Aramar

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  1. 1) Yes. Because I enjoy them.

    2) No. Because my schedule right now is too erratic and I loathe the idea of having to bail out at the last minute.
  2. The display functioned as it does now when I first tested the effect of the IO (back when IOs came out and the combat monitor was made available...I do not remember which came first), but I do not monitor that particular value on a regular basis...so if there was a change its reporting that has since reverted I do not have know if/when that happened.

    With all of that said, I would only have two guesses:
    If you saw it hit an actual 20% number in the real combat numbers, it was either a bug (apparently since resolved) or possibly also having the other status resistance IO (the non-unique one whose name escapes me right now).
  3. Working as intended, although misleading.

    The combat attributes displays a different mechanic. Aegis's status resistance of 20% is computed similar to recharge reduction:

    New Time = Oldtime/(1+reduction) = oldtime/(1+0.20) = oldtime*0.8333

    So a 20% reduction results in an actual 16.67% reduction of actual time.
  4. Quote:
    Originally Posted by Perfect_Pain View Post
    On twitter Posi told me there is no current laptop that will be able to play Ultra Mode on high settings... I was thoroughly let down...
    That's a pity...I was really hoping my 9800m GTX would at least cut it on the "reduced features" option mentioned for the lower-end desktop cards.
  5. Quote:
    Originally Posted by Mageman View Post
    Actually, I just started alts on a new server. I created a Stalker to go get the exploration badges so I can make the teleporters for my new VG. Stalker is level 2 running around trying to get the badges.

    Found another power - Pocket D VIP Pass (teleport to Pocket D). Doesn't work at level 2.
    That is because all of the "teleport you to other zones" powers are set to not be available until level 3...primarily to avoid issues once you hit level 2 in the tutorial zone.
  6. No problems here with an 8800 GTX and an 8800 GTS. Sorry to hear about your emerging problems, but it is apparently not a universal thing.
  7. Quote:
    Originally Posted by Amygdala View Post

    Anyways, this raid was more food for thought than anything else. Once again I apologize for not taking the double spawn into account ahead of time. We'll resume next week with our regularly scheduled Hami strat.
    It's only debt.

    ;-)
  8. Aramar

    Is it worth it?

    Quote:
    Originally Posted by CriticalKat View Post
    I have been hearing a LOT of ******** about the additional server lag due to the new power customization stuff. Personally I never was overly enthused about it myself, but for those of you who were like zomfg I gotta have pink imps or blue blasts....is the lag worth it?
    No additional lag seen by any of my SG.

    And I am a big fan of the addition of power customization.
  9. [ QUOTE ]
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    Why not just return the rules to the way they were? What really was the reason for the change? Was there too many PVP IOs on the market?

    [/ QUOTE ]

    From what I'm reading (and please correct me if I'm wrong) I believe their intent is to put a stop to the people sitting there with two accounts, using one account to kill off their second account, which isn't defending itself, over and over.

    A few threads about this have popped up with people taking part in this practice declaring they feel this was "Working As Intended" instead of being an exploit. I'm guessing this change is meant to declare it an exploit.

    [/ QUOTE ]

    Well, as long as the new goal is to keep the supply at near-zero levels for those of us that play on small servers and don't have the ludicrous bankroll to get them in the auction house, mission accomplished.
  10. A little birdy told me there was no intent to change drops for this issue, so it's most likely a bug.
  11. Aramar

    Some Doll news

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    Wait until the changes hit live. I hear the values on test aren't the final ones.
    Huge loss if you do indeed leave, massive.

    [/ QUOTE ]

    The acknowledged "oops" on Test is that the two powers (relevant to this thread, PSW) is still set to the "Ranged" damage modifier as it has been (incorrectly) since the powerset came out. My numbers posted earlier are after this bug/mistake is fixed, as it has already been confirmed to be on the way.
  12. Aramar

    Some Doll news

    (QR)
    PSW was essentially reduced in damage to the point that with the new Dominator damage numbers it does the same damage as it does on live OUTSIDE of domination (assuming 95% damage slotting). Nerf? Yes. Does it render the power useless? No.

    As for the other hits (end/rech), those do hurt the power. But any player with a powerset containing Drain Psyche AND an AT inherent the fills the END bar when you click it will have a hard time making the case of unmanageable endurance.
  13. [ QUOTE ]
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    OK I chuckled ALOT at Betsy McBash... that was too funny. Nothing like seeing a sorority chick headin at ya with a massive mace.

    [/ QUOTE ]

    I'm so glad that someone saw the humor in her, she's all about the silly

    [/ QUOTE ]

    I have a similar character (more cheerleader-y looking)...it was the only way I could make an Energy Melee character.
  14. (QR)

    My drop rate is approximately 100-110 kills per recipe (sample of 40 recipes) with 1 unique.
  15. [ QUOTE ]
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    Okay, there you guys go, updated spreadsheet with level range limiters in groups of 10. Should be sufficient enough.

    (And also I'm a chick)

    [/ QUOTE ]

    Out of curiosity, how did you handle critters with multiple sources of resistance and/or toggles (Toggles being notorious for only one critter in a spawn being allowed to use a toggle at once, and then, only for 15 seconds at a time...)

    [/ QUOTE ]

    Not meaning to thread-jack, but I assume you mean MOST creatures' toggles, or else Spectrals appear to be heavily bugged (just finished a fight where three Spectral Demon Lords in a single spawn all kept their toggles up for well over a minute).
  16. (QR)
    I attempted to make my arc playable across all level ranges (tested it last night with a level 2 brute, even though it is hero oriented).

    Missions 4 and 5 can be tough, but are definitely possible. All missions are objective based (ie, beat the bad guy, click the blinky, etc) with NO kill-alls, EB's, etc.

    Due to trying to make extensive use of already existing templates/NPCs, some of the level ranges have some odd mixes of characters, but overall I am pretty happy with it. If you test it, please feel free to message me on the boards with any feedback.

    Anyway, end of self-plug. The arc is in my sig.
  17. [ QUOTE ]
    Arc Name: Azuria's Difficulties
    Arc ID: 55639
    Faction: Heroic

    Creator Global/Forum Name: Aramar

    Difficulty Level: Varies by level (see details, below), generally mid-range. No AV's/EB's.

    Synopsis: Azuria, after yet another item escaping the M.A.G.I. Vault, is attempting to actually secure all of the dangerous items she watches over. To accomplish this, she needs your help.

    Estimated Time to Play: Varied. 5 Missions with no kill-alls, all missions are objective based completions.

    Link to Feedback: No feedback area yet.

    ...or more Details: This arc is based off of the widespread humor of Azuria's "security." It is designed to be playable across almost any level range, making use of some of the less used maps in the game. Opponent mix varies by level run.

    [/ QUOTE ]
    Just revised based on user feedback (thanks to those that ran the arc/sent in feedback).
  18. Arc Name: Azuria's Difficulties
    Arc ID: 55639
    Faction: Heroic

    Creator Global/Forum Name: Aramar

    Difficulty Level: Varies by level (see details, below), generally mid-range. No AV's/EB's.

    Synopsis: Azuria, after yet another item escaping the M.A.G.I. Vault, is attempting to actually secure all of the dangerous items she watches over. To accomplish this, she needs your help.

    Estimated Time to Play: Varied. 5 Missions with no kill-alls, all missions are objective based completions.

    Link to Feedback: No feedback area yet.

    ...or more Details: This arc is based off of the widespread humor of Azuria's "security." It is designed to be playable across almost any level range, making use of some of the less used maps in the game. Opponent mix varies by level run.
  19. Name: Aramar
    Global Contact: @Aramar
    Level of Classification: 50
    Origin: Tech
    Super Rank & Super Group: Co-Leader of "Hand of Justice"
  20. [ QUOTE ]
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    Anyway, the Aegis is a weird creature, and can't just be classified as "like a set bonus". Part of it functions that way, but not all of it.

    [/ QUOTE ]

    In particular, according to my last testing it functioned like this:

    *3% Psi Resist - On constantly
    *20% Status Resist functions as a 100% chance to fire proc of 4% status resist(with nigh-infinite duration) that stacks with itself to hit 20%.

    [/ QUOTE ]

    No, as I said above it's 5% status resistance stacking up to 5 times for a total of 25% status resistance.
    I guess that one possible source of confusion is that 25% Mez resistance is displayed in the Combat Attributes window as reducing Mez duration by 20%.



    [ QUOTE ]
    HOWEVER, as of my last testing of this proc it only fired if in an 'active' power. I placed it in Resist physical and only received the psi-resist. Placed it in TI and both aspects worked as described above...it has been a while since the test so I am not sure if this has been fixed or not.

    [/ QUOTE ]

    The status resistance seems to work just fine in passives, and I see no reason why it would not.

    [/ QUOTE ]

    Posting while on sudafed == bad.

    What I meant to say was that, if for example, you place the IO in a click power (such as the Sonic shields), you will get 5% status resistance per casting (stacking up to 5 times).

    For a toggle, you must turn the power on and it will gradually tick 5 times.

    For a passive, it will tick as soon as the character is loaded due to the power always being on.

    So for passives, it works like set bonus (effectively). For toggles, it will also work like a set bonus IF the toggle is on (note: the long duration means that it will still be effective once the toggle is dropped). But for clicks, it only operates like a set bonus if you click your power on a few times (once per 5%).


    Just to make sure my memory was correct, I just went back to the test server and put an Aegis in Unstoppable to confirm.

    My apologies for the muddling of the earlier posts.
  21. [ QUOTE ]
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    4. Aegis Psi/Status Res: (3% psi resist/20% status resistance). Always on even if the power is off

    [/ QUOTE ]

    This functions like a set bonus also.

    [/ QUOTE ]

    Yeah, the op might want to throw in a remind about how an always on and a set bonus unique differ.

    [/ QUOTE ]

    IOs that function "like set bonuses" are the ones that are always on.

    Anyway, the Aegis is a weird creature, and can't just be classified as "like a set bonus". Part of it functions that way, but not all of it.

    [/ QUOTE ]

    In particular, according to my last testing it functioned like this:

    *3% Psi Resist - On constantly
    *20% Status Resist functions as a 100% chance to fire proc of 4% status resist(with nigh-infinite duration) that stacks with itself to hit 20%.

    So can you can gradually watch the Status resist build up after you zone.

    HOWEVER, as of my last testing of this proc it only fired if in an 'active' power. I placed it in Resist physical and only received the psi-resist. Placed it in TI and both aspects worked as described above...it has been a while since the test so I am not sure if this has been fixed or not.
  22. [ QUOTE ]
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    and I keep saying: None of that matters.

    Cold Domination adds exactly TWO things that Heroes couldn't ALREADY do. Frostworks and Benumb. That's it. Neither of those is effected by Power Boost.

    Thermal adds NOTHING. Heroes could already do EVERYTHING Thermal can do.

    So can you explain to me again just exactly how does that effect balance in any way?

    [/ QUOTE ]

    example: There are plenty of losers who 2box in PvP and some that even find it necessary to 3box in order to be successful. Given this fact, imagine this: Psi/Psi blaster (so you have a damage type that most people don't have defense or resistance to), with a combination of Frostworks, forge, ice shields, fire shields, ALL POWERBOOSTED. Now, imagine a hearo group running around with all of the above, plus fortitude, CM/clarity, sonic shields, regen aura.

    GET THE PICTURE?!!!!

    Heroes are already able to outbuff villains by an enormeous margin thanks to powerboost. Now its just going to get worse.

    [/ QUOTE ]


    So, it is going to get worse HOW? Other than Frostworks, NONE of the buffs you mentioned are new...each of the buffs already exist in either Empathy, Sonic, or FF. So what buff suddenly changed to boost the heroes in PvP?
  23. [ QUOTE ]
    Are people complaining about the powers from a pvp perspective or pve...

    When I used to play COH and COH only I used to laugh at these posts about being unbalanced...try playing as a villain and then lets see how much you complain...

    [/ QUOTE ]

    I agree with your first point. As annoying as it would be, it would be more productive to have either seperate power proliferation threads for pve/pvp OR have some type of tag/heading where people could show what specific area they are addressing.

    For example, all of the balance posts are MAINLY PvP (since in PvE it doesn't really matter how you compare to the other factions...just on how well the class/power/whatever works with the same faction). Pure power acceptance/rejection would cross both areas. Etc, etc.
  24. [ QUOTE ]
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    Therm is the best villains have

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    I can tell by your statement that you don't know jack about this game.




    Not to mention: name one way, just one, in which Heroes having access to Thermal takes away from Villains.

    I certainly can't think of any way in which Villains having access to Storm takes away from Heroes.

    [/ QUOTE ]

    It doesn't take away from Villains, you're right. But Storm is not even close to a parallel swap for it. Not even close. Giving Empathy to Villains AS Heroes got Thermal is what is parallel. Match the buffs in the Storm set to the ones that Thermal has and then try to be honest and tell me where the balance is. Why people are saying that giving Heroes Thermal is taking away from us is because it's Hero equivalent is not ported over to even the playing field of Buffs. I think that's pretty simple for everyone to understand. Put your Hero pom pom's away please and replace them with some good interpretation skills instead of flaming talents. It really isn't hard to hear what people are saying, even through all of the rants. You and many others have been around here long enough to understand.

    [/ QUOTE ]

    Except that doesn't exactly hold up. As you specifically point out, the outrage is over buffs. Thermal has buffs that heroes ALREADY HAD. The shields? Sonics. Thaw? Clearmind/Clarity/etc. Forge? Fortitude.

    Outrage over not having a buff set is understandable; outrage over heroes getting different graphics on powers that they ALREADY HAD is silly.

    Also, many people in various CoV threads had been begging for storm for a while...I have several VG mates who are thrilled about it.

    Was it an 'equal exchange?' That is impossible to answer. Villains received access to powers they didn't have; heroes received access to powers they already had in a different set. But that is just one way to look at it...there are many others when arguing an equal exchange.

    However, it is without merit to claim no villains wanted storm or that thermal will suddenly make heroes have more power...when they already had the same buffs in other sets.

    Would storm and thermal have been my first choices for porting across? Absolutely not. Do I think the game was broken by that decision? Absolutely not.