by definition, not underperforming. It's merely average. I've leveled an SR. One of my few 50s is an SR. I know how it works and I know its issues. This is made even more apparent when you realize I've had this SR since before the scaling defense change. SR has historically had "issues" before SOs, but that's not unique to SR. With SOs, the set performs fine.

    With IOs, anything can be "overpowered". Using IOs to make a point doesn't help you or anyone.
  21. [ QUOTE ]
    Doing cape mission at level 20 is foolish without high level help.


    [/ QUOTE ]

    I'm sorry. What? You mentioned you're from Champion, and I knew I recognized your name from somewhere (I'm a Champion Native). Normally you're not this ignorant, so why the sudden shift? Are you stuck on how the Cape Mission *used* to be? When it was bugged? It's not hard at all at 20 anymore. It hasn't been hard at 20 in a very long time. Case in point, I've solo'd that mission at 20 on a Defender without using enhancements and it was a cake-walk. Come to think of it, I often solo that mission without enhancements because I don't enhance my powers until at least 27.

    You say you solo AVs, but you say that mission is hard at 20? I think you need to run that mission again at 20 and try to play with a bit of forethought next time.
  22. [ QUOTE ]
    And creative players can make the so-called underperforming powers performing better by slotting set IOs.

    My Invul/SS tanker has 3 Acc/Dmg/Rch ( mixed sets ) and 1 Touch of Death Negative Dmg, 1 Perfect Zinger Psi Dmg and 1 Mako Lethal slotted into Jab ,Punch and Haymaker. With Rage going on, Accuracy is less relevant and they do hit consistently and apply mixed types of dmg. These are fast recharging attacks, i just leave jab on Autofire and can cycle it with Punch and Haymaker like forever. I throw a KO bLow here and there when its available and Footstomp weakens everything that is around me.

    SS definetely can get the job done. Maybe it cant compare to scrappers but it sure isnt in any worst shape than other tanker secondaries. Is Rage necessary to leverage the whole thing? Maybe so but again, i rarely even hit Rage when im just soloing. I do not really need it unless fighting very tough enemies or ones with high defenses like Rikti Drones.

    YMMV i guess but i am very happy with my character and he is a blast to play.

    Edit: To be more clear, all my three attacks have 3 procs in them, so its 9 procs that are cycling kinda fast since Jab and Punch are up very quick ( I have Hasten also which make the whole even faster when needed ).


    [/ QUOTE ]

    And the truly creative player is the one who uses their IO slotting and slotted procs to argue that Super Strength doesn't have any issues. SS, numerically, has issues when Rage isn't taken into account (it was proven in this very thread). The set is balanced around Rage. This is a fact. I'd find the dev post, but I'm lazy and it's probably purged by now anyway.

    IOs are not the metric we should be using to balance/compare what defines an "underperforming set". This is the problem that everyone needs to get over: realizing that an average set with IOs is still an average set.
  23. [ QUOTE ]
    For some reason, people are eager to turn a game into work.

    [/ QUOTE ]

    That's because, for these people, leveling was the only part of the game that felt like a "game". Or it was just in the way of the level cap where they feel the real "game" starts. When they find that there's nothing really special about the level cap, then they complain.
  24. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Claws/regen(Wolverine wannabes)

    [/ QUOTE ]

    What makes you think all claws/regens are Wolverine wannabes? My claws/regen happens to be a cyborg who's regeneration comes from nanomachines that can repair flesh and metal with equal ease.

    [/ QUOTE ]

    My Claw/Regen is a pseudo-immortal "angel" character, created when the Talsorian weapons were added to the game.

    If someone can't come up with a concept other than a Wolverine-ish one when it comes to Claws/Regen, then that's their problem.

    [/ QUOTE ]
    That also sounds like something that Wolverine's been retconned into.

    [/ QUOTE ]

    I wouldn't know. Did Wolverine go through a phase where his first appearance was in the 1600s when a small girl was "chosen" by the growth of angelic wings? The pseudo-immortality part is that every 50 years a new girl is "chosen" to take the mantle of the old, and every girl is nearly identical in features to the last.

    I made her for the talsorian blades. Regen just made sense to me for the rest of her concept, and it has a suitable glow to it.
  25. [ QUOTE ]
    [ QUOTE ]
    DS has an immobilize component, and if the targets hit with DS resist immobilizes then they won't be forced to stand there. It's been like this for as long as I can remember and I've been playing since Oct 04.

    [/ QUOTE ]

    Ok, we were fighting Councils and Family last night. I remember they would stand there but could they actually attack? I remember they can't attack? I am asking this because last night there was an ambush and we used DS in two missions and the mobs could still attack apparently. They just don't deal damage. I can hear all the incoming attacks and you feel like they are not "shifted" and it was annoying/confusing to try to figure out which one is "shifted". The power itself is already annoying enough.

    [/ QUOTE ]

    They shouldn't be able to attack, no. Actually, I remember seeing something about a change recently that allowed Phased targets to attack other Phased targets in PvP, so it might have bled over into the PvE game. The fact that they're able to attack (but not do damage to you) might be evidence of this.