My hands are not on fire! (kat/regen w/o hasten?)


Fury Flechette

 

Posted

As you might have guessed from the title, I really hate the flaming hands effect on Hasten. Back when my character was forced to glow like a Christmas tree all the time just for being a regenner, it wasn't so noticeable, but now that I've turned off all my regen effects, she looks completely awesome... until her hands mysteriously catch on fire.

In light of that, I've been trying to put together the best kat/regen build I can WITHOUT hasten in it. So far, this is the best I've come up with. Yes, I realize stealth is a crappy power, but it let me squeeze in one more LotG +rech and it does suit her concept, as you can probably guess by her name.

Looking for any suggestions from the more experienced regenners here. I really don't like taking Combat Jumping because I'd rather leave ninja run on all the time for the animations, but it appears to be a necessary compromise

Also: I don't have the budget for the purples yet... in the short term, I was planning on slotting Mako's Bite in Gambler's Cut and Scirocco's Dervish in Golden Dragonfly.

Help me, Obi-Wan Scrappobi, you're my only hope...

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Bladewhisper: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(46)
Level 1: Fast Healing -- Heal-I(A), Numna-Heal(42), Numna-Regen/Rcvry+(46)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 4: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 6: Reconstruction -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(7), Numna-EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal/Rchg(23)
Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx/Rchg(9), HO:Nucle(36)
Level 10: Swift -- Run-I(A)
Level 12: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(29), Dct'dW-EndRdx/Rchg(29)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15), Mrcl-Heal/EndRdx(15)
Level 16: Integration -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(50)
Level 22: Resilience -- S'fstPrt-ResKB(A)
Level 24: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(25), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(43)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(40)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40)
Level 30: Boxing -- Acc-I(A)
Level 32: Golden Dragonfly -- FotG-ResDeb%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(40)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam/EndRdx(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(45)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48), LkGmblr-Rchg+(50), LkGmblr-Def(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run


 

Posted

If recharge is your thing, you could forgo fitness pool and pick up epics. Blaze mastery in particular allows you to slot up char (Basilik's), fire blast (Decimation) and fire ball (Posi Blast) for a lot more recharge. Or you can go body and take up physical perfection and use LBE and Energy Torrent for similar effect.

Theme wise, weapons epic could work better and web grenade, shuriken and exploding shuriken can all take sets that increase recharge.


 

Posted

Skipping Hasten on a /Regen, just because it doesn't look pretty, is not very Scrap-like.

If you want pretty and strong go roll a Mace/EA Brute


 

Posted

You might also want to bear in mind that Power Customization is, supposedly, going to extend to APPs and Epics at some point. It'd be a shame to invest in a ton of IOs that you might not need later down the road.

I once rerolled a level 50 character into the exact same character, just because I decided I wanted him to be taller. Then we got the Super Science Booster. I was bummed.


 

Posted

Quote:
Originally Posted by Silverado View Post
Skipping Hasten on a /Regen, just because it doesn't look pretty, is not very Scrap-like.

If you want pretty and strong go roll a Mace/EA Brute
Kicking butt and looking awesome doing it is better than just kicking butt. More than that, though, this is about remaining true to the character concept.

As for power customization, I hope they *do* eventually put it in for power pools, but even if they do I'll still be able to use most of these IO's in a build with Hasten. I'd only have to drop one power (which would have to be either Stealth or Combat Jumping), and move a couple of slots around to squeeze Hasten in. I'd end up dropping one of the LotG +recharges, but I can always resell that or move it to one of my other characters.

I'll have to think about the weapons pool. It's definitely in theme, but I hate giving up the fitness pool. Still, it's a good suggestion and might be worth the sacrifice. Thank you.


 

Posted

Quote:
Originally Posted by Wildwind View Post
Kicking butt and looking awesome doing it is better than just kicking butt. More than that, though, this is about remaining true to the character concept.

As for power customization, I hope they *do* eventually put it in for power pools, but even if they do I'll still be able to use most of these IO's in a build with Hasten. I'd only have to drop one power (which would have to be either Stealth or Combat Jumping), and move a couple of slots around to squeeze Hasten in. I'd end up dropping one of the LotG +recharges, but I can always resell that or move it to one of my other characters.

I'll have to think about the weapons pool. It's definitely in theme, but I hate giving up the fitness pool. Still, it's a good suggestion and might be worth the sacrifice. Thank you.
In other words,

concept=gimp.


 

Posted

Quote:
Originally Posted by milehigh77 View Post
In other words,

concept=gimp.
Some people play the game purely for numbers. Some people build characters purely according to concept with no interest in optimizing the character's performance. Some of us like to take a character concept and bring it to life, and *then* see how far we can make that concept go in terms of performance.

Obviously, I'm the third type.

You enjoy the game your way, and I'll enjoy it mine. Thanks!


 

Posted

Quote:
Originally Posted by milehigh77 View Post
In other words,

concept=gimp.
That is one of the most ignorant statements I've read in a while. I've seen plenty of concept builds that are wickedly good.

Anyway OP this is what I came up with for your build, it currently stands as a very good build. You have a lot of recovery almost too much recovery lol. So I took some slots from stamina and quick recovery and slotted them into boxing to give you a nice boost in recharge using absolute amazement.

I also slotted Tough with three Aegis because you only have an 8 second down time on Dull Pain so you really won't need the HP bonuses from Titanium Coating.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Bladewhisper: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment

Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(34)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(43)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(43)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(50)
Level 6: Reconstruction -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(7), Numna-EndRdx/Rchg(7), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal/Rchg(23)
Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx/Rchg(9), HO:Nucle(36)
Level 10: Swift -- Run-I(A)
Level 12: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(29), Dct'dW-EndRdx/Rchg(29)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(15)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Heal-I(17)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Resilience -- S'fstPrt-ResKB(A)
Level 24: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(25), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(43)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(40)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40)
Level 30: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(48)
Level 32: Golden Dragonfly -- FotG-ResDeb%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(40)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def/EndRdx(45)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48), LkGmblr-Rchg+(50), LkGmblr-Def(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run



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Good luck!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Thank you, Santorican, this is *exactly* the kind of help I was looking for. I'll look the adjusted build over in more detail when I get home (and have access to Mids--I'm at work at the moment), but at a glance I like what I see here.


 

Posted

If this build hasn't started already I'd suggest getting a few sets at lower levels so that way you can keep your bonuses if you plan to exemp.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Some of it is using pieces I already have, but some of it is new. I hadn't really thought about exemping since I don't do a lot of it, but if I can downlevel some of the sets without compromising the numbers too much, I'll look into that.


 

Posted

Quote:
Originally Posted by milehigh77 View Post
In other words,

concept=gimp.
Werner doesn't have Hasten, and I didn't do it out of spite or even because of character concept. I did it because I compared the on-paper survivability of a large number of builds, and one of my non-Hasten builds came out on top.

Now, that was way back in I12, and I've learned some things since then, and I strongly suspect that if I were giving Werner an I16 build, he'd end up with Hasten. But seriously, even now, Werner isn't THAT far behind the curve, even comparing to top end I16 builds with Hasten. You can pull it off. Skipping Hasten doesn't make you weak, at worst it makes you merely not quite as strong as you could have been.

My build is way out of date, but I'll post it anyway. Due to some game changes, it now has way too much endurance recovery, and not as much defense as you could easily get. And of course I'm not using Stealth, just a stealth IO. If I were changing it today without picking up Hasten, I'd likely be trading some of the regeneration and recovery for more defense.

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Thanks, Werner. I'll have a look at your build as soon as I get home, as well. I really appreciate the help.