Arilou

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  1. Is still wonder what that "Right Hand of Recluse" badge that BS was sporting some time ago was about... New TF? Or just cool dev. bling?
  2. Yeah, the legsies were always a nice underused group.

    Add Banished Pantheon and I'd be a happy camper.
  3. Quote:
    Originally Posted by Zombie Man View Post
    Take a tunic, kilt, or toga and put it on a woman.

    Oh, look, it's a dress/skirt.
    Eh, a tunic *maybe* can pass as a dress. A kilt can pass as a skirt, but a toga? No.

    A toga is one piece of long cloth that you wrap around yourself. It's not even remotely dress-like.
  4. Defenders gets -20% resistance debuffs on their blasts.

    TWENTY PER CENT.

    I cry every night that I didn't make my Cold/Ice defender Cold/Sonic.
  5. So, I've been thinking of making a claws character.

    So, Scrapper or Brute (I already have one of each so that doesen't matter..) and what for secondary? (/Fire /Elec or /Dark?)
  6. Quote:
    Originally Posted by PhroX View Post
    While this is true, in practice it can effectively be ignored due to the way it works - you will always increase your damage by the amount the debuff says.
    Except if the AV somehow gets 100% resistance to something. (Which they're fixing now, and is only supposed to happen to Marauder if he's both Enraged and Unstoppable)
  7. Quote:
    Originally Posted by Sentry4 View Post
    I agree cyclops is natural, since the only "super power" he has is his laser beams, which come naturally from his mutation. He wouldn't have to live as a blind man, but would have to be directed, or live in a sunlight-free zone (when he spends time underground, his beams shut off)

    Err... Cyclops' origin is Mutation. Since he's y'know, a mutant.

    Quote:
    Also, he relies on super hero physics. Technically that kind of energy output would blast back on its origin (his head) with equal force. So his real power lies in his super human neck muscles I guess :P Which is natural.
    "They're not lasers, they're punches. From the punch dimension."
  8. I'd actually strongly disagree Sam, MMORPG's are FAR less hostile to newbies now than they were a couple years ago. (Mainly precisely becuase they have been more streamlined and better at coughing up the info people want to know, rather than hiding it in some obscure location, or heck, not telling people at all)
  9. Quote:
    Originally Posted by Stone Daemon View Post
    To OP: Purples are rare. Very rare. Some people have more luck than others.

    /Thread
    Pretty much.

    EDIT: Someone with better math-skills than me could probably calculate how many minions you'd have to kill in order to have a 90% chance of getting a purple drop, it's quite a lot of minions)
  10. Quote:
    Originally Posted by ClawsandEffect View Post
    Not entirely accurate. Cyclops actually needs his visor just to function normally, because he can't shut the optic beams off. Without the visor he'd have to live as a blind man, because the only things that can stop the beams are ruby quartz or his own eyelids.

    I'd consider him Mutant/Tech, because his visor is a gadget that is necessary to control the beams, without it he wouldn't be able to be a hero due to the sheer amount of accidental destruction he would cause every time he opened his eyes. The only "natural" thing about him is he learned to aim his optic blasts, which is literally as simple as looking at something. He also has some hand to hand combat training, but it isn't anything your average Army Ranger wouldn't know.
    Actually, even his aiming is a partof his mutation: He's can instinctively do spatial calculations reall quickly (hence why he can bounce his punch-beams off stuff) it also makes him a very good pool-player.
  11. I think Dominators actually works best for "generic magic-user". Pick a control set, pick an assault set, go nuts with the colors.
  12. Quote:
    Originally Posted by Carnifax_NA View Post
    ^This is my approach. I just pick the one which feels right for the character, even if technically it could be called 'wrong' if one wanted to really analyse the characters backstory.
    That or just go by types of enhancements.
  13. hmmm, Statespony needs more blue. Ghostpony is nice though.
  14. Quote:
    Originally Posted by Winterminal View Post
    Because the art team is too busy working on costume pieces for the next booster pack? Or stuff to be locked behind Incarnate content?

    Pardon my cynicism, but I really cannot fathom a more logical explanation. Simply put, since booster packs have come around, the amount of costume pieces released in Issue updates, that would be available at character inception for any subscribing customer, has decreased.
    That's probably a big part of it.

    Another is probably that the "low hanging fruit" has mostly been picked.

    That said:

    This thread mostly made me want My Little Pony versions of the COH characters.
  15. Quote:
    Originally Posted by Anti_Proton View Post
    Ya know, you're really just trying to sell pool powers, but I could make the same arguments for taking group-fly or phase-shift, but that's not gonna make them any more appealing. With the state of the game as it is, is it really nessesary to take pools? This is all I wonder.
    Yes it is. You can't get to 50 without taking them.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    I got a screenshot of what I mean:



    That's the basic stance on the left and about the mid-point of the animation for Swipe on the right. You can see on the left how the claws look like they should be coming up from below as the fists are pointing up, but the actual claws are on the upper side of the arms at an odd angle. Worse still, you can see on the right that Swipe actually swipes with the flat of the blade, at least partially.

    I like how the Vanguard Claws look, but I can never use them in the actual game, because they bug me far too much to use with Claws animations. They just aren't made for forearm-mounted claws.

    Sorry about the complaint post. I just wanted to get that off my chest.
    Just realized what your character reminds me of: Tali from Mass Effect.
  17. Quote:
    Originally Posted by Golden_Avariel View Post
    I mentioned the teleporting-at-will thing in the beta feedback along with many other people. It is hard to believe the devs don't know it is working that way.

    Which brings up the other thing he does too often which is calling in air strikes. They are almost constant and should slow down considerably since they are insta-kill patches. They should come about as often as the big praetorian robots call down orbital bombardments (I could say the same about the end of the Apex).

    I like the Sutter. I've run it 3 times so far and have never failed to complete it even when it was a pug. But by far the most frustrating part is Primal Duray and that alone almost ruins it for me.
    The airstrikes are definitely not insta-kill. I've had characters stand in them and survive.

    The teleport thing seems odd. I've never had him spam-port like you claim he does.
  18. It would be a lot of work, but I've always thought it would make more sense to simply let the various blast powers emanate from rifles. (eg. do it for all blast sets, so you could make your radiation rifle and fire rifle and dark rifle...) rather than making a separate powerset that duplicates two others.
  19. Actually, the distinction is that a gun is an object. Something external that can be mass-produced. (and yes, this brings it in neatly with other types of supertech, and is what distinguishes the tech-user from the super-scientist, Tony Stark from Black Scorpion, say)

    Quote:
    Actually going back to Advent Rising, what that game taught me was that you very much CAN utterly obliterate an entire platoon of enemies with just a couple of the right handguns and the right aiming skills and the right bullet time.
    If WWI taught us anything then it's that this is *trivially easy* given the right circumstances.

    Because humans are pretty fragile compared to bullets.

    And I don't think it's demeaning per se, there's something fascinating and wonderful in how technology makes us more equal.
  20. Quote:
    Originally Posted by Schismatrix View Post
    Right, because guns require no training or martial skill at all. That sniper that shot his target from two miles away? The only difference between him and the guy that opened fire at a storefront where a guy he hated was standing and only managed to hit a mother and two kids is the guns they're using. All that training that prize winning shooters do before competing is just morale building; it has no actual effect on performance.
    Relatively speaking? Yes.

    It's not that training doesen't matter for guns, they do, but they're not as significant (not by miles) You can throw together a competent rifleman in two weeks, to train an archer takes years. (one of the signifances of te batte of Lepanto was precisely this, the sultan could rebuild his fleet but not retrain his archers)

    Guns make people more like each other (they equalize physical capabilities) to an extent that eg. swords or bows do not.
  21. Quote:
    To each his own, I suppose. I tend to subscribe to the "Good, bad, I'm the guy with the gun!" view of firearms, in that they're less a tool for war and more an instrument of personal empowerment. If you have an unrealistically powerful gun, an unrealistic ability to use it and an unrealistic ability to obtain unlimited ammunition, it transcends the role as a mere infantry sidearm and becomes something else entirely. But again - to each his own.
    In some ways that's what I mean too, but in a more extensive sense. A gun is the great equalizer: It makes the distinction between a warrior trained from birth and one drafted a month ago almost academic. It in a way is the *opposite* narrative of he Superpowered Individual.

    And thus it's the doom of the Aristocrat, whose power depends on him being able to train his entire life to become invincible to those not similarily trained. With a gun that equation changes.

    Superpowers makes you special, as does martial training, a gun makes you just like all the other men with guns.
  22. I really don't find guns very exciting in an individual context, guns only become interesting in a cooperative, organized, collective sense to me. (With volleys and such) guns are just not very aesthethically interesting as a symbol of individual power, they only become so when you move into the industrialization of war aspet, the synchronization and mass-production aspects of modern war.

    That is, te sword symbolizes individual achievement the gun the move away from that kind of individualism into a kind of collectivization of warfare that emphasizes organization, cooperation and materiel rather than personal martial skill. (and, as it does so, moving the locus of power from the aristocrat to the common man)

    Quote:
    This kind of stance is a little depressing, to be honest. It asserts that customization in particular and visuals in general constitute "relatively little reward" if they don't carry numbers with them, and that the only way for a change to be truly meaningful and worth the cost of investment is for it to have a numbers-wise gameplay benefit. It also speaks very ill of power customization as a general concept, which is a notion that stands to ruin the fun of the game for me.
    No, that's not the problem, the problem is that judgement powers are very *specific* Powers customization was something that impacted most of the powersets we have, weapon customization affected most weapon sets.

    It's a lot more work (relative to the gain that is) to make a minor special exception (like a weapon-using set, that may I remind you, would fit only to a single powerset and cause redraw issues with the others) than to create a new generic system.
  23. Quote:
    Originally Posted by Jophiel View Post
    People wanted a long coat for females. Which is fine and understandable but people have also been asking for corset type pieces for years so to complain that we got one instead of the other (and this means the Devs didn't listen) is a little bizarre.
    Err, no one has a long coat. The trenchoat is the only long-ish coat there is, and it's both male and female.

    I'd love a long coat, by the way. But there just isnt one (probably due to clipping issues)

    A long coat, a real robe and a floor-length skirt would make my life complete when it comes to costume parts, but we're not likely to get them
  24. Quote:
    Originally Posted by Schismatrix View Post
    Everyone knows the world was in black and white until the 1950s. And all those old Greek buildings and statues were shining white marble. The buildings certainly weren't riots of color and murals everywhere, and the statues weren't painted to look like living people. That would be just silly since there wasn't any color back then. The same applies to the Victorian age; it was before the 1950s, right? Everything was all sepia-toned.

    Yeah, people tend to buy into popularly propagated stereotypes a little too unquestioningly even when the subject is something they have a special affection for.
    Check out some of these color combinations

    Heck, even the 1940's were pretty colorful...