-
Posts
6270 -
Joined
-
Quote:That's a problem with the SG not the game. My rule of thumb is that if someone I don't know attempts to recruit me into their SG it's probably not a good one. There are plenty of active high quality SGs but in general you have to seek them out and not the other way around.Seriously tho. I had fun and it was exciting to run around and do a few missions for a few days here and there. Even got into what you call a Supergroup here and is called a guild in other games. That was over a week ago and I have not seen anyone online in my Supergroup since. The very first day I was grouped and had alot of fun with a few people all day and all night when I was playing but then the next day nobody...after that nobody either and that has been going on for a whole week now.
Quote:I see a few people running around and doing things but they ignore my tells about wanting to group with them.
Are some servers that empty? Perhaps I chose a wrong server? Or maybe I keep telling myself that and in reality they are all just pretty much empty? And I thought that Everquest 2 servers were empty.
*Due to SSK the range for appropriate level is huge. You can effectively team with anyone although my rule of thumb is to limit myself to people who are no more than -10/+5 to me. People outside this range are still welcome but I find that with a larger range people get frustrated, higher levels because they feel like they're carrying the team and lower levels because they feel like they aren't contributing. -
My experience while working on the Volcanic badge was that Igneous bosses don't spawn there. On fact with the way Hollows spawns work I found it almost impossible to get the badge without a four+ person team (the other people don't need to be in zone but you need to be on a team to get them to spawn).
-
Quote:No argument form me. I think the prices of purples are ok but the prices for PvPIOs are ridiculous. I don't PvP (and don't care to) but since the PvPIOs are presumably intended to appeal to PvPers they really need to be more readily available.Im the random PeeveePee guy quoted there. The point is valid no matter the forum. The reason you are seeing more and more "Market sucks" threads is because several people are trying to reestablish a PvP community and are coming back to the game WAY before the influence explosion started. I don't think i've ever had 500mil to my name and now single IOs are going for almost 6 times that.
-
Quote:Well there's a simple solution to that. Introduce a Swashbuckling Assault set at the same time .However, I will admit there is some justification for Sparkblade, in theory, all of his animations would need to be unique, one-handed katana fighting with a pistol out, and his powers would have to be uniquely designed and coded.
But what about Rose Star, who has shown no unique powers like Foreshadow, she's nowhere to be found in game with powers that seem to be based off existing sets, so why? -
Quote:And the Romans were allied with alien invaders just like in VAnd the 5th Column went time traveling to invade the Romans! We've come full circle!
...ok, that one's a stretch -
Quote:This definitely true. Eventually the market will stabilize but during periods of inflation like we seem to have at the moment Inf is a poor storage of value. Note that conversely if the devs instituted changes that reduced the amount of new influence being generated and thus caused deflation then suddenly Inf is a good storage of value.There is too much inf chasing too few goods, and as such inf strikes me as a poor store of value.
That being said, for me slotted enhancements are the best means of storing value becuase they give me enjoyment . -
Well as others have said Kinetics can easily run without it. Traps is probably a decent candidate for it as well, the powers are slow recharging so they don't put a significant strain on your endurance.
-
Quote:Actually more are than you'd might think. It's still generally faster to use the geysers but it is possible to hop between a lot of the islands using the tiny little stones scattered about.Oh, good point. You know, even Super Jump is pretty limited here. Not many of the islands are within jumping distance of each other...
I don't really think SC is to bad for Super Jump, if you're going a lonf distance it's pretty easy to get up high and jump from rooftop to rooftop. -
Quote:While the AE has had some impact I think the larger cause is that I16 fixed a long standing bug which was causing level 50s to earn less inf than they should. This means that level 50s are now earning almost twice the inf that they should be earning.AE plain and simple. People can't be bothered to travel back and forth from AE to sell common rolls for tickets but can for rares. The price for the conversion from tickets to infamy here is not just the time to pop the tickets but also the time to move the coverted salvage to market. Its the same reason I've made hundreds of millions selling purples I had laying around when just 3 issues ago they were going for a 500k or 1M.
The reason people can't outfit their 50's is because AE has changed the ratio of the supply of 50's to the supply of pops by lowering the amount of pops to equip those 50's with while at the same time making it much easier to get those 50's who need to be equipped. If you don't like it, don't blame the ebil marketeers, blame the people who have 11 50's and don't know where Nerva or Sharkhead are. -
It's been bought up a few times. I would be VERY surprised if the devs decided to do something like that at this point in the game's lifecycle. It would be a fundamental change to how characters work which is the sort of thing you put in a sequel rather than trying to shoehorn it into the existing game.
-
That would be more feasible since there are significantly fewer if them sold each day. However that isn't necessarily a good yardstick for how much total uinf is destryoed each day. Sure purples and PvPIOs destroy the most per transaction but they account for a very small percentage of total transactions.
-
I'm not sure it would be possible at all with the market tools available. Part of the problem is that for anything that is purchased in bulk (such as salvage) the last 5 displayed is (from waht I can see) the last 5 transactions not the last 5 items. So when it says that there was a purchase at a certtain time that could actually be up to 10 purchases.
-
So, there have been two other threads about this in the last couple of weeks (not intended as an insult, they were titled in a very non-obvious way). My question is why has this come up all of a sudden? I don't recall ever seeing it suggested before but now three people all suggest it at once.
On the subject I don't care if the devs decide to proliferate it, but it really doesn't seem like a good choice for Defenders, Controller and Corrupters. It's mostly single target so they don't get a whole lot of usage from it either teamed or solo. Personally I think the idea was to give Masterminds a single target version of rad emission since the regular version was deemed to good for them. -
As others have said, an Honorable villain is very common in fiction (less so in real life). The mafia are frequently portrayed that way and several famous comic book villains would probably fall under this (Lex Luthor comes to mind).
-
Well, the costume recipes are a special case. When they came out they were part of Pool A recipes so the chance of one dropping was very low and consequently the price was very high. The devs didn't like this so they made costume recipes into their own pool which has a special drop rate (only minions drop them and they can drop alongside a regular recipe). This increased the supply to the point where the price is minimal.
-
Quote:Heck, Mod8 has posted several times to the effect that he spends time marketeering to get cash.Just because you dislike it does not mean it's abuse. The stuff that goes on in the market is fair game, quite literally. When she was still part of the community team, ExLibris came here and posted in this forum to that effect.
http://boards.cityofheroes.com/showp...1&postcount=44
http://boards.cityofheroes.com/showthread.php?t=198983 -
Quote:Well, you've got two flaws here. First off farming is in no way required to be able to play the market. I don't farm and am perfectly capable of making cash on the market. Secondly as people have said many times you can't really manipulate it over the long term. If something is in reasonably short supply then it is possible to buy up all of the stock and sell it for profit but the problem is that more stock is always coming into the market so all it takes is someone selling their stuff in between your buy price and your sell price to break your monopoly and send prices heading back towards normal.The fact is, there's no bogeyman about it. The player market is in a state where the people who can afford to farm can afford to manipulate it.
As for flipping manipulating the economy, I personally see it as loaning money. Lets assume that there is a really simple market with three players:
Player A has a widget and is willing to sell it for X
Player B wants to buy a widget for Y and is willing to wait so he has a standing bid
Player C wants to buy a widget and is willing to pay Z but doesn't have a standing bid and is instead buying it on impulse.
Now X < Y < Z
Player A comes along and places his widget for sale where it is immediately purchased by Player B for Y. Player C then comes along and tries to buy a widget but can't because Player B already bought it. Result: Players A and B are happy, but C is sad.
Now suppose I'm flipping widgets. I have a standing buy order for R and I relist them at S where X < Y < R < S < Z
Player A comes along and lists his widget for X. I immediately buy it for R and relist it at S. Player C comes along and purchases the widget for Z.
The result is that Player A got paid more for his widget, and Player C got to buy it when he otherwise wouldn't have. Effectively I am working for Players A and C. With Player A I give him an advance loan on his sale price betting that I can sell it for more than he is expecting. With Player C I am getting paid to ensure that widgets are in stock when he wants to buy one.
Sure I make a profit on the transaction but the point is that of the palyers involved the only one i am hurting is Player B. I am helping Players A and C. -
The basic problem with this is that it would require making new animations for every single power in the set. From an animations point of view this is equivilent to making two new powersets. In other words, it's a hell of a lot of work for BaB's team for very little payback. With the same amount of effort they could instead do animations for two new powersets.
-
-
Fury's concern is that changes like this will potentially make Inf useless as a currency. I disagree with him but it is something to keep in mind. in the event that that happens players will end up with some sort of player run economy to trade things in and this generally has a higher barrier to entrance.
-
Well, considering that even without using the market to store currency a player can potentially store 24 billion on each server just using their base slots no, I really don't think that it makes a difference, it just makes things more convenient. The percentage of players that have more than 2billion in excess Inf is very low. The percentage that have more than 24billion in excess inf is even lower, in fact I suspect that it's significantly less than 1% of the population.
-
Quote:I'm happy to be rude, that is complete and utter tosh. Some people simply do not like teaming. CoH is an extremely fun game to play solo and people should not feel restricted in their options just because they don't enjoy teaming. My first character went from 1 to 50 almost exclusively solo simply because I was learning the game and wanted to be able to do things at my own pace. Since then I've come to enjoy team content a lot more and regularly lead teams although I still solo quite a bit when I don't feel like being sociable or just want to play a quick mission or two. However, if the game was not welcoming to solo players then I likely would have quit long before reaching 50.I hate to be rude, but if a player hates teaming, City of Heroes is not a game they should be playing.
I have no problem with some content requiring a team but I also feel that anything that is unlocked by team only content should be purely cosmetic in nature. Costumes and temp powers are ok but why should someone be told that they can't play EATs just because they don't enjoy teaming. -
I'm going to say no. For an player such as myself who plays TFs a LOT Task Force Commander is trivial and only marginally more difficult than the level 20 requirement. But the purpose of moving the requirement to level 20 is to unlock the EATs for more people and I'm pretty sure that tying it to TF Commander will result in fewer people having access to them. A level requirement is something that anyone can obtain, the only question is how long it takes them, but TF based badges are unavailable to a lot of people who either hate teaming or can't team due to the limits on their available playtime.
-
I didn't think of Cryo Freeze Ray, that fits much better than Beanbag. I'm not sure about Ignite, the fear effect is going to really limit the usefulness for a melee toon. Even if you hold one target to attack with it it's still potentially causing fear in other enemies near you.
-