Proliferate Poison/Make Elixir for Heroes


Adeon Hawkwood

 

Posted

Ok, I did a quick search and the only relevant threads for this were back in mid '09 and in '08 so if this has been brought up since then, I do apologize.

One of the first relevant threads I found when I searched stated that the devs said when power prolif was first coming out that Empathy for villains would never happen, and Poison for heroes would never happen. Well, we got Pain Domination as an analog for Empathy but nothing has come about for Poison. But I'm getting ahead of myself.

First, I'd like to suggest that Poison be proliferated to Corruptors. I think it's an interesting set, and don't understand why this is a MM set only. Now originally I was going to say that Defenders and Controllers could use this set just as well, but then I saw the previously mentioned post, so I thought an analog could be made for heroes.

So I give you Elixir!(Note, I'm not a numbers cruncher in the least so if these seem off, again I apologize)

Elixir: You are a master of chemistry and can create mixtures of potions and liquids to heal your friends. When used correctly can also weaken your enemies!

Remedy: You create a mixture of herbs and salves used to alleviate pain, and heal the wounds of your friend. This remedy will also give your friend a resistance to toxic damage.Single target ally heal.
Recharge: 5s
End Cost: 14
Toxic Res Dur: 90s
Toxic Res: 12.5%
Heal:17%

Acid Toss: You hit your enemy with a mild acid that will degrade his defenses and cause mild toxic damage to him, and lower his regen rate. Ranged Foe -Def -Regen
Recharge: 9s
End Cost: 10
Duration: 45s
-Def: 24.5%

Potent Potion: You've mixed together the right ingredients to strengthen your allies, and at the same time focus their senses making them more accurate. Single Target Ally +Dam +To Hit
Recharge: 120s
End Cost: 12
Duration: 30s
Dam Buff: 23%
To Hit Buff: 14%

Lucid: This elixir makes your allies more resilient in the face of danger, freeing them from Disorient, Sleep, Fear, Confuse, Hold and Immobilize, and also resistant to Placate. Single Target Ally +Res Dis, sleep, fear, confuse, hold, immob, and placate.
Recharge: 4s
End Cost: 5
Duration: 120
Mag: -8

Rejuvenate: You pour this liquid into the mouth of a fallen friend, bringing them back to consciousness with a renewed strength. They'll will do more damage, and hit more often, as well as their attack speed, and movement speed will increase. However after the effects wear off your ally will feel weakened and drained for a short time. Ally Res +Dam, +To hit, +Recharge, +SPD, (-Recovery -Recharge after duration)
Recharge: 180s
End Cost: 40
Duration: 120s
Heal: 100%
Dam Buff: 10%
To Hit Buff: 8.25%
+Rech: 7.5%
+SPD: 5%
-Rec: 5%
-Rech: 7.5%
Secondary Dur: 20s

Stink Bomb: The pride and joy of any high school kid who's bored in chem class. You release a beaker of a noxious fumes at your foes making them feel ill, and less resistant to your attacks, as well as slowing their attack speed. Ranged AoE -Res(All but Psi) -Recharge
Recharge: 300s
End Cost: 15
Radius: 20ft
-Res: 30%
-SPD: 70%

Sedative: This will make your enemies fall fast asleep. If woken they will be drowsy from the effects for a short period of time making them less accurate, and slowing their attack speed. PBAoE Foe Sleep, -To Hit, -Recharge
Recharge: 240s
End Cost: 9
Radius: 15ft
-To Hit: 15%
-Recharge: 25%

Petrify: This concoction will make your enemy stiff as a board, and unable to move or defend himself. Ranged Foe Hold
Recharge: 13s
End Cost: 12
Duration: 8s
Mag: 3

Endow Valor: This very special brew will make an ally feel overcome with resilience and power giving him additional defenses and resistances to all damage(Except Psi), resistant to Knockback, increase his perception, and To Hit. Single Target Ally +Def(All damage but Psi) +Res(All damage but Psi) +Res Knockback, +Perception, +To Hit.
Recharge: 360s
End Cost: 16
+Dam Def: 20%
+Dam Res: 30%
+To Hit: 20%
Duration: 90s


There you go. Tell me what you think. Even if this isn't how it should be emplmented, I think it's at least a good start.


 

Posted

Just proliferate Poison to Blueside. No need to rename everything. If someone cant get past the 'basically' internal naming conventions of a game to play a power, wll, their problem isnt mine. If I want to call Energy Blast, Water Blast (its original designation); I can. No need to bother the Devs. I not only dont generally crunch numbers for powers, I dont even look at the descriptions more than once just to see what they do, not how the Devs decided to describe their backstory. Backstory is my job; the Devs just give me the tools to do my job.

Bu maybe that's just me if the Devs still feel the need to keep things that separate twixt Red and Blue.


Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
Campaigning for Global Global Ignore Champion since 2009!

 

Posted

So, there have been two other threads about this in the last couple of weeks (not intended as an insult, they were titled in a very non-obvious way). My question is why has this come up all of a sudden? I don't recall ever seeing it suggested before but now three people all suggest it at once.

On the subject I don't care if the devs decide to proliferate it, but it really doesn't seem like a good choice for Defenders, Controller and Corrupters. It's mostly single target so they don't get a whole lot of usage from it either teamed or solo. Personally I think the idea was to give Masterminds a single target version of rad emission since the regular version was deemed to good for them.


 

Posted

Before we do this, could we fix poison? It's not broken or anything it just seems incredibly weak compared to most of the other buff/debuff sets. I'm totally in favor of proliferating it, but I'd like to see it made good first.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by Ninus View Post
Just proliferate Poison to Blueside. No need to rename everything. If someone cant get past the 'basically' internal naming conventions of a game to play a power, wll, their problem isnt mine. If I want to call Energy Blast, Water Blast (its original designation); I can. No need to bother the Devs. I not only dont generally crunch numbers for powers, I dont even look at the descriptions more than once just to see what they do, not how the Devs decided to describe their backstory. Backstory is my job; the Devs just give me the tools to do my job.

Bu maybe that's just me if the Devs still feel the need to keep things that separate twixt Red and Blue.
And I agree with you. That the devs made the decision regarding Empathy and Poison, makes sense to them, but not to everyone. I can see their reasoning, but I can also see many ways around it. Like you said, I could choose whether or not to recognize the devs explanation of powers. But based on the precedent of Empathy/Pain Dom, I figured my idea for Elixir would be best, rather than get many replies saying "Devs said it won't happen for heroes".

Quote:
Originally Posted by Adeon Hawkwood
So, there have been two other threads about this in the last couple of weeks (not intended as an insult, they were titled in a very non-obvious way). My question is why has this come up all of a sudden? I don't recall ever seeing it suggested before but now three people all suggest it at once.
After reading this, I did a more in depth search on the forums, and those times it came up under the general discussion in Archtypes and powers. Unfortunately my original search was just here in the Suggestions and Ideas forum. Sorry :/

As for why now? Dunno. For me, it's just been a little something that's been gnawing at me for a while, so I thought I'd say something.

Quote:
Originally Posted by CapnGeist
Before we do this, could we fix poison? It's not broken or anything it just seems incredibly weak compared to most of the other buff/debuff sets. I'm totally in favor of proliferating it, but I'd like to see it made good first.
It's not that it's weak, it's just different. It's mainly single target. The only two AoE's are both PBAoE, one is a sleep/hold, and the other is Noxious Gas. No real other way to describe that one. ;P

Not every power set needs to be great and awesome, and that's one of the things I like about it. Of course I'm also of the opinion that it's you who makes power good, not the other way around