What's your favorite Claws/SR Build? I need help making mine.
Hey guys,
- Positional softcap (not hard at all with SR) - Would prefer to go with Hasten and SS, but I'm cool with picking up CJ if necessary - Enough recovery to where I'm not completely drained after a mob (PP, maybe?) - Enough recharge to perma Hasten. - Regen would help, but it's secondary to the things posted above. Medicine pool is not needed. At the very least, I can pop a green in a bad situation. - Under 1bil budget, if possible. I can just barely pull that off. |
So I don't think I can help you there.
Ahh, I see. My problem here is I'm totally clueless on how much things like what I posted are going to cost. If I sound uninformed asking for the things I posted above, it's because I am, haha.
I'm curious -- what power did you opt for over a travel power?
I can't see you doing all of that on a 1 billion budget. You will need 5 LOTG globals just for a fraction of the recharge requirements for perma-Hasten, and that's over half your budget right there.
I took out the budget.
LOTGs don't worry me right now -- they're gonna deflate rapidly unless their price is changed in the store. I'm fine with grabbing a bunch of those.
Can this all be done without purples? Or are purples gonna be required?
Ahh, I see. My problem here is I'm totally clueless on how much things like what I posted are going to cost. If I sound uninformed asking for the things I posted above, it's because I am, haha.
I'm curious -- what power did you opt for over a travel power? |
As for what power I opted for over a travel power... I took both Hasten and Combat Jumping. Ninja Run + Swift + Sprint + Quickness is about as fast as capped Fly, and suits the catlike agility that my claw/sr ought to have perfectly, so I don't really need a travel power in the build. SR builds tend to be very tight due to needing to take 8 powers from the secondary (everything but Elude), so every extra power slot helps. Essentially, in order to fit in everything that I wanted (Hasten, CJ, the Fighting pool, the Fitness pool, and two powers in Body Mastery to get to Physical Perfection) I had to go travel-power-less.
Actually, it would be more correct to say that the freedom to go without a travel power (due to my concept and the incredible speed an SR can attain with ninja run) allowed me to build a stronger build than I would otherwise have been able to.
Well, as JuliusSeizure indicated, trying to build a perma-hasten build *starts* with 5 LotG +recharge, which go for 100-200 mil each (or 200 merits). To get the kind of recharge you need for perma-hasten, though, is going to require going beyond that and diving into the realm of purple sets.
As for what power I opted for over a travel power... I took both Hasten and Combat Jumping. Ninja Run + Swift + Sprint + Quickness is about as fast as capped Fly, and suits the catlike agility that my claw/sr ought to have perfectly, so I don't really need a travel power in the build. SR builds tend to be very tight due to needing to take 8 powers from the secondary (everything but Elude), so every extra power slot helps. Essentially, in order to fit in everything that I wanted (Hasten, CJ, the Fighting pool, the Fitness pool, and two powers in Body Mastery to get to Physical Perfection) I had to go travel-power-less. Actually, it would be more correct to say that the freedom to go without a travel power (due to my concept and the incredible speed an SR can attain with ninja run) allowed me to build a stronger build than I would otherwise have been able to. |
Thanks for the response.
Is there a "threshold" in going for fast Hasten recharge where the cost starts to skyrocket? I'm okay with a 10 second cooldown on Hasten if it's gonna save me half a bil on purples and such.
There are probably other people here who could answer that question better than me, to be honest, especially since I'm at work and don't have Mids' in front of me.
Essentially you could take the build I posted in the other claw/SR thread on the second page, and replace the purples with non-purple sets that provide recharge (such as Crushing Impact), and that should get you pretty good results, but someone else might have a better build than that one specifically designed for non-purples.
The build I'm working toward doesn't do all of those things (it doesn't have a travel power, and I don't think it has perma Hasten--though I might be wrong on that, it does have a whole lot of recharge) and is going to cost 6 billion inf.
So I don't think I can help you there. |
Here's my current live build with the exception of Shockwave in which I left several HO's as I like the range it gives me.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
GRETA-001 (v11.10.i16 purpled): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(42)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(13), LkGmblr-Rchg+(31), Ksmt-ToHit+(43)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(34), Achilles-ResDeb%(42)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(13), LkGmblr-Rchg+(31)
Level 6: Spin -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Armgdn-Dmg/EndRdx(23), Armgdn-Dam%(34)
Level 8: Follow Up -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Acc/Dmg(9), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dmg/Rchg(42)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Regen/Rcvry+(15), RgnTis-Heal/EndRdx(31), RgnTis-Heal/Rchg(37), RgnTis-Regen+(43)
Level 16: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(37), Zephyr-Travel(43), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(29), Apoc-Dam%(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(45)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27), LkGmblr-Rchg+(40)
Level 28: Quickness -- Run-I(A)
Level 30: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(46)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-End%(45), Mrcl-Heal(50), Mrcl-Heal/EndRdx(50), Mrcl-Rcvry+(50)
Level 47: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(48), S'dpty-Def/Rchg(48)
Level 49: Swift -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Kitten America version 4: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (9) Touch of Death - Damage/Endurance/Recharge
- (9) Touch of Death - Chance of Damage(Negative)
- (A) Gift of the Ancients - Defense
- (3) Gift of the Ancients - Defense/Endurance
- (3) Gift of the Ancients - Defense/Endurance/Recharge
- (5) Gift of the Ancients - Defense/Recharge
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (11) Hecatomb - Damage/Recharge
- (11) Hecatomb - Accuracy/Damage/Recharge
- (13) Hecatomb - Accuracy/Recharge
- (13) Hecatomb - Damage/Endurance
- (15) Hecatomb - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Gift of the Ancients - Defense
- (36) Gift of the Ancients - Defense/Recharge
- (43) Gift of the Ancients - Defense/Endurance
- (43) Gift of the Ancients - Defense/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (19) Apocalypse - Accuracy/Recharge
- (21) Apocalypse - Damage/Endurance
- (21) Apocalypse - Chance of Damage(Negative)
- (23) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (34) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - Accuracy/Recharge
- (45) Performance Shifter - EndMod/Accuracy/Recharge
- (45) Performance Shifter - EndMod/Recharge
- (A) Run Speed IO
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Armageddon - Damage/Recharge
- (29) Armageddon - Accuracy/Damage/Recharge
- (31) Armageddon - Accuracy/Recharge
- (31) Armageddon - Damage/Endurance
- (31) Armageddon - Chance for Fire Damage
- (A) Defense Buff IO
- (29) Defense Buff IO
- (A) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage/Endurance
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Damage/Endurance
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Aegis - Psionic/Status Resistance
- (39) Aegis - Resistance
- (39) Aegis - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Miracle - +Recovery
- (48) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (48) Numina's Convalescence - Heal/Endurance
- (50) Regenerative Tissue - +Regeneration
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
Hey guys,
So, I'm loving my Claws/SR Scrapper and I can't wait to get him to 50. The only problem is, I'm not sure where to take his build to.
I have a quick build that I made up, but I don't have Mids on my laptop (I bet I posted it somewhere on the forums already, I'll have to look around).
The big things I'm looking for in a Claws/SR build:
- Positional softcap (not hard at all with SR)
- Would prefer to go with Hasten and SS, but I'm cool with picking up CJ if necessary
- Enough recovery to where I'm not completely drained after a mob (PP, maybe?)
- Enough recharge to perma Hasten.
- Regen would help, but it's secondary to the things posted above. Medicine pool is not needed. At the very least, I can pop a green in a bad situation.
If needed I can post mine later when I get home, but it doesn't pull these things off at all. Basically, I need help from the Claws/SR folks. Heeeeellllppp!