Tie Epic unlocks to Task Force Completion?
Would existing EATs/VEATs be grandfathered in?
Otherwise, you would have to delete my current SoAs and completely lock me out of remaking them.
Ah, I see that last part. Move the unlock up to L28 OR until the character does a TF/SF to unlock earlier.
No problem.
I can see a "multiple methods to unlock an item" model. After all, there's more than one way to unlock Ouroboros access. The first one I thought of for Redside was the Villain badge for defeating 1000 Longbow.
What is the perceived problem with the announced "unlock at 20"?
It's a very elegant solution to perhaps how they could have been introduced in the first place (if the game had Striga Isle at the time), but they weren't.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
In general, I favor using themed content to unlock rewards in the game.
In my opinion, when that design policy is followed it adds to the game, and when it isn't it can detract from the game.
Unlocking the hero epic ATs could be linked to the Moonfire TF (level 23-28), but there isn't an appropriate analog on the villain side. I would be okay with linking VEATs to the Renault SF, however, as a reasonable compromise.
Yes, the Renault SF relates to the "coral magic" arc in Sharkhead and not the villain epic ATs, but it is at the right level range (25-30) and it is the first open strike force you can do on behalf of Arachnos. (Virgil Tarikoss of the Cap SF is not really with Arachnos, and you need a base with a supercomputer to unlock the Silver Mantis SF.)
I don't imagine the devs really want to do new content or revamps for this, but if it was allowed, I'd slightly re-write the Renault arc to favor the Widow and Soldier ATs, and slightly alter the Diviner Maros arc to either: a) feature the Leviathan battle from the end of the Renault SF, or b) have the Leviathan battle as a new villain Trial unlocked by the Maros arc.
So why not unlock the EATs and VEATs with content?
I'm going to say no. For an player such as myself who plays TFs a LOT Task Force Commander is trivial and only marginally more difficult than the level 20 requirement. But the purpose of moving the requirement to level 20 is to unlock the EATs for more people and I'm pretty sure that tying it to TF Commander will result in fewer people having access to them. A level requirement is something that anyone can obtain, the only question is how long it takes them, but TF based badges are unavailable to a lot of people who either hate teaming or can't team due to the limits on their available playtime.
I don't know if that's what people are thinking or not. For me the main issue is that we usually unlock features with content. Even capes, auras, and costume slots are unlocked with content.
So why not unlock the EATs and VEATs with content? |
Unlocking the hero epic ATs could be linked to the Moonfire TF (level 23-28), but there isn't an appropriate analog on the villain side. I would be okay with linking VEATs to the Renault SF, however, as a reasonable compromise. Yes, the Renault SF relates to the "coral magic" arc in Sharkhead and not the villain epic ATs, but it is at the right level range (25-30) and it is the first open strike force you can do on behalf of Arachnos. (Virgil Tarikoss of the Cap SF is not really with Arachnos, and you need a base with a supercomputer to unlock the Silver Mantis SF.) I don't imagine the devs really want to do new content or revamps for this, but if it was allowed, I'd slightly re-write the Renault arc to favor the Widow and Soldier ATs, and slightly alter the Diviner Maros arc to either: a) feature the Leviathan battle from the end of the Renault SF, or b) have the Leviathan battle as a new villain Trial unlocked by the Maros arc. |
However, one of the the problems I have with modifying Task Forces / Strike Forces other than Moonfire, which already fits one of the stated objectives, is that none of the other TF's / SF's fit the level range. My concept is to match Moonfire for average length and difficulty, with the same level range... a nice medium between the level 20 announced by the devs, and the level 30's requested by multiple players.
Another problem I have with modifying existing content is that the Lore of the story changes with the modifications. I'd much rather "new" content that can be modified to follow existing Lore.
Now, back when I proposed the Mongoose Strike Force, I wound up actually requesting a lot of "new" maps and build structures, saying this:
One of the noticeable features of the Mongoose Strike Force is that I propose re-using a lot of existing maps, art resources, and existing scenarios in order to create the new Strike Force. One of the ideas behind this is a quick turn-around time on development. Using existing geometry builds and map sources should enable the missions to be put together rather quickly. In the original draft(s), very few maps would actually have to be reworked or reskinned. By my original count, only the BioPulse rescue, the Fight through the snake tunnels, the exchange map after the snake tunnels, and the dive to the ocean floor require significant artwork changes or item changes. However, in the updated draft, I called for one more special artwork location, as the final hunt at Villa Montrose requests some special art and geomatry, but that isn't required. Most of the missions could be done on existing maps... such as the final mission could possibly be done in the CoT map with Crystals at the bottom... I think it's the one against Lilitu. |
One of the key-points early on in the idea was creating a task force that could be put together quickly and with little work on the part of actual developers. As the idea blossomed from a quick shot reaction 241 words long into a fully fledged workable task force, the importance of the event set in. If the developers go for this concept, this is what will sell new players on staying with the game. It's important then for the missions to be visually striking, and it's an opportunity for the developers to show off special content that they can create that the Mission Architect can't, and keeping CoV players interested during the, lets face it, downright boring sub 30 levels. |
Off the top of my head, the only "new" content called for is the un-named NPC in the WarShade Task Force, and a couple of discrete training camps for Arachnos. In my head I imagine the Arachnos Soldiers in a Forest map like North Nerva, or on a map with lots of tents spread out in a field, like the Burned forest map where you fight Rikti. For the Widows I imagine a more typical Arachnos Base setup.
I'm going to say no. For an player such as myself who plays TFs a LOT Task Force Commander is trivial and only marginally more difficult than the level 20 requirement. But the purpose of moving the requirement to level 20 is to unlock the EATs for more people and I'm pretty sure that tying it to TF Commander will result in fewer people having access to them. A level requirement is something that anyone can obtain, the only question is how long it takes them, but TF based badges are unavailable to a lot of people who either hate teaming or can't team due to the limits on their available playtime.
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You're point about time commitments though is a valid one, but I already answered that in the original post, and more clearly in the second post I made. The conceptual ideas posted are designed to make Task Forces / Strike Forces with the same average time / difficulty as Moonfire. Moonfire is considered to be one of the shorter task forces in the game.
As to whether or not players being able to do the task force? Well, that's what SuperGroups, Coalitions, Global Channels, and Forums are for. There's nothing to stop a player from saying... "well, I have 3 hours next Thursday between the hours of 4pm to 7pm to play the game... anybody else want to schedule a WarShade Unlock for then?"
It's not really that big of a deal for players who are interested in doing more than just the bare minimum for the game. Since at least the Hero Epic Classes take some effort to play, I think it's perfectly fine for players to show some initiative or effort to get those classes.
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Then there's also the option semi-proposed by BBQ Pork of having a flat level unlock, and doing the Task Force Unlocks simply gets you the class at an earlier level.
I hate to be rude, but if a player hates teaming, City of Heroes is not a game they should be playing.
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I have no problem with some content requiring a team but I also feel that anything that is unlocked by team only content should be purely cosmetic in nature. Costumes and temp powers are ok but why should someone be told that they can't play EATs just because they don't enjoy teaming.
I'm happy to be rude, that is complete and utter tosh. Some people simply do not like teaming. CoH is an extremely fun game to play solo and people should not feel restricted in their options just because they don't enjoy teaming. My first character went from 1 to 50 almost exclusively solo simply because I was learning the game and wanted to be able to do things at my own pace. Since then I've come to enjoy team content a lot more and regularly lead teams although I still solo quite a bit when I don't feel like being sociable or just want to play a quick mission or two. However, if the game was not welcoming to solo players then I likely would have quit long before reaching 50.
I have no problem with some content requiring a team but I also feel that anything that is unlocked by team only content should be purely cosmetic in nature. Costumes and temp powers are ok but why should someone be told that they can't play EATs just because they don't enjoy teaming. |
Its stupid to think that everyone playing this massive game all want to do task forces.
Content run by one toon shouldn't unlock something for other toons anyway. I dont see the sense in that. Spending a lot of time for task forces that each account may only play once ever seems pretty wasteful. I'd rather that dev time went into something more useful.
What would be the chance of finding people to done it with once they have unlocked it - probably as much chance as off prime time banner event.
There is a reason why task forces are worth merits - the devs know they are harder to organise. Task forces are not the bare minium standard of this game.
The move to down grade the Epics is to make them more accessable, not to make another way to make it elitist.
A parallel level unlock seems silly too, unless you mean for it to be a higher level than 20, in which case why bother changing it.
Epic is for story line, not power or how great the player of the characters is. Unlocking an EAT means nothing more than you have unlocked an EAT
Oh I have unlocked both EATs the grindy way and I dont care at all if others have it easier.
I'm fine with this suggestion. Just so long as they keep in the automatic unlock at level 20, as well. More options and all that.
What is the perceived problem with the announced "unlock at 20"?
It's a very elegant solution to perhaps how they could have been introduced in the first place (if the game had Striga Isle at the time), but they weren't. |
I imagine what the devs are doing is they've decided to make epic ATs the reward for new players who successfully complete the Praetorian content. So they'll ding 20, be ready to travel to Paragon or Rogue Isles, and unlock the epic ATs in one fell swoop.
With a touch of schadenfreude I imagine the disappointment on a new player's face as they leave the shiny confines of Praetoria and grind their new epic toon through the wasteland of early blueside content.
I imagine what the devs are doing is they've decided to make epic ATs the reward for new players who successfully complete the Praetorian content. So they'll ding 20, be ready to travel to Paragon or Rogue Isles, and unlock the epic ATs in one fell swoop.
With a touch of schadenfreude I imagine the disappointment on a new player's face as they leave the shiny confines of Praetoria and grind their new epic toon through the wasteland of early blueside content. |
Striga and Khelds were both introduced in issue 3.
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OK, my bad. So they could have been introduced that way since Striga and Moonfire were there, but they weren't.
I wasn't high level in that issue (read out of Atlas Park yet) so the intro of Khelds was just meaningless on the Patch Notes.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Linking unlocks to themed content is a good idea, but, as has been mentioned, linking EATs to a Task Force would actually make them harder for some players to obtain, rather than easier. A better solution would be to have a universally available level-gated arc, similar to those that unlock capes, auras and the Midnighter Club, which gave access to the EATs when completed. This provides the desired thematic link, while avoiding potential discrimination against soloists.
Unfortunately, it's probably too late to add something like this in i17 unless it's already on the plan. I'm ok with it being a simple unlock at level 20, but this would be nicer.
I hate to be rude, but if a player hates teaming, City of Heroes is not a game they should be playing.
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Just because I CAN team doesn't mean I HAVE to team, and I'd rather keep this as it is.
Teaming in City of Heroes IS NOT MANDATORY. This is the whole design philosophy of the game, and has been for at least the last few years.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I hate to be rude, but if a player hates teaming, City of Heroes is not a game they should be playing.
You're point about time commitments though is a valid one, but I already answered that in the original post, and more clearly in the second post I made. The conceptual ideas posted are designed to make Task Forces / Strike Forces with the same average time / difficulty as Moonfire. Moonfire is considered to be one of the shorter task forces in the game. As to whether or not players being able to do the task force? Well, that's what SuperGroups, Coalitions, Global Channels, and Forums are for. There's nothing to stop a player from saying... "well, I have 3 hours next Thursday between the hours of 4pm to 7pm to play the game... anybody else want to schedule a WarShade Unlock for then?" It's not really that big of a deal for players who are interested in doing more than just the bare minimum for the game. Since at least the Hero Epic Classes take some effort to play, I think it's perfectly fine for players to show some initiative or effort to get those classes. *** Then there's also the option semi-proposed by BBQ Pork of having a flat level unlock, and doing the Task Force Unlocks simply gets you the class at an earlier level. |
I wouldn't be opposed to the EATs unlocking at 28/30/35, or when you complete Moonfire or Hess or whatever new TFs come about though, whichever comes first.
I rather enjoy the fact that they've lowered the level requirement for the EATs, it sounds like it's going to be so much more casual-friendly to play the extended content that was introduced with the Kheldians and Arachnos Soldiers.
But one of the problems with tying an EAT unlock with a Taskforce is the initial 'Where is the Moonfire TF?' Sure a bit of a searching on Paragon Wiki or asking for help might solve that issue, but then you also have the player number and level requirements. And as some people have already said, some people don't like or don't want to team with other people and shouldn't be barred from content because of their own choice.
But as for being Casual friendly, some players don't have the time the level quickly or be able to stay on for entire Taskforces. This Lv20 unlock works well with the casual crowd.
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I imagine what the devs are doing is they've decided to make epic ATs the reward for new players who successfully complete the Praetorian content. So they'll ding 20, be ready to travel to Paragon or Rogue Isles, and unlock the epic ATs in one fell swoop.
With a touch of schadenfreude I imagine the disappointment on a new player's face as they leave the shiny confines of Praetoria and grind their new epic toon through the wasteland of early blueside content. |
Here you go, kiddies, have some lovely, toxic damage Vahzilok! >=3
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Credit to Konshu for this suggestion: http://boards.cityofheroes.com/showp...4&postcount=73
I like the idea of tying the unlocks of the Hero Epic Peacebringer to Moonfire. Since the Task Force grants the Honorary Peacebringer badge... it seems kind of appropriate.
The Problem I see with tying unlocks to Task Forces is that there's no task force that awards Honorary Warshade, and there's no existing Arachnos Specific Task Force.
So, I'd like to make the following proposal. Create Specific Task forces with the 23 to 28 level range to unlock Warshades, Widows, and Soldiers.
For Warshades, I can see the arc being against an early Requiem in Striga Island. As I understand the Warshade class, they embody Nictus that have turned from the Dark Path, joined a willing host, reforming themselves. So, how would this work? Well, n Moonfire's story, we learn about the forced joining up the Nictus and captive council, and put an end to Arakahn's plans.
In the proposed Requiem arc, in the first mission we are are introduced to a Nictus that serves as a lieutenant to Requiem, but who expresses some regrets about his path. In the second mish we are introduced to a Captive NPC, a minor hero selected for experimentation. However, the team is unable to rescue the Captive NPC. In the third mission, the Captive NPC is wounded, and is left to die by the council. Clues left by the council indicate that joining with a Nictus could save the NPC's life. In the Fourth mission you track down the Nictus with Regrets and convince him to save the life of the NPC. In the 5th mish, the gameplay changes up with a tower defense mechanism, such as the Terra Volta Trial. You're team has to hold off the Council while the Nictus and the NPC merge. At the end of the mission, you get a surprise... The last wave is made up of 5th Column, but as they charge in, the merge completes and the new WarShade helps you wipe up the 5th Column Charge. In the Final Mission, you take on Requim with the aid of the new WarShade. Story wise, the new WarShade is welcomed by Shadowstar, and you, the player, are introduced to more Nictus that would be happy to join with new hosts.
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Since I don't play Villain side as much as Hero Side, I only have a vague idea on how a similar introduction task force set would go.
In my mind I see the Arachnos recruiters for the Widows and Soldiers having a bit of a crisis. New recruits are under attack by a hostile force, presumably LongBow against the Widows, and Wyrven against the Soldiers. In each task force, players are sent to Arachnos Training Camps, and must defend the camps against attack.
In the Widow Strike Force, players learn that Swan is using her position in the Vindicators to influence the Longbow to attack specific targets. During the course of the Strike Force, players learn that Swan is working with the direction of Manticore, who is controlling another dedicate force attacking the Arachnos. The Strike Force ends with a showdown against Swan, who decides that no more Longbow forces need to be lost against the well defended Arachnos properties.
In the Soldiers Strike Force, players learn that Manticore is feeding Swan information on Arachnos Activities in order for Swan to direct a large force attacking other Arachnos properties. Manticore himself is directing the Wyrven Force that is attacking the Soldier Camps. The Strike Force ends with a showdown against Manticore, who decides to withdraw the Wyrven forces and retreat himself, lest the Arachnos Agents expose him as the leader of Wyrven... which would likely not sit well with the Freedom Phalanx.
In both Strike Forces, once complete, the Recruiters comment that you, the player, have shown great aptitude towards the disciplines of the Widow or Soldier. As you are in the Destined One's program, they can't touch you... but if you just happened to know anybody who might be interested in joining Arachnos, the recruiters might give them a chance on your say-so.
Okay, I know this scenario is kind of forced to match up with the starting story for Widows and Soldiers... but I think this works.
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From my perspective, making the Epic Unlocks Task Force unlockable helps give an answer to players who want to see some kind of accomplishment for unlocking an Epic.
Since the base task Force I kind of made up the "new" task forces on, Moonfire, is between levels 23 and 28, and isn't that long, players can still get Epic Characters relatively early. For those who feel that the unlock should come later than 20... well. There you go.
There's also the additional problem that implementing a Task Force Unlock on Moonfire is pretty easy... it already exists. Even re-using content that's already in the game, actually setting up and implementing "new" Task Forces is probably outside the resource budgets of the development staff.
Ergo: I propose this solution. If a specific task force unlock is acceptable to the development staff, for Issue 17, move Epic Unlocks to Level 28. If / When the specific task forces for each Epic other than Peacebringer are implemented, players can then use the task forces to earn the classes before level 28.