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If you're going to take Body Mastery anyway for Physical Perfection, go ahead and take Focused Accuracy and cram Gaussian's into *that*. It's a much better place for Gaussian's than Follow Up (which should be slotted as an attack, given it's a major component of your attack chain).
That said, trying to softcap without Weave? Sounds like a royal pain to me. -
There are probably other people here who could answer that question better than me, to be honest, especially since I'm at work and don't have Mids' in front of me.
Essentially you could take the build I posted in the other claw/SR thread on the second page, and replace the purples with non-purple sets that provide recharge (such as Crushing Impact), and that should get you pretty good results, but someone else might have a better build than that one specifically designed for non-purples. -
Quote:Well, as JuliusSeizure indicated, trying to build a perma-hasten build *starts* with 5 LotG +recharge, which go for 100-200 mil each (or 200 merits). To get the kind of recharge you need for perma-hasten, though, is going to require going beyond that and diving into the realm of purple sets.Ahh, I see. My problem here is I'm totally clueless on how much things like what I posted are going to cost. If I sound uninformed asking for the things I posted above, it's because I am, haha.
I'm curious -- what power did you opt for over a travel power?
As for what power I opted for over a travel power... I took both Hasten and Combat Jumping. Ninja Run + Swift + Sprint + Quickness is about as fast as capped Fly, and suits the catlike agility that my claw/sr ought to have perfectly, so I don't really need a travel power in the build. SR builds tend to be very tight due to needing to take 8 powers from the secondary (everything but Elude), so every extra power slot helps. Essentially, in order to fit in everything that I wanted (Hasten, CJ, the Fighting pool, the Fitness pool, and two powers in Body Mastery to get to Physical Perfection) I had to go travel-power-less.
Actually, it would be more correct to say that the freedom to go without a travel power (due to my concept and the incredible speed an SR can attain with ninja run) allowed me to build a stronger build than I would otherwise have been able to. -
Quote:The build I'm working toward doesn't do all of those things (it doesn't have a travel power, and I don't think it has perma Hasten--though I might be wrong on that, it does have a whole lot of recharge) and is going to cost 6 billion inf.Hey guys,
- Positional softcap (not hard at all with SR)
- Would prefer to go with Hasten and SS, but I'm cool with picking up CJ if necessary
- Enough recovery to where I'm not completely drained after a mob (PP, maybe?)
- Enough recharge to perma Hasten.
- Regen would help, but it's secondary to the things posted above. Medicine pool is not needed. At the very least, I can pop a green in a bad situation.
- Under 1bil budget, if possible. I can just barely pull that off.
So I don't think I can help you there. -
Kitten America is an obvious play on Captain America. An homage, in a way, but not played straight. I was looking for a concept for a claw scrapper who wasn't a savage, Wolverine type, and the name just popped into my head (I'm a huge Cap fan). Her costumes include a few references (the red flared gloves and folded boots on one costume, the prominent white star on blue in another), but all with a unique catgirl flair. Likewise, her origin involves accidents with super-soldier serum, but was more of an accident than something she volunteered for.
Aside from that, my characters tend to be more thematic than direct homages. One of my friend and I have had a lot of fun suggesting what comic books my characters would fit in, though. -
Here's a rough-cut build for it.
This really has way more recovery than you're ever going to need in it; I'm used to building my /Regens with focused accuracy, and this build doesn't have it. You could drop the Miracle unique if you wanted, or even drop Stamina completely, and probably still be fine.
For a less defense/more recharge alternative, replace one of the Touch of Death sets and the Obliteration set with purples.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
KM/Regen concept: Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Quick Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(3), Mako-Acc/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(43)
Level 2: Body Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(17), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-EndRdx/Rchg(29)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(39), EndMod-I(43)
Level 8: Smashing Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Run-I(A), Run-I(45)
Level 16: Integration -- Heal-I(A), Heal-I(37), Heal-I(37)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Power Siphon -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(23), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27)
Level 22: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(37), Mrcl-Heal/EndRdx(39), Mrcl-Heal/Rchg(40)
Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 26: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(34)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(46), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(50)
Level 30: Boxing -- Acc-I(A)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Tough -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-Psi/Status(36), Aegis-ResDam(36), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(45)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 47: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Revive -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run -
Trying to stay close to the powers you took, here's how I would do it.
Note that Focused Accuracy is purely an IO mule in this build, and you don't want to run it all the time. You can still turn it briefly when you need to kill a bubbled Rikti Drone or some other absurdly-evasive target, though.
This build gives up a little of your global damage bonus, but in return gives a lot you more passive regeneration, more hp, more recovery (admittedly with more end drain, but if you turn off FA, you still come out ahead, and end is generally not a problem for claws), and more recharge. I dropped Conserve Power to pick up FA, but I don't think you'll need Conserve Power in this build; it's fairly similar to something I ran for quite a while on my claw/sr, and I didn't have end issues. Be sure to pick up your accolades, though; I don't have them enabled on this build because you didn't on yours, but they make a significant difference.
I also added the Achilles' Heel proc; it's not super-cheap, but it's not really that expensive, either (the LotG's in this build will cost you far, far, more), and it's quite nice to have against all those pesky lethal-resistant enemies you're going to run into.
I *really* wanted to find a way to squeeze in Physical Perfection, because I think it's a great power for an /SR, but there was just no way to work it in.
I dropped the interrupt reduction in Aid Self; my experience is that with softcapped defense, the only time you get interrupted is when you have a DoT on you, and the interrupt reduction isn't going to help you there anyhow. You can put it back if you want.
The other advantage of this build is that if you want to ramp up the budget, it's easy to drop in a couple of purple sets without compromising your softcap.
This is *not* a levelling build, however; I'd advise respec'ing into something like this once you're 50 and have the inf for it.
Anyway, take a look at this, and even if you don't like the overall, hopefully you'll see some things in here worth further consideration.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
no purples softcap sr with medicine: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), Mako-Acc/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 2: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(7), Achilles-ResDeb%(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
Level 4: Agile -- RedFtn-Def(A), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def/EndRdx(31)
Level 6: Swift -- Run-I(A)
Level 8: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(13), Mako-Acc/EndRdx/Rchg(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(13)
Level 12: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Mrcl-Rcvry+(25), Mrcl-Heal(25)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(34)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(36)
Level 22: Quickness -- Run-I(A)
Level 24: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(34), Aegis-Psi/Status(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx/Rchg(40), Aegis-EndRdx/Rchg(50)
Level 32: Shockwave -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(40), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(46)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def/EndRdx(48)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Aid Other -- RechRdx-I(A)
Level 47: Aid Self -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-Heal/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run -
Well, I should note that the above is not really my best build, it's just what I could put together on the spur of the moment with the power selections the original poster had taken.
If I was building from scratch I'd probably do a few things a little differently. My own claw/sr build doesn't even have a travel power, relying instead on ninja/run, and is softcapped without even taking Combat Jumping.
As for Physical Perfection, I myself am not 100% clear on how it works, except that I know that slotting +recovery enhancements in PP gives you an extra bonus because of the interaction between the +recovery enhancement and the Endurance Mod enhancements slotted in the same power. Someone explained it to me once, but I don't remember the details. It's possible that this has since been fixed, also, as that was some time ago.
That said, your changes look OK at a glance; losing one LotG will not cripple the build.
There are better claw/SR masters on this board than me, though, for sure. You might want to look up some of BillZBubba's posts for reference.
In case you're curious, this is the build I'm planning to respec to once I have the inf to do it:
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kitten America version 4: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(9)
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(3), GftotA-Def/Rchg(5)
Level 2: Slash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(11), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(15)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(46)
Level 6: Combat Jumping -- GftotA-Def(A), GftotA-Def/Rchg(36), GftotA-Def/EndRdx(43), GftotA-Def/EndRdx/Rchg(43)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(15)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(36), Numna-Heal/Rchg(46)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(46)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21), Dev'n-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(34), P'Shift-Acc/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-EndMod/Rchg(45)
Level 22: Quickness -- Run-I(A)
Level 24: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29)
Level 30: Boxing -- Acc-I(A)
Level 32: Shockwave -- Posi-Acc/Dmg/EndRdx(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34), Posi-Dam%(34)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Focused Accuracy -- EndRdx-I(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A), Numna-Heal(48), Numna-Regen/Rcvry+(48), Numna-Heal/EndRdx(48), RgnTis-Regen+(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run -
I've only messed around with it a bit. Haven't respec'd into Cobra Strike yet, though I'm looking forward to that.
Crippling Axe Kick hits like a truck now. It's very nice. -
Your build is a good start, to be sure.
I took a look at what you had and did a little tweaking. I tried not to jack up the price too much, and I didn't change any of your power selections, but I think you'll see a little better performance here.
Notably, this build takes advantage of the very powerful 6-pc. Gaussian's bonus to enable you to move some slots around and pick up additional bonuses in other places. It also adds the Achilles' Heel -res proc in Slash, which I've found very useful on my Claw/SR. Also, I moved your Miracle +recovery unique to Physical Perfection, where you can take advantage of the slightly hax way recovery bonuses in that power are calculated. With Focused Accuracy on an SR, you're going to need all the recovery you can get.
One thing worthy of note; on an SR without the medicine pool you want to pick up as much +hp and +regen bonus as you can get, because these are the things that will keep you standing when the badguys get lucky and smack you through your softcapped defense. I slipped the three-piece Numina's and Miracle set bonuses in to help you out a bit there. Be sure you pick up your +hp and +end accolades, they're very important for an SR.
I'm sure I could find a few more things to tweak, but this should set you on the right path without breaking the bank.
If the budget is a little steep, you can replace some of the LotG's with cheaper defense sets in the short term without really breaking anything (but if you do too much of that, you'll have to go back to two slots in Practiced Brawler).
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Jette Hawke: Level 50 Natural Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (3) Touch of Death - Damage/Recharge
- (5) Touch of Death - Accuracy/Damage/Endurance
- (5) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (13) Red Fortune - Defense/Recharge
- (13) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (15) Red Fortune - Defense
- (17) Red Fortune - Endurance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (7) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Recharge
- (11) Achilles' Heel - Chance for Res Debuff
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (19) Red Fortune - Endurance/Recharge
- (19) Red Fortune - Defense/Endurance/Recharge
- (21) Red Fortune - Defense
- (21) Red Fortune - Endurance
- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Chance for Smashing Damage
- (A) Crushing Impact - Accuracy/Damage
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Damage/Endurance/Recharge
- (A) Kismet - Accuracy +6%
- (A) Flight Speed IO
- (A) Flight Speed IO
- (A) Healing IO
- (23) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - +Regeneration/+Recovery
- (25) Numina's Convalescence - Heal
- (A) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Accuracy/Recharge
- (39) Performance Shifter - EndMod/Accuracy/Recharge
- (39) Performance Shifter - Chance for +End
- (A) Thunderstrike - Accuracy/Damage
- (37) Thunderstrike - Accuracy/Damage/Endurance
- (39) Thunderstrike - Damage/Endurance
- (40) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Flight Speed IO
- (A) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Recharge Speed
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Aegis - Resistance/Endurance
- (43) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance
- (A) Scirocco's Dervish - Accuracy/Damage
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (43) Scirocco's Dervish - Accuracy/Recharge
- (45) Scirocco's Dervish - Damage/Endurance
- (45) Scirocco's Dervish - Damage/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Miracle - Heal/Endurance
- (48) Miracle - Heal
- (48) Miracle - +Recovery
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
Level 4: Ninja Run -
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Thanks, Werner. I'll have a look at your build as soon as I get home, as well. I really appreciate the help.
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Some of it is using pieces I already have, but some of it is new. I hadn't really thought about exemping since I don't do a lot of it, but if I can downlevel some of the sets without compromising the numbers too much, I'll look into that.
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Thank you, Santorican, this is *exactly* the kind of help I was looking for. I'll look the adjusted build over in more detail when I get home (and have access to Mids--I'm at work at the moment), but at a glance I like what I see here.
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Some people play the game purely for numbers. Some people build characters purely according to concept with no interest in optimizing the character's performance. Some of us like to take a character concept and bring it to life, and *then* see how far we can make that concept go in terms of performance.
Obviously, I'm the third type.
You enjoy the game your way, and I'll enjoy it mine. Thanks! -
Quote:Kicking butt and looking awesome doing it is better than just kicking butt. More than that, though, this is about remaining true to the character concept.Skipping Hasten on a /Regen, just because it doesn't look pretty, is not very Scrap-like.
If you want pretty and strong go roll a Mace/EA Brute
As for power customization, I hope they *do* eventually put it in for power pools, but even if they do I'll still be able to use most of these IO's in a build with Hasten. I'd only have to drop one power (which would have to be either Stealth or Combat Jumping), and move a couple of slots around to squeeze Hasten in. I'd end up dropping one of the LotG +recharges, but I can always resell that or move it to one of my other characters.
I'll have to think about the weapons pool. It's definitely in theme, but I hate giving up the fitness pool. Still, it's a good suggestion and might be worth the sacrifice. Thank you. -
As you might have guessed from the title, I really hate the flaming hands effect on Hasten. Back when my character was forced to glow like a Christmas tree all the time just for being a regenner, it wasn't so noticeable, but now that I've turned off all my regen effects, she looks completely awesome... until her hands mysteriously catch on fire.
In light of that, I've been trying to put together the best kat/regen build I can WITHOUT hasten in it. So far, this is the best I've come up with. Yes, I realize stealth is a crappy power, but it let me squeeze in one more LotG +rech and it does suit her concept, as you can probably guess by her name.
Looking for any suggestions from the more experienced regenners here. I really don't like taking Combat Jumping because I'd rather leave ninja run on all the time for the animations, but it appears to be a necessary compromise
Also: I don't have the budget for the purples yet... in the short term, I was planning on slotting Mako's Bite in Gambler's Cut and Scirocco's Dervish in Golden Dragonfly.
Help me, Obi-Wan Scrappobi, you're my only hope...
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Bladewhisper: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(46)
Level 1: Fast Healing -- Heal-I(A), Numna-Heal(42), Numna-Regen/Rcvry+(46)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 6: Reconstruction -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(7), Numna-EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal/Rchg(23)
Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx/Rchg(9), HO:Nucle(36)
Level 10: Swift -- Run-I(A)
Level 12: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(29), Dct'dW-EndRdx/Rchg(29)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Mrcl-Heal/EndRdx(15)
Level 16: Integration -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(50)
Level 22: Resilience -- S'fstPrt-ResKB(A)
Level 24: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(25), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(43)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(40)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40)
Level 30: Boxing -- Acc-I(A)
Level 32: Golden Dragonfly -- FotG-ResDeb%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(40)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(45)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48), LkGmblr-Rchg+(50), LkGmblr-Def(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run -
I'm also quite fond of Ninja Run, and tend to use it on my more acrobatically-inclined characters (my katana and claw scrappers and my DP blaster, notably).
That said, my favorite travel power--the one I come up with concepts specifically to use--is Fly. If I can find a reason for a character to fly, they're going to fly.
I generally hate superspeed, mostly because of the sound, though I do have characters who use it as it suits their concept. -
Sets I usually use in the process of getting to softcap, most of which are not too expensive...
Red Fortune (relatively cheap, tend to slot in two of my SR toggles for the Ranged def bonus)
Multi-Strike (very cheap, gives both melee and AoE defense, slot in PBAoE attacks)
Scirocco's Dervish (not quite so cheap, gives AoE defense, also slots in PBAoE attacks)
Touch of Death (moderately priced, gives that oh-so-precious melee defense, slots in melee attakcs)
Mako's Bite (not cheap, but not hideously expensive), gives ranged defense, slots in melee attacks
Gaussian's Synchronized Fire Control (not cheap, gives 2.5% defense to all three positions, I usually put this in Focused Accuracy on my scrappers)
The Steadfast Protection resist/3% def is a great enhancement, and will do more to help you reach the softcap than almost any IO set all by itself. It slots in a resist power (such as Tough) It's not cheap, however.
If you take a resist power to slot the Steadfast Protection res/def in, you can put Aegis in the other five slots for a nice AoE defense bonus.
Finally, if you're willing to spend some inf and you took a travel power, Blessing of the Zephyr offers the easiest ranged and AoE defense bonuses you can get, requiring only two pieces for the ranged bonus and three for the AoE.
If you take a ranged attack in yoru power pool, you can add Thunderstrike to the list for ranged defense as well. I use this one heavily on my blaster.
There are other sets as well that you can use to boost positional defenses. I know Obliteration has positional defense bonuses in it, I just can't remember what they are off the top of my head. The above are the ones I have used personally. -
My only complaint with I14 is that it's hard to find the good arcs amidst the flood of bad ones. The rating system and search function simply aren't up to the task.
Other than that, I am absolutely thrilled, and having a blast. -
Well, since I'm back...
Updated page for Red Diamond
Mind you, until I figure out how to account for my absence from the game for an extended period and the disintegration of my old VG, the story section will still be out of date...
Edit: Added new page for what is quickly becoming a favorite character of mine... The Smokemeister
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((interrupting my story for a special interlude...))
She stared down at the medal in her hand with a certain sense of disbelief. It seemed it had been only yesterday that she'd been just another SERAPH lab assistant, watching the heroes come and go with a certain sense of awe and no small amount of envy. Everything that had happened since seemed almost unreal, like a waking dream.
She reflected on the adventures that had passed since that fateful day when she had been so changed. She'd hardly known what she was doing at all when she started. Her first costume, with the open vest, had been a mistake; sure, it had *felt* nice over her fur, but she'd quickly learned better than to wear clothing that wouldn't stay in place during a backflip. The claws had at least been a better purchase. She didn't use those so much anymore, not since she'd gotten the Vanguard energy blades, but they'd served her well in many battles.
She remembered the first time those claws had cut flesh, the first time she'd drawn blood in battle. She remembered the mixed sense of revulsion and elation as her predatory instincts kicked in. She remembered her first encounter with a gun, and the terrible rush of fear and excitement as she found herself having to dodge bullets--and found herself able to do so. So many things had been so frightening then, and seemed so minor now. A Hellion punk with a handgun, a Vahzilok zombie, the crowd of Skulls on a street corner just within sight of her bedroom window... all these things had been grave threats once, and only the feral surge that came with using her powers had kept her from fleeing in terror from those early battles.
Now, she knew she was made of stronger stuff. She'd fought Council stormtroopers, and sinister corporate agents. She'd earned countless honors in battle against the Rikti invaders, and she'd put down the vile schemes of the mighty Nemesis. She'd faced off against the shadowy Malta group, and done battle with evil mystics deep beneath the Earth. She'd even fought Lord Recluse himself, and somehow won the day. And while she might not have ended any of those threats, she'd held them in check, and kept the city safe time and again.
She remembered looking at heroes, admiring them, wondering what it must be like to live as they did, free to soar the skies or leap from building to building. She remembered trying to comprehend the courage it took to face down the great evils that plagued Paragon City. She smiled, remembering her innocence, her naivete about what it really meant to be a hero.
She'd had some things right, even then. It took courage, and determination. More than that, it took faith... faith in the ideas of justice and freedom. It took sacrifice to protect those ideas from those who would trample them underfoot. It took love... love of life, and love for the city she stood and guarded.
And it took a city, a City of Heroes, that stood behind its defenders and refused to cower before evil's fury.
She was proud to serve that city, and proud of the honor it had bestowed on her.
She placed the medal in its small display, setting it beneath the picture of the smiling girl on her old SERAPH ID tag. For once, she thought, the words said it all.
Serina "Kitten America" Willmore
Hero of the City
6 December 2008 -
Updated my page for Kitten America
Have a partial page done for Skylancer, should finish it sometime soon. -
"Come on, come on, open already," Skylancer muttered at the door. She'd put in her keycode twice, and she was sure she'd gotten it right. "System must be acting up again. Have to talk to Angela about that." She tried to enter the code again, and got about halfway through it before the door opened on its own. She took a step back, surprised, then shrugged and walked in.
Trouble Incorporated's base--if you could call it that--took up the first three floors of a converted apartment building in Kings' Row. The building had been in sorry shape when they had first acquired it, but with a lot of work they had managed to make it mostly livable. In the year that had passed since then, the base had seen little upgrades here and there; a couple of teleport pads, a basic medical lab, new computers, and a stronger generator had turned it into something that would almost pass for a legitimate supergroup base... but even then, Skylancer thought, the place more resembled a home for wayward metahumans.
She glanced at the sign in the entry hall. "(1) days without a massive collateral damage incident. Keep up the good work!" it read. The 1 was a little metal card hanging on a pin stuck in the sign. She couldn't recall ever seeing that number change. She had always assumed that was Ember's idea of a joke, but she'd never been entirely certain of that, either. The fact was, Trouble Incorporated had been formed as a refuge for those would-be heroes whose past troubles were always on their heels. Whether it was Ember herself, who'd seen her life go up in flames of her own making, or the rehabilitated archvillain Shadow Ruby, or simply those like Nanodrive who had too many enemies to ever feel comfortable with their own safety, the team had earned its name in spades. She still wasn't entirely certain how she'd fallen in with this motley crew, but they were her hero family now, the ones she could turn to in time of need, and as much as some of them might worry her she had come to love them.
Trudging through the entry hall, she crossed into the large room that served mostly as a communal living room for the team. About half of them lived in the upper floors of the apartment building, but they tended to hang out here in the base unless they truly wanted to be alone. After all, this was where the 50-inch TV was. As she entered the room, she saw Nanodrive hunched over the security console. The covers were off and she seemed engrossed in working on it. "Oh, hi, Angela. I was gonna tell you it was busted, but I guess you're already working on it."
Nanodrive looked up with a smirk, and responded with her typical East Texas drawl. "Well, I did let you in, didn't I?"
That explained the phantom door, Celeste thought to herself, slumping unceremoniously onto the couch. She picked up the remote, flipping through channels looking for something to take her mind off the day's problems. The fact was, she needed to talk to Ember. As she'd expected after talking to Dr. Harold, there had not been much to see at the crime scene. The lab hadn't been broken into at all. Someone had simply walked in and taken the samples from the secure room with no apparent effort at all. Either someone with legitimate access had taken them--and that was a short list--or someone unauthorized had managed to acquire the access codes. No fingerprints, no unusual fabric fibers, no strange dirt tracked in from outside... essentially, no evidence at all. That the video camera system had been shut down, and that someone had gotten in and out without being seen at all, implied some very unpleasant possibilities.
She ticked off ideas in her head. Invisibility, teleportation, disguise, deception... it was stalker work, she thought. Anyone could have been behind it; at least, anyone with the resources to bring in a master thief for the job. THAT list was not short at all.
Lost in thought, she didn't notice the footsteps until they were right behind her. "Hello, Lancer," a hard-edged alto voice spoke, and she turned to meet her supergroup leader's angry gaze.
"Uh, hi, Ember," she answered weakly.
Ember Soulfire leaned on the back of the couch with both hands, uncomfortably close, and her flame-red eyes seemed to bore into Celeste's. "I got a phone call from the city today. Care to guess what it was about?"
Celeste sighed and looked down. The city had called *her*? About a speeding violation? "Ah, I got a little carried away in Steel Canyon today."
Ember stood up, putting her hands on her hips. "Yeah, you did." She paused. "Seems like a little thing, doesn't it? Maybe, for most people, it would be. For us, not so much." She sighed, walking in a small circle as if trying to rein herself in... it was something Ember did when she didn't want to explode at someone. "Look, Lancer. You guys have no idea how hard a time they give me over some of the things you people do. Whether it's the collateral damage incidents, the harrassment complaints from Crey," Ember gestured across the room at Nanodrive, who smirked, "the letters from concerned citizens about the records of some of our members, you name it... it's a wonder they haven't pulled our charter, or my hero license, or both." She pivoted on her heel, whirling suddenly back on Celeste. "But YOU! You're the one I THOUGHT I could trust not to get me in trouble."
"Come on, Ember, it can't be that bad," Nanodrive suggested, trying to calm her down, but Ember waved her off with one arm.
"In some ways, it's worse," Ember insisted. "Most of the problems we have are accidents, or things in the past. And most of them happen while we're in the process of saving people, which gets us cut some slack. I can deal with those things. What I *can't* have is someone on my team FLAGRANTLY DISREGARDING THE LAW for no good reason!"
Celeste sighed and nodded. As much as it seemed like an overreaction, she understood where Ember was coming from. It was the law, after all, that separated the heroes from the villains... the law she had sworn to uphold when she had gotten
her hero license to begin with.
"If you'd had a qualifying emergency, it would've been fine. But traffic control picked you up at nearly 100mph in the restricted zone on your way out of town. No emergency report, no request for clearance, no nothing." She sighed, calming herself again. "Where were you going that you were in such a hurry, Lancer? Tell me you had a good reason. I know you're usually in class at that time of day."
"I had a reason," Celeste answered carefully. It was a *selfish* reason, she thought, not a good one. "I got an emergency call."
"So why didn't you report it?" Ember threw her hands up in the air. "You could've saved us all this trouble."
Celeste shook her head. "No, it was a *personal* emergency."
"Oh." Ember's anger faded as she took on a concerned look. "Something didn't happen to your parents, did it?"
"No." She sighed. "The cell samples I donated for research... I told you about that, right?" Ember nodded. "Someone stole them."
A long moment of silence fell on the room. Finally, Ember sighed heavily. "That's... not good, Lancer. Any idea who was behind it?"
Celeste shook her head. "No. I can think of lots of reasons someone might. Maybe to develop a weapon against me. Maybe to try to copy me." She shuddered. "Considering what I went through that gave me these powers, that's a scary thought."
Nanodrive looked up. "Gotta be Crey."
Ember scowled. "See? That's what I'm talking about, Angela. That's your answer to everything."
"No, I mean it," Angela insisted. "The Revenant Hero Project. You know about it. Supposed to have been shut down, but it's never that easy with Crey and you know it. This is *exactly* the sort of thing they'd do."
Celeste thought about that for a moment. "She's got a point."
"She does," Ember agreed reluctantly. "It's a good place to start looking, at least."
"Still, if it's supposedly been shut down, how are we going to know where to look? Crey's not going to put up signs saying, 'Secret Illegal Project Lab here'." Celeste countered.
Ember thought about that for a moment. "Angela, call Eleanor."
"You sure, boss?" Angela looked doubtful.
"If anyone can find out where someone's gone to ground, she can. She's on the team for a reason." -
Skylancer stuffed her civilian clothes in the locker she kept on campus, then tucked the cellphone into its designated pouch on her right arm. Two soft beeps sounded in her ear as it engaged her costume's comm rig, and a holographic display sprang to life in front of her eyes. Already the system was connecting to air traffic control to keep them apprised of her location and vector; it was doubly important for this trip, since she'd be leaving the city... and in a hurry.
She stepped out of the locker room, letting the heavy door close behind her. Once she was past that obstacle, she floated quickly down the hall, moving with an effortless ease that had come only with long practice. Even in closed quarters, she could fly more quickly than she could run, and with greater control. It was an ability that seemed to unnerve some of her non-superpowered classmates, so she saved it for when she was in costume or in a hurry. This time, she was both, and not terribly concerned over whether anyone else was disturbed by the sight. She followed the corridor into the main entry hall, and from there she moved to the building's back doors.
She touched down lightly in order to gain leverage to open the door, and stepped outside. Then, abruptly, she blazed into the sky like a Fourth of July rocket, a red-and-blue blur leaving a trail of white light as she ascended into the heavens. She'd catch some flak for that later, she thought... she'd blown past the 60-mph in-city legal limit well before she was above War Wall altitude. Once she was clear of restriction, she really poured it on, watching the airspeed indicator surge into the triple digits as the familar skyline fell away beneath her. Navicom fed her coordinates, and she turned northwest, headed inland.
She topped out at just over 400 mph at the top of her arcing ascent, then angled downward toward the destination marker on her display. She'd be there in three minutes.
It wouldn't give her much time to think, but that was really the idea. Already her mind was reeling with the possibilities. The theft had not been a random act, that much she was sure of... whoever had stolen the cell samples knew exactly what they were doing. How they had known, she would have to find out, but she'd need the details first, and she was not about to ask for that kind of information over the phone. More importantly, who had stolen them, and what did they plan to use them for? She could think of several reasons, and none of them were good.
she declerated rapidly as she the hospital came into view, seeing the two police cars near one of the main entrance. She pulled up short, settling lightly to the ground, then paused a moment to take a couple of deep breaths and settle herself. She had to keep her fear and her anger in check, she told herself; if she came off as overly emotional, the police might hesitate to give her the information she needed. The fact that she was personally involved in this case would be a detriment in their eyes, but it was exactly the reason she had to see it through. Finally, drawing herself up, she walked through the automatic doors and into the reception area.
"Ah... hello, Celeste," the receptionist greeted her nervously. She seemed almost fearful, Skylancer thought; had the theft spooked her that badly, or was she afraid of some kind of retribution? She shook her head, hoping it was the former; it was all well and good if the badguys were afraid of her, but the last thing she wanted was to terrify people who *knew* her. "We're very sorry about--"
"I know," Skylancer interrupted in the gentlest tone she could manage. "Dr. Harold said he'd be waiting for me?"
"Oh, yes," the receptionist nodded, suddenly remembering her responsibilities. "He's in the lab, where the theft occurred. The police are there as well. From the elevators, it'll be the fourth door on the left."
"Thanks."
It took a couple of minutes, mostly spent waiting for the elevator, to get to the lab. Dr. Harold greeted her when she came in.
"Hello, Cel--er, Skylancer," the tall, thin, doctor addressed her, realizing that her appearance in costume made it a professional visit. "The police are still going over the scene, but there's very little evidence to find, I'm afraid." He shook his head and sighed. "It had to be an inside job. None of the locks were forced, and only an employee here would know the work that we were doing."
"What about the security cameras?" She remembered seeing cameras in the labs during her previous visits to the hospital, as well as in the hallways and lobby.
"Nothing. Someone shut down the entire system. Our security chief is obviously a suspect, but between you and me I don't think he did it. First of all, he's always seemed like an honest man--though I'd say that about almost anyone on our staff, which clearly calls my judgement into question--but I also don't think he's stupid enough to do something that would so blatantly implicate him. Of course, the police aren't willing to rule anyone out at this point, and I certainly don't intend to interfere in the investigation."
"Fingerprints?" Skylancer was starting to form her own suspicions, though she wondered if her experiences as a hero were coloring her viewpoint.
He sighed. "They're still looking, so I can't get in there, but I don't think they've found any. Whoever did this was careful."
She nodded. Whoever did this, she thought, was a professional. A common thief wouldn't know what to do with such a prize. It wasn't something you could pawn, or sell on eBay. You needed a buyer for something like this before you stole it. Better, for the thief, you needed someone to hire you to steal it in the first place. "No witnesses, I assume?"
"None." He grimaced. "We don't just leave these labs unattended all day, you know. There are people in and out of here all the time."
"I know." She frowned, thinking for a moment, then looked toward the open door at the other end of the room. "I'm going to go talk to the investigators. I think this is going to be a job for a hero." Or two or three, she thought. She made a mental note to check the operational roster for Trouble Incorporated. Wherever this path lead, she was sure of one thing: When she found what was waiting at the end, she'd need backup.