Techbot Alpha

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  1. I think the thing that got to me was the combination of a somewhat viscious time-limit when fighting +4 bosses, the mobs around Hydra and the Mini-Krakens, AND the ambushes that spawned at the generators whenever their health came back up. It was a case of "Ok, killed that bit, now we- oh not you lot AGAIN!" Needless to say, we didn't even scratch Hydra itself during my run. Mebbe if I run it again with a slightly less impromptu team.
  2. Aurgh...
    +4 Rikti Bosses? That was painful.
    GM level Kraken 'Hatchlings'? Oh Christ alive that stung...

    I remember the Sewer Trial. I woulda liked to have been a LOT more prepared.
    It was good, yes, but I objected to the enforced +4. At that level, that really hurt.
  3. Techbot Alpha

    Jet Packs FTW!

    Quote:
    Originally Posted by Golden Girl View Post
    I think it's more a case of "when", not "if"
    Oh child, I'mma smack you up alongside the head so damn hard...
  4. Techbot Alpha

    Buff Stuns

    Quote:
    Originally Posted by Adeon Hawkwood View Post

    This one I agree with. Warshades get Gravitic Emanation which is significantly more powerful and I'm not sure why. I think the problem is that the devs still have a bit of ranged = good mentality in their balance methods so Pulsar being a Targeted AoE is considered "better" than Gravitic Emanation's large cone.
    Except that Pulsar is a PBAoE, a particularly lame one as pointed out. Therefore the logic there doubly fails on the balance part.

    Gravitic; Huge, long ranged cone, Mag 3 Stun
    Pulsar; Mediocre PBAoE with a Mag 2 Stun

    Yeah, balanced....riiight.
  5. Techbot Alpha

    Buff Stuns

    Quote:
    Originally Posted by Lurker Hunter View Post
    I don't necessarily agree with a lot of your choices here, though I would not be upset if they were buffed (unless they made other aspects of the power noticeably worse). A lot of your concern is mostly for AoE stuns, AoE controls are almost never as effective as single target controls, especially those with a noticeable damage component. Siren's Song, Tenebrous Tentacles, and certain APP/PPP choices are an anomaly in this regard.


    The main draw here is that this power is a choice between stun or hold, versatility means sacrifice, and in this case duration suffers.
    Even so, it can only be one or the other, and you can only have maximum of six slots in it, same as any other power. What does knocking 2 secs off the duration achieve, other than mild annoyance?

    Quote:
    Don't all AoE controls suffer from this? Besides, stacking stuns and immobilize is effectively a hold. I like the low accuracy, it forces the user to invest in it.
    The AoE Immobs sure as hell don't. The AoE Holds are all without fail Mag 3 and not Mag 2. I also don't agree with the holds having such ludicrously long recharges for such piddly durations, but, eh, thats a whole other kettle of fish.


    Quote:
    It's a PBAoE damage attack. What other non-nuke/rez damage power has a mag 3 stun on it? The perk is that you're doing moderate damage to everything around you.
    Well, let's see;

    -Smashing Blow - Kinetic Melee tier 2 power, mag 3 stun chance
    -Cobra Strike - Martial Arts, again tier 2 power, mag 3 stun
    -Bone Smasher, Energy Transfer and Total Focus, tier 3, 8 and 9 in EM respectively. All mag 3, decent duration.

    Whirling hands has long been lauded as one of the bigger fail components in the EM set, especially since the ET nerf (Not going into that, but I know I agree with those who see it as such).

    Quote:
    I love this power, not because of the stun but because of its knockdown, which even temporarily disables most bosses. Here the stun is like a neat extra effect, and there's a 50% chance to bag an Lt as well.
    Hmm, see the chance for extra Mag 1 now. Even so, given thats not a given it could at least have higher accuracy for what it does.

    Quote:
    Here it's not knockdown, but knockback, which is harder to use effectively. Used as a short-range cone rather than a PBAoE, you can get enemies neatly packed into a corner. The stun here is a bonus.
    I for one would happily trade it for what Imperious has, which does damage. I'm sure I'm not the only one, either.

    Quote:
    I agree here, but for the devil's advocate's sake I'll point out that it's an AoE control power in a non-control set. Dark Pit combined with Tenebrous Tentacles is basically a hold (stun + immob), I can see why it's a mag 2 stun.

    But the fact that, like Petrifying Gaze, it has absolutely ZERO secondary effects makes it of questionable use. At least Fault/Hand Clap/Pulsar/Lightning Clap have a knockdown/back component! I would love to see Dark Pit (and Petrifying Gaze for that matter) get a to-hit debuff or something.
    I don't agree with the Immob+Stun thing. Honestly, beside some staggering (which, admittedly, is sometimes sidestepped by glitchy A.I. speed-stumbling away) Stuns are the exact same as Holds.
    The thing has a high end cost (13), low mag (2), terrible acc (60%) and rediculous times (60 sec base recharge, 8.94 secs duration). Oh, and it does no damage. Sorry, how many penalties is that worth again? Petrifying gaze may be ST and have no -ToHit, but at least it has mag 3, decent times and standard accuracy.

    Quote:
    Worst power in the game?

    Worst power in the game.

    That is one of the major reasons I refuse to roll a Robotics MM. And I LOVE the idea of a Pulse Rifle. Until they do something cool like raise its damage or add a -regen component to the personal attacks I will never roll one.
    And it's such a cool power idea, too! Why not at least have knockdown? It's such a piddly power I can't believe nobody caught that during testing and said "this is the worst power in the game, why would anyone use it after using it once and realizing that it is the worst power in the game?"
    I have the two normal attacks on my namesake, Alpha, and love them. I hate the endurance costs on all MM attacks given the damage they (don't) do, but thats a whole other thread.
    And yes, the AoEs suck in MM sets (maye not Demons so much, at least they have -res)

    But Group Fly still sucks worse. Or anything with intangibility
  6. Techbot Alpha

    Epic ATs

    Quote:
    Originally Posted by RosaQuartz View Post
    Absolutely, 100% speculation.
    Assumption: Foolish
    Thought Priorities: Irrational
    Logic process: Errant
    Mentalist Correction Unit: Dispatched
    Cure Status: Ignorance: Forthcoming
    Until All: Definitive Status: Are One
  7. Techbot Alpha

    Epic ATs

    Quote:
    Originally Posted by RosaQuartz View Post
    I think Resistance and PPD EATs are next in line.
    Speculation, or inside knowledge?

    /goes for the thumbscrews
  8. Techbot Alpha

    Buff Stuns

    Well, I'll do a quick run-down of Powers that look fine, some that could use a little duration tweak, and those that make me go "Wait, what?"

    Good Camp;

    Stunning Shot - Archery
    Beanbag - Assault Rifle
    Scramble Thoughts - Psi Blast
    Cosmic Burst - Rad Blast
    Screech - Sonic Blast
    Stun - Energy Melee/Manipulation
    Energy Melee/Manipulation as a whole
    Taser - Devices


    So-So Camp;

    Suppresive Fire - Dual Pistols - Duration isn't on par with other blaster stuns
    Stalagmites - Earth Control - Why such low accuracy?
    Flashfire - Fire Control - See above
    Whirling Hands - Energy Melee - Only mag 2. Any good reason for that?


    Lol-whut? Camp;
    Fault - Stone Melee - Low acc AND low mag? Ever wonder why you rarely see this power?
    Handclap - Super Strength - Oh, snap, same again.
    Dark Pit - Dark Blast - Low acc, low mag, high end cost. Just...why?
    Pulsar - Luminous Blast - Another one. Someone point out the upsides to me, please?
    Photon Grenade - Robotics - It costs HOW much? And does WHAT damage? And you call THAT a stun? Please, if I laugh any harder I'll crack a rib...
  9. Quick question that only needs a Yes/No answer really;

    Are Mids' PvP numbers working as intended? Because I looked at the Mids build and the In-Game numbers from 'Combat Attribues' and the CA numbers were way, way lower than the Mids ones. Needless to say, a nasty shock to see on a fully slotted MM.
    Ta much.

    (and yes, Alpha's plox )
  10. Techbot Alpha

    Epic ATs

    Quote:
    Originally Posted by Cynical_Gamer View Post
    Assault/Armor regular AT or a PPD EAT. Want both.
    PPD EAT sure, ONLY if we get their robotics/power armour options.
    Do want arm mounted chain-guns...

    And yeah, what Sam said.
  11. Quote:
    Originally Posted by LISAR View Post
    I got an idea so we don't actually outlevel stuff lets make some sort of enhancement in a special slot that makes our characters act like a level 51 or higher. These special slots could also be used to give us powers and buffs above a normal max level as long as we are doing max level content!
    Don't talk nonsense, child!
    It'll never happen! /wave stick
  12. Quote:
    Originally Posted by Furio View Post
    I was thinking more Deadpool...although that would actually be a cool storyline...Wade with a symbiote
    End. Of. The World.
  13. Techbot Alpha

    Buff Stuns

    I've noticed for some time now that the vast majorty of stun powers in game are shockingly lackluster. I mean, what's so fantastic about, say;

    Dark Pit

    Targeted AoE
    End: 13
    Acc: 60%
    Recharge: 60 secs
    Duration: 8.94
    Mag: 2


    I mean...mag 2? Thats pathetic. That only works on Minions, doesn't it? Possibly Lts. Ok, so in a Dark/Dark you can stack it with Howling Twilight.
    But the majority of AoE Stuns seem incredibly...meh.

    Maybe I'm wrong. Does anyone have any better numbers or experiences with them?
  14. Techbot Alpha

    Slo-Mo Playback

    Demorecording is like some strange, black art or alchemy or something. I.E. very few know how to do it (afaik) and fewer still know how to make it look good.
    Having SOME form of tool to do it easily and make it look good easily would, IMO, be a really nice asset.

    Hey, a guy can dream, right?
    /Signed
  15. Techbot Alpha

    Fix Praetoria

    Quote:
    Originally Posted by PoisonPen View Post
    I'd be a lot happier in Praetoria if NPCs weren't all homicidal maniacs. I'll be running to complete an important mission for the Resistance and see some of my comrades at police gunpoint in the sewers, so I'll stop to rescue them... at which point they draw their guns and join the police in shooting at me, forcing me to beat the hell out of them. Eventually I win the "hated and feared by the Resistance" badge all the while I'm, like, stealing neutron bombs for them.
    Ugh, this...there REALLY needs to be some mechanic devised to stop that. Please?
  16. Quote:
    Originally Posted by Dante View Post
    Aha, found it:

    http://boards.cityofheroes.com/showt...hlight=costume



    Funny, I forgot about the suggestion of this thing called a 'costume change emote'. Wow.
    On principal, I refuse to pay for a feature that should be added into the game as a regular update. (Ok, that said, I'd still buy it, because I'm a sucker like that...)

    Given what a key part costumes are to the game, or rather one of the elements it does so well, theres no point NOT making a bigger deal out of them.
  17. Techbot Alpha

    Epic ATs

    If we were to get a new normal AT, it would need to have Ranged/Armour, or some variant of. Not being able to make a Dual Pistols/Super Reflexes character, or a Fire Blast/Fire Shield character, or an Energy/Invul character is kinda annoying, and locks down some very cool concepts.
  18. Quote:
    Originally Posted by halfflat View Post
    Regardless of the merits or otherwise of changing how these buffs work, this is a nonsense argument. If it were valid, then there would be no reason to change anything in the game at all, and we'd be at I1 with bugfixes.

    Further, mechanics are not a simple binary 'fine' or 'not fine'. It turns out that something can start good, and be made better! Or something can be fun and annoying by turns!


    This.
    It was late, I was tired and crotchety, in my defence
  19. Techbot Alpha

    Epic ATs

    Working on a more detailed suggestion for a Rikti AT. So far it's been slightly slow going, mostly trying to devide it up a bit more neatly and fill in the gaps, but...

    So far it boils down to;
    Rikti Militant
    Rikti Mentalist

    Militant Basic sets have 8/8 powers basic
    Chief Soldier Branch 4/4 extra powers
    Headman Gunman Branch 4/4 extra

    Still working on Mentalist branch.
    Primary/Secondary, for those that didn't get it.

    Looking fairly feasible so far.
  20. I think that must be set more in the present day.
    Because here's what looks like Cap's first first WWII costume;



    Which also looks cool. Gotta say, I'm looking forward to this, despite having never previously been an out and out Cap fan.
  21. Quote:
    Originally Posted by Dante View Post
    Not the first time it's been suggested but I support it every time.

    When I suggested it a few years back, one of the responses was that they would have to recode the costume change interface. As it is, the five costumes almost cover your screen so they'd have to alter the window so that it could either be scrolled along or make the costume pictures smaller.

    Either way, very, very signed.
    Or make one row stacked on top of the other. That'd be the way I'd do it. That way you barely have to change the width, especially if the ammount was doubled as I suggested further up.
  22. This guy thinks their design aesthetic is laughable;

  23. More like this, something with customisation options. I personally hate the Council/5th Warwolf head too. Look butt ugly.

    Now I'll stop thread jacking Sorry WW!
  24. Level 1 - Inherent
    Level 10 - Inherent
    Level 15 - Inherent
    Level 20 - As is
    Level 25 - Inherent
    Level 30 - As is
    Level 35 - Inherent
    Level 40 - As is
    Level 50 - Inherent
    Halloween Salvage - As is

    That way you can have Six slots by default, or Ten if you do all the tailor missions and get the Halloween Salvage.
    The best part? If you DON'T want them you don't have to do anything with them. Those that DO want them can finally have more tailoring room.

    /So. Damn. Signed.