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I agree with Aett_Thorn 100%.
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Well that can't be good. -
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Well that's why you would only be able to talk to friends/gfriends?
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There's no way to limit this now. Which is why I said that until you can do that, I'm going to give it an /unsigned.
Once you can limit who people talk to, then I'd be all for it. -
The problem with this is that without being able to first restrict who you can talk to on it, it would allow for spammers and RMT-ers to send e-mails and chat without being logged in to the game, making it easier for them to annoy us.
Fix the current chat and e-mail system, then they can add more functionality to it. -
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Fake nems are in PFF, not considered in Phase, I believe.
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They are in a PFF, but a mob-cheating version that is indeed a Phase power. -
And they have, by allowing you to get IOs. The game is still balanced around SOs. IOs are perks on top of that, which you can get if you put in the time.
And they have made it easier to get them, but not by so much that they are trivially easy, which they shouldn't be. -
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If you sit down and play for a few hours and not drop anything that will either help your toons or get something that you can sell for decent profit. What's the point in playing? The time I spent is wasted.
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If playing the game isn't reward enough, I don't really know what to tell you. If you only measure this game by the drops you get, I don't think you're doing it right, but maybe that's just me. -
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I'm surprised at all the hate on this topic.
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There's no hate, just trying to explain to you why it's not likely to happen.
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I think what is throwing everyone off is my use of the term "Customization" I shouldn't have used that term has a pre-defined definition of it. Instead of customization, lets call it "more options"
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"More options" in this case is almost exactly what "Power Customization" is.
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One simple way to look at this is simply to give more options when the vet power is picked. Instead of picking 'blackwand' I'd pick "Veteran Dark Blast". Instead of picking Nemesis staff I'd pick "Veteran Energy Blast." These two blasts would of course work under modified versions of their normal performance characteristics.
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And each option would require a new animation, unless they were recycling options that we already have, in which case you're limiting the options still, and still need coding time to allow them to add these options in. This doesn't even include the fact that you can't re-pick these powers once you've got them, so people who have already gotten to choose the powers wouldn't be able to get the new options.
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In my example above, your "Veteran Energy Blast" would be identical to my "Veteran Energy blast"
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Except that it wouldn't, because there would be a different animation for yours than there is for mine. -
Okay, gonna break this up a bit:
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You Devs haven't answered to them.
I'm not happy, in my opinion (and from many others as well, I'm sure) it doesn't seem like you care. I am paying to play your game and I pay for Internet too. Money's tight, and I value the time I spend. It's time to make some changes.
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They DO care. Just because they don't comment on specific things doesn't mean that they aren't addressing them. These Devs are a lot more vocal on what's going on that in most other MMOs.
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1) Redside content, compared to Blueside.
I only play redside and lets face it, villains get less stuff to do. No scheduled, instanced stuff like the putting out fires for example. Less Giant Monsters, less zones. Gotta give more content for villains, which incidently I believe what the Mission architect is also for.
One more thing, It would be REALLY nice if we could CHOOSE what bank we want rob for mayhem missions. It would make the the mayhem missions better. More opportunities to A) get all the exploration badges, and B) to team up for a mayhem mission to fight the Vindicators and Freedon Phalanx. We would get more value out the mayhem missions.
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The mission architect will address a lot of this. Giving a ton of new content for both sides. The tickets that you can get from them will also help out with your concern #3. But yes, more content for villains would be nice, especially new official TFs.
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2) Drop Rates and Grinding it Out
Inventions. It is really hard to acquire the stuff we want for toons. (The Black Market is another separate issue.) Drop rates I feel are too low. You can do several missions, even an entire arc and get nothing. That then even if you get the recipe, if it a rare, you need the salvage, often high price rares on BM. It is such a grind, getting inf., salvage, to make this stuff. They just don't drop enough, and I do not want to farm. It's boring. I have only recently dropped a purple recipe recently. One. In nearly 13 months. Honestly that completely, utterly, sucks. I don't get rewarded much when I play this game somthimes. And sometimes feels like more that most.
Then on top of that you need inf. to craft it. The inf. cost for making enhancements has GOT to go. It's like an annoying tax, that brings you even closer to being flat broke.
I will say if not for the Black Market these things would be impossible to acquire and you do not have control over the prices. Complaining it's the Devs fault is stupid, I won't go there cause' it isn't. The Black Market is fine.
Increase drop rates, axe the inf. cost for crafting enhancements.
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A few things:
1) SOs will get you through the entire game. As such, inventions are optional.
2) The IO system was somewhat created to be an influence sink in a game that had very few of them.
3) Purples are supposed to be rare and valuable, and are working just fine at being such.
Now, that said, I think that the drop rates are fine. I can often get several invention set recipes in a single mission, then I won't get any the next. It's part of the random number generator functionality. It has streaks. But you will notice when it turns against you as it doing something bad, but forget when it rewards you well, thinking that it's working fine now. You do not need to farm to get the influence you need. Working on getting my first villain to 50, with no influence transfers to her at all (except to get the first round of DOs, which are relatively cheap), she's almost fully IO'd out just running through the game normally. No working the market, no large sums coming in. Just selling what I get and don't want, and buying what I do at reasonable costs (not what other people bought them for, but what I'm willing to pay for them). Sure, I might get 'better' sets later, but I have a bunch of decent sets and some moderate ones and I'm doing just fine.
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3) Merits
You tired to fix the previous problem with the merit system. It's made things even harder. Red side 20 - 25 merits, does nothing. I do a task force and I can't get anything but a random roll. Actually ALMOST a random roll. The cost for specfic recipes is huge, compard to the amount villains get redside in missions arcs and strike forces and trials. 200 merits for anything outside of the LoTG or Numina's is insane.
Simpify the costs. 25, 50, 100 at the most. Excluding uniques, I argee they should be more.
The prices have to come down.
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No, they really don't (though I believe that I14 will drop them a bit). Doing a TF and getting 'nothing but a random roll' is exactly as it was before. Except that now, you can choose to not get that, and save up the merits to get EXACTLY what you want. How does that make things even harder? And considering that you get merits for every story arc that you do as well as running TFs, you can build up a lot of merits over a career.
Okay, putting together a projected amount of merits earned over the course of a villain career, assuming no SFs run, and with the following other assumptions:
1) Can't do all low-level content (assuming 2-3 arcs from the level 5-10 range, and 5 arcs for the level 10-15 range)
2) No unlockable contacts' arcs run.
3) All badge missions run
Gives you about 348 merits. That's 17.4 random rolls that you could possibly get, without ever needing to run a SF. How is that making it worse? -
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Could we possibly customize the animation?
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All signs point to no. There are several threads on the matter, some started by the devs themselves, all pointing to the fact that it is much harder than you think to customize powers. and that would include the Vet powers, which would probably be far down the list. -
Just FYI: bumping is against the forum rules.
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Too much room for abuse.
Use your med-bot in your SG to buy small greens or small blues for dirt cheap and deck yourself out in Tier 3 insps in no time.
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You're failing to realize that tier 3's would become more available to everyone. They would be in less demand, and prices would go down.
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He wasn't even talking prices. -
With the stipulations you put on it, maybe. Without, certainly not, since it is open to abuse and exploit. But yeah, limiting where you can do it and putting a cost on it I think would be fine.
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So, basically a powerset respec morphed with an auto-level feature? No thanks.
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Scrapper:
Karate Chop-A swift Karate Chop to the chest
Storm Kick-Same as Martial Arts
Cobra Strike-Same as Martial Arts
Focus Chi-Same as Martial Arts
Crane Kick-Same as Martial Arts
Warriors Challenge-Same as Martial Arts
Dragons Tail-Same as Martial Arts
Eagles Claw-Same as Martial Arts
Flying Fist-Charater leaps at his foe and delivers a charging punch to his jaw.
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Sooo...7/9 powers are the same as the current power set? That is not enough to make it different.
If you want to make a new powerset that involves a combination of punching and kicking, then make a new powerset. Giving an AT a new powerset that is 7/9 the same powers as one that is currently in existence is basically just giving it two new animations. -
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I'm sure you understand why people who have a house, a secure job, aren't in the military, and are too young to really be concerned about social security or medicare might not list those things as being of high importance to them.
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No, I really don't. I have a secure job, but can't find a better one with better long-term potential for me because nobody is hiring in my field. My office-mate has a house, but got hosed by the housing crisis because if they tried to move, they'd be in debt before they even bought a new house. People who aren't in the military might either know someone who is, or are at least paying a lot of taxpayer dollars funding it. The people too young to be receiving social security right now are the ones who should care MOST about reforming it, because if it doesn't get reformed, they'll never receive it. These things, whether or not they affect you right now will affect you in some way, whether you realize it or not.
The attitude that what matters right now is most important, rather than looking at the long-term issues that are much graver if nothing is done, is a pervasive attitude that gets nothing done for long-term problems.
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Anyway, the point being that the mother with a kid fighting oversees is likely to put more importance on the war effort and the mother whose only son is in jail on a drug charges is likely to put more importance on the decriminalization of drugs.
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Fair enough. But as national issues, I think that the wars take more importance than the decriminalization issues, especially at this time.
In game terms, which is better: more long-term content like the MA, or a QOL issue such as a mailing system? If the Devs that would work on the mailing system were the same as those making the MA, would you want them pushing back the MA to get this into I14? The long-term health of the game is more important than a QOL issue. If they can get it in, then so be it. But there may be some more important stuff that they want to get out that would help more people.
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I think you'd see better suggestions, and see those suggestions hashed out better in this forum, if the development time argument wasn't so prevalent.
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I agree with this: "and see those suggestions hashed out better," but not this: "I think you'd see better suggestions." Basically, the later has nothing to do with feedback, as people don't use the search engine anyways to see if something has been suggested before. So regardless of what happens after a thread is posted has little to do with what is in a new thread. But yes, ideas would likely be hashed out better if the argument wasn't presented as much. I agree with you there. -
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What?!?!? It's not an important issue because YOU say it's not an important issue? I hope you understand that people have differing opinions on what issues are important, so an issue that's not important to you may be very important to someone else.
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Umm...okay, I was talking in comparison to other things that are going on in the country right now. The economy, housing crisis, job creation, medicare reform, social security reform, two wars, etc. Comparing those to whether or not weed is legal and saying that it's just as important is not a issue of opinion, I believe. Even the people that I know are in favor of legalization of pot (including myself, though I don't use it) don't consider it to be as important as many other issues.
If you think that the decriminalization of marijuana is as important as the things I listed above, then that's your right, though I do question your perspective of scope.
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I generally hate this argument, especially given the lack of programming knowledge among forum-goers. You can use this argument to object to every single suggestion that isn't your #1 priority.
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Yes, you can. And that's what makes it great. It doesn't mean that it's a position that you need to argue about, just that it IS an argument against the position of the suggestion.
If I want features A, B, and C, and you suggest feature X, then it's perfectly alright for me to say that I'd rather have features A, B, and C over X. All that needs to be said against this argument is this: "okay, assuming that the Devs did want to put this in, what are the mechanical and/or exploitable reasons against this idea."
That simple sentence takes personal feeling out of the equation for the discussion. Certainly, it will most likely pop up anyways, but by putting that in the argument, you show that you are looking for non-personal reasons against the suggestion.
If the OP says something along the lines of "I want X," then a perfectly valid argument against it is, "I want Y." If X takes time away from developing Y, then it is putting your desires ahead of someone else's. It goes both ways in this. And it's not a bad thing. Yes, developer time is limited. We know that. It's a fact. What we don't know is how long a particular feature would take to put in and whether or not it would take time away from other features.
Now, even without knowing the eact code, we can make some assumptions, especially those of us who know what Devs do what. For instance, if someone comes in here and says that they want Powerset X, and I want Powerset Y and that making Powerset X will take time away from Powerset Y, then that seems reasonable, since the same Devs would work on each. But if you say that you want 20 new badges, and I say that it would take time away from Powerset Y, that doesn't seem reasonable, since it's different developers working on each. So there are certainly times when the argument is more reasonable than others. To dismiss it in general, though, isn't such a good idea. -
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Carp melee
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And Carp armor. Don't forget the armor. -
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You can already fairly easily trade resources.
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If trading resources is already fairly easy, then there really isn't a need for the devs to waste time on this idea.
They can use their resources on more important issues.
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If a number of people want it, then it's an important issue. All QoL features are low-priority. This one is no different. And this response is almost desperate. If it doesn't affect your game, you have no legitimate reason to object. Other than trolling, but then I think half the people who spend time on this board are here to down any idea for the fun of it.
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1) Just because a lot of people want it does not make it an important issue. a lot of people want Marijuana to be legal, but that doesn't make it an important issue, especially with everything else going on in this country.
2) If it doesn't affect someone's game, then that is a decent reason to object. You act as if that would have no downside to their game, when in theory it would. However, it's not a tangible downside. Basically, if time is spent coding this into the game, that is time taken away from coding something else. If the something else would affect more people, then that should take precedence. If it doesn't, then coding for a mail system does still take away from other things that could be put into the game. If the Devs were to not do this, and just sit on their hands doing nothing, then you might have a point here, but trying to say that the coding time isn't something that could be spent on other things isn't a great case to be making either.
3) People have different opinions on things. Get used to it. If I feel strongly about something, I'm going to say something. That might be in disagreement with you, even on a fundamental issue. Taking any disagreement, dismissing it, then calling the people disagreeing with you trolls isn't the way to case your argument and make it liked.
4) I really couldn't care about the issue of a mailing system. If it goes in, fine. If not, just as good. I just wanted to point out that your own argument had some flaws as well. -
Pools should NOT have powers that are available to primary or secondary sets.
Edit -> Also, this thread is not even a day old on the same subject. -
Anything planned for this Saturday? I've got a day off from the gf that day.
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Hey Vixen, sorry about leaving so suddenly last night, I was expecting the gf to call much later than that. She was actually calling to say that she was just outside my house for a random stop-by, so it's probably for the best that I didn't ignore it.
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Sigh...I'll get to TF with you guys sometime soon, but it won't be this weekend. I'm heading up to Mass for some family stuff, but will be back Monday evening, I think.
Have fun on Synapse! -
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Hey, request: Can you guys try using the GP forum now for posting? So far I'm the only one who's posted, and I don't know if that's cuz people haven't tried it yet, or people just CAN'T post. It'll also help keep the TF run arrangements segregated and neat, methinks.
Here's a link, for the linkishly challenged.
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Will do Turg. I can't seem to make posts on GP from work (I can see the site ok but for some reason posting is an issue) but I'll go there for Sg stuff.
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Same here. Trying to post there and the page just hangs on me. -
Remember, the greek architecture that the capitol buildings are based on were originally painted in very vibrant colors.