Adeon Hawkwood

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  1. As far as I know it's one item per day. It was a security measure implemneted to help stop gold farmers.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    There's quite a lot of +perception floating around out there.
    True, but not all +perception powers work as super senses thematically. Targeting Drone, for example, is not really super senses in the traditional comic book sense, it's using technology to enhance regular senses to super sense level.

    Maybe I'm over-thinking it but it's just how I tend to see things. One of the reasons I like the Leadership powers is that they don't really impose any thematic restrictions on your character. My Traps Defender uses them to represent the advanced targeting systems built into his suit.
  3. It only applies solo or on teams with fewer than 5 members. Once you hit 5 members you get AVs no matter what your difficulty. I'm not certain what happens if you're on a team with <5 members but are running with difficulty >=5.
  4. Quote:
    Originally Posted by Von Krieger View Post
    I think that the Empowered Shard of the Wheel temp power might give a temporary damage aura, but it only lasts 90 minutes worth of game time:

    http://wiki.cohtitan.com/wiki/Dr._Ch...t_of_Story_Arc
    No, it's basically a single target melee attack (similar to Scorch):
    http://tomax.cohtitan.com/data/power...d_of_the_Wheel
  5. Personally I'm not a huge fan of powers that provide interface style benefits. They tend to either end up being to useful (and everyone takes them) or useless.

    I agree with Bill, the Leadership powers are a good way of representing super senses (and of course Scrapeprs and Tankers get Focused Accuracy as well).
  6. Quote:
    Originally Posted by Shuriken_BladeX View Post
    I don't understand the logic to that. Because they don't have more attacks they wouldn't be able to be a powerset? Didn't dual pistols only have 3 attacks as an MM? Thats 2 more than what the void stalkers have. If you count their inherent defense thats 3.
    Yes, but MMs also get 3 pet summon powers, 2 pet upgrade power and 1 misc power. A Void Hunter VEAT would need sufficient powers to make up a full set and the problem is they are a bit of a one-trick pony. They get a gun that is used to kill Khelds, along with Kheld style shields and melee attacks. Not a particularly interesting AT to play IMHO.

    Now story-wise a Void VEAT might be interesting but the reason that it would be interesting is because of the Council connection. That being said I think it would be possible to make a Council VEAT that has an interesting story AND interesting gameplay mechanics based on one of the other Council bands. Personally I'd love to see this, the Council are one of my favorite enemy groups and a VEAT working for them would be very interesting.
  7. Next year, CoH:GR needs to take the Best new Expansion pack category . Of course with Cataclysm coming out the odds probably aren't great /
  8. Try this IOs: http://wiki.cohtitan.com/wiki/Kismet:_Accuracy

    It's relatively inexpensive and will help a lot more than accuracy will. Despite the name they actually boost your To Hit and To Hit and Accuracy stack multiplicatively so it'll be boosted by your existing accuracy bonuses. The downside is that it's a proc120 so to benefit you need to stick it in a Defense toggle or passive that you are using. This is a slight problem for Stone Armor since your defense toggles are incompatible with each ther. Since the proc lasts for 120seconds you'll need to switch toggles every two minutes to maintain the bonus.

    EDIT: Also Focused Accuracy from the Energy Mastery APP has a nice helping of To-Hit debuff resistance. I use the Scrapper version for that more than the actual To Hit bonus.
  9. Quote:
    Originally Posted by Adelie View Post
    Imagine an Empathy/Traps or a Forcefields/Thermal or a Cold/Dark. Would a buff/buff set be viable? Those of us who love support roles would love to see this I think, but would it be overpowered?
    It's tricky to say if this would be overpowered or not. Comparing a team of 8 Defenders to a team of 4 Blasters and 4 Buff/Buff characters I think that the Defender team would be more powerful. On the other hand for teams with a more random array of characters the impact of a Buff/Buff would be a lot more noticeable. Probably still not overpowered but getting closer.

    In any case it's academic, I agree with Dechs and Silverado. All characters should be contributing to damage. This isn't WoW where healing is a cornerstone of team play. Buffs in general are always nice and very powerful but they aren't required. Damage is always required so to quote Starship Trooper: "I only have one rule. Everyone fights."

    Quote:
    You could have it so the secondary is half as powerful as if it were a primary.
    This isn't actually as easy as it sounds. For the most part the magnitude of powers are determined by the AT modifiers not by whether they are primary or secondary powers. The devs could do this but they would actually need to make new versions of all the powers with adjusted magnitudes. Not a huge issue, but really annoying in terms of updating the powers
  10. Quote:
    Originally Posted by NordBlast View Post
    To be accurate, while it might be seen as paradoxical, in reality it isn't the seller who pays transaction fee but the buyer.
    Actually, if you look at the system reports it give you all of the inf fromt he sale and then subtracts the sale fee so technically the seller is paying the fee.
  11. Quote:
    Originally Posted by Necrotech_Master View Post
    if i list lets say a LOTG for 1 inf, i pay 5 inf for the listing fee, when it sells for lets day 100 mil inf, im still receiving about 90 mil inf, which i didnt have before, and if i listed it for 100 mil inf, i would have wasted an additional 5 mil inf, so my net gain would have been 85 mil, so for max profit i sell stuff for 1 inf (if i really cared about not losing 1-4 inf when a product sells i would list at 5 inf, but 1-4 is insignificant)
    No, read my post again, I explained the math. Your net gain is 90million regardless of whether you list it for 1inf or 100million inf. Assuming an item sells, your total fees (as in listing fee + sales fees) are the same no matter what your listing price was, it's based purely on the sale price at that point.

    Listing at a low price does 3 things:
    1. Helps your item sell faster
    2. Gets you a lower sales price
    3. Means you don't have to worry about listing to high and losing money when you pull and relist
  12. Quote:
    Originally Posted by Necrotech_Master View Post
    i always list items for 1-5 inf (only costs 5 inf) and whatever inf i make will be a profit since i did not have it before (many many times ive made upwards of 50 mil+ profit because im not wasting all my inf on hand in listing fees)
    *sigh* While the basic premise of listing at one inf so it sell immediately is not wrong, the second part of your statement is completely and utterly wrong.You are not saving ANY inf by listing for 1, you are simply shifting when you have to pay it.

    When you list an item you pay 5% of the price as a listing fee. When you sell an item you have to pay 10% of the sale price as a sale fee. BUT the inf you already paid as the listing fee is subtracted from the sale fee.

    For example, lets say I list a widget for 50million but it sells for 70million. I would pay a 2.5million listing fee (50mill * 5%). When it sells I would pay an additional 4.5million (70million * 10% - 2.5million), my total fees would be 7million. Now suppose I instead listed it at 1inf but it still sold for 70million. I would pay a 5inf listing fee and when it sold I would pay an additional 6999995 inf (70million * 10% - 5) and my total fees would still be 7million.
  13. When you list a recipe on the market you have to pay a 5% listing fee upfront, if it sells the 5% is returned but you then have to pay a 10% sale fee.

    So at the moment you are limited to setting a sale price of 47million due to a lack of inf on hand.

    If you list it at 47million then is will sell immediately and you will get whatever the current high bid is. This is likely to be about 150million but obviously that isn't guaranteed.

    What sever are you on? If you're on Virtue blueside I'll give you some inf so you can list it at a fair price.

    The other option is to try and sell it directly bypassing the market entirely.
  14. Quote:
    Originally Posted by Terror1 View Post
    It triggers very seldom. Lockdown in pgt works better.
    Yeah, I've got that one to . When you say "it triggers very seldomly" do you mean that it procs less often than the 15% that it's supposed to?
  15. So I recently decided to slot a Devastation: Chance for Hold in Seeker Drones for my Traps/AR. The problem is it never seems to proc. Do procs not work at all in Seeker Drones or is it something specific to this proc?
  16. They removed the need for someone to refer a person for a trial, so if your nephew goes here he can get a free 14 day trial without needing your code:
    http://www.cityofheroes.com/trial/
  17. Quote:
    Originally Posted by Oedipus_Tex View Post
    The only radial powers I can think of offhand that don't affect a sphere are some of the patch powers. Ice Slick, Oil Slick, Quicksand, and Glue Arrow are definitely not as tall as they are wide. I don't know whether they effect an elipsoid or actually a cylinder area. You can float safely above these powers, but if you fly with your feet close to the ground (~5 feet off the ground or less) they will affect you.
    I suspect that what the code actually does with these sort of powers is check for range as if it were a regular sphere power but then ignore anyone who is not within a few feet of the ground. This is purely a guess, but it would be the simplest way to code it.
  18. Quote:
    Originally Posted by Silas View Post
    This. Many PBAoEs are not nearly as tall as they are wide. Unfortunately you've just gotta get a feel for it. At least for Shadowfall you can see whether or not its reaching your allies because they'll have the little black cloud-ring by their feet.
    I'm pretty sure they are exactly as tall as they are wide. The fact that they appear otherwise is an illusion caused by two factors. First they are spherical, that means the further you are vertically the closer you have to be horizontally. Secondly, the powers emanate from a single point not from the edge of the character box.
  19. Quote:
    Originally Posted by Ademia View Post
    One other quick question, oil slick placement, seems like if you place at the wrong spot it dies pretty quick before you can light it, however, by placing it off to the side a little before lighting it works a little better. Or am I just totally off here? lol
    Oil Slick Arrow is somewhat buggy. In theory it only dies if you hit it with electric or fire damage and automatically lights afterwards. In practice it doesn't always light and sometimes vanishes without being killed. I haven't noticed any differences based on where I place it, although I'm not prepared to rule that out.

    Also, thanks for everyone who posted. I've been toying with making an Earth/TA myself and was about to post my questions when I saw this thread .
  20. Quote:
    Originally Posted by Thirty-Seven View Post
    I don't see increasing the time it takes to get Purples and Set IOs as a bad thing. In fact, I think it could actually go a long way in putting the earning of such powerful game changing items far enough away from a lot of people that it isn't thought about as necessary. I know there are people who refuse to play lowbie characters because they are too weak, and scoff at characters that aren't IOed to the gills for a similar reason. Perhaps increasing the time it takes to get those items might help.
    Personally, I do see it as a bad thing. One of the lovely, lovely things about CoH is that you don't have to grind for good gear. Grinding for gear is an option if you enjoy that sort of thing but there are so many ways to do an end run around it that you don't need to unless you want to. It's pretty easy to get a few hundred merits leveling up a character (either by running your own arcs or doing a few TFs). These can be converted into sufficient inf for a good set of IOs. Alternatively if you are willing to spend the time you can make money marketeering (which I personally find a lot more enjoyable than grinding).

    Compare to a game like WoW where if you want top gear you have to grind it out yourself on every character you want it for. I'd much rather have that be one way of getting gear instead of the only way.
  21. Quote:
    Originally Posted by starphoenix View Post
    After all you have Tankers, Defenders, and Scrappers which seem to more more team oriented classes.
    Since when have Scrappers been team oriented? They are excellent at mass carnage but aren't really team oriented. Not to say that they're bad on a team but they aren't team oriented in the way that Tankers, defenders and Controllers are.
  22. Yes, any Fire or Energy damage will light the slick.
  23. Adeon Hawkwood

    Infamy for Influ

    Quote:
    Originally Posted by LygerZero View Post
    and I'm willing to give the same amount of infamy as I get back in influence....sounds like a good deal to me then.
    A good deal for you, less so for the person that you're trading with. The problem is that at the moment the redside markets are awash with Infamy due to the last round of AE exploits so 1 Infamy has less buying power than 1 Influence.

    EDIT: As a side note, I don't mean to imply that you personally were abusing the exploit. I'm simply explaining why this is a bad time to be attempting to trade infamy for influence.
  24. Adeon Hawkwood

    Farmers Adapt.

    Quote:
    Originally Posted by SlimPickens View Post
    Uh...yeah.

    Because if they were as smart as the exploiters...the exploits wouldnt be there in the first place.

    Loose lips sink ships.
    Well if they had several thousand people testing for exploits I'm sure they could find them to. It's not a matter of intelligence but manpower. There are a lot more exploiters looking for holes than paragon QA team members.

    That being said, I suspect they find out about most of them either through data-mining or bug reports. People reporting exploitative arcs obviously helps but bear in mind this is also all no their server, simple datamining could easily be used to keep an eye out for people who are earning rewards at a rate significantly higher than the standard or for arcs that are being run over and over.